Wynthea’s Tales from Blizzcon: Part 2

….Continued from Part 1

Here’s the thing about an event like Blizzcon – there is SO MUCH going on that it overwhelms your senses and strips you of your faculties. You may have all the best intentions of blogging about every little detail, but what you end up coming away with is a jumble of emotions mixed with images…. and ringing in your ears if you stayed for Ozzy.

If you want coverage of Cataclysm, specific panels, or any other information, you can find the info on the official site, WoW.com, and even You Tube. If you want to hear about this Troll’s experience, keep reading!

Day 2 – a.m

We left the hotel at around 8:30 – plenty of time, so we thought, to beat the line to get in the doors when they opened at 10 a.m. HAHAHAHAHAHAHAHAAaaaaaaaa…… right. Since it was obviously going to be a long wait no matter what we did, we instead got a cup of coffee with Matticus and Lodur. In the same place, for the first time, EVER!!! (I brought Matt his shirt, but forgot to bring Lodur’s with me that morning…)

Good lookin’ bunch, if I do say so myself. Syd, unfortunately, couldn’t join us this year. (But I’ll be shipping her souvenir WoM Blizzcon ‘09 shirts!!) I’d also like to take a second here to thank our sponsor, Byte Me Gaming, for such amazing shirts. They have been so kind to our team, and we really appreciate their support!

Since we’d eaten breakfast and had a chance to wake up, we decided to go get in line for the door… It was about 9 at this point, and the doors were supposed to open at 10 for the Opening Ceremony. The line snaked from the door, around the convention center, and wound its way around in a parking lot before looping back onto itself. There was a kind of snarky camaraderie among the con-goers, comparing notes about the game, their guilds, the line, the weather (we Texans insisted that standing in the sun in 75 degree weather was a joyous experience, while the Canadian contingent insisted it was almost UNBEARABLY hot. Canadians are advised to never, ever, ever visit Texas in the summer.)

This is the line in the parking lot:

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But, you know what? I think these people have put on a Con or two before, because that long, long, long line kept moving. And we made it inside for the start of the Opening Ceremony. We didn’t make it in time for SEATS, of course, but that didn’t matter – there were massive screens throughout the convention center to broadcast whatever seemed to be the most popular panel. You could walk around, check out the exhibits, play with the toys… and not miss a single thing.

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Sorry that one’s a bit blurry, but you can see the screens that were all over the place. I’m not sure how many of you have been to convention center expos, but usually the overhead lighting is fluorescent and harsh – Blizzcon is dark, and dramatically lit by colored, flashing track lights. Vendors are handing out glowsticks and necklaces, and it really helps keep the entire place cool, even with 25,000+ bodies inside. There were so many cool exhibits and vendors to check out, but they kept as much floorspace open as possible – the layout was sheer genius, with plenty of space for groups of people to walk through without bashing into each other. The stars of the con, though, were the people in costume – but more on that, later.

Okay, so I’m inside now. I have no idea where Lodur got to, Matticus has run off to watch the Opening, my boyfriend yelled something over his shoulder as he sprinted towards the Starcraft II playable area, (True facts: He stood in line and played Starcraft II something like 5 times over the course of the two days. When that game comes out, I don’t think I’m going to see him again for a few months.) and… the opening ceremony is standing-room only. So I wander off by myself, watching on the screens, listening to the welcome, and other announcements…. when I notice another bank of computers, like the ones set up for Starcraft II and Diablo III. But these are all shut off. The signs are all covered in black crepe. What game could possibly need to be demo’d and played by con-goers, but have no signage? Perhaps the UNANNOUNCED EXPANSION?!?!  I roll them dice, and hop over the chains set up to corral a non-existent line.

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At this point, I frantically call Matticus and tell him he has to come get in line with me, because if I’m right, this is about to become the longest line at the convention.

The conversation went something like this:

Wyn – “Matt, I found a bunch of computers at the other end of the center, I think it’s going to be the xpac, come get in line.”

Matt – “Not now, Wyn, I’m watching stuff.”

Wyn – “So am I, nerd, there’s screens here, too. COME GET YOUR DWARVEN BUTT IN LINE!!!”

So He did. And we waited. And waited, and watched the rest of the opening…. and then, Chris Metzen said it. CATACLYSM. The coverings were ripped off the signs, and…. well, look who was right. Matt and I are now 15th or so in line to play the expansion. (You’re welcome, Matt.)

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That’s his “I hate it when she’s right” face. And he should hate it. Because I like to gloat. A Lot.

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The computers are all turned on, and we file in as quickly as we can so we can snag as much playtime as possible. They limited us to 20 minutes, and we could play either Worgen or Goblin. They started us at level 6, and content was ready up to level 10. (If you could get there in 20 minutes.) As incentive for players to complete quests, rather than just run amok, quests that offered an item (as opposed to just money) as a reward ALSO gave a “Red Blizzcon Bag” which, when opened, might contain a nice green item, or something that translates into a real-world win of a poster or video card. As soon as the guy in charge of our section mentioned this, I won a poster! “The first one of the Con!!” He told me. I rarely win anything, so I was beyond excited, but I didn’t look at it much – I just wanted to get my 20 minutes worth. Matt played Goblin, and I chose Worgen. A few of you may remember that I started out as Alliance on a Human Priest… and the Worgen are amazing enough that I may dabble back on that side.

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One of the things I love best about WoW is the obvious attention to detail and story – and this new race is no different. The starting zone has a decidedly gothic, almost steampunk feel to it, but manages to be nothing like Duskwood or Undercity. It borrows from previous human elements in the game, but the time that Gilneas has spent isolated is obvious – in everything from architecture to NPC costumes. (They wear tophats!!!)  It reminds me of the first time I stepped into Howling Fjord, and saw the new take on the Undead look and feel. This has a similarly awesome twist on new/familiar themes, and is breathtaking. Unfortunately, we didn’t get to see or play with any of the old world as transformed by the cataclysm, but I plan on hurrying a bit more to finish my Loremaster title!!!

As for the poster I won; I found out later that it was supposed to look like this:

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Mine looks like this:

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I haven’t yet figured out who all of the signatures belong to, but it looks like the entire development team. I asked one of the guys working the Cataclysm demo about it the next day, but he hadn’t heard anything about a fully signed poster at all – and guessed it was special because it was the first one. It’s sitting in a poster tube right now, until I can find a frame for it to go in my living room, over my computer.

Another small misadventure happened where in the excitement, I left my phone next to my demo computer. I’d like to give a huge THANK YOU to the staff at Blizzcon who found it, turned it in, and even walked with me to the lost and found when I didn’t know where it was. My experiences with everyone working, both for Blizzard and for the Anaheim Center were absolutely top notch – It’s no wonder Blizzcon is in the same place every year, the venue is fantastic.

