Priest Tier 10 Changes: Right Idea, Wrong Timing

Thespius covered his thoughts on the proposed tier 10 changes yesterday so I won’t rehash his words. In this post, I’m going to try see if I can logic out why the changes were made.

You know, there was a PTR patch not too long ago where Priests received similar tier changes. I can’t remember if it was tier 8 or tier 9, but the details were some percentage increase based on some spells. Actually, it might have been tier 10.

Whatever. The point was, it was the PTR, and the change wasn’t final. In fact, the finished product ended up being radically different to what it was initially (I have a strong hunch it was tier 9).

Right now, I’m really super skeptical that this change will make it live as it is. The entire internet blinked at the changes. Personally, I think its a placeholder change. Numbers can always be adjusted later. I’ve done a lot of PTR bosses and they’ve always worked on fleshing out the encounter details before tweaking the numbers (Faction Champs on the PTR was AoE’d down instead of CC’d and single targeted). Maybe set designs are the same process.

Now, let’s discuss the bonus itself. I’m in a fairly unique position where I can say I am neither a Holy Priest or a Discipline Priest. I am a healing Priest and I’ll switch to whatever spec is deemed necessary. Naturally, I shot straight for the 4 piece right away because I wanted to give them a shot. I’m also going to compare this with the Ret Paladin 2 piece (On melee swing, resets the cooldown timer on Divine Storm).

  • How often does it really get used? I know there are clutch moments when you’ve chained 2 back to back Penances or got that extra Circle of Healing when it counted. But that’s not exactly the norm. I get those too. But more often than not, I get the cooldown reset and I end up not using it because no one needs a heal at that particular moment in time. What ends up happening is that by the time I use it, the amount of time that passed would have been the same when the spell was on cooldown without the reset anyway.
  • Overhealing and not enough health: To build upon the previous point, the heals are held when the cooldown resets to preserve mana and preserve the cooldown. No point in using it when no one needs that heal. Looking my Ret Paladin for a second, I watch that Divine Storm cooldown like a hawk. The moment it’s up, I slam that ‘3’ key like no other. Sometimes I’ll get 3 in a row and I’ll not use my Judgment or Exorcism or whatever spells simply to work that Divine Storm cooldown again. What’s the difference between this and the healing? When you’re DPSing, the mobs you fight end up having a lot of health. This makes the spell much more useful because there is a chance you can end up using it more times then you normally would. In fact, as a DPS, you end up using those abilities everytime the cooldown is 0. Anything that resets the cooldown is a plus.

    But as a healer, you’re not healing players with 80000 health. You’re not getting a maximum gain back every chance the cooldown is up because it isn’t always used. The health ceiling is too low. The only encounter where you would use up the Penance cooldown every time would be on the Dreamwalker fight. A Disc Priest just alternates between Penance and Flash Heal and lights up Penance everytime it resets on Valithria herself. In that sense, they are no different than a DPS player. The difference is that the bar increases instead of decreases.

    With the current raid health, we just don’t get those kinds of opportunities enough.

  • Constant versus proc: You can tell where I’m going with this one. The proposed changes are a constant. They will always be in effect. One of my Priests in the guild likes to refer to proc chance items as “The Vala’nyr Effect”. Its absolutely awesome when the proc lights up, but its just like any other item later. Having a constant is (usually) better since it’s always there. I love my Vala’nyr to death, but sometimes it just fires off at non-opportune or non beneficial times (“Crap, I got the buff when I’m stuck inside a giant frozen ice block or am busy running out of this really long trail of purple fire”). Straight buffs are straight buffs.

All in all, if our current tier bonus does end up changing, I do hope they file this set bonus in the “future tier 11/12/13 set bonuses”. It was a great idea and I know many of you were pleasantly surprised at how well it turned out. Maybe when the increased health pool changes go up (during Cataclysm), we can make it really shine.

Anyway, I still maintain that the PTR is the PTR. This is the direction they’re leaning toward and it’s either a placeholder or the numbers will be changed later. What we do definitively know is that there will be a change to it.

