Wildstar is no Threat to World of Warcraft

I’m about five days into Wildstar now. I’ve advanced my Esper to level 24. Managed to complete an adventure and a dungeon. Most importantly, I participated in two world boss raid events to get a glimmer of what actual raiding will be like at max level. Wildstar does bill itself as Hardcore and there may come a day where it could even challenge WoW for the lion’s share of subscribers.

But not any time soon.

Simply put, this game is just not ideal for the casual player. Doesn’t matter if you want to attach the term casual to a player who doesn’t have the requisite skill or interest or time.

If you suck at moving from plainly obvious telegraphed markings on the ground, you will die.

If you suck at timing your key presses, you will not be able to take advantage of certain bonuses.

If you can’t invest the necessary time to grind out the cash or develop your character, you won’t be very effective.

The stark comparison between Wildstar and vanilla WoW is uncanny. I remember farming for Tubers. I remember farming for Dark Runes. I remember making the choice between spending my gold on new abilities or a mount so I can move around faster (Mount wins). This game just isn’t going to be as accessible to a more casual oriented audience. Not unless significant changes come later on in the game’s life. WoW has multiple modes of raiding and dungeon difficulty that allows players to pick and choose their poison. With Wildstar, you only get one and if you’re group isn’t good enough, tough. You’ll have to come back when you get better.

Almost all aspects of the game are gated against the casual player. If you fail at timing your key presses or hitting them at the right time, you can still perform the quest. It’ll just take ten seconds later. Combat itself can be unforgiving. If you die, you can find yourself resurrected at the opposite end of a zone (unless you shelled out some cash).

Let’s talk about raiding

I love it. I was a proponent of AVR back in the days of Icecrown Citadel. I assume Wildstar devs were too. Now this game has AVR mechanics (called telegraphs) all over the place. I was conversing with one of my raiders who hated Blade Lord Ta’yak (Heart of Fear, 2nd boss). They completely despised the tornado running mechanic. The raid bosses have different abilities like that which will make the game un-fun for people who aren’t able to handle it.

Here’s a quick image set to showcase how telegraphing works:

Mattycus.140603.111234

See the red lines that are expanding from the middle? If you stand in it, you’ll get struck down by something like this:

Mattycus.140603.111237

At the end of the fight, there’s an encounter breakdown which ranks you by your contribution. How much healing did you do? How much damage did you deal? How much damage did you take?

I would like to just say that I took zero damage in that attempt. But I didn’t screenshot it. Therefore, according to the rules of the internet, it did not happen.

Interrupt mechanics aren’t as simple as hitting a key to actually interrupt. No, sometimes you need more than one and they have to be synchronized. In the below image on the bottom right, you can see Metalmaw’s target frame. Just left of it, you’ll see the number 9 over a shield. Metalmaw is casting a large firebreath type ability. It takes 9 different interrupts to actually interrupt the breath. Everyone has to coordinate and hit their button at the same time. Otherwise the interrupt shield will re-activate after a few seconds. Some bosses have more.

Mattycus.140603.160557

With respect to healing, it is a different game. There’s no raid frames to click on or players to mouse over. Most of your spells have to be aimed or placed. Find the biggest clump of players and unload your healing spells. If there’s a player at low health, you better hope they’re near you or else they won’t get healed up. In fact, I think the only way to heal is to activate friendly name plates which is going to be overwhelming at the 40 man level. If you had a hard time standing in Efflorescence, then you’re not going to have fun either. In WoW, I usually stand at max range to minimize prospects of getting hit by stuff. But healers could simply target my bars and keep me healed that way. Here as a DPS player, I’ve had to pay attention to the ground circles and arcs and actually stand in them to ensure I get topped up when I needed.

It’s not just the healer’s responsibility to dish out heals. It’s your responsibility to stand in them.

Mattycus.140603.155731

I know Tobold doesn’t think the game can be healthy long term if the state of the game is like this. I don’t agree. You can appeal to a certain subset of a population. I don’t see Wildstar hitting 8 million subscribers anytime soon. But it doesn’t need that many to stay financially healthy. All it needs is to hit that X number of subscribers which can power the infrastructure and provide resources for the devs to continue delivering on content. If it can hit that number, it’ll be fine. I haven’t seen any microtransaction models yet but there is that ability where players can swap in game credit and purchase game time (and vice versa from other players). I see many guilds in Wildstar advertising themselves as casual raiders. I give them 3 months tops (and that’s an optimistic number). But Warcraft has a diverse number of activities that will appeal to players of different varieties.

I am fully expecting Mythic raiding to offer the same challenge as what I’ve seen so far in Wildstar. I hope not to be let down.

