New Shaman Changes Announced!(updated)

Well we talked about it durring the Shaman Q&A recap here. At the time they were talking about revamping the way totems are handled, and well some news has just come up to shed some light and detail on the new design.

Nethaera Chimed in an official blue post:

There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.

We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.

Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.

Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.

As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.

This is FANTASTIC news! First of all it should be noted this is something many many players have been suggesting for a number of years. The “stance” bar for totems should provide a nice, neat way to keep them organized. On top of that not only do we get our promised ability to drop all our totems on one cool down but we get THREE sets. Call of fire, Call of Air and Call of Water. This means we can swap from casting say our standard caster totems, to melee to even PvP.

I’m already making plans for what mine are going to look like if we get them and baring any totem changes. Tentatively I’m looking at the following unless they do revamp all the totems drastically.

Call of fire (caster) Stoneskin Totem, Flametongue Totem, Healing Stream Totem, Wrath of Air

Call of Air (melee) Strength of Earth, Healing Stream Totem, Windfury

Call of Water (utility/pvp) Tremor Totem, Cleansing Totem, Grounding Totem.

I look forward to being able to run in after a tank on a fight like hodir, hit one button and then run like hell out of there and start healing right away!.

Not to be left in behind, Ghost Crawler himself pops up and has a few things to say about Shaman healing as well.

GC:

We have changed Healing Way to work better with HW and we have changed Improved Water Shield to also work with CH. We also dropped the cooldown of NS to 2 min so that you can HW more often. We’ll try to make a post of all of the Resto changes soon.

Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like “as if you had consumed an orb.”

Oh my!

Nature’s swiftness dropping a full minute off of its cool down is really huge, Chain Heal causing Improved Water Shield to proc is very nice as well not to mention that Improved Water Shield will not consume an orb. That’s really really good news!

I think this is a step in the right direction. They are beginning to look at our healing and are trying new things to tweak us and bring us up a bit in mana conservation as well as throughput. I’m excited to see these hit the PTR and I look forward to seeing what else they have in store for us!

So, what do you guys think so far? What other changes do you expect?

EDIT:

ANOTHER HUGE change

GC says

We have changed these spells for 3.2. And yes, there are some other changes. The main buff to Chain Heal is likely to come in increasing the jump distance to 10 yards and buffing the amount of healing decrease with subsequent targets to 40% down from 50%. CH, HW and LHW should all be doing bigger numbers when you consider all the talent changes.

We’ll try to get the full notes out soon, but even then remember that this is a major “new tier” patch and is likely to have more iteration due to PTR feedback than the last few patches.

OH BOY! Chain heal going to 10 yards and retaining  only losing 40% of its heal!?!? I’m a happy happy happy shaman with this news.

My fingers are firmly crossed that this happens.

Save 10 Minutes on Mimiron Trash by Skipping it Entirely

I just discovered this pro tip yesterday from a Resto Druid app. He mentioned to me as we were clearing out Mimiron trash.

If you want to shave some time off in your raid, work the first trash pull and secure a Spider bot as quickly as you can. Then have that player power jump over the rest of the mobs all the way to the tram. He activates the tram, heads over to Mimiron, and then starts the encounter. That player has to die.

At that point, the teleport at the Spark of Imagination should now be active enabling the rest of your raid to enter in.

Some of you guys probably know this. But for the rest of us that didn’t, it’s a neat trick that should shave some time in your raids. We used this method in the last trash pull to gauge exactly how much space was needed. It might take you a trash pull or two to get used to the range. But it can be done.

On a side note, you’ll notice things have been slightly shaky around here. The server move has been complete. A very special thanks to our sponsors (and hosting partner) Byte Me Gaming. The contact forms are not working at the moment and I’m trying to resolve that. So I apologize in advance if you’ve sent in anything recently. Use my personal email for the time being in order to get in touch.

Fixed.

