Ever wondered what it’s like to raid on more than one team per week? As someone who does exactly that (with both DJs and Last Call), I wanted to break down some of the pros and cons that come with managing multiple raid commitments across different characters and raid teams.
The Pros
- Same people every week
You get to build consistency and familiarity without any of the unpredictable pug business that might come up. - Exposure to new strategy ideas
Different groups solve bosses in different ways. It’s great for expanding your raid awareness and encourages you to think outside the box, especially with different class compositions. If you’re a raid leader or officer, you might pick up some great strat or leadership ideas from one team and apply them to the other. - Consistent schedule
If you’re tired of sitting in group finder every week, hoping for a clean run, having a second team keeps things predictable. - More reps = better execution
You see the same fights multiple times per week, which builds muscle memory fast. - Fun on alts
Running with a second team gives your alt characters purpose and lets you try out different specs or roles. I mainly bounce between my Holy Priest, Elemental Shaman, and Ret Paladin. - More loot chances
Two teams = double the lockouts. Although your characters can’t exactly trade gear to each other, you might be able to increase the chance of getting more potential BoEs or Warbound gear. - Wider social circle
Great way to meet more players and make connections (like a larger pool of M+ players).
The Cons
- Same people every week… again
What’s a pro can also be a con if you’re not really vibing with someone or just need a social break. - Different strategies
Each team may handle fights differently, so you have to mentally compartmentalize starts, especially for mechanics-heavy encounters. In Last Call, we run 3 tanks for Mythic Rik Reverb. In DJs, we do it with just 2 tanks. - More character upkeep
More raiding means more Mythic+ runs, crafting, and farming to stay viable on multiple toons. - Less free time
Between raid nights, keys, and logs, your backlog of Steam games may start to gather dust. - Mental burnout
Double the raiding can drain your energy, especially in high-pressure tiers or long raid nights. - Varying progression
One team might be much further ahead, which can make the other feel slower or less exciting in comparison. - Loot system whiplash
It’s hard to keep track when one group does loot council and the other does personal or soft reserve. - Real-life conflicts
More raid nights = fewer flex nights. You might find it harder to plan non-WoW activities. - Potential social awkwardness
It’s rare, but if there’s friction between teams you could end up in an uncomfortable and awkward spot.
Would I Recommend It?
If you’ve got the time, the energy, and the characters to support it, raiding on multiple teams can be incredibly fun and rewarding. Just make sure you’re aware of the time commitment, and don’t forget to take breaks when you need them. I’m able to make it work, but my recommendation would be to be a player (and not take on leadership roles). You can definitely share observations or things you learn that might work well on your lesser progressed team, but don’t feel the need to take the lead on it (like I did).