If this the world bosses above are any indication, then raiding in this game is going to be challenging and fun. I would have loved to start a Wildstar chapter for Conquest but I can’t stretch myself out in that sense. No one wants to be an officer much less a guild leader. Can’t wait to reach end game though!

For those interested, I’m Mattycus on Stormtalon (Exile side).

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Wildstar Opening Weekend!

I played Wildstar once during PAX several years ago. Boy has this game changed significantly since then. I had been meaning to give the beta weekends a shot, but was only able to play sporadically. I’ve created an Aurin Esper (Exile side, on the Stormtalon server) since I’d be paranoid without being able to heal. I’m sold on the leveling aspects of the game. I wish WoW had the quick dodge key tapping that other action games have. Wildstar implemented it and it’s great to rely on quick movement to get out of trouble.

The telegraphing components of the game make it a little predictable but it does add it’s own set of challenges. Reminds me very much of the old AVR addon that was shortly introduced during Wrath. It trivialized raiding then since the encounters weren’t designed to factor them in. But a game like this which includes that can set the difficulty appropriately to help adjust for it.

It doesn’t have the immersion level and massive dialogues of SWTOR. I was more interested in playing the game and the game never truly started until the end game. I just couldn’t be bothered to click through dialog and speech choices.

Speaking of end game, the raids look fun and challenging. WoW will still be my main game of choice but Wildstar will serve as an excellent distraction on the side. Definitely looks like a hardcore raider’s game since you can sign with a guild that’s 20 or 40 and the actual player skill level needed appears to be much higher. Movement plays a huge part of winning. Players that have lead feet and struggle with standing in fires in WoW won’t last long here.

I’ve lost a few raiders to Wildstar. One of my old players has decided to strike out on his own and sit on the GM’s chair himself. I couldn’t be more proud. I’m sure he’ll take a few pages from the ol’ Matticus Manual of Leadership.

His presence will be sorely missed.

I mean, I know the ladies will at least. I’m fairly sure it was Vin Diesel since he sounds so much like him. I keep trying to nudge him to say phrases like “I live my life a quarter mile at a time. Nothing else matters.”

If you’re interested in Wildstar, you can grab it for 20% off on Green Man Gaming. There’s a voucher on the main site that’s good until June 2nd.

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Stop Covering for Other’s Bad Play!

The other day, I wrote a post on BlizzPro outlining the problems I had with people comparing themselves to others and that it compromised their own performance.
Today, I want to write about actually covering for someone else’s mistakes.
In a word, don’t.
Let them fail. It’ll be the only way your guild can grow stronger. If a player in raid consistently fails to execute a given role, one of these outcomes must occur.
  1. The player successfully learns and succeeds at a given task with enough time.
  2. The player fails and is subsequently replaced by someone who can.
Either way, the boss phase or mechanic that was inhibiting the raid from moving forward is no longer a problem. Now the raid can progress and deal with the next obstacle and repeat as needed.
Survival of the fittest, right?
If you find yourself constantly interrupting or CC’ing someone else’s assignment because they missed it, stop.
If you find yourself consistently sprinting to one of Malkorok’s puddles to prevent a raid explosion when it’s not yours, don’t.
Weaknesses in raids have to be exposed and identified in order for the group to grow stronger.
As a healer myself, I am extremely prone to not listening to my own advice. I will shield players who are standing in fire. I will Leap of Faith anyone who’s about to get destroyed by a Malkorok breath.
The thing is that I’ve ingrained myself to bail people out. The hallmark of a good healer is to be there when your team needs you. What I must continue to instill in myself is that it isn’t possible to be there every time. If the same player keeps failing to the same type of mistakes or sloppy play, the best thing I can do for them is to stop covering for them. My problem is that this is a habit I picked up in my younger years as a goalie. It was literally your job to help your team and make up for a defensive lapse.
It’s even worse for a GM or raid leader. You want so desperately for the raid to move on to the next boss and get to the next fight. You don’t want to wipe to the same thing repeatedly because you know if you do, morale is going to sink lower. Wiping to fights that were previously on farm? What a joke. What a waste of everyone’s time. We all want to wipe to the new stuff not the garbage that has been consistently cleared. So the GM puts everything on their shoulders. They find a way to put the raid on the back because it’s success at any cost and that’s the bottom line. Because if there isn’t success, it could eventually lead to a cascade of failures and a chorus of frustrated and annoyed players leaving for greener guilds.
In this day and age when recruiting is akin to fighting for scraps, GMs have to do everything they can to try to keep the veteran players around as much as they can and as long as they can. It often means doing some behind the scenes raid work and hiding the mistakes of other people from time to time. But there’s only so much that can be done.
I have watched guilds ahead of us disintegrate simply because their leaders and veteran players did everything they could to give their underwhelming players a chance to flourish. Whether it was due to a lack of caring or skill, the ones who tried just couldn’t do it. For whatever reason, they could not rise to the challenge. Seven years ago when I started this guild, I would’ve said I didn’t believe it. I would’ve said every player has the chance and the capability to succeed and match what was asked of them. Now, I’m not so sure.
Maybe I’m just getting bitter with every passing day. I was too blind to the reality that maybe, just maybe, some people suck. Call it a crisis of confidence. Not everyone can be a heroic raider. For the first time in my stewardship, I just don’t have a damn clue. Maybe the problems start at the top with me. Maybe a fresh change in vision in leadership is needed. Sports clubs undergo GM and coaching changes. It started off as just a whisper. Something tugging away inside in my head that maybe I am the problem. I just don’t know.
Anyway, back to my original point: Give your players the chances and opportunity to excel. But you can’t always be there to pick them back up.
Patch 6.0 can’t come soon enough.

