Healing so far, Lodur’s thoughts

It’s been a while since Cataclysm has been released, and I’ve been hitting heroics, dungeons and now raids as often as I can. So I figured it would be a good time to report on the trends I’m seeing, and how restoration shaman are fitting into the scheme of things.

Tank healing

Tank healing is a new and interesting animal. With everyone’s health totals rising exponentially due to ridiculous stam values on gear, tanks are getting absolutely insane health totals. In Wrath, our main tank could push himself above 100k health. Healers gasped at this and commented on “EZ mode” healing with a health pool that size. Being heroic level geared in Cata, as a healer I’m sporting 106k – 116k depending on the buffs available. Tanks are pushing closer to 200k health. So what does this mean? Well, tanks can take a beating that’s for sure, but the design of the higher health totals means that tank damage is meant to be a lot less spiky, and a lot more predictable. I’m finding my medium, cheap heal is sufficient in most cases to continually cast on the tank, and still be able to keep my mana reserves quite high. When the tank takes his big damage, I can pop a quick expensive heal, or a slow expensive big heal to give me the buffer to switch back to my medium heal.

In most cases I’m finding tank healing has a steep curve to learn, but is a lot easier than it was before once you get used to it thanks to the normalization in damage. This counts normals, heroics and raids. The trick really is just knowing when the damage is coming. Boss mods of course help with that, but I find it much more important to know the fights now than it was in Wrath. I like it honestly, it’s a lot less boring than it was in the previous expansions and I find myself not falling asleep at the keyboard while healing tanks.

Healing the rest of the group

Healing the rest of the group is an interesting shift as well. Not only does everyone have higher health totals, but everyone has a way to stay a live a lot longer without the direct intervention of the healer. True it is important to “not stand in bad”, but on those times someone gets caught they can keep themselves a live a little bit longer. Whether it is a cooldown to avoid damage, a self heal or an ability to GTFO before damage gets too bad, every class has something.

The beautiful thing about this, is that for the most part I can put them on the back burner and actually pay attention to the fights. It provides just enough buffer for me to not have to solely play green bar whack-a-mole. I can safely navigate away from fire and other bad things, and not have to worry about snapping off that last heal that very second on that DPS. Now I’m not saying that you ignore them completely, obviously that would be rather silly. Instead I’m just saying you have breathing room to save your own bacon, or that of the tank, before absolutely turning your attention to the DPS.

In the last few weeks, I’ve learned to rely pretty heavily on passive healing quite a bit where DPS is concerned. For a resto shaman this really means loving that Healing Stream Totem and Healing Rain. Trusting in those two spells to do their job I can usually stay above board on mana longer. I’m hearing this report back from many of the healers from all walks of life.

Spirit is the new MP5, and my new overlord?

Spirit is really catching me as something, at least for shaman, that is proving more important than maximum mana. This may be a design glitch, but in this past weeks raid on Halfus I was the only healer with mana left at the end of the fight and I never stopped healing. I packed about 3k-3.2k spirit with buffs / flasks and made liberal use of Mana Spring Totem, but the results were definitely there. I’m not saying you should move entirely towards spirit, but I saw a lot of healers forsaking spirit entirely, or keeping their levels very low, in order to stack more int to increase mana pools.

It’s true that int gives you more spellpower as well, but it’s all about balance. Conserving mana is important, but making sure you’re getting positive mana returns is also very important. I won’t give you hard numbers here because I think each healing class will wind up with very different sweet spots, but I urge you to play around with your numbers a little.

Working as a team

It has become more important than ever to work with your healing team to achieve healing balance and total victory. In the Halfus Wyrmbreaker fight (10 man version) we were running with a resto druid, holy pally and myself. We put the holy pally on the main tank as his primary focus, I took the off tank, and the druid roll healed. The goal was to cross heal when applicable, but to have a specific section to babysit, so to speak. Very early into the first attempt, the druid went OoM. We talked about it after the attempt before the second try and found he was pretty low on spirit, and pumping everything into int while attempting to HoT the entire raid. We swapped his int stacking for more spirit (flask, food, gem) and then strategized a “healing zone” for the raid. We decided we would create a safe zone to layer healing rains and efflorescence. It went so much better that it was just silly. The healing load balanced (so to speak) the rest of the fight was easy mode.

