Never Second Guess Yourself

You never, ever, ever second guess yourself when you’re the boss. You can’t afford to. Otherwise you’ll start growing a collection of white hairs at the ripe old age of 21 (like yours truly).

That’s a direct response to the Fel Firey one.

It’s not very often I craft responses directly to other blog posts. I felt compelled to make an exception because the problems she outlines are similar issues that I’ve experienced. I wanted to share my solution and outlook to everyone as well.

Question 1: Play the veteran no show or the steady underachiever?

All too common question for those in charge of determining raid composition, right?

Do I go with the skilled player who’s attendance has gradually decreased over the past few months and has gotten bored with the game or do I reward the near-flawless attendance player who’s not as skilled and has the gear to compete but cannot match the performance?

In order to answer this, you need to ask yourself what type of organization you’re building. Do you believe in success at all costs or a steadier but more consistent and rewarding pace?

I lean towards the former. I play this game to raid and to kill bosses. I will almost always lean towards picking the team that will grant me the highest chance of a progression kill. It’s a constant reminder to everyone. The onus is on the raiders. They’re not playing to earn a raid spot. They’re playing to keep one. Like it or not, that means the Rogue that did 7000 DPS who just happened to renew his interest in the game is more than likely to get the nod over the 5500 DPS Rogue wearing the same stuff.

Yeah, that’s a pretty big exaggeration but you know what I mean. If the alignment of the guild is in fairness and the like, then you’re going to favor the little guy. The problem is that it might take your guild two weeks or longer to get through an encounter or something. But if the guild doesn’t care about rankings and competing with other guilds, then you’re in the clear anyway.

It’s summer. I’ve seen guilds ahead of us explode and die off that would shoot us from a top 20 placing to a top 5 placing. It’s a fight right now for a lot of leaders just to maintain full strength.

Question 2: How do I cover my ass against players upset at being sat?

Ah the fine print. If there’s anything EULA’s and TOS’s and all those fancy contracts have taught me, it’s that you can get away with almost anything with fine print. If a player gets upset that they’ve been sat or are not being invited, point them to the fine print.

“But you specifically agreed that you were okay with being sat out when you applied to the guild. Isn’t that your signature, retinal scan, thumbprint, and DNA pattern on that form?”

It’s common for guilds to do some line juggling particularly on progression raids. Maybe you have an extra tank. Perhaps you have too much melee DPS. Or you’re lacking healers. Assuming your forces don’t have dual specs of the right sort (or of high enough quality gear), then you have to do an outright character for character swap to maintain the raid.

Look at it this way.

One of the best ways to truly take stock of a person’s character is to ask them to sit out and see how they react. What they say on their application is one thing. How they handle it is another matter entirely. If they handle it extremely poorly, then they’re not a player you want in your organization anyway allowing you to go headhunting again.

Question 3: How can I handle loot discrepancies?

Include the human element. Having a clause that allows a group of players to override something will help with progression. If the guild is more based towards fairness and equality, then don’t bother. I’ve written about loot posts in the past. I firmly favor looting gear to the people who will get the most use out of it instead of passing it to another player where it’s only going to collect dust because they never use that spec. Why did they get it? Because a chart or a list of numbers demanded that it be so. We can’t control item drops. We can only control who it goes to.

It’s about trust. If you don’t trust the guys making the loot decisions, you shouldn’t be in that guild anyway. They’re going to make mistakes. As long as their mistakes don’t exceed the number of right calls, then it should be all good.

Yes human discretion can be bad. I’ve heard the arguments before. But it can also be used for good.

It sucks being in charge. The reason why there’s so few GMs compared to players is because no one wants the job.

Okay, that last bit might not be entirely true. Have a good weekend! (By the way, if you intend to check out GI Joe, leave something in the comments about it when you do. Undecided between theatre or just waiting.)

Ulduar Nerfs and Bugs

Looks like there were some undocumented changes made to Ulduar.

Check out this post on Main Tankadin. (Thanks Honors).