Priest Guide: Part 2 – How to Build Holy

Building-your-spec

So now that you know what each talent is, does, and have a basic idea of when it’s most effective, let’s take a look at how to build a spec:

Step 1:14-mandatory-points

To start, plug in those mandatory 14 points:

  • Twin Disciplines – 5
  • Improved Inner Fire – 3
  • Improved Power Word: Fortitude – 2* **
  • Meditation – 3
  • Inner Focus – 1

*PvEers: If you are 100% certain that another Priest in your raid will have Imp:Fort, and not mind buffing, and you REALLY feel the need for threat reduction, you can move these two points into Silent Resolve. I don’t think it’s worth it, but it is an option.

**PvPers: Choose Martyrdom rather than Imp:Fort.

Step 2:

Decide whether this is a Holy build, or a Discipline build. For this example, I’ll walk you through my Holy spec, my reasons for each point, and where you could easily change it to suit yourself – and which changes wouldn’t be as helpful.

Step 3:

Build it!

CritFor Tier 1, take a look at your crit on your character screen. The idea here is that you want enough crit to get the mana saving goodness that is Surge of Light and Holy Concentration with reasonable reliability. Since Holy is largely a raid-healing spec, your three major raid-healing spells are Circle of Healing, Prayer of Mending, and Prayer of Healilng. CoH hits 5 people (6 if glyphed), ProM hits 5 (6 with 2-piece T7, assuming full duration),  and ProH hits 5. If you have 2-piece T8, ProH gets 10% extra chance to crit.

Why does this matter?

Because in the first tier, Holy Specialization allows you a tremendous amount of control over the crit chance of your heals. Having around 20% crit unbuffed (25% fully raid buffed) gives you a 1-in-5 crit chance for each 5-target raid heal, with the raid buffs allowing some insurance. As with everything heal-related, you want to react as quickly as possible, and KNOWING that you will get a free, instant Flash Heal after every AoE allows you to plan ahead. If you have enough crit on your gear to get you to that threshold, you can start subtracting points from Holy Specialization. Personally, I like having the freedom to stack a bit more Spell Haste on my gear, so I choose to max out Holy Specialization so that my crit isn’t lacking.

Wynthea-holy-spec-tier-1

Next, take a look at a Recount, WWS, WoWmeter, or other combat log parse. How much do you Renew? A  lot? A little? For more research, check out the uploaded combat logs for a guild that’s farming the content your guild is learning. Do those Holy Priests use Renew? Often, if there’s a huge discrepancy between a very successful guild, and a guild that’s having trouble, a small strategy change can make a big difference for those new to the content. (I’m probably going to catch some flack for that – yes, the idea is that all Priests are individuals, and your spec should reflect that. My argument is that when evaluating the effectiveness of a particular spell, look ahead and see how effective it is for successful people in content that you plan to clear. Don’t be so attached to your personal status quo that it prevents you from achieving your goals.)

If Renew is something you use, or plan to use, a lot, pick up the three points in Improved Renew.

Healing Focus – for this talent, consider the content your guild is working on. Are you having trouble keeping yourself and your assignment alive during Mimiron? This could be a great option. Aside from that, there just aren’t many fights where the pushback will kill you, and you’ll be too far away from a Paladin that could use Concentration Aura – or another healer that can help you until the danger has passed.

 

Wynthea-holy-spec-tier-2Tier 2 gives you even more wiggle room. Spell Warding will help you if you tend to die to spell damage. If you’re building a spec specifically for Mimiron or Mimiron hard mode, this will help protect you from his Rapid Burst ability. However, it’s five points that help NO ONE except you.

Divine Fury  – points in this are a must if you still use Greater Heal a lot – more than can be helped by Serendipity, or if you also use your raid spec to solo quest grind. If neither of those are true, and you took points in Healing Focus, feel free to only put in two points. If you skipped healing focus, you have to put at least three points here to move forward. (Two will get you to tier 3, but you’ll need 3 for tier 4 if you take Desperate Prayer, and 4 if you don’t.)

Since I do all of my dailies in my Holy-raiding spec, I go ahead and max this out. It only costs me one extra point, which I steal from Improved Healing.