The rest of the night was the same. We strategized our healing spell choices for each fight and assigned areas of responsibilities for each that overlapped. The three healers really worked to support each other throughout the raid, and it worked out very well. It just illustrated to me how much more important working together is now compared to Wrath. In Wrath it was so easy to just sit by and do your own thing, not really worrying about what the healers are doing, but coordinating now at least in the 10 man raiding environment works out so much better.

I AM HEROIC DAMN IT!

Healer gear seems to be falling from the trees right now. Crated items are fairly easy to obtain, every heroic seems to drop at least a single piece of healer usable loot, and I don’t feel like I’m starved for items to fill slots anymore. All the healers in my guild are saying the same thing, and I find that refreshing. It helps us to be better prepared (and properly geared) for raids than we were in Wrath. The level of difficulty of healing heroics right now I feel is tuned properly, and helps us develop the healing skills with our new changes that we need to have. It’s less about rolling face and mashing one button, and more about really learning what to do. At least for now that is.

I walk into heroics and raids confident that I can accomplish any goal set before me now as well. I seriously do not fear healing anything. It’s not from a position of being overpowered, it’s honestly from knowing that I have all the tools I need at my disposal. It’s a really great feeling to not go into an instance and say “shit, I just don’t have the right tools to heal this.” Color me giddy at that one.

What about your adventure?

So I’m curious as to everyone’s experience in Cataclysm so far. How have things been going for you now? What type of situations have you run into? What lessons have you learned that you can share with others?

Podcast Topic: Lightwell or LoLwell

Each week on Matticast we will be featuring a topic driven by our audience. You can submit your comments on this post, or e-mail us with your thoughts. You can even send us an audio clip (mp3 format please). This is your chance to have your say on what we discuss on World of Matticus. Also don’t forget, if you have general questions you’d like answered on the show, you can send them our way!

This week we are discussing the always polarizing lolwell Lightwell. Has Blizz done enough to make it viable in raiding? Are you using it? If so how are you spec’d and what uses have you found for it. If not, why? Leave us your thoughts and we will share everyone’s thoughts on this week’s pod.

Ch..Ch..Ch..Changes

Cataclysm has brought a countless amount of changes to the World of Warcraft, it has also brought a few to The World Of Matticus. Along with the redesign of the site, we are also adding some new contributors and a great new format to bring you more great info on Raiding, Guild Management, and of course Healing.

Matticast

Starting this week we will be bringing you Matticast, The Official Companion Podcast of World of Matticus. Every week Brian will direct traffic as Matt, Kat, and Borsk discuss topics brought to us by both writers and readers of WoM. This will include a weekly discussion topic that will give readers of the site an opportunity to voice their opinions via e-mail, comments, and calls. We will also be pulling in comments from posts on the site, so this is a great way to participate in the discussion. Listeners will also have the ability to write in and have their questions and topics discussed on the show. Our hope is this will allow all readers of the site to customize their experience as well have an opportunity to participate.

New Team Members

Along with the addition of the podcast, we also welcome some new members to the WoM team. You will notice new faces contributing on both the podcast and the blog. This should greatly increase the amount of topics we are able to cover here on the site, as well as offer some fresh perspectives.

Borsk

Borsked is the man behind Borsked.com, contributing his experience as a Resto Shaman, GM, and Raid Leader to both Matticast and the blog.

Kat

Kat is behind the curtain at Light and Leafy. She brings her extensive healing experience with all 4 healing classes to both the podcast and the blog.

Oestrus

Oestrus is one third of the blogging team at Divine Aegis and a former resto druid behind The Stories Of O. She will be bringing her expertise to the blog and you may even hear some of her on the Matticast as well.

