It’s a Pet Store not a Gear Store

Blizzard’s opened up the virtual pet store where you can purchase the first of several pets to come. I don’t actually know this, but I’m fairly certain we’ll be seeing more purchasable pets later.

What’s the big deal?

In a nutshell, the micro-transaction MMO model involves consumers paying for certain items. I have a friend of mine who plays Maple Story and I routinely tease her about buying a wedding dress for 5 bucks or other stuff only for it to disappear about 3 months.

Gear has an expiry date it seems.

The Korean “free” MMOs employ this model very well. I’ve briefly participated in some but I broke off from it seeing as I couldn’t sustain it. Figured I was better off investing in WoW instead.

Anyway, there seems to be this slippery slope argument that’s making the waves on Twitter and in some of the comments I’ve seen.

“If Blizzard sells in game vanity pets for real money, we’re now one step closer to being able to purchase real epics and gold for real money too!”

Since we can buy pets, we’re much closer to being able to buy weapons and other equipment to boost our characters and make them that much better.

I don’t think so

This is a great move by Blizzard from a profitability standpoint. Being able to purchase pets isn’t something that’s brand spankin’ new.

Players can redeem loot codes from the CCG booster packs for in game bonuses. I’ve got guildies with the Ogre Suit, the Turkey mount, the Spectral Tiger and so forth.

Being able to directly buy the pets removes the RNG aspect of popping open card booster packs and wasting money until you found one with the vanity item you want.

I don’t quite see this as being a punch in the face of players who spent countless hours farming for those Raptor eggs. I had guildies who would stay up late riding around and tying to find the right raptor for that particular pet.

A Pandaren Monk does not equal a raptor pet, just like the Rusted Protodrake does not equal a Spectral Tiger.

Players who invested their time and efforts into getting those bonuses earned them. If Blizzard was actually putting up Ashes of Al’ar or the Mimiron head mount for sale, then an argument and an uproar could be made then. 

But guys, it’s just a pet.

It’s a vanity pet.

It does not increase your stats.

It doesn’t do anything to increase or decrease your performance. It doesn’t affect your game in anyway. All it does is grant you a simulated neon sign above your head that says “I CAN AFFORD A PANDA THEREFORE I AM AWESOME!”

I can see them adding like tabards, more in game pets and mounts. These are items that you can already acquire from the CCG. It’s logical to assume they wouldn’t be out of bounds.

Save your rage for when it really matters.

If the day comes that Blizzard decides to sell gold, weapons, or the shirt of +1000 stats, feel free to raise hell.

Because I know I will.

Now I think I’m going to pick me up a Panda.

Exclusive Shaman Tier 10 Preview!!!!!!!!

So I’m sure many of you are on the edge of your seats, wondering with baited breath what our armor is going to look like. Well I have exciting news for you!! Here at WoM we have the exclusive on the new armor graphics for the tier 10 shaman set

Are you ready?

Truly?

Honestly?

Are you sure?

It’s pretty epic!

Here it comes!

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CARDBOARD SAMURAI!!!!!

Made you look!

Honestly there still is no news on the tier 10 armor set models for Shaman and it’s a little disheartening. We’ve seen the sets for everyone else (good or bad) but not for ours.

What could be taking so long? Maybe they are really trying to figure out what it should look like. Maybe they have something in mind but want to spring it on us like a nice holiday surprise. Maybe they are just embarrassed by what they slapped together and are scrapping it to start over. I wasn’t very impressed with the Tier 9 Alliance set, it looked decent on the male models and it looked good on Dwarves but on Female Elves and Draenei it just looked misshapen. It also didn’t seem very shamanistic to me, especially since Hunters got the same armor graphic. I need something with at least a little bit in the way of elements to make me happy. Hell I’ll settle for a dead bird hat Druid style at this point. Here’s hoping we’ll get to see their model for it soon, but until then I have a challenge to lay at your feet.

If you want to try your hand at making a mock up of what you want Shaman tier 10 to look like or what you think would look cool, post it here! Break out the photoshop and MS Paint and let’s see what you got!

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Image courtesy of http://www.rosepolenzani.com

The Significant Owl Goes Hoot in the Blog

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This is a post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find her twitter feed.

Well, if not significant then *peers around owlishly* the only owl in the blog, at least. And yes, I do shine my beak, thank you. Nothing strikes terror into an opponent more than the eerie glow of an eclipse proc reflected in the beak of an overgrown bird I tell you.

