Thoughts on Raiding and the new Mythic+

It’s been a few days since raiding and the new mythic+ dungeon has opened up. My current guild signed me to play Shadow and I agreed to earnestly give it a shot. It was something new after 10+ years of doing nothing but either healing as Holy or Discipline. Our first raid night together was on Tuesday and this is an organization that had only come together recently in the past two months over the summer. How would the group fare?

Pretty well actually! All things considered, it was a 6/7 normal mode on the first night. The raid group’s a little rough around the edges and there’s some potential here.

Raids

I didn’t remember much about Nythendra. Though there was some general confusion in terms of positioning and where to stand during the opening minutes. Nevertheless, the boss was defeated and we moved on.

Next order of business was Ill’gynoth. This one took two attempts and there was a little sloppiness with the debuff and where pools were dropping. My initial suspicion is that people didn’t realize they had the debuff on them and pools were constantly being dropped near the eye rendering it difficult for both melee players and kiters to get the slimes in range to pop the eye. Heroic mode though is a whole new ballgame. I joined my friend Elaraiyne’s group for some experience just to get a handle on heroic and it’s not as forgiving.

Anyway, after downing Ill’gynoth, we moved to the Emerald Dragons. It was a cycle of 3 dragons and add management. No issues with this one either although it took just one wipe because tank transition was off. The tanks opted to switch at 7 debuff stacks instead of 8 and that did the trick resulting in a takedown.

We moved to Elerethe after and this was not my finest moment as after the first platform, I subsequently plummeted to my doom. The raid leader called for tanks and healers only to start with the feathers. All DPS players were instructed to cross the webbing. I think this can be further optimized to tanks, most healers, and some DPS but for the first attempt, it made sense due to learning pulls. We ended up stealing this kill. Almost a third of the raid was dead at some point during the first transition but Elerethe managed to get taken out. I’m almost expecting the encounter to be buffed.

Big bad Ursoc was next and this took us 3 attempts to kill it. Looking at the mechanics and abilities of the boss, I figured out that the best way to pull off the encounter was to tank the bear to a side, and have one group stand on Ursoc’s butt to soak Momentum, and a second group off to the side. The person who was the charge target would run behind Ursoc’s butt forcing Ursoc to run through. However, as much as I wanted to chime in, I didn’t say anything. I wanted to watch the raid leaders to see if they’d come to similar conclusions — Which they did, although Ursoc was tanked in the middle instead of the side. The repositioning wasn’t the most consistent but it did the job well enough. I imagine the DPS checks for heroic would be much higher and minimizing movement would be much more relevant.

Last boss of the night was Cenarius. This one’s a technical encounter as you get to determine which set and type of mobs to cleanse. You want to capitalize on the strength of your group. We had a few Death Knights which meant Wisps could be pulled in and AoE’d down immediately, for example. It did get a bit dicey at the end with the large patchy Nightmare pools and such.

Anyway, that was our first night of raid. I felt it was more enjoyable than Highmaul when it first came out. Looking forward to advancing into Emerald Nightmare though.

Shadow though, I’m not sure if I’m cut out to be a Shadow Priest. My damage is acceptable. Except, I’m not having fun playing Shadow in a raid environment and I can’t quite put my finger on why. The rotation’s about placing DoTs, using fillers, and using your artifact weapon while weaving in and out of Void Form. After that, it’s a Surrender to Madness in the final moments of the encounter. It’s an interesting style of play and I’m still getting my timing down — I end up dying a few seconds after the boss dies which means I can burn Surrender a little earlier.

Mythics

The flip side to this is that I’m playing Shadow in Mythic+ dungeons and I greatly enjoy that more. Our composition is a Demon Hunter tank, a Resto Shaman, a DPS Warrior, Mage, and myself. Our composition brings three sets of stuns and a heroism. Capacitor Totem, Shockwave, and Mind Bomb constantly rotate through trash pulls and it’s an organized symphony of crowd control. The most I’ve done is Maw of Souls at Mythic 5 with Bolster. The Bolster mechanic is when a non-boss mob dies, a non-boss mob gains 20% health and damage.

As Mythic levels go up, everything in the instance has correspondingly more health and deals more damage. As a Shadow Priest, I’m not the greatest in heroics because I don’t have time to build up any DoTs. But now with Mythic+ difficulty, it seems like the harder the instance, the more appealing the Priest. Now I just need to refine the talent selection a little more.

Now the question remains. How can I be delighted with Shadow in a dungeon but resent Shadow in a raid?

First Week of Legion: Progression and Patches

Well, almost. But it might as well be a week. Scouring the internet, I’ve seen mostly universal praise for Legion. From my experiences in the beta, I had a huge suspicion that the expansion would be a massive shot of adrenaline into the game. There’s no numbers in terms of subscriptions (or active accounts), but optimistically, maybe 10 million?