Now if you really want to make it interesting, here’s my proposed T10 change:

4 piece: Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to remove the Weakened Soul debuff on that target.

How is that for complicated? Probably overpowered. But that’d be kinda fun to play with.

Discipline’s Tier 10 4-piece Joke

Haha!  Hey!  Hey!  I got a great one for ya! 

“What do you call a 5% buff to Power Word: Shield?”

“Insignificant.”

Wait!  I got another one!

“Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”

“The Priest Tier 10 4-piece Set Bonus.”

Let’s bring everyone up to speed.  Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier.  The current Tier 10 4-piece is as follows:

Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests.  Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.

From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer.  Follow me on this one, as it’s my first attempt at something resembling theory-crafting.  I apologize in advance if my numbers are off a little bit.

The “Math”

Penance is 16% of your base mana.  You get 3 pulses of healing.  I can crit all 3 for ~14k.  Flash Heal is 18% of your base mana.  With Glyph of Flash Heal and Improved Flash Heal, it’s less.  I can crit and get about ~9k (with a 3-stack of Grace).  Penance is relatively cheap, and heals more than Flash Heal.

With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second.  With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back).  So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast?  Yes, please! 

Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown.  It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc.  Even without worrying about Grace, this becomes pretty powerful. 

The Fun

When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus.  Look at what we’ve had in the past:

Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)

Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline.  Kinda “meh” for Holy.)

Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs.  Still, marginal increase.)

So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus.  If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%.  I feel that completely redesigning it was a bad move on Blizzard’s case.  People need to understand that this game is organic.  I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing.  The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.

The Replacement

Our incoming Tier 10 4-piece set:

This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.

Sorry, I just gagged a little while reading it again.  Blizzard has gone the “easy route” and just given us a static stat increase.  As far as Discipline goes, it’s a sad one at that.  Thanks to math from Zusterke, I’m able to whip out some numbers for you.

Let’s say you have 3000 spellpower, raid-buffed or not.  Your glyphed Power Word: Shield will total 8,813 (as of right now).  At 3200 spellpower, it’s 9,177. 

With this new “buff”, those numbers change to 9,254 and 9,636, respectively.  You’re looking at a 441 and 459 jump.  Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption.  With how bosses and mobs hit, this is hardly worth even considering. 

Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds. 

Hence, this bonus is far from worth it to me.  Dawn Moore wrote up on WoW.com her initial thoughts on the changes.  She writes:

“Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”

I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her.  I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus.  If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus.  This news of “4-piece hatred” came out of nowhere, as far as I’m concerned. 

Then again, I’m just one person.  It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear.  This particular Priest isn’t too thrilled about the change.

Other Thoughts:

Lilitharien from Divine Aegis

Bati from Holy Nova NOW!

Miss Medicina’s “To Bonus or Not to Bonus”

How do you feel about it? How does this affect your gearing strategy as you make your way through the content?

Email: elder.thespius@gmail.com | Twitter: @Thespius

 

It Came From the P.U.G.! Good Surprises.

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure in It Came From The P.U.G.!

Last night something awesome happened, something I completely didn’t expect. I’ve never been an achievement monger. I’ve never gone out of the way to try to get them and as a result I’m missing just a few from getting my Red Protodrake. I queued up for my daily random and waltzed into Azjol-Nerub. Oddly enough the LFD system had queued up multiple healers for one group. A quick laugh and a decision of who was going to DPS and who was going to heal and we were on our way. We blow through the first boss and make our way down to the second boss when the druid of the group doesn’t even ask if I need the achievement for Hadonox (which I did), but just goes for it anyways. We complete Hadronox Denied and my achievement pops up. I say thank you and the druid makes a comment about how he saw I needed it so he just went for it.

That right there absolutely floored me. I didn’t ask for the achievement, I didn’t have to beg or cajole. The just did it because they saw I needed it and wanted to help. The entire group was excited I got the achievement and we came together at that moment, five complete strangers. Moments like that truly show off how amazing the community of gamers can be!

This is also the same way I earned the Less-rabi achievement. Someone just saw I needed it and went for it making sure to hit each interrupt.