Matticus has kindly invited me to make something of a more permanent nest here as a regular member of the team, along with Thespius. I’m grateful to many of you for sharing thoughts and comments on my posts so far, which have looked at hybrids, looting and social Wrath. I’ve enjoyed the discussions which have come out of you pitching in your two-hapeth alongside mine – so, thank you, and I hope it continues!

Meanwhile I’d like to introduce myself a bit more thoroughly. Sure, I say I’m a giant owl – but who’s the person behind the feathers and what kind of WoW player does it make me? I’ll meander around and about the facts of my life in and out of game for a short spell. Are you sitting comfortably?

I’m an English Literature graduate who has a longstanding and deep rooted dislike of (some) Shakespeare and of Middlemarch. I took great pleasure in studying fairy tales, post colonial texts and war literature. I still love learning and a good old yarn.

This is a big influence on my gaming – it must be said that WoW is a huge and complex game to learn. Three years into playing I’m still revelling in learning and improving in different classes, roles, fight tactics. More importantly I still sometimes feel a bit of the “new player” magic that many of us get upon entering WoW at first – that it’s a huge world to explore with breadcrumbs leading bit by bit through the epic storyline.

As a  British Red Cross volunteer I have worked with refugees to try to help them integrate into society or find their families after being separated from them through war, conflict or disaster. I’m also someone who has lived with a disability for most of my life. These things have taught me patience and empathy with other people – and players – and that people are really just people. Everyone has within them the strength to make what they want of their life and live it.

That extends, too, to WoW. I personally don’t like to turn away from a challenge though at the same time I remember everyone plays different parts of the game, so try to help anyone who asks for it. I try to treat all players I meet equally. I expect – even ask – that to be returned and shared in a group situation. If a player turns out to be A Nitwibbling Little Horror (you know the type of player) in my group, then my boot, claw or hoof quickly helps them out of the instance portal.

I grew up as the only child of a small family in a seaside town in England. I’ve played computer games since an early age – my parents bought me a Nintendo and we collected consoles as they appeared. I played many of the best, earliest RPGs with my mother – think Final Fantasy II/IV, Secret of Mana, Suikoden, This may conjure an atmosphere of peaceful safety of a gamer in training in your mind…

Perhaps that’s so, looking at my time on Ravenholdt. One of my mains is a fury warrior named Gramm – he’s guild master of a small, family-type guild. We try to be a place of safety and friendship for players of any sort, so long as they have something of the ‘bimbler’ about them. And yes, my mother also moved from console RPGs to WoW. I’m not sure if she thanks or curses me for getting her hooked on it.

Online gaming has had its claws in me for ten years now. Scary thought. Most of those years were spent playing tick based games such as Planetarion. I was one of the founders and then leaders for a long, long time of an alliance – a group not unlike a guild. Over time the alliance became a strong community and many of us became friends, with ensuing alliance meets in different countries.

This has translated straight to WoW and raid leading. My other main characters are Mimetir, my boomkin, and Apeorsa, a newly minted resto shaman. Their guild is a small group of real life friends. We aren’t big enough to run guild-only raids so we have a wider network of players we have met at random, enjoyed running with, and regularly keep in contact and raid with; we meet new folk all the time. This style of running means raid leading can present different challenges to a guild-only run.

I’m now living in Edinburgh after an unexpected and happy turn of events during a guild meeting. This, apart from anything else, reinforces my belief that WoW and similar online games are not to be scoffed as communities. I happily stand as proof that it is entirely possible to meet and build solid relationships with new friends and even your “other ‘alf” in these games – and it’s no bad thing to be brought together partially through a mutual love of gaming.

So that’s me, pretty much. I’m thoroughly enjoying blogging and contributing to this site. Watch out for my thoughts on the “link achiv or no raid” style and why I disapprove of it, to what extent micro managing in raids can do as much harm as good – and, well, whatever else takes my fancy, hitting a blog near you.

Oh, and … Hoot.

Enchanting 3.3: Don’t Get Worked Up

Some enchanters are disappointed at the upcoming addition of disenchant as a loot option. I’m personally quite happy with it. I have an enchanter of my own and I sympathize with the hassles that enchanters go through in instances and the like.

The enchanting process now

Here’s the steps involved in taking an item and sharding it for the group:

  1. Need roll the item
  2. Look for it in your bags
  3. Select disenchant
  4. Find the item again because you forgot where it was
  5. Actually disenchant it
  6. Tell everyone to roll
  7. Wait an extra 15 seconds for the AFK guy to roll
  8. Open trade after closing within range
  9. Actually trade it to him

The enchanting process in 3.3

If there’s an enchanter, all the group needs to do is hit the disenchant button. The process of item sharding and trading is done for you. The sharded item goes straight to the winner of the role without the enchanter having to do anything.