At this point, my boyfriend and I both had goodies we didn’t want to carry around the convention, so we headed back to the hotel room and grabbed a quick lunch before coming back.

To Be Continued…..

Luv,
Wyn

Wynthea’s Tales from Blizzcon: Part 1

Here’s the thing about an event like Blizzcon – there is SO MUCH going on that it overwhelms your senses and strips you of your faculties. You may have all the best intentions of blogging about every little detail, but what you end up coming away with is a jumble of emotions mixed with images…. and ringing in your ears if you stayed for Ozzy.

If you want coverage of Cataclysm, specific panels, or any other information, you can find the info on the official site, WoW.com, and even You Tube. If you want to hear about this Troll’s experience, keep reading!

Day 1 – p.m.

My plane lands, we get our gear, and walk out the airport. My boyfriend and I hadn’t really come up with a solid plan for getting to the hotel, but there in the California afternoon sun was a gigantic bus with DISNEY on the side. We looked at each other, giggled, and got on board. One of the neatest things about iPhones is the built-in GPS, so we figured out that we could get dropped off at the Disney hotel, walk past the convention center to pick up our goodie bags and badges, then head on to our real hotel. 

This worked out rather well, since the line for badges had mostly dissipated by the time we got there. Here’s what it looked like:

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That took about an hour – they kept it moving as fast as possible. Meanwhile, I was on the phone nonstop, texting Lodur, Matticus, and my Guildmates. Turns out my GM was in line behind me, and I got to meet him in person for the first time, along with a couple of my other guildies!

The guild went out for dinner afterwards – we had about 10 people all together. In typical fashion, I was the only Lady. That’s one thing about Blizzcon – while women are the fastest growing gaming demographic, there was still never a line for the Ladies’ room. Which is a nice change.

Lodur and I were staying at the same hotel, so after dinner I got to meet him in person for the first time, along with a few of his guildies. Stories were swapped, drinks were had, and I have no idea what time I went to sleep.

To be Continued…

Luv,
Wyn

Blizzcon Bound: How to Pack

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Packing for a short trip can seem harder than packing for a long one – you need pretty much all the same stuff, just in smaller amounts. I travel frequently, and have gotten used to packing everything I need in about an hour. Here’s my mental checklist, and a few additions that other people might commonly need, to help take the stress out of your trip to Blizzcon.

Toiletries:

Think about what you do as you get ready in the morning, and as you prep for bed at night. Take a day and think about it as you’re getting ready. Put everything you use in a pile instead of putting it away. That’ll give you a pretty good idea of what you need to bring with you.

  • Toothbrush/Toothpaste/Mouthwash minimusziplock
  • Contacts case, solution, glasses & case
  • Comb/hairbrush
  • Deodorant
  • Hair styling products: Rubber bands, gel, hairspray, etc.
  • Makeup
  • Medications/Vitamins
  • Shampoo/Conditioner/Soap/Lotion (some of these will be provided by your hotel – so you can probably skip at least the shampoo and soap unless you need something specific)
  • Razor/Shaving Cream

Check and see if your hotel has hair dryers available if that’s something you use daily. Most of them take up a lot of space in your bags, and while you can get travel size models, it’s better to not have to buy an extra one that you won’t use much.

Travel size stuff is DEFINITELY worth it, though, when it comes to toiletry products. Check the cosmetics section of your local store for either small sizes of things like toothpaste, shaving cream, and body wash, or for small, empty bottles that you can fill from your larger bottles at home. Post September 11th US Travel Regulations require all liquids in carry-on luggage (do yourself a favor and get a carry on luggage with a TSA approved lock, like https://chestertravels.com/best-carry-on-luggage/) to be 3 oz or less, and for all of your 3 oz. bottles to fit into a single 1 quart zip-top bag. If you have to bring a bigger bottle, you’ll have to put it in a checked bag, rather than a carry on. Some airlines charge extra for ANY checked bags, so if that’s your plan, double check to make sure you won’t have any extra fees.

Clothes:

Are you planning to go to Disney Land? Stay an extra day or two? Do you get cold easily? Do you usually wear sneakers or sandals?

A good rule of thumb here is to wear your bulkiest items on the plane, and pack the smallest ones. If you want to bring both sneakers and flip-flops, pack the sandals, and wear your Nikes. Wear long pants, and pack a pair of shorts. Wear your jacket on the plane. All of this adds up to saved space, and makes it less likely you’ll have to check your bags. (On the other hand, I had a friend who would do this in reverse – she wore her smaller items on the way out, and the big ones on the way back, that way she had built-in room for souvenirs. Pretty clever.)

But how much to bring?

  • Bring 1/2 as many pairs of pants as there are days in your trip.
  • Bring undergarments, shirts, and socks for each day. (Unless you live in sandals, like I do, then you can bring fewer socks. But you’ll still want at least 1 pair.)
  • 1 nicer shirt in case you decide to go somewhere nicer than In-n-Out (Don’t stress about this. California is generally very casual, and a polo or collared shirt with jeans will work for you 90% of places. You don’t need a tie, a blazer, or panty hose.)
  • Bring your bathing suit. (your hotel might have a pool, and it sucks to buy a bathing suit in a hurry. Besides, they’re small and pack easily.)
  • Pajamas. ESPECIALLY if you have a roommate!!!

Miscellaneous:

  • ID – Passport (if coming from outside the US), Drivers’ License, School ID.. .Just something with your photo on it. Bring two, just in case, and keep them in different places.
  • Cash. At least $10, never more than $100. (I usually just bring $20, and whatever $1’s have around.)
  • Electronics. Camera, iPhone, iPod, Cell, Laptop.
  • Business cards, or other way to exchange information quickly
  • Breath mints/Gum (You’ll thank me.)
  • Your battle.net authenticator. (You might need it to play while you’re there. I’m not sure, but better safe than sorry.)
  • Printouts of your barcodes, and the credit card you used to pay for them

Things Everyone Forgets:

Yes, everyone. No, not always. (You have a list!)

  • Q-tips
  • Cotton balls
  • Nail Clippers/File/Tweezers (you CAN take a small pair of nail clippers in your carry on luggage, but don’t bring your nice ones, just in case your security personnel are cantankerous. Bring a cardboard emery board instead of a metal nail file.)
  • Sunscreen (for Disney, the Beach, etc.)
  • Chargers for your: iPod, Camera, Laptop, etc.
  • Shopping list, or presents for guildies. (You know you said you’d bring something for so-and-so. Don’t forget it! You’ll feel like a jerk!)