 

 

Wynthea-holy-spec-tier-3

Tier 3 includes an easy decision: Max out Inspiration. Even though this is a raid-healing build, it’s a guarantee that some of your AoE will land on the tank. Spreading the love around won’t hurt the rest of the raid, either – if anything, it’ll make your job easier.

Blessed Recovery won’t help you in a raiding scenario, so skip it. (If you’re getting critical melee hits regularly enough to take this, get yourself a new tank.)

Desperate Prayer is completely up to you, but I find it very useful. It’s cheap, instant, has a short cooldown, can crit, and is a GREAT “Oh Sh–!!” button, especially now that pots are only once-per-fight.

 

In tier 4, since this is a healing build, forget about Searing Light.

To move forward, you’ll need 5 points between Holy Reach and Improved Healing, or 4 if you also maxed out Divine Fury. Since Improved Healing only affects Greater Heal (which I use rarely these days) and Divine Hymn (Which I always Inner Focus), I give Holy Reach both points, and stick just 2 in Improved Healing for filler.  (You could also completely bypass Improved Healing by putting these two points in Healing Focus.) In my opinion, that 5% savings on a heal I don’t use often is less efficient than the extra radius on my AoE heals. (And I’m more comfortable putting that point into Divine Fury, where on the rare occassions I do need Greater Heal, it will be fast enough to be effective.) Although you’ll run into many people who are perfectly comfortable with 1 point in Holy Reach, you will rarely see Holy builds that skip it entirely – you want CoH and ProH to have the chance to hit as many people as possible. If you skipped Healing Focus, you’ll notice only 1 point in Improved Healing is needed to move forward. You can easily plug that point into Lightwell, Blessed Resilience, or Test of Faith later in the tree.

Wynthea-holy-spec-tier-6Once you reach Tier 5, maxing out Spiritual Guidance is a no-brainer, since it’s a flat-out increase to your spell power. Similarly, don’t skip Spirit of Redemption, since one point here buys you an extra 5% spirit. (Which, obviously, also increases your spell power in addition to your regen. It’s also nice to not ever have to inform your raid leader when you need a battle-rez, since it will be glaringly obvious.) Your other choice in this layer is Healing Prayers, and since Prayer of Healing and Prayer of Mending each benefit from set bonuses, and the AoE damage in Ulduar encounters makes Prayer of Healing your work-horse spell, skipping Healing Prayers is mana-suicide. Max it out.

In tier 6, Spiritual Healing is a misnomer, since it has nothing to do with spirit, however, it’s a straight up increase to the amount healed by all of your healing spells; max it out. Surge of Light is another talent where theorycrafters disagree: is one point sufficient, or are two required? Because I count on these procs, I max it out to ensure that I get them as often as possible. (And, really, why wouldn’t you want more mana-free, castable-on-the-move heals that stack Serendipity and take advantage of Twin Disciplines? More to the point, where could that one point buy you more benefit?)

By now, you’ve got more than enough points in Holy to get you to Tier 8, but this part of the tree is thick with awesome points. Still in tier 7, Holy Concentration is one of the best talents we have to increase our mana-regen, and you’ll find yourself gasping for water on longer fights without it. Combined with Surge of Light, this is one of the main reasons that crit is important for Priests these days. Take all 3 points. Lightwell, on the other hand, is a polarizing point. There are enough points in this particular spec that you can take it if you have trained your raid to use it properly, just either drop Divine Fury down to 4 points or Improved Healing down to two. Both of these will impact your Greater Heal (the former will nerf your cast time by .1 seconds, the latter will increase its mana cost by 5%.) Personally, I skip lightwell altogether.