Brian

The man who makes it all happen. Brian brings his extensive experience as both a podcast host and producer to keep this train on the rails. Having hosted the popular WoW Podcast Raid Warning and experience raiding and guild leading since Vanilla, Brian gets the enviable task of leading this band of misfits.

We are very excited to bring everyone on board, and are looking forward to bringing you more great content.

Case Study: When to Use Fast Heals

This case study comes from yours truly. During the first week of the expansion, the heroic group I healed consisting of my own guildies random’d into Halls of Origination (which offers the best Justice Points:time ratio with 7 encounters, I personally think). After clearing out the first 6 bosses, we ran into Setesh (or Set or Seth or god of chaos, if I recall my SG:1 mythology correctly).

Now Seth likes to do a series of annoying abilities reminiscent of bosses we encountered in Wrath:

  • Shadow Crash – Care of General Vezax
  • Portal summoning – Jaraxxus
  • Green bubble things – That one gnome boss in Pit of Saron

There is a moment in the Setesh demo where I lose the tank. I had about 20% mana left in my pool. The tank’s health was dangerously low. I screwed up here because I thought Heal was enough to catch him, but it wasn’t. You’ll notice I already blew my Guardian Spirit earlier on in the video. I wasn’t thinking properly because I a few outs left.

Flash Heal spam – Even though my mana was low, I still had enough to unload Flash Heal and get our druid tank up to a safe level. I could have followed up 2 Flash Heals with a faster Greater Heal.

Leap of Faith – I was far enough away that I think Leap of Faith would have bought a few extra seconds of kiting (where the mobs weren’t beating on him).

Psychic Scream – Dropping a Fear Bomb would have shut out enough of the mobs to buy time for the tank to get clear or for me to use any of my healing spells to get his health up to a safer level.

So what’s the lesson?

If you need to ask yourself whether or no it’s a good time to use your fast heal, it’s a good time to use your fast heal. Since this encounter, I’ve instilled in myself that the moment the tank goes below 40% health, I would use Flash Heal to push him back above 50 before switching back to a normal Heal.

Luckily, we still killed him because of overpowered Warlocks.

Dual Unto Others

In a perfect world, we would all be fortunate enough to run with only our guildmates in Heroics and find that perfect unison of one tank, three DPS and one healer that could create that magic and that would ensure those hours of farming gear and Justice Points are nothing short of a blissful experience.

In reality, some have an easier go of it than others. Depending on who is online and who is already spoken for, you may find yourself being one of those stragglers who is forced to throw your lot in with the Dungeon Finder to get what you need. As DPS, the queue times can be unbearable. Not to mention the fact that PuG Heroics already have such a small chance of success that just downing the first boss can be seen as a huge victory.

Some enterprising DPS have decided to use their dual specs to become something that would allow them a much easier time of finding random groups to farm Heroics with – those of tanks and healers. Unfortunately, if not done correctly, this can create an even more painful experience for all involved. So, without further ado, here are my tips on how to use your dual spec to the fullest while trying to do Heroics.

Lesson #1:  Do Your Homework

If you’re planning on playing the part of a tank, healer or even DPS, when that’s not your natural role, you need to at least make sure that you can at least perform said role at an adequate level for the content that you are about to do. You won’t get very far if you can’t generate or hold aggro, if you can’t keep 4 other people and yourself alive or if you are not putting out the DPS to kill things fast enough.

Take a look at what others of your desired class/spec are doing, in terms of talents and rotations. Understand the mechanics and what the abilities associated with that spec are used for. I would put in just as much time learning your dual spec as you would put into your main spec, for something like this. If you’re not going to do it well enough to help your group succeed, then you’re basically doing all of this for nothing and that’s not good!

Lesson #2:  Look The Part

Once you have gotten into the right mindset to really understand the role that you’re trying to become, you then need to make sure that you are just as convincing on the outside as you are on the inside.

