A Realistic Look at Level 80 Raid Healing

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I’ve kept myself mum on this topic for quite a while. You’re aware of Wyn’s thoughts and no doubt others have expressed their opinion around the community. It’s my turn to tell you what how I feel about being a Holy Priest and healing.

Before I do that, I want to make one thing clear:

I AM NOT A THEORYCRAFTER

Got that? Good. The opinions and thoughts I’m about to tell you are my honest, unbiased feelings about the subject. I’m not going to hide behind math or spellpower theory because I don’t know much about it all. If I were to list my one weakness, it’s the lack of mathematical Matticus power. I can’t begin to tell you the coefficients relative to the modifiers based on the exponential percentage of the sum off of this spell which is affected by the Earth’s tangent to the Sun (I don’t think that last sentence made any kind of sense).

I can’t theorycraft to save my life, but I just creamed a bunch of bosses in Naxx with 2 other healers and a group that’s sporting the same level of gear as I am. No ounce of theorying would’ve helped.

But in this case, it’s a good thing.matt-priest-com-1

Because I just knocked out 7 bosses in Naxxramus in one night on my Holy Priest in PvP gear without knowing anything about what I was getting in to.

There’s a point I’m trying to make here. I participated in a successful raid with less than optimal gear in a class that’s supposed to be rendered extinct due to poor design choices by the class designers.

My fellow clerics, let me reassure you that not all is lost. We lose our unique racials, yes. We lose the ability to downrank, yes. We get slapped left and right, back and forth with the giant nerf bat with no end in sight, yes.

Yet we still heal. It’s our duty. Don’t lose sight of that. They remove our powers and abilities and empower us with new ones. Raiding mechanics have changed. The entire gamescape has changed. This isn’t World of Warcraft: Burning Crusade. This is Wrath. The encounters are being tuned to suit what we can do and open up the number of options we have in terms of classes.

What changes?

What has changed exactly? I said it before, and I’m going to say it again. And this time I really mean it. Whatever you learned before Wrath, throw it out of the window. It’s no longer relevant or important.

Biggest change thus far?

I’ve cast Flash Heal more times than Greater Heal which goes against every Priest handbook in the game. Let me paint you the circumstances. My Flash Heal lands for 4500. The typical tank will have approximately 28000 health or higher. Greater Heal will do over well 9000 (and this isn’t just a cheesy Dragon Ball Z reference). Tanks are taking damage between 2000 – 5000. Instead of simply spamming downranked Greater Heals, I have to actually pay attention and Flash or Greater accordingly.

I guess this is going to cut into my hockey time.

Let me bust your objections so I can save you some time from voicing them.

It’s not the gear guys

Everyone’s on equal footing because I’m doing this on the Murmur Beta server (say hi to Miyone!). The vast majority of players are playing on premade characters relying on PvP blues and a few PvP epics. I have more mana regen right now on my level 70 T6 Priest then I do on my level 80 PvP T0.5 set sporting Priest.

Can’t be the group either

I worked alongside a Resto Shaman and a Holy Paladin. Weren’t people complaining that all the healing classes were getting nerfed? So by that logic, if all the healer classes get nerfed, then aren’t we all then at the same level? Are they going to bring in Rogues and Hunters to heal for us now? Healers will always be in high demand. It’s not like our raid size got nuked from 40 to 25 again.

I’m not as skilled!

Let’s not go there. I am not the best Priest in this game. There are other way better Priests than I and one of them happens to also contribute to this blog (and this is the ONLY time I’ll ever admit that ;)). So what makes me so special? I’m always present at raid times. I read up on strategy ahead of time. I do whatever I can to make my character the best it can possibly be in terms of augments (enchants, gems, and now glyphs) and consumables. I’m ruthlessly efficient and don’t like to waste time. I understand and follow directions like a 6 year old dying to go to a bathroom. That’s what makes me so special.

Would I consider my class expendable? You could make that argument. I wouldn’t know how to argue against it anyway because I’m not a theorycrafter. I’m a valuable asset not because of my class. I’m a valuable asset because of who I am as a player not because of what my class can do. If you’re working hard right now in BC raiding, there is no reason for you to feel threatened in Wrath.

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Everyone is going to have to relearn how to play their class. Your skill is going to be affected by how openly you embrace and learn what needs to be learned in the expansion.

Naxx is EZMODE

I’m using a flawed instance as an example because it’s way too entry level. You’re right, I am because it’s all I’ve done so far. Right now, we stack Shamans and CoH Priests for Sunwell because it helps ease the burden we have doing it. There’s no sense in thinking too far ahead in Wrath and being worried about actual end end game healing. Go with what we have now and have faith that we can do what we need to do as we progress up the ladder.

