11 Ways to Become Better at Healing

  1. Heal.
  2. Heal normal dungeons.
  3. Heal heroic dungeons.
  4. Heal players in the world as they’re questing.
  5. Heal in battlegrounds.
  6. Heal in world PvP.
  7. Heal in arenas.
  8. Heal raids.
  9. Heal until a wipe has been called.
  10. Heal on a daily basis.
  11. Just keep healing.

Griping about how terrible healing is will not make you a better healer.

Healing will.

When I was young, I never wanted to leave the court until I got things exactly correct. My dream was to become a pro.
Larry Bird

Podcast Topic: Guild/Raid Leader Challenges

Each week on Matticast we will be featuring a topic driven by our audience. You can submit your comments on this post, or e-mail us with your thoughts. You can even send us an audio clip (mp3 format please). This is your chance to have your say on what we discuss on World of Matticus. Also don’t forget, if you have general questions you’d like answered on the show, you can send them our way. Remember we record on Sunday nights, so get your thoughts in before then!

This week we are focusing on Guilds. What challenges have you had as a Guild/Raid Leader? Problems with motivation, keeping up morale when progression grinds to a stop, fighting amongst guildies? Let us know what is troubling you as a Guild Leader. Also, if you have solutions to common guild management problems, we’d love to read those too.

Are run speed enchants still necessary?

**Image of RoadRunner and Wile E. Cyote courtesy of Warner Brothers**

Do runspeed enhancements matter in raids?

  • Yes (61%, 207 Votes)
  • Murloc (26%, 87 Votes)
  • No (14%, 47 Votes)

Total Voters: 341

Loading ... Loading ...

Interesting topic that has come up over the course of the last few days. In Wrath it was mandatory for every raider I know to have some form of run speed enhancement either in the form of a boot enchant, talent that increased speed, or a meta gem that increased your run speed. In many cases if you didn’t have one, you didn’t raid.

A couple days ago, while auditing the profiles of our soon to be raiders, the question came up as to whether or not we really need the running enhancement anymore. The thought that sparked this was basically that with the unforgiving mechanics of Cataclysm in full effect, will that little extra run speed actually matter? Take Magmaw for example, he has two abilities that the raid needs to get away from. His little volcanic eruption that summoned parasites, and will throw you into the air high enough to cause falling damage on top of the initial fire damage. The other ability boils half the room alive, causing massive damage.

In the recent 10 mans I’ve run, I noticed that the vast majority of people did not have any form of increased run speed. Shockingly enough, the only deaths we had were some tank deaths resulting from learning the healing of a new encounter, and well, that’s pretty much it. No one died to parasites, explosions or being boiled alive. Now before you say anything, while I love my guildies and raiders, some of those in attendance have what I like to call “shiny object syndrome” and even they were able to avoid “standing in the bad”. Now I have also seen many people even with the run speed boost die to something that was telegraphed because they didn’t move early enough, leaving the run speed boost doing nothing.

There’s no question about it, the game is much more punishing than it was before. Part of this is due to the new raid and boss designs, the other part is that healers can’t compensate like we used to. Before, if you got caught in the bad, the faster you got out of it, the more likely we could power heal through it. Now though, if you get caught in the bad, even for a few short seconds, you’re pretty much likely to be much raid-kill.

So that leads us to today’s question. Is the run speed enhancement really necessary anymore? Do you think it outweighs the other bonuses you can use in place of it whether it is +Haste or +Mastery to boots? How about talents? Not only do we have the lovely poll at the top, but I’m looking forward to your comments on this one.

Raid Leading Backbone

**Image from “Patton” courtesy of 20th Century Fox Films**

I have a fault. Well, I have lots, but the one I’m going to talk about is my propensity to be “too nice”. Ever since I was a kid, I’ve hated confrontation. I wanted everyone to be happy. People in Team Sport (my guild) have called me “The Politician” (without all of the negative stigma from current American politics). I try to make sure everyone is listened to and catered to as much as possible.

However, with regard to leading Team Sport’s Raid Team, I’ve hit the biggest snag. I can’t be “The Politician”. I have to be a leader. Previous incarnations of Team Sport raiding were very casual. If people happened to be online that night, we raided. If not, no big deal. As time went on, I noticed a few of us were very passionate about getting a raid going, while others were very lackluster about the whole ordeal. I always tried to get us raiding while not being inconsiderate to those that weren’t interested that particular night. Everytime we came close to getting something solid going, it would fall apart. Someone would have a real life issue (totally understandable) or just randomly disappear on a WoW break. Each time it would fall apart, I would most likely take my raiding desires elsewhere but found myself always back in Team Sport once it looked like raiding was possible again.