Thank goodness for this feature.

Enchanters benefit because they don’t have to spend the time or effort fishing for the item, looking over the rolls and figuring out who gets the item. Is this actually a pain in the ass? No. The first few times, it’s manageable. But if you’re in a raid and you’re handing out shards at the end or if you have a lot of items to hand out, it can get annoying. Just for a streamlined process alone makes it worth it.

Everyone else benefits because there is little risk of having shards stolen or conveniently “forgotten” about. Heck, I’ve forgotten to distribute shards once or twice (or more). Right now, I just greed stuff in instances hoping to win it and keep the shard for myself. But with this in place, the group will immediately know if there’s a disenchanter present and can get a crack at the shard legitimately via the updated looting system.

The argument against

Actually, this is a stance that has gone back for a long time. The traditional argument goes something like this:

Herbers, miners and skinners get to keep their own loot that they acquire. Why can’t enchanters keep the shards?

It’s only fair right? No one rolls for herbs or for ore nodes unless they’re an herbalist or a miner. It’s assumed to be theirs with little discussion. Why then are we enchanters not allowed to be entitled to these shards? We did invest a ton of gold and time to our professions. It’s only fair that we reap more of the benefits. I know I personally experience runs where there are 4 drops and I don’t get one at all.

Why I disagree

With that in mind, an enchanter then would have every right to roll on every drop in the instance regardless of whether or not they can use it on their character. Every item is viewed as something usable that contributes to the enchanter and pays off for the time and gold they’ve invested into enchanting.

Hey, I totally understand where they’re coming from. I must’ve sunk 5000 gold into it myself just from getting from level 70 enchanting to level 80 enchanting.

But just imagine how chaotic it would be if enchanters had the right to roll on anything just so they could disenchant it.

I can’t buy into that.

All tradesmen have paid their dues in leveling up their skills and each has their own unique set of perks and benefits.

In the item’s base form, without an enchanter present, it would be greeded and vendored.

In shard form, the shards can be greeded and then sold for greater value. I just don’t quite see how the presence of an enchanter automatically means they get all the shards simply because they’re the only ones able to disenchant it and convert it into a form that can sell more.

What you can do

Remember that setting loot rules ahead of time can always be done no matter what you’re doing.

As an enchanter, I’ve politely requested asking specifically for one shard if it is determined that we’re on a shard run. Group members will usually understand. Try asking for a change.

Of course, you could always do the completely dick move and wait for everyone to hit “shard” on the loot option before hitting “greed”.

A Change of Recruiting Strategy: World of Raids Tool

(Editor: Site is sadly defunct)

This raid cycle is about to end soon and I know there are many guilds who are gradually bleeding members to life and other obligations outside of the game. It’s becoming a tough stretch to even field a full competent crew for ToGC 25.

Right now, even though we’re recruiting for ToGC 25, I personally don’t know if anyone’s going to bite. What I did decide to include is an extra note that says we’re also recruiting for Icecrown.

Another stipulation that I’ve added is that quality of gear players have when applying won’t really matter to us. In other words, I’ve relaxed the gear standards.

Why?

Because I know Icecrown’s just on the horizon and will debut within 4-6 weeks. I projected a late November or early December release.

That’s 4 weeks for a new applicant to get themselves geared up so that they can be effective in Icecrown. Even if they’re a fresh 80, running a constant stream of heroics or getting carried in farm or alt raids is enough to build a supply of badges to purchase tier 9 gear.

So in other words, I’m enacting a two tier strategy. The first priority is to recruit players who can help fill our raids and contribute. Failing that, if they’re not at the level they need to be, we’ll still draft them for the future.

I’ve gotten some bites on trade chat, but they’re mostly inquiries for now. Twitter has again proven fruitful as I’ve had a few interested players from there apply. Unfortunately, I can’t seem to use the official realm forums as everytime I post it says “Invalid Option”.

I was actually tempted to include in the recruiting message that the leadership had Icecrown experience as I’ve participated in all of the PTR tests so far. When you’re competing against other guilds for players, every edge helps right? One would think that foresight and knowledge into the next tier of content might tip the scales in favor.

So let’s look at the World of Raids recruiting page.

What are you looking for?

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The first thing you’ll notice is that there are a variety of search filters at the top. Use those to narrow down the guilds that fit your criteria.