Although, it’s still too early to say. The expansion launch bump always produces a huge number of subscribers and then inevitable drops off overtime before stabilizing. We’re also entering the school year again. Who knows if the numbers and reception will continue to hold for the next half a year?

Progress

In terms of character progress, I rocketed to level 110 with a disappointing time of 12 hours, 40 minutes. I was thwarted in the final hour with some PvP shenanigans. That’s okay though, as I was first in guild by a long run. If you’re trying to make a statement about yourself as a player to a new guild, one way to do that is by being the first to 110, jumping into dungeons, and filling the guild activity with achievements on clearing normals and heroics.

Mythic dungeons are brutal for Holy Priests. At least, that was my impression initially just because on everyone’s lack of gear. I think it’s mathematically possible to walk into a Mythic dungeon just shy of 820 ilevel but you need some consumables to help prop your stats up for a bit.

I did get my first legendary: X’anshi, Shroud of Archbishop Benedictus. It’s not exactly the best cloak for raiders as the effect is counterintuitive to strong play. But in mythic dungeons, it’s saved me a few times and provided the group with a second chance to last just long enough to get the encounter down.

Right now I’m sitting at 841 ilevel since Friday. There’s still some trinkets that I need to pursue, but for the most part, my Priest is now raid ready. Unlike other players, I’ve pursued a path of parallel progression between my Holy and Shadow artifacts to allow for flexibility in my roles.

My guild wants me to play Shadow but acknowledged my flexibility in being Holy and Disc. I’m not 100% confident in my DPS play right now. There’s that looming thought in the back of my mind that I might not make that cut or the benchmark. If that happens, I’ll cut myself from the roster and look for a team that can better utilize my abilities. Still, the raid is a few weeks out so I’ve got some time.

How long did it take for you to be in a guild before you went, “Yup, this is the one.” ?

Patch 7.1

 

At PAX Prime over the weekend, Blizzard developers were on hand to reveal more details on patch 7.1. The big surprise was the new Legion companion app which lets us run missions right out of our phone. Plus it has the side benefit of displaying currently available world quests.

Boy, this app would’ve been handy during Warlords when we had way more missions to do. Right now, we’re capped to 5 followers and most missions take three followers (usually two named followers and one of your recruits).

Regarding the patch, there seems to be a perception that the new Trial of Valor is a new tier of raiding. Actually, it’s not quite the case. The best analogy is that Trial of Valor is similar to the old vanilla raids of Zul’Gurub or Ruins of Ahn’Qiraj. Both were 20 player raids and were meant to complement the major 40 player raids at the time. The last raid that was even close to that was the old Zul’Aman raid back in Burning Crusade (or a case could be made for Halion in Wrath).

Any bets on when 7.1 is expected to drop? My guess would be a little after BlizzCon (or shortly before Christmas).

12 Hours and 20 Minutes from 100 to 110

That’s the time it took for me to level from 100 to 110 on beta. I can do better than that.

Anyway, related to the Legion leveling dilemma of pure quests versus incorporating dungeons, I did a straight run yesterday from 100 to 110 on my Priest. Here’s the times and rough paths:

10:38 AM: Timer starts at Dalaran, selected Stormheim
12:06 PM: 101
13:12: 102, unlocked both artifact weapons for Holy and Disc, moved to Azsuna (which flows nicely with Enchanting and Tailoring profession quests)
14:40: 103
15:58: 104, moved to Val’Sharah, and restock up on Legion level food and water
17:10: 105, back to the Class Hall to start some player XP work orders (2 hours)
18:10: 106, moved to Highmountain
19:13: 107, back to the Class Hall to redeem and start another set of player XP work orders
20:39: 108
21:45: 109, back to Class Hall to advance class mission scenario
23:01: 110

All of that took around 12 hours and 20 minutes. Ended up dying 4 times overall. Embarassingly enough, my first death was during the initial Shadow Artifact weapon quest. Oops.

Oddly enough, the longest part should have ended up being the 100 to 101 area between unlocking class artifact weapons and moving Dalaran over. I suspect this might even take longer on live.

Speaking of artifact weapons, I lost some major time on the Discipline one because I screwed up the encounter with the Fire boss. Didn’t make the connection that Mind Control was supposed to be used (and I’m surprised that spell didn’t get pruned). That’s why ultimately level 102 took way longer than needed.

High Mountain is actually a tricky zone. It can be optimized more and there were a few Hearthstone tricks I didn’t properly do. Not to mention, the main quest area is on top of a freakin’ mountain with lifts. What is it with Tauren and living on top of giant mountains and using elevators anyway?

I literally completed all of the zone storylines in all of the major areas. I think there was one (or maybe two) of those free form quest areas that I missed out on in Azsuna that I’m going to have to incorporate in my live run. But at 49% into 109, I ran out of zone quests. Thankfully, I still had class quests I could accomplish and a few profession ones remaining.