Here’s a quick summary from various sources (Forums, direct observations, things I heard second hand).

Flame Leviathan

  • Seems to be bugged. Doing FL with 2 towers is fine and dandy. But FL still has the 3rd tower buff on him even though there’s only 2 towers up.
  • Vehicle targeting reticule looks really good.
  • Gnomes have been busy. Enhanced the handling of vehicles. They turn much better.
  • Choppers can pick up Pyrite and drop them wherever they like.

XT Deconstructor

  • Deconstructor seems to spawn a bajillion ads. Look at the main tankadin post above for a screenshot.
  • Now throws Light and Gravity bombs during tantrums.

Thorim

  • Chain Lightning only blows up 2 targets.

Freya

  • Iron roots: You can trinket out of them. You can blink out of them. Hand of freedom. Bring a Shaman with Earthen Power and call it a day. Shapeshifting works. Anything that can get you out of snares will work.
  • Sunbeam visual effect seems to be missing. But the debuff on players is still there.

Mimiron

  • Phase 3: Don’t have to place the mines. The player loots it, uses it, and the head will automatically drop down. Mimiron has upgraded to smarter magnets.

General Vezax

  • Vezax’s health reduced by 10 million.
  • Saronite Animus health reduced by 2.5 million.
  • Animus spawns after 6 clouds instead of 8.

Check the comments for other nerfs. I’ll try to update this post with extra information.

Archetypes of the Female Gamer, revisited

femme_fatale_collage

Shock. Frustration. Anger. Despair.

Before last week, these are words I never would have connected to my experience with World of Matticus, either as a writer or a reader. However, last week Lodur’s article on guild Egoists just left me cold. I’ve invoked these four words to let you the readers know what powerful effect such things can have, in the short term at least. Over the weekend I did a lot of reading and a lot of thinking, and I think I’m finally ready to explain why a recitation of stereotypes about women disturbed me so much. First of all, I would like to say that I mean Lodur no disrespect. I am quite sure that his intentions were good, and in his own mind, his article is not even about women.

This piece is my attempt to explain why these stereotypes can never be gender neutral, and also why they are so harmful. I will say that even in the places where Lodur claims that the stereotypes could apply to men or women, it is “feminine” behavior that he abhors. Mischief is caused either by women acting like women or men who, aberrantly, act like women. These negative stereotypes are, at their core, the narratives by which male gamers understand their experience of female gamers. They act as framing devices, informing all interactions with “real” women gamers. For this reason, the female gamer has to earn the grudging respect of her fellow players, while a male gamer may start out with a measure of respect and either keep it or lose it by his behavior.

We’ve Heard It All Before

When I read Lodur’s article, it struck me as eerily familiar. I’ve seen much the same recitation of feminine sins on the WoW forums, usually as a justification for excluding women from raiding guilds. Archetypes, or stereotypes, help people quickly make sense of the world according to pre-determined building blocks. Moreover, they are are seductive because they are impossible to disprove–everyone can think of some story that corresponds in some vague way to the type, and as far as most people are concerned, one example is sufficient to prove the rule. Moreover, they carry the weight of repetition. The Princess, the Diva, the Vixen, and the She-Wolf (or, if you like, the Femme Fatale) exist outside the world of MMOs. I am just as likely to see women called “Princesses” on Perez Hilton or the WE network as on the WoW forums. It doesn’t surprise me that all four terms are misogynist in origin: the stereotypes are very old, and they certainly pre-date the feminist movement of the 20th century.

Most intelligent people will agree that negative stereotypes don’t apply to everyone, but there’s usually the sense that they apply to most people in a given category. I challenge that notion. Stereotypes are convenient. They offer an easy framework. It’s possible to act them out, and it’s possible to interpret people’s actions according to them–but that does not make stereotypes just or accurate, not for anyone.

