Aion Beta Review From a WoW Player’s Perspective

Mage

I feel like I should put a disclaimer on this article for WoW fanboys and fangirls, because I am about to shower some praise (and criticism, of course) on a different MMO. I pre-ordered the regular edition of NCsoft’s Aion a couple of months ago, and I’ve been participating in some of the closed betas. Today I’m going to share with you my impressions of the game and speculate about its future playability. I’ll say upfront that I’m not planning, at least for myself anyway, to replace WoW with Aion. I’ve promised Matticus that I’ll stick around in WoW at least long enough to kill Arthas, and I hold to that. However, if Aion is as good as I think it might be, it might become the focus of some of my “casual time.”

The Art of Aion

The number one draw of most games for me is their art. WoW has largely been an exception to this rule. I would call the WoW graphics pleasant, even charming, and I certainly appreciate the ease of running WoW on my machine, but I’d never say that the WoW visuals are breathtaking. I gravitate toward strange, beautiful, and strangely beautiful images, and I was quite pleased to find that Aion has something of the look of a Miyazaki movie. In particular, the pastel desert style landscapes in early Elyos zones recall the visuals of his film Nausicaa of the Valley of the Wind–a longtime favorite of mine. Below, you can see a screenshot of my character hovering over Verteron, which is an early quest hub. I like the mountains and glacial valley in this particular scene, especially as it’s punctuated with prehistoric-looking animals–it gives the world an ancient feel that I appreciate. Some zones are much more pastoral, but in general, the color palette is more muted that WoW’s–it uses more pastels and seems to prefer yellow and brown over blue and red. This look gives an overall impression of age and decadence, which fits the story quite well. After all, according to the game’s lore, we’re supposed to understand that the once-flourishing world was literally split in two by cosmic warfare. The game’s visuals, on the whole, support that claim. I have played mostly Elyos side, but poking around about in the Asmodean starting area I can say that the cooler palette of Asmodae continues the eerie feel of the game as a whole.

hovering

Character Customization

Aion’s spectacularly sensitive character generation tools have probably gotten more press than any other aspect of the game. Unlike WoW, which essentially gives a player a few pre-determined models to choose from, Aion lets the user play with proportions of face and body and minute differences in color to render truly unique player characters. I will say that I still like WoW’s character creator. I’ve logged lots of hours creating my alts and then testing their hairstyles and movements. I also spend much more gold in the barbershops than anyone ought to. However, my need to create compelling characters was not really satisfied until I found Aion. I spent at least 6 hours on character creator, making one unique face at the start of each of my beta gaming sessions. I wish I’d taken screenshots of all the characters I created and destroyed, but I was able to make a mixture of face and body types that referenced different ethnicities. I’ll show you my three favorites: my sorcereress, my cleric, and my ranger.

char creator
This is my sorceress, whose name I won’t reveal because I intend to use it when Aion goes live. I created her to look like the main character of the novel I’ve been working on for longer than I’ll admit. So what I have here is a character who’s supposed to look innocent despite a rather odd appearance–prematurely white hair and goth makeup. I couldn’t resist adding the elf ears as a nod to my favorite characters in WoW. The result is more eerie than a generic Galadriel elf type, and I’m very pleased to run around on this character. The character animations and movements have a sort of dainty quality to them that I’ve enjoyed immensely. The picture below is the resting (restoring mana) animation for my character, and I have to say, she looks a bit like Alice in Wonderland in that pose.
resting

The next character is my cleric, which is the game’s main healing class. I couldn’t resist giving her Syd’s parsley-colored hair. She may be the most beautiful of the three characters I made, but I will have to say, of the three her face is closest to the preset values and thus there are probably many others like her out there.
Cleric

My third character, a ranger, probably took the most time to create, because I used a photograph of a Civil War general to help me approximate the look I wanted. It’s possible to spend hours and hours tweaking an Aion character to look like a photograph. Not all faces can be imitated, and the basic faces do have a certain similarity to each other. I’m not sure how good a job I did with the limited options, but my ranger does have sort of an archaic look that I just love.
Ranger