If you’re wearing a costume:

This isn’t really my area of expertise, but a few things come to mind.

  • Duct Tape
  • Small Sewing Kit
  • Special Make-up and accessories
  • More Duct Tape

I realize that some will have more specific needs, but this should cover most people. Feel free to make additions in the comments. The best thing to remember is that Anaheim is not in the middle of nowhere, and if you forget something, you’ll likely be able to get it there. See you soon!!

Luv,
Wyn

Priest Guide: Part 2 – How to Build Holy

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So now that you know what each talent is, does, and have a basic idea of when it’s most effective, let’s take a look at how to build a spec:

Step 1:14-mandatory-points

To start, plug in those mandatory 14 points:

  • Twin Disciplines – 5
  • Improved Inner Fire – 3
  • Improved Power Word: Fortitude – 2* **
  • Meditation – 3
  • Inner Focus – 1

*PvEers: If you are 100% certain that another Priest in your raid will have Imp:Fort, and not mind buffing, and you REALLY feel the need for threat reduction, you can move these two points into Silent Resolve. I don’t think it’s worth it, but it is an option.

**PvPers: Choose Martyrdom rather than Imp:Fort.

Step 2:

Decide whether this is a Holy build, or a Discipline build. For this example, I’ll walk you through my Holy spec, my reasons for each point, and where you could easily change it to suit yourself – and which changes wouldn’t be as helpful.

Step 3:

Build it!

CritFor Tier 1, take a look at your crit on your character screen. The idea here is that you want enough crit to get the mana saving goodness that is Surge of Light and Holy Concentration with reasonable reliability. Since Holy is largely a raid-healing spec, your three major raid-healing spells are Circle of Healing, Prayer of Mending, and Prayer of Healilng. CoH hits 5 people (6 if glyphed), ProM hits 5 (6 with 2-piece T7, assuming full duration),  and ProH hits 5. If you have 2-piece T8, ProH gets 10% extra chance to crit.

Why does this matter?

Because in the first tier, Holy Specialization allows you a tremendous amount of control over the crit chance of your heals. Having around 20% crit unbuffed (25% fully raid buffed) gives you a 1-in-5 crit chance for each 5-target raid heal, with the raid buffs allowing some insurance. As with everything heal-related, you want to react as quickly as possible, and KNOWING that you will get a free, instant Flash Heal after every AoE allows you to plan ahead. If you have enough crit on your gear to get you to that threshold, you can start subtracting points from Holy Specialization. Personally, I like having the freedom to stack a bit more Spell Haste on my gear, so I choose to max out Holy Specialization so that my crit isn’t lacking.

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Next, take a look at a Recount, WWS, WoWmeter, or other combat log parse. How much do you Renew? A  lot? A little? For more research, check out the uploaded combat logs for a guild that’s farming the content your guild is learning. Do those Holy Priests use Renew? Often, if there’s a huge discrepancy between a very successful guild, and a guild that’s having trouble, a small strategy change can make a big difference for those new to the content. (I’m probably going to catch some flack for that – yes, the idea is that all Priests are individuals, and your spec should reflect that. My argument is that when evaluating the effectiveness of a particular spell, look ahead and see how effective it is for successful people in content that you plan to clear. Don’t be so attached to your personal status quo that it prevents you from achieving your goals.)

If Renew is something you use, or plan to use, a lot, pick up the three points in Improved Renew.

Healing Focus – for this talent, consider the content your guild is working on. Are you having trouble keeping yourself and your assignment alive during Mimiron? This could be a great option. Aside from that, there just aren’t many fights where the pushback will kill you, and you’ll be too far away from a Paladin that could use Concentration Aura – or another healer that can help you until the danger has passed.

 

Wynthea-holy-spec-tier-2Tier 2 gives you even more wiggle room. Spell Warding will help you if you tend to die to spell damage. If you’re building a spec specifically for Mimiron or Mimiron hard mode, this will help protect you from his Rapid Burst ability. However, it’s five points that help NO ONE except you.

Divine Fury  – points in this are a must if you still use Greater Heal a lot – more than can be helped by Serendipity, or if you also use your raid spec to solo quest grind. If neither of those are true, and you took points in Healing Focus, feel free to only put in two points. If you skipped healing focus, you have to put at least three points here to move forward. (Two will get you to tier 3, but you’ll need 3 for tier 4 if you take Desperate Prayer, and 4 if you don’t.)

Since I do all of my dailies in my Holy-raiding spec, I go ahead and max this out. It only costs me one extra point, which I steal from Improved Healing.

 

 

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Tier 3 includes an easy decision: Max out Inspiration. Even though this is a raid-healing build, it’s a guarantee that some of your AoE will land on the tank. Spreading the love around won’t hurt the rest of the raid, either – if anything, it’ll make your job easier.

Blessed Recovery won’t help you in a raiding scenario, so skip it. (If you’re getting critical melee hits regularly enough to take this, get yourself a new tank.)

Desperate Prayer is completely up to you, but I find it very useful. It’s cheap, instant, has a short cooldown, can crit, and is a GREAT “Oh Sh–!!” button, especially now that pots are only once-per-fight.

 

In tier 4, since this is a healing build, forget about Searing Light.

To move forward, you’ll need 5 points between Holy Reach and Improved Healing, or 4 if you also maxed out Divine Fury. Since Improved Healing only affects Greater Heal (which I use rarely these days) and Divine Hymn (Which I always Inner Focus), I give Holy Reach both points, and stick just 2 in Improved Healing for filler.  (You could also completely bypass Improved Healing by putting these two points in Healing Focus.) In my opinion, that 5% savings on a heal I don’t use often is less efficient than the extra radius on my AoE heals. (And I’m more comfortable putting that point into Divine Fury, where on the rare occassions I do need Greater Heal, it will be fast enough to be effective.) Although you’ll run into many people who are perfectly comfortable with 1 point in Holy Reach, you will rarely see Holy builds that skip it entirely – you want CoH and ProH to have the chance to hit as many people as possible. If you skipped Healing Focus, you’ll notice only 1 point in Improved Healing is needed to move forward. You can easily plug that point into Lightwell, Blessed Resilience, or Test of Faith later in the tree.

Wynthea-holy-spec-tier-6Once you reach Tier 5, maxing out Spiritual Guidance is a no-brainer, since it’s a flat-out increase to your spell power. Similarly, don’t skip Spirit of Redemption, since one point here buys you an extra 5% spirit. (Which, obviously, also increases your spell power in addition to your regen. It’s also nice to not ever have to inform your raid leader when you need a battle-rez, since it will be glaringly obvious.) Your other choice in this layer is Healing Prayers, and since Prayer of Healing and Prayer of Mending each benefit from set bonuses, and the AoE damage in Ulduar encounters makes Prayer of Healing your work-horse spell, skipping Healing Prayers is mana-suicide. Max it out.