In this article, I’m going to go through each of these four types and explain how, in my limited personal experience, I’ve seen them used to restrict or punish female gamers. I want to recognize the power that these stereotypes have as a lens for understanding the gaming world. At the end of the article, I will draw some conclusions about online feminism and offer some suggestions on how players–both male and female–can work to establish equality in the virtual world. In this article, I’m not arguing for replacing Lodur’s terms with gender-neutral “PC” phrasing. Instead, I encourage people to discard stereotypes altogether–both their names and their content–and undertake the far more difficult task of addressing every situation in all its messy specificity.

The Princess

Calling someone a “princess” implies that she is selfish, entitled, and weak. Storybook princesses like Sleeping Beauty and Snow White need a man’s help to fully realize their life goals. Princesses don’t slay dragons–they get eaten by them. Remember Princess Peach from the Super Mario Brothers game? She’s an aloof, ungrateful brat who skips off to another castle the moment her brave hero unlocks her cage. My father, incidentally, calls me Princess when he wants to piss me off, especially if I’ve tried to borrow money. The very essence of the Princess is that she wants something for nothing, and she doesn’t want to say thank you. In Lodur’s article, he tries to explain how a Princess can be a man or a woman, but I don’t buy it. The Princess’s narrative is too coded in our culture as a woman’s story. The closest I can think of to the Princess stereotype for a man would be calling a gay man a “Queen”–but that means something quite different. It does strike me, writing this article, that women gamers face many of the same prejudices applied to gay male gamers, but that would be a topic for a different article. The Princess Gamer, as it were, is not very good at her chosen game. She’s nice and sweet, even “attractive,” if such can be said of a virtual personality, but she’s not capable of earning her place in a raid. She may be the significant other of a “real” raider–a sort of rider on his contract. Single or attached, the princess always needs someone to rescue her from her own inability to earn DKP!

My experience in WoW extends to three raiding guilds, one casual-raiding, one fairly serious guild, and one hardcore guild. In all three environments I have played with other women. Some of them were better-than-average, and some were worse. I can say with perfect confidence that my own skills are sufficient for a good raiding guild. I’m also not afraid to admit that several of the women I’ve played with were better than me! What I’ve never experienced, however, is a woman receiving preferential treatment despite poor play. Each guild had at least one woman officer, and in all three guilds, women received high-end loot. However, no one got more than her share. In fact, most of the women I knew received less than their male counterparts of similar skill and attendance. I’ve only seen one woman who managed to close this gap, truly getting an equal portion from the Loot Council without incurring any resentment in the process. She’s an excellent player who has never, ever talked on vent–the only way out of the Princess stereotype, it seems, is to effectively hide one’s gender. The shadow of the Princess haunts all women players who are “out” as women, and women raiders come under heavy scrutiny. In my recent experience, one woman player’s initiation period was extended far beyond what it should have been, just in case she made some mistakes down the line. When a woman is married to or dating another raider, she becomes doubly suspect. The assumption usually is that she plays only as a favor to her man, and that she sucks at the game. I’ll tell you now that my fiancé and I are a gaming couple, but good as he is, he follows me from guild to guild, not the other way around! However, people usually assume the opposite to be true.

The Diva

This idea brings me to the next stereotype, the Diva or Prima Donna, who by her very nature, wants everything. Unlike the Princess, the Diva gamer is actually a good player. The Diva is not like other women–she’s exceptional. The guild needs her, and she knows it. She makes ridiculous demands, and the rules don’t apply to her. Her attendance will be terrible, but she’ll expect the guild to save her a spot just in case she shows. Even if she has no DKP, she’ll expect people to pass her loot because, well, she’s the best. If there’s a new guild policy, she’ll certainly take offense to it. Unlike the Princess, who can be meek and beguiling, the Diva just can’t shut up. She always has an opinion, and she screams it from the mountaintop. Regarding the question of gender neutrality, I have, in fact, seen the terms Diva and Prima Donna applied to men, usually gay men. The implication of using the terms is that the man in question is behaving like a woman, and that such behavior is reprehensible. Even this category, which is the most applicable to men of all Lodur’s terms, never rises above is misogynist origins.