With about 2 months left to the expansion, I worked with a buddy of mine to throw some much-needed structure into the system. It started out great. We did a merge with another small guild that had the same issues, and we killed 10-man Arthas within one month. This proved to me that our team has what it takes to be a good progression crew. We just need some structure and drive.

The Present

We’ve had a good amount of guildies return to the game from “retirement”. A lot of them seem incredibly excited to raid the current content. However, when I mention this new structure (scheduling, accountability, responsibility), a few have balked at it. The main goal of the team is to actually progress through content while it’s still current, not eventually bash through it when it’s old news and nerfed to the ground. To do that, I’ve been working diligently to implement some guidelines:

  • Consistency – I justly understand and sympathize with real-life issues. Sometimes I have to work late, or I have something important that needs to be taken care of on a raid night. However, the core of us have done what we can to work our schedules around being able to raid together. We raid 3 hours each night, 2 nights each week. I don’t think it’s too much to ask for core raiders to be consistently available (within reason…don’t miss the birth of your child or risk getting fired).
  • Responsibility – A cardinal rule of raiding is being prepared. Make sure your gear is enchanted and you have flask and food available. Take the time to look up the fights. Don’t take unannounced AFK breaks or breaks that are longer than what the Raid Leader has set forth. Pay attention and look for ways that you can contribute.

If a Team Sport raider can’t consistently be available, or just lacks responsibility and preparedness, they’ll be placed in a standby slot (at best) or just not on the team (at worst). I’ve made it clear that we’ll do more casual raiding nights any other evening of the week (akin to the “if we have people on, we raid” mentality), but the Raid Team core wants Tues/Thurs night to be focused and dedicated.

The Challenge

There are some that have thought that it is too much to ask. I’ve been told that I’m making raiding “feel too much like a job” and that I’m “taking the fun out of it”. Frankly, I expected this out of some. These are people that have always enjoyed the “casual” mentality of our old raid style. I don’t blame them. It was fun when we all had the time and were just kind of strolling around Azeroth, hittin’ up a raid when we could. However, many of us don’t have that kind of time or mentality any longer. That is the precise reason these changes were made.

I’ve been recruiting to fill those spots that were once occupied by the more casual players or ones with unpredictable schedules. It does pain me to be looking for other people instead of the long-standing Team Sport members that I’ve been playing with for 3+ years, but it’s just not fun for the Raid Team core to log on, and find out we’re not raiding because of people that we can’t rely on.

So the challenge I face: How do I institute this structure and work toward the raid’s success, while still maintaining in-game friendships with those that simply don’t want to be a part of a Raid Team like that?

Matticus already told me: “Don’t be friends with your raiders.” I get that. It makes sense. It’s why there are corporate rules of management not fraternizing with employees. It muddies the water. However, I feel it’s possible that I can be strict and firm with regard to the raid, and then just be myself whenever it’s not about the raid. The trick is to let them all know that’s what’s going on.

I need to continue to be firm on what the goal of the raid team is, and how we plan on achieving that. I also need to be diligent about communicating what’s going on with the raid and its raiders. If I make sure everyone’s aware of what’s expected, then they can’t legitimately get angry when something is not up to snuff.  I have to hold the raid accountable, as well as hold myself accountable.

Have you ever dealt with being a Raid Leader of your friends? What tricks have you used to keep things moving forward without sacrificing friendship?

On that note, Team Sport is looking for a melee DPS or two for core slots. Other roles are full. However, if you’re interested in being a part of the team in a standby role, those applicants are always welcome. Outside of raiding, we’re very active in PvP and regular casual gameplay. We’re an Alliance guild on the Ner’zhul server (PvP-PST). Further info and an application @ http://teamsport.guildlaunch.com.

Matticast Episode 2

Welcome to Episode 2 of The Matticast. This week Matt, Borsk, Kat, and Brian discuss:

  • How to spend those first Valor Points
  • How to deal with a guildie who is not enjoying their class (or what to do if that guildie is you!)
  • Are Druids and Shaman really not useful in High End Raiding
  • Community Responsibility to the Average Player

Don’t forget you can send us your questions or topic, and be sure to checkout and participate in the listener topic every Wednesday.

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