Basic Gameplay

So far, so good, right? Well, if one never looked beyond the quality of the art and character customization in Aion, it would be easy to say that it’s a great game. However, the finesse of the art is not matched by smooth gameplay. I found the basic controls in Aion to be similar to WoW and pretty workable, but I also made extensive use of macros and remapped most of my basic abilities for easier reach. I’m used to dpsing with a certain set of keys in WoW, and I made similar bindings for my sorcerer. However, Aion is certainly playable out of the box. The only exception to this is that the flight controls are automatically mapped to Page Up and Page Down, which are two keys I simply can’t reach if I’m using my mouse. Other than that, the only thing that’s truly egregious about the controls is that the left mouse button is used for click-to-move. Thank goodness that’s easy to unbind. I miss holding down left click to look around as I do in WoW, but that’s a minor thing. My Razer Death Adder mouse with its two thumb buttons simply doesn’t work with Aion, and that’s a pretty big disappointment. I had planned to put my health and mana recovery functions over there. From what I’ve read on the forums, the Logitech gaming mice do work. Sigh.

There are a few other little annoyances related to moving around and doing things in the world. I’m used to WoW, which has cleaned up its interface considerably, so I get frustrated with Aion’s more primitive system. In general, I would say that the controls in Aion are slower. The global cooldown occurs after, not during, a spell’s cast time, so to a WoW player a rotation will feel slow. Gathering also takes a considerable amount of time and uses a clunky animation, as does resting. Picking up quest items can be frustrating because of the game’s phasing system. While questing, you can change channels in order to better share the space with many players. However, I think this causes problems with looting quest items on the ground, as very often your character can’t interact with an object that you can see. In addition, every time you loot a quest item, you have to click a dialog box that says its ok to loot an untradeable item. This gets very annoying while solo questing.

The other thing that bothered me during questing had to do with my character’s voice animations. My sorceress talks too much, and she utters nonsense phrases that unfortunately sound a bit like words in English. I didn’t play the last closed beta, so I have no idea what the North American/European vocals for casting, resting, and hp/mana recovery sound like, but from what I’ve read, they use the same nonsense syllables as in the Korean version, just pronounced in a less “Asian” style. I hate to say it, but I made fun of my character all throughout the betas for her gibberish. For example, when I casted a nuke, my character said something that sounded like “Kick in the PANTS!”, and when I used a bandage, she declared that she was “shittin-n-pissin.” It’s too bad that I need my game sounds to play well. Here’s hoping that the character voices were localized for the NA audience in a thoughtful manner. We’ll see when the final version of the game is released. I don’t think I can play a character that constantly needs to relieve herself (and tell me about it).

I’ll also mention a couple of minor gameplay issues that certainly aren’t game-breaking but might be off-putting to WoW players in particular. When it’s time to learn new skills in Aion, bring a notebook. They are learned on a system similar to Warlock pets’ old grimoires, using spellbooks. It’s easy to miss one or buy the same one twice. I haven’t leveled a character enough to get into the stigma system, which is analogous to specs in WoW. It seems pretty strange and exotic to me.

The other thing that might discomfit WoW healers in particular is a combination of a poor healing interface (think Vanilla WoW) and a lack of support for mods. You simply can’t modify the interface, except with macros. I think mouseover macros would work for healing, but I didn’t try them. The interface made me glad I’d decided to play ranged dps, which even in WoW is not heavily dependent on UI mods.

I’d have to say, though, that the biggest annoyance for any WoW player will probably be the chat commands. They simply aren’t the same / commands that we’re used to, and I end up doing a lot of right clicking and menu searching when I want to say something to a party member. I’m sure I’ll learn the system, but from what I’ve seen talking to others is simply not as easy as it is in WoW.