I’m thankful I don’t have to learn about how to use HoTs, AoE Heal, or other forms of specialized target healing. I didn’t get a lot of new toys to play with this year from Santa? Good. Less of a learning curve for me and I can spend more time on important things such as learning how to heal raids in post Wrath.

Still don’t buy it?

If you think I’m full of crap, by all means I understand. Either a) You know a lot more than I do in theory or b) You’re a really pessimistic player whose looking for an excuse to quit the game. But before you start ripping into me about theory, proofs, and other technical stuff, all I ask is that you run a level 80 raid first. Because that’s what I’m basing my experience, my opinions, and my thoughts on Priest healing from.

And honestly? It’s not that bad.

Image credits: just4you

PS, expect to see some Naxx healer guides really shortly.

20 + 3 Myths about Women Who Play WoW

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So Matt and I were goofing off one day, and in one of those conversations where you’re not quite sure how it got onto that topic… we started talking about some of the myths around being a female gamer. Like all stereotypes, some have a base in reality, some are pretty funny, and some nag at my feminist sensibilities. Here’s 20 myths about female WoW-ers that I’ve encountered:  

  • We don’t exist
  • We’re super-hot asian women
  • We’re all crushingly obese in real life
  • We can’t Tank
  • We can’t Melee
  • We can’t PvP
  • Actually, we can’t play
  • We must want to be your girlfriend (or cyber you)
  • We’re sleeping with our Guild leader/Raid leader and that’s why we get raid invites/gear
  • We only play healing classes
  • We cause 100% of all guild/server drama
  • We get given gold, mats, and items for free
  • or, if not for free, in exchange for non-monetary favors
  • All female ‘toons are really guys trying to cash in on the above myths (especially Elves)
  • We don’t play Horde
  • We’re only playing to spend time with our boyfriend/husband
  • We care more about how gear looks than its stats
  • We only tame cuddly, cute pets
  • We don’t theorycraft (‘cuz math is HARD!)
  • We all hate each other
  • Female GMs are all married to a co-GM and not really leading the guild
  • We fly into hysterics if given negative feedback
  • We aren’t allowed to raid when we’re on our period

Image credits: Sacredart

Thanks Auz & Joveta!!

How to Be Evil in 5 Easy Steps

Hello World of Matticus readers! I’m Sydera’s warlock alt, Isidora, and for today only, I’ve locked her in a box in my basement (in case you were wondering, I put her on a shelf next to my collection of Bat Eyes and Gelatinous Goo). While Syd’s out of commission, I’m going to teach you all how to be an eeeeeeevil warlock alt.

There are other guides out there to initiate you into the ways of Evil. For example, I cackled in sheer dastardly joy when I read V’ming’s post on WowInsider a while back on how to cause grief and destruction for others. However, it seems to me that some of his advice is counter-productive. If other players realize how black and rotten my twisted little heart is, they’re not going to want to run me through dungeons any more. And yes, in the depths of my dark little soul, I’m all about the acquisition of shiny new purples, particularly evil ones.

Here are some ways to express your inner demon and take out your frustrations on the PvE world. Be careful! Some of the creatures you’ll be torturing like to bite. The trick is to make sure they bite someone else.

Tip #1: Keep Lots of Jars Full of Nasty Things

Any evil warlock worth her salt will comb through Azeroth’s flora and fauna for the most foul, most hideous creatures to hide in her pockets. I personally find the Imp in a Jar to be quite a hoot at eeevil cocktail parties. I’ve left J’eevee in there so long that he smells a little ripe, and let me tell you, he’s always a crowd pleaser. I’m also rather fond of my Pet Cockroach. Any time I stop by the Pig N Whistle for a cold beer and a grilled chicken caesar salad (it’s the signature food of eeevil), I like to take out Roachybuttons and sit him by the side of my plate. Then I jump up and down and start screaming–I’ve never yet had to pay for my lunch. Other disgustingly evil things in my pocketses include a rabid Worg Pup and a rotten Carrot on a Stick, which I never let my mount so much as nibble.

Tip #2: Always Add Insult to Injury

It’s not enough to blast your enemies into smithereens. The eeevil warlock always does so in style! Terrify the innocents you’ll be slaughtering with razor-sharp wit. For example, you might consider macro-ing a few choice quips to your most destructive spells. With my shadowbolt, I like to use: “Take that, you lily-livered bamboo-snorkeling piddle-drinker!” Don’t be afraid to change it up though. Since you’re an evil warlock alt, you certainly don’t need your macros interface for that cowardly cooperation session known as “raiding.”