If you’re planning on becoming a temporary tank, make sure you have pieces that are fitting for a tank and that you have a generous amount of health and other attributes (like dodge and parry) to be able to take some hits.

If you’re aiming to become a healer, make sure you have pieces that a healer would wear. Anything with Spirit on it is going to be assumed as something that a healer would want, so make sure you have plenty of that on you. Make sure you’re not wearing any trinkets or using any meta gems that would be terribly obvious as DPS caster only.

If you’re in the rare bind of being a tank or healer attempting to DPS, possibly due to too many others like yourself in the guild needing upgrades and not enough runs to support them, make sure you are hit capped or as close to it as possible. If you play a class with CC capabilities, get comfortable using those abilities and become familiar with the symbol assigned to you for marking purposes. Watch your aggro and focus fire the correct mobs down, when it’s time to do that.

Lastly, make sure your gems and enchants go with the role that you are trying to perform, too.

Lesson #3:  Stick to the Script

It can be mighty tempting to want to fall back into your normal mindset in a group. You see that death knight made some strange talent choices or that the feral druid is letting his bleeds fall off too soon. You have experience. You know these things!

Except you’re there to tank. A little advice or a friendly suggestion is fine. Getting into blow by blow explanations and possibly even arguing with them over how things are done is purely bad form.

This rule seems exceptionally true for healers that place themselves into a DPS role. It can be tempting when you see life bars going down to stop what you’re doing and throw heals in rapid succession to save the day. That’s not why you’re there, though. Granted, if the run is on the unmistakable path to a wipe and you feel that you can possibly help save the day, by all means. I would expect any DPS to do the same thing. That should be a rare occurance and not a habit.  However, if you can cleanse something (such as a curse, poison or disease) that your healer cannot cleanse, then by all means, cleanse away!

Things not dying fast enough means the fights go on longer than they need to, which taxes the healing and can cause other problems. In short, do what you came to do, unless the situation absolutely calls for it.

Lesson #4:  Come Clean

There are some professions where you’re not immediately panicked by seeing someone wearing a trainee tag. The cashier at the grocery store. The busboy at a restaurant. That kind of thing.

Then there are those where you really don’t want to know that this is somebody’s first time doing a particular task. The person drawing your blood at the doctor’s office. The pilot flying the airplane you are on. The minute you discover they may not have that much experience is exactly when you start to doubt you’re in good hands.

With that in mind, feel free to state that this may not be your primary spec, but that you do feel confident enough to play it and don’t be afraid to ask for pointers.  This will go over a lot better than people assuming that you are a main spec tank, healer or DPS when you clearly are not.

Lesson #5:  Don’t Quit Your Day Job

At the end of the day, you’re doing this because you have to. You may enjoy what you’re doing, out of necessity or because it started to grow on you. But, remember why you’re really there. You’re there to get a shot at some gear that nobody else can use or to farm the Justice Points you need to buy better gear, so you can be ready to raid that much faster.

Do not get so attached to your dual spec that you start insisting on doing it in your actual raids. Do not think that because you made the most of your dual spec to get through a difficult time that you automatically know more about that class/spec than those that have been doing it since a previous expansion.

In closing, the journey towards becoming the best you can be so that you’re ready to raid should be an enjoyable one. You should be looking forward to watching your stats grow and your abilities hit harder or heal for more and it shouldn’t be something that you dread doing.

Slipping into a role that you don’t normally perform is not for everyone. Some people would rather deal with longer queue times than put themselves in a situation they’re not entirely comfortable with. Listen to your gut. If you know deep down that you don’t feel confident in the idea of tanking or healing (or even DPSing) or you know you don’t have the desire to put in the work to really give it your best shot, don’t do it.

Stick to what you know and what you enjoy. If you can still do that, while ensuring you are on the right path to being the best you can be, then you’re doing the right thing and don’t let anyone tell you otherwise.

Thanks for reading and happy hunting!