In tier 6, Spiritual Healing is a misnomer, since it has nothing to do with spirit, however, it’s a straight up increase to the amount healed by all of your healing spells; max it out. Surge of Light is another talent where theorycrafters disagree: is one point sufficient, or are two required? Because I count on these procs, I max it out to ensure that I get them as often as possible. (And, really, why wouldn’t you want more mana-free, castable-on-the-move heals that stack Serendipity and take advantage of Twin Disciplines? More to the point, where could that one point buy you more benefit?)

By now, you’ve got more than enough points in Holy to get you to Tier 8, but this part of the tree is thick with awesome points. Still in tier 7, Holy Concentration is one of the best talents we have to increase our mana-regen, and you’ll find yourself gasping for water on longer fights without it. Combined with Surge of Light, this is one of the main reasons that crit is important for Priests these days. Take all 3 points. Lightwell, on the other hand, is a polarizing point. There are enough points in this particular spec that you can take it if you have trained your raid to use it properly, just either drop Divine Fury down to 4 points or Improved Healing down to two. Both of these will impact your Greater Heal (the former will nerf your cast time by .1 seconds, the latter will increase its mana cost by 5%.) Personally, I skip lightwell altogether.

Blessed Resilience used to be a strictly PvP talent. Then they re-worked it to “increase the effectiveness of your heals by 1% per rank.” Which makes it viable for PvE, theoretically. Frequent plus heal poster Sindaga posted the math over on the Elitist Jerks Priest Compendium that shows how this works:

“Empowered Healing vs. Blessed Resilience (yes, the PvP talent)

Taking two examples for empowered healing (Flash Heal & Binding Heal); this is due to the very low amount of greater heal casting, personally, done in Ulduar 25 and 10-man. Each heal will be looked at with empowered healing or with blessed resilience. Calculations will be done with 3000 spell power (a very attainable goal with even just a couple ulduar upgrades). The formula used will be as follows:

Spell = [Average + (Spellpower * coefficient)]*(talent modifiers)

i) Calculations with Empowered Healing (w/ spiritual healing modifier)
Flash Heal = [2049.5 + (3000 * 0.9668)]*1.1
Flash Heal = 5445 healing average
Binding Heal = [2237.5 + (3000 *0.9668)]*1.1
Binding Heal = 5652 healing average
Greater Heal = [4300.5 + (3000 * 2.2256)]*1.1
Greater Heal = 12075 healing average

ii) Calculations with Blessed Resilience (w/ spiritual healing modifier)
Flash Heal = [2049.5 + (3000 * 0.8057)]*1.13
Flash Heal = 5047 healing average
Binding Heal = [2237.5 + (3000 *0.8057)]*1.13
Binding Heal = 4969 healing average
Greater Heal = [4300.5 + (3000 * 1.6111)]*1.13
Greater Heal = 10321 healing average

iii) Calculations with Blessed Resilience & Test of Faith (w/ spiritual healing modifier) – I found something interesting testing with Renew. If the spell is cast below 50%, the ticks (even if the health goes higher than 50%) stay with the 12% increased effectiveness.
Flash Heal = [2049.5 + (3000 * 0.8057)]*1.25
Flash Heal = 5583 healing average
Binding Heal = [2237.5 + (3000 *0.8057)]*1.25
Binding Heal = 5818 healing average
Greater Heal = [4300.5 + (3000 * 1.6111)]*1.25
Greater Heal = 11417 healing average

So those are some pretty plain numbers. If you find yourself casting greater heal more than once in a blue moon, perhaps stick with Empowered Healing. If you regularly find yourself not casting it at all during fights then a spec for better output would first put the 5 points from empowered healing to 3/3 blessed resilience and then 2/3 Test of Faith.

Justification for taking test of faith is it provides more healing to those targets who need more health.” — Sindaga

The bottom line here is that putting 3 points in Blessed Resilience along with 2 in Test of Faith increases the amount healed on targets below 50% by a significant amount. If you’re looking to take advantage of Test of Faith in the next layer of the tree, it’s a good idea to pair it with Blessed Resilience – and you can easily take the points from Empowered Healing to make that happen. It’s entirely a play-style dependent call, and I personally prefer the constant levels of healing provided by Empowered Healing to the low-health dependent benefits of Test of Faith.

Wynthea-holy-spec-tier-9 Moving into tier 8, you’ll find some of your decisions have already been made, due to the preceding math. If you decided to put Sindaga’s 3 points into Blessed Resilience, you have already decided to skip Empowered Healing. If you decided against the BR/ToF combo, you’ll max it out instead. The other talents in this layer are Serendipity and Body and Soul. Although I’ve read some arguments that the self-poison cleanse is useful on the more poison-heavy encounters in Ulduar, if your Shamans, Druids, and Paladins are doing their jobs, you won’t need Body and Soul. Serendipity, on the other hand, plays a major role in making Holy a more synergistic healing spec. Layering spell haste for your bigger heals is a huge part of the raid-healing strategies for fights like Ignis, Deconstructor, Freya, and Mimiron. My typical heal pattern takes careful advantage of this: Inner Focus-Prayer of Healing -> Surge of Light-Flash Heal -> Binding Heal -> Circle of Healing -> Surge of Light-Flash Heal -> Serendipitous- Prayer of Healing -> Surge of Light-Flash Heal…. into infinity, peppered with Prayer of Mendings and Renews as much as possible, both of which provide extra Surge of Light procs, and, therefore, free layers of Serendipity to haste my next Prayer of Healing. Make sure you take maximum advantage of Serendipity.

Like tier 8, you’ve already made quite a few decisions regarding tier 9, without realizing it: If you picked up Improved Renew in tier 1, you would shortchange yourself to skip Empowered Renew. When you decided to build Holy, you decided to take Circle of Healing,  (I know there was a lot of noise about avoiding it when they added the 6 second cool down, but with its coefficient balanced to reflect the cooldown, the glyph to increase it to 6 targets, and its ability to proc Surge of Light, skipping Circle of Healing would be foolish.) And when you decided between Empowered Healing and Blessed Resilience, you decided whether you would take Test of Faith as part of the Blessed Resilience package. If you’re following my build, take all three in Empowered Renew, Circle of Healing, and skip Test of Faith.

For tiers 10 & 11, you’ll notice you have exactly 6 points left. Finish out your spec by finishing out the tree with 5 points in Divine Providence, and the last into Guardian Spirit.