With all the horror stories in pick up groups (my own tales included!) it is often times hard to keep sight on the good that you come across. Those times where something honestly nice and unexpected happens. This past week has been very cool on that front each night for my dailies.

Two nights ago my queue found me in Oculus. Two of the party members just freshly dinged 80 and happened to find their way into my group. One of the members was complaining about carrying fresh 80s and I piped up. It was actually really fun, and watching a fresh 80 warrior tank and a fresh 80 warlock having a blast in an instance most people hate was refreshing. They both got some good upgrades and the run was fast and smooth. We spent the entire time just talking and having a blast. It was just a fun healthy run. And at the end of the day that is why we play the game right? To have fun. Most of my runs this week have been like that. Lots of conversation, friendly and enjoyable. I’m very pleased by this and hope I get to see this more often. No one telling someone they hate them or how they fail at life, but rather just getting along and having a good time together.

So what about you? How have your P.U.G.s been this week? Anything fun or exciting happen? Any good news from the LFD system?

That is it for today, until next time Happy Healing!

Advice on Blogging Safely Without Fear of a Gkick

I sensed a disturbance in the force. As if millions of unsatisfied WoW bloggers cried out in terror before being silenced.

Okay, so maybe it wasn’t as dramatic but I wanted to offer up some advice to both bloggers and guildmasters about guild stuff that gets blogged. I’ve been on both sides of the coin and I’d gladly share my experiences with those that are a little nervous about coming out to their guild that they’re a closet blogger.

So in this post, I want to expand on a few aspects of blogging about your guild.

  • What spawned this post
  • The guild master’s perspective on the blogger
  • The blogger’s perspective versus the guild
  • Why blogging is good for the application
  • The negative side effects
  • My personal limits
  • How to “out” yourself

A quick background

There was a question on Twitter asked a few nights ago regarding the revealing of your blog to your guild. It eventually turned into this post by anea. I responded that I had no problem with it and that I encouraged it. After a bit more reading and research, I came across a rather disappointing story of a blogger who got the boot over their blog Whoops, factual error. I misread. He didn’t actually get canned. He left of his own accord. Larisa detailed her own thoughts regarding the situation. The folks at Hots & Dots listed their stance on it too.

As a guild master

I go out of my way to remind the bloggers in my guild that they are free to write about whatever they wish, but have some tact. If it’s a problem with myself, a situation, conflicts, or policy issues, that it be brought up with myself or an officer first to see if it can be resolved. After that, they’re free to blog their experiences and what not free of reprisal. It’s not fair to me if I am told that there is no problem only to find out minutes later on their blog that they got treated poorly or had some really bad experience somewhere. It becomes even worse if it’s something that I could have fixed.

Again, I stress that I would never gkick anyone over their comments on their blog. I might be a little hurt but it comes with the territory. I’ll gladly remove players for attitude reasons or what not, but their blog is their territory. It is their personal haven for their thoughts. I don’t exactly pay these guys unless it’s in epics. I would never dream of with holding Holy Paladin loot for the Bossy Pally (especially now that she’s our only one).

Besides, have bloggers in your guild can be a positive thing. They’re ambassadors of your guild to the public and to potential applicants. Bloggers can offer an idea of what raiding or day-to-day guild life is like. This helps applicants reach a better conclusion on whether or not your guild is a good fit for them.

Note: I mentioned this in Anea’s post, but I am most likely the exception as opposed to the norm. Guild masters have take a variety of stances and perspectives when it comes to stuff like this. Some will embrace it and others will feel threatened by it. Not every person is willing to have guild business on the internet and will view it as a private and internal affair. I guess you could say I lead one of the rare few blogger-safe guilds in existence!

As a blogger

In previous guilds, I’ve been just a raider who blogged. So I definitely get that whole feeling of wariness and caution. But you know, I figured I didn’t have much to lose. I knew I was a fairly decent Priest and that raiding guilds love Priests. If I was going to get booted for having a published opinion, then I didn’t want to be in that guild anyway.

The trick though is to write without being utterly spiteful. Don’t come out with guns blazing when you face a problem. Write about it with a sense of style. Write it calmly. Write your drama posts as you would an objective news reporter: The facts. Add your opinion, your feelings, your thoughts afterward.