Blessed Resilience used to be a strictly PvP talent. Then they re-worked it to “increase the effectiveness of your heals by 1% per rank.” Which makes it viable for PvE, theoretically. Frequent plus heal poster Sindaga posted the math over on the Elitist Jerks Priest Compendium that shows how this works:

“Empowered Healing vs. Blessed Resilience (yes, the PvP talent)

Taking two examples for empowered healing (Flash Heal & Binding Heal); this is due to the very low amount of greater heal casting, personally, done in Ulduar 25 and 10-man. Each heal will be looked at with empowered healing or with blessed resilience. Calculations will be done with 3000 spell power (a very attainable goal with even just a couple ulduar upgrades). The formula used will be as follows:

Spell = [Average + (Spellpower * coefficient)]*(talent modifiers)

i) Calculations with Empowered Healing (w/ spiritual healing modifier)
Flash Heal = [2049.5 + (3000 * 0.9668)]*1.1
Flash Heal = 5445 healing average
Binding Heal = [2237.5 + (3000 *0.9668)]*1.1
Binding Heal = 5652 healing average
Greater Heal = [4300.5 + (3000 * 2.2256)]*1.1
Greater Heal = 12075 healing average

ii) Calculations with Blessed Resilience (w/ spiritual healing modifier)
Flash Heal = [2049.5 + (3000 * 0.8057)]*1.13
Flash Heal = 5047 healing average
Binding Heal = [2237.5 + (3000 *0.8057)]*1.13
Binding Heal = 4969 healing average
Greater Heal = [4300.5 + (3000 * 1.6111)]*1.13
Greater Heal = 10321 healing average

iii) Calculations with Blessed Resilience & Test of Faith (w/ spiritual healing modifier) – I found something interesting testing with Renew. If the spell is cast below 50%, the ticks (even if the health goes higher than 50%) stay with the 12% increased effectiveness.
Flash Heal = [2049.5 + (3000 * 0.8057)]*1.25
Flash Heal = 5583 healing average
Binding Heal = [2237.5 + (3000 *0.8057)]*1.25
Binding Heal = 5818 healing average
Greater Heal = [4300.5 + (3000 * 1.6111)]*1.25
Greater Heal = 11417 healing average

So those are some pretty plain numbers. If you find yourself casting greater heal more than once in a blue moon, perhaps stick with Empowered Healing. If you regularly find yourself not casting it at all during fights then a spec for better output would first put the 5 points from empowered healing to 3/3 blessed resilience and then 2/3 Test of Faith.

Justification for taking test of faith is it provides more healing to those targets who need more health.” — Sindaga

The bottom line here is that putting 3 points in Blessed Resilience along with 2 in Test of Faith increases the amount healed on targets below 50% by a significant amount. If you’re looking to take advantage of Test of Faith in the next layer of the tree, it’s a good idea to pair it with Blessed Resilience – and you can easily take the points from Empowered Healing to make that happen. It’s entirely a play-style dependent call, and I personally prefer the constant levels of healing provided by Empowered Healing to the low-health dependent benefits of Test of Faith.

Wynthea-holy-spec-tier-9 Moving into tier 8, you’ll find some of your decisions have already been made, due to the preceding math. If you decided to put Sindaga’s 3 points into Blessed Resilience, you have already decided to skip Empowered Healing. If you decided against the BR/ToF combo, you’ll max it out instead. The other talents in this layer are Serendipity and Body and Soul. Although I’ve read some arguments that the self-poison cleanse is useful on the more poison-heavy encounters in Ulduar, if your Shamans, Druids, and Paladins are doing their jobs, you won’t need Body and Soul. Serendipity, on the other hand, plays a major role in making Holy a more synergistic healing spec. Layering spell haste for your bigger heals is a huge part of the raid-healing strategies for fights like Ignis, Deconstructor, Freya, and Mimiron. My typical heal pattern takes careful advantage of this: Inner Focus-Prayer of Healing -> Surge of Light-Flash Heal -> Binding Heal -> Circle of Healing -> Surge of Light-Flash Heal -> Serendipitous- Prayer of Healing -> Surge of Light-Flash Heal…. into infinity, peppered with Prayer of Mendings and Renews as much as possible, both of which provide extra Surge of Light procs, and, therefore, free layers of Serendipity to haste my next Prayer of Healing. Make sure you take maximum advantage of Serendipity.