Tip #3: Get in Touch with Your Greedy Side

Gold. Your main has it, and you don’t. Every eeevil warlock alt must practice the “I want” speech. This is best delivered while stamping your foot and wringing your main’s arm. Here’s a good example: “But Auntie Syd, everyone else has a pony! I NEED A PONY NOW! And it has to be on fire!” Rinse and repeat for your birdie, that rare minipet you’ve been eyeing, your hawt orange midriff top from the Deadmines, or anything else that catches your evil little eye. Your main will call in favors and get you whatever it is. If she’s anything like Syd, your main is a sucker. Which reminds me…some of my gear doesn’t have epic gems yet. As soon as I let her out of that box, she’s going to make a little trip to the gem vendor.

Tip #4: Pick on the Innocent and the Helpless


Repeat after me: “critters are for killing.” None of this /love stuff. If you see a huggable skunk or a fuzzy widdle bunny, you know what to do. A well-timed Corruption will never go amiss, and you’ll have the added bonus of listening to the poor creature scream in agony as the DoT slowly ticks away. As you grow in eeevil power, take on larger game. Any time you see a majestic animal going about its own business, it’s time to introduce it to the circle of life, demonology-style. As for me, I enjoy helping the polar bears of Winterspring earn their place on the endangered species list. For extra credit, don’t ever skin or eat what you kill. Leave its rotting carcass there to pollute the ground water.

Tip #5: Bite the Hand that Feeds You

Being an eeevil warlock means never having to say thank you. Sure, your main begged all his friends and guildmates to take you to Dire Maul to get your flaming horsie. Just be sure you are never, ever in a position to help them out! That’s your main’s job. Also, take care not to let your legion of demonic fiends get too comfortable in your presence. Yes, they take hits in the face so you don’t have to, but that doesn’t mean you should be nice! Practice kicking them while they’re down and jabbing them in their soft metaphorical underbellies (I’m not certain that demons have underbellies, and if they do, they might be covered in Fel Scales). For example, I like to “compliment” my succubus on her appearance. Every time I need her services, I like to say to her: “Hey Lynva, your butt looks really big in that outfit. Have you put on weight since the last time we did a dungeon together?” Let me assure you that the tears of demons are every bit as delicious as those of mages. They taste like cherry kool-aid.

Follow these five tips, and you’ll be well on your way to becoming the terror of Azeroth, or at least of your main’s character screen. Now if you’ll excuse me, I’ve got to get back to selling 400 individual pieces of Felweed at the Auction House for ridiculously high prices.

I’m back! (kinda)

As I mentioned here this time last week, I had a blog in the works.  Well, the WordPress template has been wrestled into submission, and it is now officially up and running.  So, after evading Matt’s prodding for a sneak peek, I’d like to welcome everyone to World of Snarkcraft

Snarkcraft is something that Seri (my class lead) and I had been poking around with the idea of starting for a few months now.  SYTYCB was what finally convinced me that I might actually be able to pull a blog off.  Seri’s still nervous and facing a big case of stage fright.

As is probably obvious from the title…  it’s not going to be World of Matticus.  We’re not about power through knowledge and reason as much as we are about equal portions education and opinion (by rant and snark).

So..  welcome.  Put your feet up, have some tea and cookies, and enjoy.

 

DISCLAIMER:  World of Snarkcraft© is not affiliated in any way with World of Matticus© (despite similar “World of” names and color scheme).  The opinions expressed are solely to be attributed to Jov© or Seri© (though rarely both at the same time) and not to Matticus©, Wynthea© or Sydera©, or any other contributor or guest contributor to World of Matticus©.  The views expressed in World of Snarkcraft© do not necessarily represent the views or policies of World of Matticus© or any of it’s contributors.  Some restrictions apply, void where prohibited by law.  Please use responsibly.

Build Your Own Guild Part 2: Rules of the Game

In this second installment of the Build your Own Guild series, I am going to teach you how to establish the rules and policies that will help your new raiding guild run itself. Well, that’s an exaggeration. However, without a clear set of rules, your guild will always be rudderless. Before one person signs that charter, you need to lay down the law in black and white. The post outlines the three types of policy that you should establish before your guild even zones into its first instance. The following tips assume that you will have a guild website (after all, we play an internet-based game, right?). These documents and policies need to be the core content of that website when it first goes up.

1. Guild Charter

In Part One, I encouraged you to meditate on your goals and desires for your new guild. Now you must put pencil to paper and share your vision with your members. In my opinion, the more the guild expects to accomplish in terms of raiding, the more important your mission statement is.

Your charter should answer the following questions:

a. What is the guild’s goal?
b. What is the guild’s attitude?
c. What is most important to us?

I’ll quote for you one of my favorite passages from my guild’s charter. It really shows who we are as an organization:

“We value kindness, fair play, and respect for others over loot or in-game success. Our policies work toward ensuring a positive environment in which everyone can enjoy the fruits of our labor.”