Every guild mistress or female guild officer confronts this stereotype at some point. I’ve been an officer in three guilds now, and I’m also a feminist. That means I rub elbows with the Diva stereotype any time I express my opinion. I am a thinking person, and I don’t lack for opinions. I’m not always right, of course, but I feel strongly about many things. I am quite capable of going on crusade if I feel that fairness is on the line. My point is that outspoken women incur risks in guilds that outspoken men do not. There’s a sense, especially in very hierarchical guilds, that not everyone has a right to an opinion. I’ve gotten more careful on this point over my years of gaming, and it sort of saddens me that I have done so. I’ve actually turned my mic off during raids to keep myself from speaking!

Lodur incorrectly connects up the word “virago” to vixen in his article, but I find it much more proper to give it a treatment under the diva category. A virago is a manly woman–a woman who looks, acts, or thinks like a man. The assumption is that “manly” behaviors like playing well, expressing one’s opinion, and getting angry are somehow unnatural in a woman. I’ve seen women respond in various ways to this idea, but most follow one of two patterns. Women seem to either embrace “masculine” behaviors or else over-perform “feminine” ones. In my former guild, an excellent female healer played two male toons and dissociated herself from all the other women raiders in an attempt to be “one of the guys.” She even named her main character after a beer! What she was doing, essentially, was getting herself out of the diva stereotype by embracing the virago. In my case, I’m always more likely to make a performance of my gender in ways that display to the guild. I collect cute pets, and I display them proudly in raids. I change my hairstyle often, and I comment on others’ trips to the barber shop. I talk about kittens, rainbows, and unicorns in guild chat. This assault of cute is, I think, meant to reassure my guild that I am, in fact, a “real” woman with a soft side, and not a heartless bitch. Both responses to the diva stereotype ring false to me–I suspect that neither represents the real player’s personality.

The Vixen, the She-Wolf, and the Bitch

I’ve deviated from Lodur’s formulation here in order to combine a group of like stereotypes. Each word refers to a female animal, and all three terms have to do with women’s sexuality. The Vixen is the seductress, the She-Wolf the deceiver, and the Bitch the punisher of men. I’ll invoke the term Femme Fatale as well here, as that may be a more familiar image for some readers. The Femme Fatale is actually all three of these things, and that’s what makes her so deadly. The animal metaphors I use here imply that women are less than human–they are savage beasts, much to be feared by male gamers. The deep assumption is, of course, that women’s sexuality is by nature deviant or wrong, that all women should be good little prudes. As animal types, these women go about their destructive behaviors without thinking–they are primal forces, out to disturb the happy homosocial world of male gamers.

Lodur uses the “Vixen” as the archetype of a seductress. This woman uses her sexuality to get what she wants or needs. The innuendos fly thick and fast, and she’s able to keep a straight face as her male “victim” blushes. What does she want? It’s not entirely clear. She may just be lonely, and those late-night tête-à-têtes on vent might be her most meaningful connection to another person. What is clear, however, is that any romance with a Vixen is doomed. It most definitely will not work out in the end–the motif is a tragic one. Most guilds don’t really appreciate star-crossed love affairs among their raiders! To the patriarchal raiding guild, mixing feelings with progress is a threat indeed.

As for the She-Wolf, she’s an animal of a different sort. While the Vixen might be seen as needy or lonely, the Wolf is a predator. She’s crafty and devious, taking advantage of “innocent” men. Lodur applies this term almost exclusively to men who pretend to be women in-game in order to enthrall their fellows into giving them gold or items. The Wolf uses her sexuality as a weapon, and her tools are morally suspect–racy whispers filled with innuendo, even cyber sex. It’s an equivalent to online prostitution, and I have no doubt that there are in fact some real cases of such behavior. What’s less clear to me is how typical these cases are, as I’ve never witnessed one or heard of one from a reliable witness.