Like tier 8, you’ve already made quite a few decisions regarding tier 9, without realizing it: If you picked up Improved Renew in tier 1, you would shortchange yourself to skip Empowered Renew. When you decided to build Holy, you decided to take Circle of Healing,  (I know there was a lot of noise about avoiding it when they added the 6 second cool down, but with its coefficient balanced to reflect the cooldown, the glyph to increase it to 6 targets, and its ability to proc Surge of Light, skipping Circle of Healing would be foolish.) And when you decided between Empowered Healing and Blessed Resilience, you decided whether you would take Test of Faith as part of the Blessed Resilience package. If you’re following my build, take all three in Empowered Renew, Circle of Healing, and skip Test of Faith.

For tiers 10 & 11, you’ll notice you have exactly 6 points left. Finish out your spec by finishing out the tree with 5 points in Divine Providence, and the last into Guardian Spirit.

This is my completed spec – and I fully expect as many detractors as I do compliments. Lightwell may work for you and your raid, or perhaps you think I’m foolish to finish out Divine Fury rather than taking Healing Focus. I’d love to hear about tweaks that you make (and how they work for you), but for me this is my perfect spec – Renew-heavy, allowing me to stack haste, and with Desperate Prayer the only concession to keeping myself alive rather than focusing on my raid. Wynthea-holy-spec-final

Next Post: How to Build Disc

Luv,
Wyn

Timing is Everything!

timing

You know the old saying timing is everything right? Well it’s very true for healing. Bad timing can cause a dead tank, or a wiped raid. Management of global cooldowns, spell cooldowns and compensating for lag can make all the difference in the world between a bad healer a so-so healer or a good healer. So, how can we deal with these as healer? Well there are a couple mods that I’ve found quite useful for dealing with this.

Quartz

Quartz is a casting bar mod addon that replaces the default Warcraft one. It is highly customizable and is very useful for help with compensating for latency.

Picture 13

That’s a picture of it in use. The icon of the spell is displayed to the left of the bar and the bar shows the time left on the cast, as well as the estimated time of completion. In this case you can see that my Lesser Healing Wave was taking 0.9 seconds to cast, and had 0.1 seconds left before it completed. I couldn’t get a good picture of it, but it adds a latency marker at the end of the casting bar. It’s a red block with with the latency added in on the bottom of it. You can see it slightly at the back end of the 0.9. You have to enable the feature in the options for the addon, but once you do you’ll be good to go.

Picture 1

It will compensate for whatever latency the game has, and anytime you see your cast bar hit that red block, it’s safe to hit another spell and have it begin to cast when your current one is done. This is useful for many reasons, chief among them is to keep your heals streaming without interruption. Nothing worse then hitting a heal and not have it start to cast, only to find your tank or DPS dead as a result. The mod is highly customizable in look, size and what it shows you. It can show you everything from your own global cooldown, how long is left on an interrupt on you as well as function as an enemy casting bar display. If you haven’t taken a look at Quartz, you might want to.

Fortex

Fortex is a mod that tracks quite a bit of information for you. At first glance you’re probably saying to yourself “but that’s just for warlocks”, but I can assure you it’s not. The mod has an options for every class’ cooldowns in the game.

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You can see here that it makes a bar for you to use. The bar is resizable and you can adjust it’s color. When you cast a spell with the cooldown, it will show on the bar at the time marker closest to its cooldown. When a spell reaches the end of its cool down a splash icon will display growing outwards from the endpoint to let you know it’s ready. You can see in the image above my Riptide has just become available while my Nature’s Swiftness is still on cooldown. I’ve found this very handy because it’s something I can catch out of my peripheral vision easily while still keeping my eyes on the encounter and health bars. It has a ton of options and many for other classes

Picture 2

It can show you debuffs, soulstones, buffs, even trinket cooldowns. I’ve also found this very handy on my Death Knight and my Hunter. Since installing it I can tell you my healing has gone up as well as my DPS on my other toons. Knowing when your spells and trinkets are available and using them as quickly as possible can make a tremendous impact on your healing and damage output. This mod definitely helps me get the most bang for my buck out of my spells and trinkets.