I welcome you all to read the entire charter and even use it as a model, but I will warn you that it’s out of date. Since the original charter creation, we’ve decided that we’re a real raiding guild after all. The long road between Gruul and Illidan changed us as an organization. I should take my own advice and adjust the language to our current practices!

You don’t have to create your charter from scratch. Many guilds make their websites accessible to all, and if a guild is recruiting, sometimes you can even create a user account and view their policies. I recommend doing a bit of snooping around–find guilds you admire and know are successful, and copy what they do. The tone of your charter should suit the mood of your guild. My own guild operates in a rather serious mode. If you prefer a raucous, no holds-barred environment, use irony and humor when you write that charter. For an excellent example in this mode, I’ll direct you towards the hilarious charter of a guild named Dread Lobster, as quoted by fellow druish blogger Runyarusco. I laughed so hard, I (almost) wanted to join.

2. Code of Conduct

Even the most laid-back guilds have certain expectations for their members’ behavior, and you ought to explain them either in the charter itself or in an appendix. Collateral Damage sets a very high standard, and unlike many guilds, we restrict profanity (well, in guild chat anyway) and chastise members severely if they disrespect one another. If you want your members to act in a certain way, let them know from the very beginning. That way, if you need to g-kick someone for a behavioral issue, you cannot be accused of unfairness. On the flip side, if you want to foster an open environment where insults and un-PC jokes fly thick and fast, let prospective members know that.

3. Conditions for Membership / Raider Status

If your guild intends to raid seriously, you need to have some means by which you determine who gets to raid and who does not. This type of policy will not seem important to a start-up guild that can barely scrape together enough tanks and healers for an introductory instance, but as you start to have success, you will have to deal with over-crowding. My guild chose not to put in a Raider Status from the beginning, and I have always regretted it. We have always walked the razor’s edge between being inclusive and optimizing rosters, and I know it’s cost our raid leader hours of frustration and worry.

Raiding guilds typically fill their scheduled weekly raids according to one of two successful models.

Model A

Everyone who is a regular member of the guild is a raider, and a Raider Rank would be redundant. The guild is small and does not recruit beyond the minimum number it needs to do the raid content.

Model B

The guild has members who raid and members who do not. These “casual” members may be friends and family of raiders, or they may be longtime members who have had a change in status. When you have two such different constituencies, it is only natural that at some point, one or more of your “casual” members will want to raid. At that point, the concept of Raider Status comes into play. Raider Status can typically be earned through attendance and performance, and it comes with the privilege of being on more raid rosters. It should also be possible to lose Raider Status through consistent poor attendance, bad behavior, or sloppy play.

Given a choice, I would go with Model B. From a management standpoint, it is more difficult to handle a larger, more complex guild roster, but you have a better chance of running all your raids. With Model A, if two of your players go on vacation, your raid is toast. Collateral Damage has a large number of members, and we have been able to run all of our scheduled raids this summer except for the one the Sunday before Labor Day. That’s a pretty awesome ratio considering the rash of expansionitis that’s been going around.

If you DO set strict conditions for membership or Raider Status, you need to define these specifically. Your attendance policy should require not only a percentage, but also tell how often that percentage will be re-calculated. For example, you might require 75% attendance over any two-month period. That allows your players to go out of town every once in a while. Moreover, never be vague about your raid preparation requirements. Instead of just saying “come prepared,” do as Catal, our raid leader does and spell it out in no uncertain terms:

What you should bring:

– A good attitude – We’re going to wipe… a lot.
– PvP trinket and PvP/Stam gear – The focus will be on survivability.
– 2 flasks of your choice.
– Lots of health/mana pots.
– Lots of reagents for buffing.
– Have decursive loaded if you will be responsible for dispelling Grip of the Legion (curse).

This set of requirements applies to our attempts on Archimonde this week. Every raid sign up comes with one of these, and you may find it useful to have a general set that would apply to every raid.

Conclusions

Phew! Now you have three basic documents that your members will be able to refer to when they have questions about how the guild is run. Believe me, they will hold you to what you say, so always keep your policies up-to-date. For Collateral Damage, things didn’t turn out according to our first design, but they worked out all right nonetheless. However, I should /pinch myself for not updating the charter. These documents are a contract between you and your members and it is in your best interest as guild leader to hold up your end.

For next time, we’ll be looking at the fourth and arguably most important policy that a new guild needs to have in place: the Loot System. You must choose a system early, because the first thing most recruits will ask is how your guild handles loot. Next Wednesday’s post will outline all the sordid details of loot distribution, and I’ll tell you some choice horror stories of loot QQ, I promise.

If you still haven’t satisfied your appetite for information on guild managment, I’ll refer you to Auzara at Chick GM, who is the guru of guild-mastery and all related issues. I always find it beneficial to take into account multiple perspectives on important topics.