The Bitch, on the other hand, is the logical endpoint of all the animal archetypes. The Bitch is the female version of the Grim Reaper. She is out-and-out hostile towards men and has very little use for them. She lives to wreak havoc, and she laughs at men’s pain. The fear, of course, is that both the relatively innocuous Vixen and the more sinister Wolf will, at some point, remove the mask and reveal themselves as the Bitch. All of the Femme Fatale types end at the Bitch, unfortunately for everyone.

Of the group of stereotypes I’ve discussed in this article, I find the animal types the most humiliating for women. All of them have something to do with women’s sexuality, and the overwhelming implication is that any invocation of sexuality in an online context has a sinister purpose. That’s fairly ironic, considering that your average male gamer is no prude. Sexual innuendo is a huge part of gamer culture, especially raiding culture, and I don’t think that’s a bad thing. Some dirty jokes offend me, sure (especially rape jokes, for obvious reasons), but most are innocuous. They are simply the result of putting a mixed group of adults together, encouraging them to have a few beers, and then giving them microphones. As far as online relationships go, in my experience the good outnumber the bad. I’ve known one gaming couple to go on to marry and another to date for more than a year. In both cases, there were no animals involved.

The Truth About Vixens and Bitches

For every feminine stereotype I’ve invoked here, I could probably come up with male ones as well. We could fill the whole barnyard with Pigs, Dogs, and even Teddy Bears, but that wouldn’t be very fair either. The truth is that stereotypes are attractive because they make things easy. They give us a means by which to fit our guildmates into predetermined, simple narratives. Stereotypes break down the mess of reality into easily digestible pieces, but they do not represent that reality fairly or equitably. Real situations are complex, and real personalities defy easy definition. These stereotypes, or cultural types, do in fact come from somewhere, but not from the truth of everyday, ordinary gamer experience. They existed before the invention of the MMO, and they apply much more widely.

Most of these negative female stereotypes hint at, in some oblique way, survival techniques that minorities of different types have used to get ahead in a society that is unfriendly to them. They are, in feminist terms, tricks of the weak–in order words, the most convenient strategies available to disadvantaged groups. They may be present in gaming life because women are truly a minority. I’m not saying these are good techniques to use; rather, I’m pointing out that the stereotypes are exaggerated versions of real phenomena. Even though WoW is famous for attracting women players, in my observation women make up less than 10% of the raiding corps of most serious guilds. As such, women are at a serious disadvantage, and not much can be gained within a guild by the techniques of feminism–solidarity and rational discourse. In order for solidarity to take effect, a woman has to go outside her tiny guild community to form bonds with other female gamers. I would say that the WoW blogosphere provides solidarity for many women bloggers and has the kind of active, intelligent community of men and women needed to carry on rational discourse. Inside the male-dominated micro-community of the raiding guild, many women might choose to play dumb and hope not to be noticed. They might represent themselves as the exception–the one woman who’s not like all the other “bad” ones. They might do what I do, and use unicorns and rainbows to disarm their guildmates before expressing their opinions. They might even flirt with men in their guild! Heavens preserve us from these evil acts. While women might display unwelcome behaviors or even, consciously or unconsciously, perform one of the aforementioned stereotypes, I doubt that there are very many Evil Women Gamers who are out to cause trouble. There is absolutely no reason to exclude women from raiding or from guild leadership. It won’t stop drama–because nothing can.

As I understand it, human beings have a great capacity to do evil–it is perhaps as great even as their capacity to do good. It’s not just women who love guild drama–it’s all people. There is a part of all of us that seeks chaos and destruction, and in the relative anonymity of the online world, drama is common because it has low stakes. Those who form part of online communities should understand that. Yes, do what you can to keep the peace–but that shouldn’t involve excluding women. The best way to keep drama out of a guild would be to have no members, but then it wouldn’t be very much like a guild.

For women, it is worth noting that the stereotypes themselves have a certain attractiveness. It’s possible to live out a type, and this is usually done unconsciously. My advice is for every person to be analytical about his or her own behavior. Play against type, and don’t seek out the chaos. Make sure that it’s you–not the prescribed storyline for female gamers–making decisions.