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Eventbrite? Or Eventbust? Thoughts on BlizzCon 2014 Tickets

Bullsh*t.

Horrible.

Complete clusterf*ck.

Those are some of the words on Twitter used to describe the ticket purchasing process this year for BlizzCon 2014.

First of all, congratulations to everyone that managed to secure and score tickets for this year’s BlizzCon! I managed to get some for myself and Conquest will be returning in full force again with some new faces (and old).

What exactly was different about this year versus previous years?

The Old System

Historically, Blizzard has done a fairly good job managing ticket purchases. You had to keep refreshing the page, select your order, and you’d get thrown into a queue. There would be an indicator that showed you what place in line you were. If you were 1356th in line and there were 10000 tickets available, you knew you were locked in for a ticket. Once the indicator reached zero, that meant all the tickets were spoken for and had been sold. There were no more left in the system.

The New System

This year, Blizzard opted for something different. They decided to use Eventbrite instead. A few of my guildies had used Eventbrite before and mentioned that the system itself had crashed during smaller events and concerts (with a capacity of 2000 seats). BlizzCon hitting the 20000 ticket mark made me wonder if Eventbrite could even handle the expected load.

My guild has done this annually now. We had a thread set up to coordinate who was able to buy tickets, what their maximum purchasing capability was, and who needed tickets. We were all on Mumble when the tickets went live and I hit refresh, selected four, and was thrown into their waiting room. Some of my guildies were faster on the draw than I was and managed to proceed right to the checkout page. I had given up hope. I figured if I was in the waiting room, there was no way I’d be able to get tickets. But I had no visual indicator as to how many tickets were remaining so I stayed on there.

Minutes later, I was thrown out of the queue and informed that the event had sold out and that there were no more tickets available.

Ugh.

My first year of not getting my own BlizzCon ticket. There goes my streak.

Or so I thought.

Resigned and frustrated, I kept slamming my F5 key just because. Then I noticed my page had changed. The sold out notice was gone. Tickets were available again. Perplexed, I decided to go for it. Changed my ticket quantity to 3. Was told that it wasn’t available, but I could buy them in singles. Said screw it, selected 1 ticket and was thrown into the checkout page again. By this point, all but 4 people in guild had tickets that were spoken for. 3 of us managed to check out in time and get order confirmations on our tickets.

The last guy was still stuck and wasn’t able to get his either as it had thrown him another sold out error.

On a hunch, he was smart enough and decided to wait a few more minutes before trying again. Sure enough, 24 minutes after the first wave of tickets had been released, he managed to purchase a single ticket for himself. Everyone who had signed on and committed to a ticket managed to get one.

Weird right? What the heck happened?

Based on what I saw and my conversations with others, tickets were held on the checkout page by people purchasing them. If people did not finalize their purchase or if their check out process timed out after 8 minutes, those tickets would then be released back available for purchase.

However, the rest of us in line had been thrown out and we would not have known about it. Why would it tell us that tickets are sold out if they weren’t actually sold out?

I felt that was absolute ludicrosity. Way preferred the old system. At least I knew for sure that I had a chance. And at least I knew that once the supply bar was empty, it was literally empty. I understand that the system this year had the unintentional side effect where people could show up late and purchase a ticket 20 minutes later. Neat in a way, but not exactly fair for the people who started the F5 refresh spam on the dot.

How can this be solved?

Easy. Put in something that the previous BlizzCon pages had: A bar that shows how many tickets are remaining. Calculate it based on actual tickets confirmed and sold. I think that’d go a long way towards placating many interested players.

Oh and don’t actually throw people out of the queue.

Why They Switched

Good question. Why did Blizzard switch?

One reason why we’re using Eventbrite is because there is a quick and easy system to help us monitor purchases and be able to take tickets back from scalpers/bots.

