Mother is too easy. We 2 shot her. If anything, the trash leading up to Mother was a pain. How quaint and ironic it is that we downed her on Mother’s day. Having capped our Shadow Resist helped incredibly.
Installing EasyMother made this fight a piece of cake.
Illidari Council
When Carnage first started raiding, we had minor difficulty on High King. We entered the caverns of Serpentshrine and manhandled Fathom-Lord and his lackeys. Following that, we infiltrated Tempest Keep and surprised Kael along with his advisors. Now we end up at the last of the multi-mob encounter before Sunwell: Illidari Council.
Healer Arsenal
2 Holy Priests (1 CoH, 1 Imp DS)
1 Resto Druid
4 Paladins
1 Resto Shaman
After 3 hours of wiping, I can say with absolute certainty that I want to bring in another healer for the time being.
2 Paladins and 1 Resto druid assigned to Gathaios tank
1 Imp Ds Priest on the mage tank
1 Paladin on the Rogue tank
1 Paladin on the Priest tank
1 CoH Priest on the melee group, the raid, and the tanks whenever possible
1 Shaman on the raid
And we’re still dying. Even after I devote myself to paying more attention to the Divine Wrath and Poison damages that ensue, we’re still dying. This is an endurance encounter, it appears to me. The enrage timer is like 14 minutes.
Cause of Wipe
The two things that lead to our demise:
- Tank death: Specifically, the Paladin tank can dish out 17k damage within 1 second. He gets gibbed.
- Raid buckling: We lose a player to a blizzard or a flame strike, or a combination of the Divine Wrath and poison. This player is usually someone important who is kicking or interrupting. Another player tries to compensate before another one goes down. Eventually, we lose this battle of attrition and our raid starts to slowly buckle before a wipe is called seconds later.
I really want another healer. I think that would help ease the pressure a little.