1. This is where you select the Realm. Obviously, since I’m a Dwarf Priest, I am going to select Alliance. Even though I live in Canada, the closest realms to me are in the US. I prefer PvP servers just because of the extra variable element they add to my day to day affairs even though I still hate Rogues.

2. If there’s a specific realm you’re looking for, you can enter it here and it will isolate only guilds that are from there.

3. You set your class and specs here. For me, I’ll put down Holy Priest as an example.

4. If you care about progression, you’ll want to look for a guild that’s in your area. This takes a bit of trial and error as there’s no absolute guideline on this. Just for the sake of it, I said narrow it down to guilds that are in the top 2000 around the world.

5. Raid times can be narrowed here. If you prefer to raid on certain days and times, simply choose the day where it matters and then use the buttons to select the start and end times. Setting a large range works best. It will display guilds that happen to raid on the days that you choose. Note that the guilds may raid days in addition to the ones you have selected.

Make sure you set the time zone appropriately.

The search results below will show guilds that best match your criteria. A green bar on the left signals how close they match your filters. The rest of the information is shown on the bar such as classes, progression rank, and times.

And hey, look at that. There’s a guild called Conquest that happens to be recruiting. I think I might give those guys a shot. Let’s click on that page and see what happens next.

What am I looking for?

Now that you’re on my World of Raids guild page, you can see all of the necessary information listed in one area and it’s very handy to applicants and recruiters alike.

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At the very top, it displays some basic information. The icon on the left signifies which faction, Horde or Alliance, the guild is. The server and battlegroup along with the guild’s website is shown beside it. On the right side, applicants can see where this guild ranks on the progression curve. The Apply button is in bright yellow box that’s difficult to miss.

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As you’ll see, the top part of the page displays what classes I’m looking for. At the moment, the classes that have a color background behind them signify that I will consider those classes. All we could use right now are bodies to help us in our raids and I won’t be too picky when it comes to class. If you can reach a certain threshold of DPS output and in game “smarts”, it’s good enough for me.

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Right below that, you can see a neat graphical representation of progress. It takes a while to update as the data is pulled from WoW Progress and is reflected here. Under Crusader’s Coliseum, note how there are two levels of progression. Half a bar represents the boss has been taken down on normal mode while a full bar means it’s been done on heroic.

Ulduar is below that and it also breaks down individual boss achievements into fractions. Freya, for example, is broken up into 4 parts which represent her and various amounts of elder kills.

Sadly, this isn’t up to date as we took down Heroic faction champs last week and killed Yogg with 3 keepers active.

You can also see a link to 10 man achievements in the top right corner of each raid instance.

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Below that you can see notable accomplishments and a simple mouse over will display what has been achieved. I like the fact that it also highlights when a certain achievement was achieved. For example, Kil’jaden on the far right was killed prior to the release of 3.0.2.

Unfortunately, as this tracks everyone’s achievement, even if one person has Immortal, it will still display it as a guild achievement. Such was the case here because we weren’t able to get Immortal together as a guild.

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Finally, the right side bar displays information that can’t easily be expressed or pulled from a third party source. This is where the administrator enters extra information about their guild. The raid times are shown at the top and is displayed in a 24 hour format to minimize confusion. The timezone that the guild operates on is also shown. These are settings that the administrator can control which ranges from MST, CST, EST, and so forth. I don’t recall what the European ones are.

The about section offers a brief description of the guild and what it’s about. It’s important to not go all out here. You want to sell your guild and garner interest, not scare them away with a giant wall of text. This is not the place to paste your guild’s core beliefs. You don’t have to enter in duplicate information. Remember, guild progression is already shown in the main area. Just tell potential applicants what you’re all about.

Some things include:

  • What you do? (Raid, PvP)
  • How you do it? (Push content within a narrow time frame)
  • What sets you apart from other guilds? (We hold players accountable)

Applicant expectations are where the guild administrators state what their expectations are. Again, be fairly brief here. Think of this as a brochure instead of an operations manual. This is the area where the qualities of the ideal applicant are listed.

One example would be something simple as must be mature and have thick skin so as to not take negative feedback personally.

Great I’m ready!

Once you’re ready and this looks like the perfect guild fit, it’s time for you to hit the apply button. There are 3 options that administrators can set.

  • Apply via World of Raids private message
  • Email
  • Website

For me, I selected the website because I like to keep all applicants in one area. Not every guild has such a luxury and you may wish to use email or PMs to handle that.

It’s certainly a well polished tool and I hope more players and guilds make use of it.