This is my completed spec – and I fully expect as many detractors as I do compliments. Lightwell may work for you and your raid, or perhaps you think I’m foolish to finish out Divine Fury rather than taking Healing Focus. I’d love to hear about tweaks that you make (and how they work for you), but for me this is my perfect spec – Renew-heavy, allowing me to stack haste, and with Desperate Prayer the only concession to keeping myself alive rather than focusing on my raid. Wynthea-holy-spec-final

Next Post: How to Build Disc

Luv,
Wyn

Healing Priest Guide: Part 1 – Talents

Banner---Trees

In 3.1, PvE Priests are in a good place. We have two distinct and raid-viable healing specs, and enough good places to put our talents that you can make arguments for several “cookie-cutter” builds.

When I first started rooting around in the WoW-blogosphere, I came upon a post over at Dwarfpriest that laid out each talent and what it did – and it helped me understand so much about my class mechanics that I thought I’d borrow a page from her grimoire and go over the trees as they stand now. (However, while she included our shadowy brethren, I won’t. Sorry guys, it’s not that I don’t love your replenishment you, it’s just that I’m not going to claim to be knowledgeable about that strange tree of yours.)

After introducing each talent, I’ll spend some time showing how to actually make a build – by walking you through mine, as well as other examples.

Discipline

A quick note on our beloved Disc tree: If you Google Priest Specs, you’ll likely find a lot of people talking about how Priests have “14 mandatory talent points.” (Sometimes they say 13.) What they really mean is that there are some talents in the Disc tree that are so universally outstanding that every Priest should take advantage of them – PvE, PvP, Holy, Disc, or Shadow. These talents are Twin Disciplines, Improved Inner Fire, and Meditation.  It takes 10 points in Discipline to get to Meditation and 3 to max it out. The 14th point is Inner Focus, which I agree should be considered mandatory. You can fool around a little in the 2nd tier with Improved Fort, Martyrdom, and Silent Resolve, but skipping those others will handicap any spec you try to put together.

Tier 1:

Unbreakable-Will Unbreakable Will: Reduces the duration of Stun, Fear, and Silence effects done to you by %6 per rank

Outstanding for PvP, but no longer the premiere choice for the first tier of a PvE build.

Twin-Disciplines Twin Disciplines: Increases the damage and healing done by your instant spells by 5% per rank.

This is your bread and butter for any PvE build. Renew, Circle of Healing, Prayer of Mending, Desperate Prayer, Holy Nova, PW:Shield, SW:Pain, SW:Death, Devouring Plague, Flash Heal and Smite (when made instant by Surge of Light), and the Glyph effects for both PW:Shield and Dispel Magic all benefit from this. You could make a strong argument for this in PvP as well.

Tier 2:

Silent-ResolveSilent Resolve: Reduces the threat generated by your Holy and Discipline Spells by 7% per rank (capped at 20%) and reduces the chance your helpful spells and damage over time effects will be dispelled by 10% per rank.

For PvE, the threat reduction can be helpful when running 5-mans with pugs, or on fights like Auriaya or Ignis where there’s a lot of raid healing and random adds popping up. For PvP, this keeps your DoTs ticking, and your Renews and PW:Shields where they belong.

Improved-Inner-Fire Improved Inner Fire: Increases the effect of your Inner Fire spell by 15% per rank, and increases the total number of charges by 4 per rank.

This will increase the Spell Power gained from 120 to 174, and the charges from 20 to 32. For PvP or PvE, you want this talent.

Improved-PWFort Improved Power Word: Fortitude: Increases the effect of you PW:Fort and Prayer of Fortitude spells by 15% per rank and increases your total stamina by 2% per rank.

As long as one Priest in the raid has this talent, the others could technically do without it, but you’ve got to put two points into something in this tier to get to the next level. For PvE, it should either be Silent Resolve or this. For PvP, Martyrdom would probably be a better choice; the 4% total gain to personal stamina is nice in PvP, but it’s not going to make or break you.

MartyrdomMartyrdom: Gives you a 50% chance per rank to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting spells and decreases the duration of Interrupt effects by 10% per rank.

Brilliant for PvP (and in my opinion, more useful than Imp:Fort), but next-to-useless for PvE.

Tier 3:

MeditationMeditation: Allows ~17% per rank (50% at max) of your mana regeneration to continue while casting.

Disc, Holy, PvE, PvP, Shadow…. Take this talent, and max it out.

Inner-FocusInner Focus: When activated, reduces the mana cost of your next spell by 100%, and increases its critical effect chance by 25% if it is capable of a critical effect.

Priests argue whether this one is actually mandatory. To an extent, it’s a function of playstyle – I always use this for either Prayer of Healing or Divine Hymn since they are the most expensive. Because of that, I use this every time it’s off cooldown. The added crit also means an almost guaranteed Surge of Light and Serendipity proc. It’s also a nice last-ditch effort when you’ve run out of mana. Really, I just can’t figure out where you’d get more benefit from spending a single point.

Improved-PWShieldImproved Power Word: Shield:
Increases the damage absorbed by your PW:Shield by 5% per rank.

Brilliant for PvE or PvP disc builds. You also must max this out to access Soul Warding.

Tier 4:

AbsolutionAbsolution: Reduces the mana cost of your Dispel Magic, cure Disease, Abolish Disease, and Mass Dispel spells by 5% per rank.

For PvE-Disc, this can save you a TON of mana over the course of a fight like Hodir or Yogg-Saron. For PvP, don’t leave home without this – remember that you’re not only dispelling and curing your teammates, but offensively dispelling your opponents.

Mental-AgilityMental Agility:Reduces the mana cost of your instant cast spells by ~3% per rank. (Caps at 10%)

If you’re this deep in the Disc tree, you’re not going to be getting Surge of Light procs, but this still impacts Renew, Prayer of Mending, Desperate Prayer (if you took it), Holy Nova, PW:Shield, SW:Pain, SW:Death, Devouring Plague,and the Glyph effects for both PW:Shield and Dispel Magic. Not a bad place to put points to get you to the next tier.

Improved-Mana-BurnImproved Mana Burn: Reduces
the casting time of your Mana Burn spell by .5 seconds per rank.

Utterly useless for PvE. Absolutely essential for PvP.

Tier 5:

Reflective-ShieldReflective Shield:  Causes 22% or 45% of the damage your absorb with PW:Shield to reflect back at the attacker. This damage causes no threat.

Originally designed to work no matter who you had shielded, the code proved too complex. For now, this only works when the shield is on you. Pro for PvP, this has basically zero application in PvE.

