Matt’s Notebook: The One Armed Bandit

Another week of farm for DJs and another week of progression for Last Call.

  • We managed to fully clear the raid again within two days. It was the first time I had seen any serious raid action in a long time. I did sit out on One Armed Bandit, but since the boss man wasn’t back yet, I got the call up to come in for Mug’zee, and we spent some time in there configuring with one less immunity. We did end up 4 healing it and executed a nice push early on. I did get a few pulls into Gallywix, and although I didn’t get into the last phase, I did see a good part of phase 1.
  • Over in Last Call, we started working on One Armed Bandit. I didn’t realize how finicky and exacting this boss can be. I guess we’re getting close to the end, and this is one of those pinnacle bosses (along with Mug’zee). We spent most of our progress just working on the fundamentals, including dispel placements, Big Hit placements, interrupts, and DPS prioritization. Our best was around 45% or so, which is solid for a first night of progression. Our second night was much better, as we did end up getting two good looks at the last phase. We ended with a 1% wipe with around 150 million health remaining. It was extremely close, but there was some general confusion towards the end. We had a few players get roasted by beams or get too close to pylons. Not only that, five coins were lying around at the end that weren’t picked up, which meant the boss was hitting quite hard. It was a solid week of progression for the team, and getting this much learning time in within two days overshot my expectations significantly.
  • Our new tank in Last Call is working well with us. Actually, our latest group of recruits have been meshing nicely (a DPS Monk, and Prot Warrior). Unfortunately, we don’t have a Ret or Prot Paladin available for Mug’zee, which makes mine popping that much more dangerous. There is a world where I bring back Diplomattic (my Ret Paladin) back in, though, but that’s not an option I want to consider just yet. I’m already thinking long-term about what the roster will look like entering Season 3. I do want to shore up our healers some more, even after adding a DJs healer into the team. At the rate we’re going, Gallywix is achievable. Mug’zee would be the final hump.
  • Bored of visions already? Yeah, me too. I got all of the currency and the helm enchants required for my main raiding characters. I’m just annoyed that the greater helm enchants are also time-gated.
  • My Shaman just needs two more 12 keys for full resilience. My Priest isn’t too far off from that either. Hopefully soon!

Those’re the updates for the week!