Having a mod that helps you compensate for your latency and one that can help you manage your cooldowns is incredibly useful. There are many out there, I suggest taking a look through all the ones that are available and find ones that work for you and fit your play style and your User Interface. I just happen to have found these two mods quite useful in this endeavor. Here’s a picture of how these two mods fit with my UI featuring my friend’s lovely pet Gertrude tanking Chillmaw for us.

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So what about you? Have you found any mods that you find useful for managing your cooldowns? How about a good casting bar to help compensate for latency?

Until next time, Happy Healing!

sig3

Image courtesy of www.sharewareplaza.com

The Zen of Healing

rock_garden

Zen (noun): school of Mahayana Buddhism asserting that enlightenment can come through meditation and intuition rather than faith; China and Japan.

So, how does this pertain to healing in WoW you ask? At it’s base level, meditation is a tool that is used to make the mind and body whole, to realign a persons energy through focus and insight. It is also the realization of an inherent natural wisdom and virtue that fills us all. The most basic function of a healer in WoW is to mend the raid and make the raid unit whole again. Is this far out there? Probably but bear with me a bit. We heal our raid through focus and intuition. We predict incoming damage and set heals and preventative measures accordingly. We trust our intuition, and apply logic to make our healing target decisions rather then trust blindly that our heals will find their mark. We do so through intimate knowledge of our classes and the raiders around us. It’s like hitting the “zone” that athletes talk about. You become centered, super focused and just make amazing saves and pull out all the stops without even realizing you are doing it.

I’m sure you’ve done it before. You’ve been in a fight where afterward someone comments “I have no clue how you healed through that!” and you have to stop and think back on it, because you don’t remember doing anything special, you just did it.

I’ve always referred to healing in WoW as a very fluid thing, it is very natural and adaptive in nature.  It’s something that if you are a healer, it just flows from you without much thought. For me the true zen of healing comes out during my guild’s heroic raids. A couple nights ago we were doing General Vezax (working on our second kill on him at the time).  I had assigned three healers on the main tank, a Resto Druid, Holy Pally and Disc Priest. Vent was quiet as dps wait for the call to burn down a vapor and interrupters were waiting for the flame spheres to pop up around Vezax. Early into the fight our Paladin MT healer get’s hit with a shadow crash and then very shortly there after an interrupt is missed due to a lag spike and a Searing Flames goes out. The Paladin dies as a result. Without saying anything I see our second Holy Paladin shift his position and take over tank healing, while the rest of the healers move to fill the healing gap throughout the raid. Later on in the encounter our Vapors wound up in the back of the room, I watched as the healers rotated on their own, without any direction. Healers got their mana back and then relieved the tank healers so they could regen then the tank healers took back over. I watched my healers work as one unit, without any spoken or written words passing between them. That to me was a moment of zen similar to the story of the Flower Sermon. Everyone used logic and intuition to work as one cohesive body and win the fight without a word even having to be spoken.

I’ve had other people tell me about how they get into “the zone”. Some have pre-raid rituals, and yes I mean rituals. I have a friend who before a raid sits down on the floor takes some deep breathes and tries to release any stress he’s gathered during the day before the raid through meditation. I have another friend who drinks a can of coke, eats a bag of Andy Cap Hotfries or hot-wings and then sits down to raid, he compares this to say sacrificing a chicken to the raiding gods. Another of my associates listens to classical music while he’s healing, keeping it just low enough to replace the game music but still hear directions in vent. Me before a raid I listen to some music like  John Williams and the Indiana Jones theme to get myself in adventure hero mode.

So what about you? Have you experienced a moment like we did with Vezax? Do you have a pre-raid ritual to get you into your zone? Have you hit your Zen through healing yet?

That is it for today, until next time. Happy Healing!

sig3