Mental-StrengthMental Strength: Increases your total Intellect by 3% per rank

I think if this were lower in the Disc tree, it would become another “mandatory” talent. For raiding, Int. scales your replenishment and increases your crit. The total mana regen formula is also largely dependent on int. If that wasn’t enough, you also have to max this out to access Power Infusion.

Soul-WardingSoul Warding: Reduces the cooldown of your Power Word:Shield ability by 4 seconds, and reduces the mana cost of PW:Shield by 15%.

If you’re this deep into Disc, you already know that Shield is one of your most-cast spells. This removes the cooldown (why does it have that, anyway?), and makes it cheaper. You’ll get a lot of mileage out of this one point, especially PvE-ers with the 4-piece Tier 8 bonus. (+250 Spell Power after casting PW:S.) You have to max out Improved PW:S to take this.

Tier 6:

Focused-PowerFocused Power: Increases damage and healing done by your spells by 2% per rank. In addition, your Mass Dispel cast time is reduced by .5 seconds per rank.

PvE-ers will want the increase to spell power, and appreciate the cast-reduction on fights where Mass-dispel is needed. PvP-ers will want both effects. Highly Recommended.

Enlightenment Enlightenment: Increases your total Spirit and Spell Haste by 2% per rank.

Spirit will increase your mana return, and Spell Haste is becoming more and more important. You could argue about this talent, but it’s a very solid choice for PvE or PvP.

Tier 7:

Focused-WillFocused Will: At max rank, this increases your spell critical effect chance by 3%, and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 5%. Stacks up to 3 times, lasts 8 seconds.

In PvE, you can make a good argument for 3% crit. In PvP, this will increase your survivability tremendously. An interesting detail is that even when you’re wearing resilience gear, this talent will work if you WOULD have been crit, but a crit is prevented by your gear. Nice.

Power-InfusionPower Infusion: Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.

This is one of the defining spells of a Discipline spec. Requires 5 points in Mental Strength. You can cast this on yourself, or make best-buddy friends with a mage.

Improved-Flash-HealImproved Flash Heal: Reduces the mana cost of your Flash Heal by 5% per rank, and increases the critical effect chance of your Flash Heal by 3% per rank (10% at max) on targets below 50% health.

 You’ll be Flash Healing whenever penance is on cooldown – even if you didn’t need these 3 points to get to the next tier, this talent would be a major part of the mana-efficiency that makes Discipline such a strong spec.

Tier 8:

Renewed-HopeRenewed Hope: Increases the critical effect chance of your Flash Heal, Greater Heal, and Penance (Heal) spells by 4% on targets afflicted by the Weakened Soul effect, and you have a 100% chance to reduce all damage taken by 3% for 20 seconds to all friendly party and raid targets when you cast PW:Shield.

So, when you shield someone, your major heals heal for more on them. You also reduce the total amount of damage they take, period, in addition to what is absorbed by the shield itself. This talent is amazing for either PvE or PvP.

RaptureRapture: At max rank, when your PW:S is completely absorbed or dispelled, you are instantly energized with 2.5% of your total mana, and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy, or 32 runic power. This effect can only occur once every 12 seconds.

Getting mana back is a Very Good Thing, whether you’re killing bosses or player-opponents. Helping your team or raidmates have more resources is also a Very Good Thing. This talent is awesome for PvE, and due to the Dispel mechanic, equally so for PvP. Maybe more so.

Aspiration Aspiration: Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10% per rank.

As Disc, these are the spells that more or less make your spec. Allowing you to cast them more will allow you to do your job without always being on cooldown. PvE or PvP, you want this.

Tier 9:

Divine-Aegis Divine Aegis: Critical heals create a protective shield on the target, absorbing 10% per rank of the amount healed. Lasts 12 sec.

This provides an additional shield to Power Word:Shield, that scales with your Spell Power. As Disc, providing preemptive healing is one of your major benefits, especially as you venture further into single-target healing. A must-have for PvE, and a solid choice for PvP.

Pain-Suppression Pain Suppression: Instantly reduces a friendly target’s threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.

In PvE, 5% threat shouldn’t break a tank in a raid scenario – this is an excellent extra cooldown for those fights where the boss hits extra hard on a regular basis. (Think Mimiron Phase 1, or General Vezax). For PvP, the life you save could be your own, and it’ll even help you hang onto your PW:S and Renew.

Grace Grace: Your Flash heal, Greater Heal, and Penance spells have a 50% chance, per rank, to bless the target with Grace, increasing all healing received from you by 3%. This effect will stack up to 3 times. Effect lasts 15 seconds. Grace can only be active on one target at a time.

Maxed out, this gives you a 100% chance to increase your healing on one target by 3%, stacking up to 9%, for 15 seconds. I think you can manage to throw a Flash Heal or Penance every 15 seconds on your MT. Don’t skip this for PvE. For PvP, you’ll see less benefit from this, but in 2v2 or situations where one of your teammates is being focused, it can help a lot.

Tiers 10 & 11:

Borrowed-Time Borrowed Time: Grants 5% per rank spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8%, per rank, of your spell power.

As if you needed another reason to cast PW:Shield. Maxing out at 25% spell haste after casting a Shield, and an additional 40% of your spell power added to the power of your Shield means more mitigation for raid damage or single-targets, and faster heals from you. A Disc on raid duty will use this for Prayer of Healing. On the Tank, it will help you drop faster Greater Heals (or anything else.) For PvP, this also synergizes well with Reflective Shield, dealing more damage to your attacker.

Pennance Penance: Launches a volley of holy light at the target, causing 375 Holy damage to an enemy, or 1484 to 1676 healing to an ally instantly and every second for 2 seconds.

Penance is a little funky, because of its dual nature. It ticks three times: Immediately, 1 second later, and 1 more second later. Each tick has the chance to crit (and proc Inspiration, Divine Aegis.) Talented, this 10 second cooldown is 8 seconds. You can glyph it down to 6.4, but remember: it has a 2 second channel time – so 2 of those 6 seconds don’t matter anyway. The damage range is 30 yards, the heal is 40. It’ll heal for something like 8-12k, and damage for 2-4k at lvl 80. This spell is AWESOME.

holy

A note on the Holy tree: as a rule of thumb, and especially in 25-man raid content, Discipline Priests will specialize in single-target (tank) healing, and Holy Priests in multi-target (raid) healing. So, Holy Priests will spend the mandatory 14 points in Disc, and Disc Priests will put enough points into Holy to get Inspiration, because of its huge benefits to tank healing. Discipline priests who don’t do this will find themselves at a serious disadvantage when healing tanks. I’m also operating under the assumption that serious PvPers will be spec’ing Disc, since it’s amazing right now, and the PvP applicable talents in the bottom of Holy are largely outshone by their Disc counter-parts. I’ll still point them out when they come up, however.