I’m Not a Feminist, But. . .

Most of the time, I use my virtual soap-box to tell people how to game, not how to live. In this one case, I’m going to make an exception. Call me a bitch or a diva if you will–I expect it. I will also tell you what I really am. I am a feminist. As a bonus, I will even tell you how I got there.

When I was a freshman in college, I took an English class with Pat Johansson, one of the Deans. She was one of those people that you’d never want to mess with. A tiny grey-haired woman who walked with a cane, she nonetheless had a presence that commanded instant respect. Only now, as a college professor myself, can I appreciate the amount of effort that it must have taken her to produce that effect. In one class session, we were discussing women’s roles in society, and I prefaced a comment with “I’m not a feminist, but. . . ” I’ll never forget what happened next. Dean Johansson stood up, assisted by her cane, and declared to the whole class that ANYONE who said such a thing was, in fact, a feminist, but was lying to herself to please men. I was extremely embarrassed at the time, but now I am grateful. That moment has stuck with me, and ever since, I’ve made exactly the same response to every woman I’ve ever heard repeat that hackneyed turn of phrase. Dean Johansson forced me to be honest with myself. Did I believe that I should receive the same salary as a man who did the same job as me? Yes. Did I believe that women and men had equal potential? Yes. Did I think that I should have access to an education? Yes. Did I think that women should be free to create their own life narratives, independent from the stereotypes? Resoundingly, yes.

Now, feminism might mean different things to different people, but at its most basic, it’s about equality. The stereotypes about women gamers restrict what women can be or do in game by guiding people’s understanding of their behavior. Gaming society ought to be a sort of utopia–after all, we choose our avatars, and they can free us of the constraints of class, race, and even gender. Equality ought to be easier, not harder, to achieve in the game world, but the opposite is true. MMOs are a sort of frontier society, and like the Wild Wild West, they are unfriendly to the few women who venture beyond the borders of the civilized world. I find more gender discrimination in-game than out, and part of the blame can be laid at the door of pervasive stereotypes about female gamers. I urge you, dear reader, to think very carefully before applying any one of these terms to a real person. I think you’ll find the cookie cutters a poor fit. If anything I’ve said in this article strikes your imagination, I urge you to consider whether you are, in fact, a feminist, or rather, an e-feminist. And yes, I think that men can be feminists too. Do you think that women should have an equal opportunity to play in raiding guilds? Do you think that they should receive the same loot as men for the same effort? Do you think that women should be judged as individuals and not types?

If the answer to any of those questions is yes, I urge you to put the Princess, the Diva, the Vixen, the Wolf, and the Bitch behind you. Regardless of your intent in using them, discerning reader, these words have their own connotations, and they are decidedly misogynist. Instead of taking advantage of the convenience of stereotypes, I urge you to address drama and misbehavior in your own guilds in their very messy and complicated specificity. Believe me, the results of thinking outside of types will do both you–and the object of your analysis–more credit.

Northrend Beasts Notes (Extra)

Some more information. My guild and I just cleared out the encounter on 10 man.

We brought a standard loadout:

  • 2 tanks
  • 3 healers
  • 5 DPS

Here’s a few extra notes.

Phase 1: Gormok the Impaler

Looks like the Snobolds are the ones dropping fires. The person attacked by the Snobold cannot attack the Snobold himself. That person has to stay on the boss as there’s nothing else they can do. The rest of the raid has to clear out the Snobolds as fast as possible. Looks like they’re the ones that drop fires on the ground.

Our tanks switched between 3-4 Impale debuffs.

Phase 2: Acidmaw and Dreadscale

When you kill one snake, the other will enrage.

Phase 3: Icehowl

When he does his leap knocking players to the wall, everyone will be stunned for a few seconds. He’ll focus a player, and then run towards him. At this time, all players gain some sort of a speed increase to help them get clear.

If he manages to hit a player, he will enrage. But it’s temporary. Looks like it lasts for around 10 or so seconds before it wears off.

All in all, very good fun!

