Priest Changes – Build 9626

Pulled from the fine folks at MMO Champion.

Discipline

  • Grace doesn’t reduce damage dealt to the target anymore but now increases the healing received from the Priest by 3% (Up from 2%)
  • Renewed Hope now also give you a 100% chance to reduce all damage taken by 3% for 20 sec to all friendly party and raid targets when you Power Word: Shield a friendly target.

I remember that Grace conflicted with a Paladin ability before (Improved Devotion Aura). Perhaps now this won’t be a problem. Don’t forget that Grace can only affect one target now.

Renewed Hope just got buffed in a big way. With Soul Warding (Reduced cost and cooldown of Power Word: Shield), Shields just improved even more. A damage reduction on a target? Even when the Shield is removed or falls off? Good stuff! My gut reaction is that we’ll be casting Shields a lot more often on more players.

Thoughts and initial impressions?

Lodur’s Response to the Screen Shot Challenge

Syd posted a challenge from Here at voodoo ventrues  in which our friends asked us to pick our 6th screen shot and blog about it. Well unlike Syd I don’t delete them very often, or rather ever. As you can imagine I have ones dating way back. This one was the only one listed as number 6 in my folder though.

Here it is in it’s full glory:

This goes back to the days of Black Wing Lair being fresh and new. I was playing my hunter (Abigail) back then and raiding as much as I could. Work back then kept me from being full time raider, but when I could I shot things. This was our second night of attempts against Nefarian and we made it into phase 3. I forget exactly how we exploded, but hunters found a corner and FD’d (thanks for the safe spot Zabos)  and watched as the rest of the raid exploded. One of our old mages Gno happened to die in such a way that it looked like his head had been bashed with debris. I remember thinking it was the greatest thing ever and laughing hysterically. I mean really, what’s funnier then a dead Gnome?

Doing this made me look through a bunch of my old screenshots. I have lots of fond memories from the game and about 3 years worth of accumulated screenies. It’s good to take a trip down memory lane every now and then.

So now for you guys, Who else will accept the challenge?!

3.1 PTR Notes: New Druid Glyphs

broccoli-banner

I haven’t found time quite yet to log onto the PTR, but I have been anxiously following all the updates and changes on MMOchampion.com. If you’ve had your head in the sand somehow, go check out the new stuff here.

This morning’s post will be a short one, but I wanted to bring to all of your attention the awesomeness of the new Druid glyphs, particularly for resto.

Here’s what we’ve got:

Druid (Skills List / Talent + Glyph Calc.)
Glyph of Rebirth — Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
Glyph of Starfall — Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
Glyph of Berserk *new* — Increases the duration of Berserk by 5 sec.
Glyph of Wild Growth *new* — Wild Growth now affects up to 6 targets.
Glyph of Nourish *new* — Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Glyph of Savage Roar *new* — Your Savage Roar ability grants an additional 6% bonus damage done.
Glyph of Typhoon *new* — Reduces the cooldown of your Typhoon spell by 3 sec.
Glyph of Barkskin *new* — Reduces the chance you’ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.

Too Many Choices?

Up until now, there have been accepted “right” and “wrong” ways to glyph the restoration druid. With the current glyphs, most top-of-the-line restos use one of two combinations.

1. Swiftmend, Regrowth, Lifebloom
2. Swiftmend, Regrowth, Innervate

I am personally using Combo #2, though I would have replaced it by now if I hadn’t wanted to keep Innervate at least until my character copied to the PTR. Hopefully once there I can exploit the dual spec system with two Resto specs and test many of the Resto glyphs in raid situations.

However, based purely on guesswork, I give you the hot combos of the future:

1. Swiftmend, Wild Growth, Innervate.
This one says “raid healer” to me. However, people’s individual use of Swiftmend varies. It’s a combo type spell and it gets used directly in proportion, I’d think, to people’s ability to identify their own Rejuvenations on their UI. I am a very heavy user now, mostly because of the glyph.

2. Swiftmend, Regrowth, Lifebloom.
This combo is for the classic tank healer, usually assigned to Main Tanks.

3. Swiftmend, Regrowth, Innervate.
For the tank healer who sometimes runs short on mana.

4. Swiftmend, Nourish, Lifebloom.
Also for the tank healer, but for those who like either combos or shorter heals. This lets the druid use all her spells and depending on spec, could be a fairly mana-efficient combo.

5. Swiftmend, Nourish, Innervate.
For the efficiency expert. This druid will have mana left when everyone else is doing the twist and wishing they had their old OOFSR mana return values.

6. Swiftmend, Wild Growth, Lifebloom.
This combo is for the generalist who never knows what she’ll be doing in a given fight. However, she’s mana-confident.

7. Wild Growth, Lifebloom, Regrowth.
The WWS-obsessed. This druid has looked at what spells get used the most and has glyphed entirely based on the percentages. Substitute Nourish for Regrowth based on personal preference.

8. Wild Growth, Lifebloom, Innervate.
This combination is for the raid-healing druid who doesn’t use Swiftmend. She gets a scolding from me, but well, she’s probably in the majority. Swiftmend is currently our hardest-to-use spell, though its one of our most rewarding.

9. Regrowth, Lifebloom, Innervate
For the tank healer who does not use Swiftmend. Regrowth could substitute for Nourish based on preference. However, I can’t imagine this druid. Swiftmend is easiest to use on tanks and is our best save. Nature’s Swiftness + Healing Touch is nice, but it’s infrequent.

For me personally, #6 looks likely. As much as I love tank healing, the balance of healers in the guild has shifted and I’m usually needed on the raid. I am also going to try #5 and #1 if mana starts running low. I may also try out #7, but boy, would I miss Swiftmend.

Wow, we have a lot of choices. The only thing you won’t be doing is glyphing for both Regrowth and Nourish–the conditions of the glyphs contradict each other. The Nourish glyph wants you to use all your hots, including Regrowth, and finish with Nourish, while the Regrowth one encourages you to rely heavily on…guess what…Regrowth.

What are the rest of you going to glyph for in 3.1?

Hymn of Hope is Removed and New Power Infusion Graphic

I checked.

I checked all possible trees (including Shadow but I didn’t screenshot that). Hymn of Hope is gone.

Yes, I know there was a new glyph added:

Glyph of Hymn of Hope *new*  — Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.

But Hymn of Hope isn’t there and I have nothing new to learn from the trainer.

disc-tree holy-tree  base-line-tree

Below is the new Power Infusion graphic on my Shaman. It sort of looks like the Shaman’s Elemental Mastery but with a bit more flare to it.

pi-1

I’d say it blends with the Shaman set quite well!

Repetitive Stress Injury

It’s my wrist. For the past few days, there’s been a sharp pain that continues to flare itself. As a result, I may need to cut down my blogging a bit. I picked up a wrist brace for it. It’s got these metal rods and plates along the side designed to keep my wrist in one position.

With the brace on, it makes it extremely difficult for me to play. Any key combination involving shift, ctrl or alt is impossible for me to hit. Accidentally brushing across the windows key is also bad.

A possible scratch in the days ahead.

Anyone have any extra advice or tips on how to deal with or prevent it in the future?