I did end up having Auto Turn In installed but forgot to install an autovendor addon for trash drops. Ended up having to manually sell items on my mammoth during the dialog based cut scenes (which can’t be skipped). Incidentally enough, those are great times to re-buff yourself with food buffs.

Zoopercat has a post on Ask Mr Robot with some additional detail on Artifact Power and the quests. Since I’m raiding as Holy and levelling as Shadow, my run did not incorporate the use of activating Artifact Power or buffing weapons. I went straight to 110 with a naked Artifact weapon. Between Zooper’s post and my experience, you’re better off investing the AP right away even if you plan to raid as a different spec. You don’t lose that much time or progression and between some of the dailies and other wards, you will catch up quickly on the 2nd weapon anyway.

Last piece of advice, fruit platters are awesome for maintaining energy and alertness. I hate blueberries though.

The Legion Leveling Dilemma

There’s going to be some general spoilers about Legion below with zone names. No lore or story spoilers though. So be warned.

I managed to get to level 110 on the beta. Elapsed time was 11.5 hours, but that involved actually reading quest text. There are no cinematics implemented in the game yet. In addition, I didn’t burn as many consumables as I could have. I did keep up my old Draenor Intellect flasks and the Empowered Augment Rune. No sprint potions, no Intellect potions, or anything of that sort. I went through Azsuna first, then Stormheim, Val’Sharah, and then Highmountain.

Each zone has a major storyline quest. All of those quests eventually lead to a dungeon quest which awards massive XP upon completion (like 100k+). As I doubt I’ll have a consistent group to do these dungeons with, queueing into them means I’ll be placing myself at the mercy of the other players in that group.

Do I risk the dungeon queue as I level up or do I scout out and knock out the extra side quests in each zone while forgoing dungeons completely?

I’m going to do a dry run Sunday and see what kind of time I can shave off at full speed.

Incentivizing Player Behaviour?

Thanks to everyone over Twitter and Facebook who were generous enough to provide me with leads. I’ve found a guild to stash myself in. Alas, it’s a guild I found in trade chat (I know, right?), so their requirements on joining weren’t too stringent or anything. As it’s still the offseason, I can see how application processes are relaxed. We’ll see how it works out though. Raid roster is contingent on how quickly players reach max level and are raid ready. Sounds about right.

Anyway, I received an email updated yesterday from Wargaming (the company behind World of Tanks and World of Warships). I played World of Warships for a little while because I’ve always had a fondness for ship-to-ship combat.

Check out their updated player policy:

Effective August 8, 2016, we have an updated Rules and Violations Policy. This policy aims to both reward positive behavior in the community, and deliver meaningful consequences for repeated misconduct.

Players who display consistently good behavior over a three-month period receive a small reward, on top of a chance to win 90 days of Premium account time.

We’ll look at player behavior in three primary areas: chat, forums, and gameplay. Five violations (or “strikes”) in one of these areas will result in permanent restrictions like being banned from the associated chat or forum.

Strikes won’t go away — we will expect players to learn from past mistakes and adjust their behavior accordingly. That’s why we’re encouraging all players to step up, be positive, and don’t strike out.

Now, let’s be real. We know Blizzard’s had issues with player toxicity for a while now especially in both WoW, Heroes of the Storm, and now Overwatch (like that banwave which resulted in errant denial of service attacks on servers recently). But notice how Wargaming’s taking a two-pronged approach here — You’ve got the standard policy of placing restrictions on players with bans on forums or chats, but now you have an incentive focused one where if you’re a productive and positive member, you get a small bonus and a chance at 90 days of premium.

It’s a neat idea though I’m not sure if it would have an effect in any of Blizzard’s games. Though a chance for WoW gametime would be a sweet incentive and bonus. I do think a small amount of currency (like credits in Overwatch or gold in Heroes of the Storm) might be a way to help promote good behaviour though. However, if I feel if someone was going to be a dick, no amount of gold or currency would really stop them. For the rest of us who just stay silent and focus on our own game play, it would be an automatic reward at the end of the season no matter what. I mean really, is 2000 gold enough to stop someone trashtalking mid-game in Heroes of the Storm for playing bad?

Speaking of cheaters, in Counterstrike there are two kinds of servers: VAC (Valve Anti-Cheat) enabled servers and non-VAC enabled servers. If you’re caught cheating, you cannot compete on VAC enabled servers. This would result in cheaters all playing together and against each other on non-VAC enabled servers. I had the humorous thought of Overwatch cheaters being sequestered and isolated into their own queue where they would play against other cheaters. This would keep them away from the rest of the legitimate Overwatch population but at least they would be able to play with their own kind.

Think Wargaming is onto something?

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