Note: 3 Emblems of Triumph drop from the first encounter

Healing Crusader’s Coliseum: Northrend Beasts Encounter

Image, abilities courtesy of MMO Champion

The Beasts encounter consists of three separate fights within 1 encounter. Consider the strategies here in beta. The information is pulled from watching various videos and reading further into datamined abilities. Feel free to make any adjustments or corrections in the comments below. Once I knock out the fight myself, I’ll update this with further information.

Watch this video here. I’ll be referencing it.

Phase 1: Gormok the Impaler

25 man health: 8.92 million

Abilities

Staggering Stomp

Deals a staggering stomp that inflicts 9263 to 9737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds.

Impale

Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3500 to 4500 damage per application every 2 sec. for 30 sec. (10 second cooldown)

Your tank is going to position Gormok in the middle of the room.

The raid is going to be assaulted by Snobold Vassal. They come from the boss. Various raid members are going to be attacked by them. Seems like they jump onto players individually and prevent them from using abilities or spells. The only way for them to be removed is for your raid members to target them and kill them.

/target Snobold Vassal

I’d suggest adding that to your macro list and having it bound.

Watch out for patches of fire on the ground. Just stay out of them. No idea how much damage players take. No reason to stand in them.

You will need two tanks to handle this. The cooldown on impale is every 10 seconds. Your tanks have to switch and taunt every 30 seconds before the stacking debuff overwhelms them.

Healing Gormok

Start off with 6 healers.

Assign 2 to the tanks who are switching back and forth.

You may need 1-2 healers on the melee as they will be affected by the Staggering Stomp.

Put the last healers on raid to take care of any Vassal or fire damage. They should also help support the tanks if they’re idle.

Once he dies, you have about 15-20 seconds before the twin worms appear.

Phase 2: Acidmaw and Dreadscale

25 man health: ~6.97 million each

Abilities

Acidmaw Dreadscale
Paralytic Bite

Inflicts 12950 to 15050 Nature damage on an enemy and injects them with a paralytic toxin.

Burning Bite

Inflicts 11100 to 12900 Fire damage to an enemy and coats them with burning bile.

5 yd range, Instant

Paralytic Spray

Sprays acid at an enemy and nearby targets, dealing 8325 to 9675 Nature damage and applying a debilitating paralytic toxin.

Burning Spray

Sprays fluid at an enemy and nearby targets, dealing 8325 to 9675 Fire damage and coating them with burning bile.

100 yd range, 1.1 sec cast

Acidic Spew

Deals 2775 to 3225 Nature damage per 0.25 sec. to enemies in front of the caster.

100 yd range, Instant

Fire Spit

Deals 9250 to 10750 Fire damage to an enemy.

100 yd range, 1.1 sec cast

Slime Pool

Inflicts 5088 to 5912 Nature damage to enemy targets within the Poison Cloud.

Molten Spew

Deals 3700 to 4300 Fire damage per 0.25 sec. to enemies in front of the caster.

100 yd range, Instant

You can see the similarities between the 2 snakes. One snake will be grounded at a time while the other will be above ground. They alternative every so often.

First thing you’ll notice is that the tanks immediately face them away from the group. This helps offset Molten Spew and Acidic Spew. Make sure the tanks aren’t near each other either. You want to avoid overlapping spews.

Take note that all DPS is focused on the snake currently above ground. The snake that’s grounded probably has some sort of damage reduction modifier.

Snake above ground

Kite him in a clockwise fashion. He has to be kept moving. Around the 3:25 mark, you can see poison clouds being left. Think of Grobbulus. Have a traditional tank kite whichever snake is up. What we’re seeing is a caster tank (presumable a Warlock) on Acidmaw and holding aggro (or whoever snake is grounded). You can probably keep one healer on it.

When the snakes switch, keep an eye on the ground. Look for dust particles. Get clear of them as that’s your cue as to the snake positions.

IMPORTANT!

When Acidmaw is grounded, he’s going to be able to hit any player with Paralytic Spray. Targets nearby will be hit with that as well.