My blog has always been my personal outlet when I was frustrated with different aspects, proud of various achievements, or if I simply wanted to get my thoughts organized somewhere.

It can also act as a thermometer.

When you notice your blog starts to have more negative posts about your guild, it’s time to re-evaluate the guild you’re in. In the past, I’ve read blog posts centered around dissatisfaction with certain policies or actions. Then I think to myself, “Man, that player and that guild certainly did not make a good fit”.

The story of the bossy pally and how she conquered

I’m going to pick on the bossy pally here just because I’m her GM.

Ophelie was not the first blogger to apply to the guild. A while ago, there was a hunter by the name of Amava who applied. You may remember that hunter blogger from a long time ago. But I knew the name, I knew the blog, and I already made up my mind to pick him up. I only skimmed his application. If memory serves, he actually did list his blog in it. Amava has since retired from blogging and is now a social and casual player.

Now the bossy pally on the other hand, did not. She merely mentioned that she had a blog without listing her URL. When I saw that, my eyes narrowed, my knuckles cracked, and my brain turned full tilt.

Here was a supposed blogger who applied without listing their URL.

First, the thought on my mind was that came up was “Why?”.

Why would anyone withhold their blog URL and from me of all people?

Maybe they’re shy. Maybe they’re a little intimidated that what content they have on their blog isn’t good enough. Are they embarrassed? But why be embarrassed? There’s nothing to be embarrassed about. Unless you have a terrible blog layout with really bad eye gouging colors and the inability to type properly, I’ll definitely give applicants that chance.

But, I will absolutely deny an applicant if I find their blog aesthetically vomit worthy. Comic Sans MS?! Fuchsia (I hope I spelled that color right)?! Really obnoxious ads that obscure everything?! Not in Matt’s guild!

Regardless, I was determined to find her blog. I’ll walk you through what I was thinking.

How does showcasing your blog help your application?

  • Demonstrates your knowledge: I want to know what you know. If it’s about raiding? Great. Class knowledge and posts? Perfect. Even if your blog has nothing to do with the game, I’ll still hunt it down anyway because it offers me an insight into your personality. I have this theory that when it comes to writing, people unconsciously imprint a part of their soul or essence into their work. It offers a glimmer or a window into what makes that person who they are. Thankfully, when I saw her blog, I was satisfied with what I saw. Here was a person who was young and new to the world of blogging but had a solid grasp of their class. Her blog layout? Passed with flying colors.

How might showcasing your blog work against you?

  • Content censorship: I think this is something that bloggers wrestle with internally. There is a political aspect to this. “If I write about this, will the leadership get mad? If they get mad, does that jeopardize my status in the guild?” Bloggers, especially those new to the guild or who aren’t as “established” in their organization tend to be a little cautious. No one wants to piss off their boss intentionally. No one wants to screw up their raid spot or have that epic drop accidentally mislooted. As a result, you’re not quite as free as you think you are because you’re subconsciously trying to put up a positive image of not rocking the boat.

Writing about guildies and my limits

Unless my guildies already blog, I’ll never list them by name. It’s more of a protective measure. Every day, I get various tells and emails and such. Most are positive and some aren’t. The last thing I want to have happen is for that sort of publicity spillover to the rest of my guild when that flak is undeserved and unnecessary. I’m a little paranoid about it, I’ll admit. It might be unjustified even so.

All the same, it allows me to blog about certain… finer, humorous moments in the guild without opening them up for exposure. I would never shy away from writing about the positive outcomes. At the same time, while I may be reluctant to write about the negative experiences, I won’t be afraid to dish that out either. If someone in the guild epically failed and took 18.63 seconds to shake of the Pact of the Darkfallen on Blood Queen, I’ll write about it but withhold their name. The primary purpose of the blog has always been to teach and to get you readers to think. Readers can learn from my successes. But they can just as easily learn from my failures. As long as someone out there is getting some kind of value from what they’re reading, then our job here is done.

Be careful about the dirty laundry you decide to air. It could very well come back and bite you in the ass.