Flight

Besides the character creation engine, Aion’s biggest selling point is its flight mechanics. At level 10, your character ascends as a Daeva and receives a pair of spirit wings. The drawback is that these wings sometimes work and sometimes don’t–and mostly, they don’t. Many players will use The Lore to explain why flight is sometimes not allowed. There’s some mumbo jumbo about how I have to have pieces of aether nearby to pop my magical wings. I am highly cognizant of the arbitrary nature of The Lore, and I will tell you now that the reason that flight is so severely limited while leveling in Aion is lack of imagination. It’s simply easier to design a ground-based game than one that uses vertical space. I get it, but I end up feeling very ripped off by the limits on flight. First, you can fly for only one minute at a time, and the takeoff animation is going to take up 6-8 seconds of that. Second, gliding, which is basically flying downward with limited use of your controls, only extends this time slightly. Third, once you land, it takes another full minute to restore your flight time. One minute of flight on, one minute off.

I can tell already that flight in Aion is going to be primarily a combat technique. It’s far too limited to be used for travel purposes, even with the flight time extensions that are available in potions and upgraded wings. I wish that the developers had decided to keep combat on the ground (especially PvP combat) and let flight be used as a convenience. As it stands now, flight in Aion doesn’t feel like freedom. It’s actually more efficient to run on the ground if you’re trying to get somewhere. If you want to feel truly free in flight, there’s nothing like the druid flight form, which I’ve been enjoying in WoW for quite some time. I love to shift and reshift, falling in my elf form and catching myself in bird form. That’s just not as easy to do in Aion. I’m hoping for future changes to this aspect of gameplay as it’s one of the most common complaints from North American beta players. However, as the game is already up and running (and wildly successful) in Korea and China, I don’t expect changes before the NA release in September.

One thing I will say about flight in Aion–it’s pretty stylish. Here’s a screenshot that captures the elegance of it. My character uses her extended legs as a sort of tail when she floats, and it reminds me of Nausicaa on her glider.

nausicaa_imitation

Factions

Aion has two factions, the Elyos and the Asmodeans. Some call them angels and demons, but both groups are perfectly good and perfectly beautiful. I focused on Elyos for my own beta gameplay, but it was a difficult choice and I may revise it later. If I wanted to, say, make a character that looked just like Syd, I’d go Asmo. In the end, the choice will be mostly aesthetic. Do you prefer a white/blue wing palette or a black/purple one? Would you rather look more or less human? Elyos is kind of a vanilla choice, I admit, but I chose them primarily for their resplendent white wings. However, as I’m planning on being a casual player, I’m pretty sure I’ll check out both sides. My guess is that Elyos will be more numerous when the live servers open up, but I could always be wrong.

Classes

There are eight classes in Aion, but there are only 4 starting classes: Warrior, Mage, Priest, and Scout. Each of those classes subdivides into two specific classes at level 10. Essentially, a player’s choice of role is deferred for 10 levels.

In the beta, I’ve played Sorcerer, Cleric, and Ranger. I liked all three, though I’m going with Sorcerer for my main. None of the leveling content is going to present much difficulty for WoW veterans. There are slightly different mechanics. For example, all classes depend on chain attacks for much of their damage. A chain sequences my spells for me. When I hit one of my nukes, I have an option to follow it up with a second special attack. I find the chain attacks really useful. The special abilities are on a cooldown, and what happens over time is that the chains themselves push the player into a rotation that looks something like 1-1-2-2-1-1-1-2-2 without theorycrafting it out. It’s a very tidy way to do things.

As far as class choice goes, I’m going to try to match up Aion classes with their WoW equivalents. Be aware, though, that I’m mostly going by forum posts as I haven’t personally played everything.

Warriors

These guys are your typical buckethead plate wearers (I kid) and the tanks of Aion. The two subtypes are Templar and Gladiator. As far as I can tell, the Templar is the most like a traditional tank, like the warrior of Vanilla WoW. The Gladiator seems to be a bit more like a Fury warrior in tanking gear. However, I haven’t played either of these. The only thing I’ve learned from grouping with them is that the taunt function (called provoke I think) actually raises threat with a mob when it’s either crowd controlled or already focused on the tank. That’s pretty different from WoW.

I have a feeling tank characters will have no trouble getting PvE groups, but I will warn that PvE is not the focus of Aion. Tanks may be fairly strong in PvP, but they’re not widely considered OP in that capacity at the moment.