Tier 1:

Healing-FocusHealing Focus: Reduces the pushback suffered from damaging attacks while casting any healing spell by 35% per rank.

There’s some debate over how effective this talent is, compared to your other options in the holy tree. Basically, the only top-end fight where spell pushback is bad enough to kill you is Mimiron. If you find that you cannot survive this fight due to blasts, by all means take this talent – it, and a Paladin with improved concentration aura, will help your survivability immensely. For all other PvE encounters, there are better places to put the points. For PvP, this just might save your life, or your teammates – take it!

Improved-Renew Improved Renew: Increases the amount healed by your Renew spell by 5% per rank.

Synergizes exceptionally well with Empowered Renew, for those going deep Holy. For Disc builds working towards Inspiration, this is also an excellent choice, since Renew benefits from Mental Agility and Twin Disciplines. It won’t give you the full 5 points you need to get to Tier 2 talents, though. For PvP, I find it helpful to have a bigger spell that’s castable while mobile – and with all the help the Disc tree offers to keep your spells from being dispelled, there’s a high chance it will last long enough to do quite a bit of good.

Holy-Specialization Holy Specialization: Increases the critical effect chance of your Holy spells by 1% per rank.

Another good choice for Disc Priests working toward Inspiration, this is also worth maxing out as you work towards gear caps. Personally, I find that 25-30% Holy Crit (when fully raid buffed) provides a guaranteed Surge of Light proc off either Circle of Healing (especially when glyphed) or Prayer of Healing (especially with 2-piece T8 and/or Inner Focus activated). Once you’ve reached that soft cap, feel free to reduce the points here to take either Healing Focus or max something out further down the tree. For PvP, I personally take 2/2 Healing Focus and 3/3 Improved Renew to get to the next tier – there are talents that will provide more reliability and stamina that are more worth the points.

Tier 2:

Spell-Warding Spell Warding: Reduces all spell damage taken by 2% per rank.

I’ve seen suggestions that Spell Warding also helps on Mimiron, and other AoE-heavy fights in Ulduar. My opinion is that for 5 talent points I can either increase my PW:Shield to protect me from ALL damage, or increase my healing to keep me and the other people that I’m healing (can’t forget about them!) up through the damage. For PvP, however, this can save you against burst damage attacks from pesky mages, and the ongoing drain from warlocks.

Divine-Fury Divine Fury: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal by .1 seconds per rank.

If you find yourself grinding solo a lot, pick this up. If you find yourself using Greater Heal a lot (and check a combat log – don’t THINK you’re using it a lot, know.), pick this up. If you 2v2 or maybe 3v3 and need to be able to dps a little, pick this up. If you need points to get to 3rd tier talents, pick this up. If you need to find talents to put into something you KNOW will be more useful, do that. Most Disc Priests rely on Penance, Shield, and Flash Heal. Most Holy Priests rely on Flash Heal, Renew, and Circle of Healing. (not to mention Prayer of Healing….) This talent affects NONE of those, so you can safely rob points from it without getting anyone killed. You do need it maxed out to access Searing Light, so Holy-DPS builds will want it. (LoL-smite!!)

Tier 3:

Desperate-Prayer Desperate Prayer: Instantly heals you for 263-325. 2 min cooldown.

At lvl 80, this hits me for around 5-6k, and can crit. This point is all about personal playstyle. I have a bad habit of staying too long to get off just.one.more.heal. This helps keep me alive when I finally run away. If you find yourself not having any problems staying alive, feel free to skip it. For PvP, anything insta-cast that helps you is a good idea, so make sure you have this.

Blessed-Recovery Blessed Recovery: After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% per rank of the damage taken over 6 seconds. Additional critical hits taken during the effect increase the healing received.

This talent is as mandatory for PvP as it is useless for PvE.

Inspiration Inspiration: Increases your target’s armor by 8% per rank (25% max) for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing.

Anyone planning to heal a tank is short-changing themselves if they don’t take this talent. (That should be everyone, even dedicated raid-healers. It proc’s off all your AoE heals, too.) For PvP, any increase in armor is a good thing when you’re wearing a dress.

Tier 4:

Holy-Reach Holy Reach: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn, and Circle of Healing spells by 10% per rank.

Holy Dpsers will want this for sure. For PvE healers, the current debate is whether 1 point is sufficient – I find that on AoE heavy, yet very spread out, fights like Deconstructer and Hodir, I appreciate any extra range I can get. Disc Priests can feel free to ignore this – If you’re going this far into Holy it’s for the next talent. PvPers will need to check their personal style – but most arenas are so mobile and small, that I doubt you’ll see much benefit.

Improved-Healing Improved Healing: Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn, and Penance spells by 5% per rank.

Very few Disc Priests will go this far into Holy, including PvPers. Personally, I DO take this talent in my Disc spec, (I steal 1 point from Rapture to do it), since it’s VERY SPECIFIC for General Vezax, and Rapture benefits on that fight are almost negligible. Holy Priests will likely need at least one point here to get to the next tier, but if you’ve looked at your combat log, and found that you don’t cast Greater Heal enough to justify these points, feel free to move them from this into something else.

Searing-Light Searing Light: Increases the damage of your Smite, Holy Fire, Holy Nova, and Penance spells by 5% per rank.

This requires 5 points in Divine Fury to unlock. PvE healers will find it utterly useless. HolyDPSers will love it. Disc PvP builds will have a hard time figuring out which points to steal from survivability viable talents to put into it.

Tier 5:

Healing-Prayers Healing Prayers: Reduces the mana cost of your Prayer of Healing and Prayer of Mending spells by 10% per rank.

With all the AoE damage in Ulduar, the T8 2-piece bonus (adds 10% crit chance to Prayer of Healing), the T7 2-piece bonus (adds an extra bounce to Prayer of Mending), and the fact that Prayer of Healing is now castable on ANY party in your raid…. you’d be mad not to max this out, because you will be spamming these spells.

Spirit-of-Redemption Spirit of Redemption: Increases total Spirit by 5% and, upon death, the Priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked, or targeted by any spells or effects. While in this form, the Priest can cast any healing spell free of cost. When the effect ends, the Priest dies.

This is your angel-form, and the beacon telling the raid that you have died. Again. I’ve been told that this is helpful after you die in PvP, but my opinion is that if you went Disc PVP instead of Holy PVP you’d probably still be alive. The reason all Holy Priests take this talent is for the 5% spirit. Increases your regen, and if you take Spiritual Guidance (why wouldn’t you?), your Spell Power.  You also have to take this if you want Lightwell.