Again, you have to remember to be tactful about how you come across. This is the internet. It’s a little difficult to convey tone. Saying “You moron!” like House is vastly different saying “You moron!” in a playfully, teasing manner.

Various ways  to “out” yourself

  • Forum post: Create a simple forum post announcing your blog’s URL and what it’s about. Solicit some advice and feedback about what they like, didn’t like, and what they’d want to read more about.
  • Stealth: Insert it in your forum signature. See how long it takes for people to notice.
  • Announce in guild chat: Maybe log on late or early when there’s a few people around. Subtly leak it to the players that are online. Say that you’re working on a little WoW project.
  • Scavenger hunt: Just say that you have a blog. Leave no URL. Leave no clues. Leave no other indications. Make them work for it and lose sleep until they find it.

So how has Ophelie turned out so far? In about 2-3 months, she’s come a long way. When she was first in the guild, she had a tough time speaking at all or saying hi. Now she actually speaks and has even taken the initiative to lead a 10 man.

Lastly, I’m not saying you have to out yourself. That’s your personal move. You shouldn’t be afraid to though.

Let this be a warning! No applicant’s blog will ever be safe from the super blog stalker! Of course, you could just also not say anything and I wouldn’t have a clue (unless I recognized your name like I did with Amava’s).

Ugh, I’m losing my touch. I look at this post and it seems like I’m all over the place. I suppose that’s just blogger rust. The formatting looks weird! Where’s my coherency? Where’d my flow go? I’ve lost my blogging mojo! Sigh! But whatever, I want to get this post out.

Cataclysm Stat Changes: Yes!

Between the removal of mp5 as a form of mana regeneration, many of the changes announced at Blizzcon have been explained in more detail by Eyonix.

The best change for me?

Raid buffs will no longer boost Spirit, so you shouldn’t find yourself unexpectedly over the Hit cap because of buffs.

If I read that right, does that mean no more Divine Spirit for Priests? If so, we’ll hopefully get another ability to compensate.

More importantly? A 33% reduction in candles used! Hooray!

More health

Anyway, there’s a lot of reading to do in between the lines. For example, if you check out the second post about changes to existing gear? You’ll notice there are some common qualities among the various roles:

If you are a melee DPS class, druid tank, or hunter, expect to see:

  • A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
  • Strength if you wear plate. Agility if you wear mail or leather.
  • Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
  • No Intellect on melee gear. Hunters won’t need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.

If you are a DPS caster, expect to see:

  • A lot more Stamina.
  • All of your Spell Power converted to Intellect and Stamina.
  • No Spirit. You won’t miss Spirit, though, because you won’t need it for DPS or mana regen.

If you are a healer, expect to see:

  • A lot more Stamina.
  • All of your Spell Power converted to Intellect and Stamina.
  • Spirit instead of MP5. You’ll probably be happy with Spirit, though, because mana regen is going to matter more than it does currently. Healing paladins and shaman will benefit more from Spirit than they do currently.

This is Blizzard’s way of increasing the challenge of healing without having to resort to having stuff hit way harder and relying solely on reaction time. I did triage healing before during Vanilla, and it was quite the experience (it’s also something I want to write more about later on).

But notice how everyone is getting a lot more stamina. Health pool gaps between plate and other armor wearing classes are being narrowed. For healing, this removes a strategic component. An example is that on a fight like Blood Queen, if a Priest, a Mage, and a Paladin have the Pact of the Dark Fallen debuff, the Priest and the Mage would typically be prioritized first. Their gear doesn’t have as much stamina as the Paladin does. Since all classes will have similar amounts of health, we don’t have to spend that split second to prioritize the cloth wearers first.

I’m fairly certain that our healing spells won’t be scaling as high. We won’t be seeing as much players with full health in raid fights. Healing will revolve much more around priority, priority, and priority (more on that later).

Spell Power on weapons

One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

I love that change.

Questions to ask

  • Is Divine Spirit actually going to be removed or is it just the spirit component of the various stat increasing raid buffs?
  • What happens to Inner Fire? Does it simply provide a boost to Intellect with Spell Power being removed?