Applies a paralytic toxin that inflicts increasing Nature damage every 1 sec. and reduces movement speed over time until the victim is entirely paralyzed.

This is what Burning Bile does:

Coats enemies with burning bile, inflicting periodic Fire damage to them and their nearby allies. The burning bile of a jormungar is known to neutralize paralytic toxins.

So one of these toxins is going to cause your raiders to slowly become paralyzed and take increasing nature damage. The burning bile can clean that crap off. The raiders affected by burning bile have to run towards the toxin affected players. Make it easy and have both players run towards each other to speed it up even more.

If you wish to make it even easier for yourself, just have affected raid members run towards the main tank. It won’t matter who has what buffs as they’ll be able to cancel each other out.

Be sure that you kill Acidmaw first. If you kill Dreadscale first, you won’t have a way of removing the Paralysis.

Acidmaw above ground

The situation is going to be reversed. The main tank is going to be hit with the paralytic poison. Designate a player to run in periodically and stand near the tank to wipe off the poison.

Healing Acidmaw and Dreadscale

2 healers on the main tanks, 1 on the caster tank, and 3 on the rest of the raid. Remember that raiders will take damage from Burning Bile so they have to take care where they stand.

I’m not quite sure when they switch. I don’t know if its time based or percentage based.

Phase 3: Icehowl

25 man health: 13.3 million

Abilities

Ferocious Butt

Delivers a ferocious headbutt to an enemy, inflicting 69375 to 80625 Physical damage and stunning for 3 sec.

8 yd range, Instant

Arctic Breath

An icy breath that freezes targets in a cone in front of the caster, inflicting 20000 Frost damage over 5 sec.

100 yd range, Channeled

Massive Crash

Leaps into the air and crashes down with massive force, dealing 11000 Physical damage to all enemies, stunning them, and knocking them back.

1 sec cast

Whirl

Whirls around, dealing 9250 to 10750 Physical damage to all nearby enemies and knocking them back.

15 yd range, Instant

Frothing Rage

Increases Physical damage and attack speed by 50%.

Instant

No downtime between snakes and Icemaw. He’s tanked near the middle of the room.

Artic Breath doesn’t seem to be controllable. He’ll just turn and spray. Think to those big Sons of Hodir trash mobs in front of Hodir. Have an off tank ready to pick  him up just in case. The Breath is a channelled. As long as hes channeling the spell, players caught in the breath can’t do anything.

Dealing with Ferocious Butt

Okay, fast forward to 7:36. Icehowl leaps in the air and knocks everyone towards the wall (Massive Crash). The boss mod will announce that Icehowl is glaring at a player and lets out a bellowing roar. A quicker way is to see if the boss is facing your direction. If he is, RUN TO THE SIDE AND GET OUT OF THE DAMN WAY. At this point, Icehowl gets stunned for several seconds allowing the raid to get back into position. It seems like he takes extra damage during this stage. Looks like the stun lasts 15 seconds.

After his stun wears off, his Whirl kicks in (spins around and knocks back everyone). Your tank needs to haul ass back in range fast.

Icehowl gains an enrage and it must be dispelled. It’s called Frothing Rage. A Hunter’s Tranquilizing Shot should negate that quite nicely. Look at 8:29 for a better idea. I think this happens if Icehowl manages to connect on a player with Ferocious Butt and kills a guy or manages to hit someone. Note that the Enrage appears to wear off after 10 – 15 seconds if you’re not able to Tranq Shot it.

Healing Icehowl

Same thing as before. 2-3 healers on the main tank (I recommend a Disc Priest). Everyone else is on raid healing.

Keep tanking him centralized. When he nukes the ground, get the heck out of the way. Resume DPS. Rinse, repeat, link loot.

I hope this helps you guys out! Again, any other observations or corrections, please post in the comments. Strategies here were pulled from watching the video and from reading the datamined stuff. I’ll probably end up modifying this later depending on how off I am or if there’s a better idea.