Spiritual-Guidance Spiritual Guidance: Increases spell power by 5% per rank of your total Spirit.

You’re a Priest, so the vast majority of your gear will have a lot of Spirit. It’s likely that all of your blue sockets have either Spirit or Int/Spirit gems. You’ll get a lot of spell power out of this.

Tier 6:

Surge-of-Light Surge of Light: Your spell criticals have a 25% chance per rank to cause your next Smite or Flash Heal spell to be instant cast, cost no mana, but be incapable of a critical hit. This effect lasts 10 seconds.

Holy DPSers will like this one, too. Healers will find the mobility and mana-free benefits to Flash Heal (also great for stacking Serendipity back up after Prayer of Healing, since ProH will likely give you a proc) indispensable. The debate here is whether 2 points are required. Please note that this does not increase your chance TO CRIT, but rather for your crits to CAUSE A PROC. I keep 2 points in, because I like being able to count on this after a large amount of raid damage, and I find a noticeable reduction with only 1 point.

Spiritual-Healing Spiritual Healing: Increases the amount healed by your healing spells by 2% per rank.

Odd in that it increases healing but not damage, this should be considered mandatory for any Holy build.

Tier 7:

Holy-Concentration Holy Concentration: Your mana regeneration from Spirit is increased by ~16% per rank (50% max) for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal, or Renew.

This talent is a large source of mana regen for any Holy Build. Don’t skip it.

Lightwell Lightwell: Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 4620 health over 6 seconds. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts 3 minutes or 10 charges.

Most Priests who like this spell REALLY like it, and the rest of us call it LoLwell. If you can train your raid to use it properly, it can be very useful. You must take Spirit of Redemption to unlock it.

Blessed-Resiliance Blessed Resilience: Increases the effectiveness of your healing spells by 1% per rank, and critical hits made against you have a 20% chance, per rank, to prevent you from being critically hit again for 6 sec.

For Priests who insist on PvPing Holy, this is the entire reason you’re this deep in the tree. It is an amazing talent. The question is whether it’s more amazing than everything you give up in the Disc tree to get here, and I don’t think it is. The change to increase the effectiveness of your healing spells DOES add up in PvE, however, and if you’re soft-capped on crit, but don’t Greater Heal much, those points you robbed from Divine Fury and Improved Healing will stretch to this. HOWEVER, the amazing Sindaga did some great math over on the Elitist Jerks forums that suggests you’ll want to max out Test of Faith first. Ghostcrawler, if you’re reading this, I think this talent should be moved much further down in the tree – around where Divine Fury is. (actually, GC, if you’re reading this just make Greater Heal baseline 2.5 seconds and take Divine Fury out all together. Also, I’ll be asking for your autograph at Blizzcon!!)

Tier 8:

Body-and-SoulBody and Soul: When you cast Power Word:Shield, you increase the target’s movement speed by 30% per rank for 4 seconds, and you have a 50% chance, per rank, when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Another very solid PvP talent, much too far down in the Holy Tree to do much good. (and since it would synergize so well with several talents in the Disc tree, I really do wonder why it’s located here at all…. GC?) However, aside from the situational use of the self-cleanse for poison, there are better places to spend the points for a PvE healing build.

Empowered-Healing Empowered Healing: Your Greater Heal spell gains an additional 8% per rank and your Flash Heal and Binding Heal gain an additional 4% per rank of your bonus healing effects.

Anything that increases your Flash Heal is huge at this point. Binding Heal (especially) and Greater Heal are just a bonus.

Serendipity Serendipity: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4% per rank. Stacks up to 3 times. Lasts 20 seconds.

With 3 stacks, this reduces the casting time of your Prayer of Healing by over a third. (36%) Mine are about 1.7 seconds, and I have less than 450 haste. While no longer glitched to allow 2 ProH casts, it’s still a huge benefit in fights like Freya and Deconstructor that involve predictable raid damage. With Surge of Light, it’s typical that your next Flash Heal will be instant to aid in re-stacking this. Do not skip this talent.

Tier 9:

Empowered-Renew Empowered Renew: Your Renew spell gains an additional 5% per rank of your bonus healing effects, and your Renew will instantly heal the target for 10% per rank of the total periodic effect.

In addition to adding more to an instant cast spell without a cooldown (great for fights where you’re running a lot – Hodir and Thorim, anyone?) it gives Renew a front-end instant heal like a Druid’s Rejuvenation. With Circle of Healing on a 6-second CD, this gives you a great option for a single player who needs a heal NOW. For you Holy PvPers, this is another heal that can’t be kicked. If you’re in this far anyway, take it along with Circle of Healing.

Circle-of-Healing Circle of Healing: Heals up to 5 friendly party or raid members within 15 yards of the target for 958 to 1058. 6 second cooldown.

The spell that changed the face of Holy Priesting. Still a powerhouse, even without being spamable – the range is increased by Holy Reach, the healing output increased by Twin Disciplines and Divine Providence, and it will nearly always proc a Surge of Light, which will then help you stack Serendipity.

Test-of-Faith Test of Faith: Increases healing by 4% per rank on friendly targets at or below 50% health.

This talent is an extension of the use effect of the Crystal Spire of Karabor. Maxed out, and combined with 2 points in Blessed Resilience, it makes for some interesting effects on Flash Heal and Binding heal – at the expense of Greater Heal. If you don’t have all 5 points to spare, you’re better off taking the crit from Holy Specialization, as this is situationally applicable. Unless you’re PvPing, in which case you already have 3 points in Blessed Resilience, which makes this a no-brainer.

Tiers 10 & 11:

Divine-Providence Divine Providence: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn, and Prayer of Mending by 4% per rank, and reduces the cooldown of your Prayer of Mending by 8% per rank.

Circle of Healing, Binding Heal, Prayer of Healing, and Prayer of Mending are all in heavy rotation in Ulduar, and gain tremendous benefit from this talent. Max it out.

Guardian-Spirit Guardian Spirit: Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect, but heals the target of 50% of their maximum health. Lasts 10 seconds. 3 minute cooldown.

A talent worthy of capping a tree – this is amazing. You can glyph it to reduce the cooldown to 1 minute if the target doesn’t actually die, which would change it from an emergency button to a very frequently used part of your overall healing rotation. I’ve found that, due to the 40% increase to healing (from ALL healers, not just you), very often, the target doesn’t trigger the sacrifice. I’ve got mine macro’d to whisper the target that it’s on them, so that tanks know not to blow additional cooldowns. (and mages feel loved.)

Next Post: Building your spec

Luv,
Wyn