Source

BlizzCon is notorious for having a huge number of people trying to sell and scalp tickets. Listings appeared on Ebay weeks before the actual BlizzCon ticket sale. I’m not sure about the countermeasures or the success rate of trying to stop and minimize the effect of scalpers, but I loaded up Ebay and decided to search it up:

blizzcon-ebay-2014

Maybe it’ll get shut down? Who knows?

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Active Mana Regeneration: Not a Fan

Edit: This feature has since been removed from Warlords.

Have you seen the latest news for healers? They took away our Hymn of Hopes, our Innervates, and stuff.

Actually, they gave Innervate back. Have a gander at the latest section from the patch notes:

Active Mana Regeneration (New)

Another part of the changes to healing is providing a way for them to better manage their mana. There are ways to spend more mana for more healing but, we’re also adding methods for healers to trade extra time or healing or more mana to use later in a fight when they really need it.

Druid

  • Innervate has been redesigned to now have a 2-second cast time with no cooldown, and causes the Druid to gain 2.5% of maximum mana every 4 seconds for 8 seconds.  Spending any mana on a healing spell will cancel this effect.

Monk

  • Crackling Jade Lightning‘s channel duration has been reduced to 4 seconds.
  • Stance of the Wise Serpent now also causes Crackling Jade Lightning to cost no mana, and restore 2% of the Monk’s maximum mana if the ability is channeled for its full duration.

Paladin

  • Divine Plea has been redesigned to be instant cast with no cooldown, and consume 3 Holy Power to immediately regain 7% of maximum mana.

Priest

  • Atonement is no longer triggered by Penance.
  • Penance now also refunds 1.1% of the Priest’s maximum mana each time it deals damage.
  • Chakra: Chastise in addition to existing effects, now also causes Smite and Holy Fire to restore 0.75% of maximum mana each time they are cast instead of costing mana.

Shaman

  • Telluric Currents is now a passive ability for Restoration Shaman and causes Lightning Bolt to restore 1.25% of maximum mana each time it is cast instead of costing mana.
  • Glyph of Telluric Currents: This glyph has been removed.

Huge, yes? Our combat regeneration has evolved quite a long way. During vanilla, we had to work with the 5 second rule: Stop doing anything for 5 seconds to unleash the full power of our mana regen. Then we went to a model where classes had different abilities to use on cooldown (while other classes just didn’t have to worry about mana at all). More changes are being worked with now to shake things up.

What happened to Druids?

I can see Druids are understandably upset with how Innervate’s going to work now. It was originally supposed to be removed but now it’s back. Are Druids really supposed to just sit there for 8 seconds and not do anything while Innervate does what it does? Any healing spells automatically interrupt it. But if you cast your damage spells, you’re negating the damage you’re regenerating.

Doesn’t make sense.

Unless you consider that Wrath isn’t going to cost you any mana.

Now you’ve got something to do while you wait for Innervate to gas you up. Spam that Wrath! But know that you can always cut Innervate off at anytime with a healing spell. Useful for those unexpected emergencies that tend to flare up during raid combat.

What happened to Priests?

Out of all them, the Priest mana abilities are the most interesting. And I say that not because I’m a Priest. I’m just that biased. Because Priests are the master class.

I’m a little concerned about the Penance one. It’s normally used on cooldown for me. There’s almost always someone that can benefit from a fast burst heal. So to use that on a hostile target instead of a friendly is concerning. Can’t quite place my finger on the why.

The Holy Priest side of things is going to be even more engaging. Now I have to actually bind a key to the Chakra: Chastise stance specifically. Priests will need to really get used to Chakra dancing. There were times through this expansion you can get away with being a little lazy and be in the non-optimal Chakra. But with the removal of Hymn of Hope, you have to pay attention and ensure you’re in the right stance or else you’re not going to have any mana left to do anything.

What’s this mean for healers overall?

Much of the regen mechanics are designed to give healers key decisions to make. Do I continue to burn through my mana reserves? Or should I take a moment now and risk raid integrity and regenerate mana? If you’re not already communicating with your other healers now, you need to start. Practice with mana potions or something. Raids in Warlords will typically be rocking 4 to 5 healers at most. If a Resto Druid needs to stop healing for a bit, the rest of the healers need to know. That’s 20% to 25% less healing power during those brief seconds. It helps to know the encounters inside and out. When are the less stressful parts of the encounter? When is the most stressful part? At what stage should I ensure I have a sufficient amount of mana reserves remaining? Not sure how tightly tuned the next raid instances will be, but you’re going to have to practice doing some DPS.

I’m going to miss just relying on Hymn of Hope and Shadowfiend. As if we didn’t have enough to do already. Didn’t exactly sign up to DPS. I just want to stare at health bars and do what I do best: Heal players, not spend part of my time DPSing because I have to.

Eh, I have no doubt I’ll probably change my mind later when I can give the game a spin. Until then, I’ll just keep on griping.

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