Mages

The mages divide into Sorcerer and Spiritmaster at lvl 10, which seems to correspond pretty well to WoW’s mage and warlock. I love my sorceress. She is a true glass cannon and comes equipped with multiple means of crowd control and several heavy nukes. I will warn that magical damage can’t crit, so sorcerers should expect to do heavy sustained damage without any spectacular bursts. Sorcerers are strong in all aspects of the game, but they are also delicate. In PvP, they are heavily dependent on getting the jump on opponents, and in PvE groups, they will pull aggro early and often with their CC spells. Only play this class if you’re good at making money and patient when you die.

Spiritmasters are much more durable than Sorcerers and thanks to the cute pets, probably better at soloing. I also hear they’re strong in PvP. I’m not interested in this class myself because I detest controlling my warlock pet in WoW, and from what I read, the Spiritmaster pets take even more micromanagement.

Scouts

Scouts divide into Assassin and Ranger, roughly correspondent to WoW Rogues and Hunters. Assassins (surprise, surprise) are strong in PvE solo content and downright dominant against some classes in PvP. From what I read, good assassins are pretty much a hard counter to the sorcerer. Like any other class, they are dependent on surprise for an easy kill. Rangers are far more delicate than the WoW hunter, but they have the potential to be great in PvP. They are less desired in PvE groups than the Sorcerer, and they also tend to be a bit of a glass cannon in that environment–but this game isn’t really about PvE. The Ranger can stealth, and the ranger can crit–so he or she is a force to be reckoned with in PvP. I’ve played a ranger a bit, and I will say that the one thing that will keep me from making one my main is the movement buffs and debuffs. The ranger doesn’t kite in quite the same way as a WoW hunter. Moving forward will give me a damage bonus, while backing up or strafing will give me a speed/damage debuff. A ranger also can’t really toggle autoattack to weave between shots–I keep having to spam it, resulting in a sore left wrist. I would say that sorcerer and ranger are very similar, but sorcerer is a bit easier (for me anyway) to learn.

Priests

I bet you thought I’d play a priest, didn’t you? So did I. I have to say that I like both the Cleric and the Chanter, the two flavors of priest, pretty well, but I need a change. Cleric reminds me of a holy paladin, which chanter could best be compared to enhancement shaman. The Cleric has a smite spell, which I find pretty funny, and they do low damage while being very survivable. My fiance played a cleric in beta, and paired with a sorcerer, a cleric is definitely a force to be reckoned with. However, he got a little frustrated at the slow pace of soloing. The chanter is quite different from other classes in that it’s primarily styled as a buffer. Now, that’s supposed to make a chanter very desired in groups, but there’s not that many of them around and I’ve never played with one. I’d say the chanter is the closest thing Aion has right now to an underpowered class. If healing floats your boat, go with the cleric. From what I’ve read it seems like playing a chanter would be somewhat like leveling a druid in Vanilla WoW–cast Rejuv, and then melee stuff in cat form. I hope it would be more fun than that, but I’m pretty sure it’s not for me.

Professions and Gear Augmentation

Unlike WoW, Aion lets players level up all the crafting professions, which run the usual gamut of armor and consumable making, almost to full. You can only Master (i.e. max out) one profession. Leveling a crafting profession is quite costly, and the economy is harder to “read” than WoW’s because the currency, Kinah, is exchanged in such high numbers. A calculator is necessary for would-be crafters and Auction House speculators. I think the AH is called the Broker in Aion, but I have trouble remembering. In any case, Aion crafting will be slow to level, because all crafts have chance to fail–and if they do, you lose your materials. I’m a very patient person when it comes to grinds, so I’m looking forward to tougher profession leveling–but I am going to bar my hot-tempered fiance from going near the crafting district. Oh, and you can fail at socketing gems as well, destroying millions of Kinah-worth of mana stones. . . and from all reports, chances of failure actually increase with higher-level items. This is a very hardcore crafting and item enhancement system, folks, so be patient with it.

PvPvE

As I’ve said at least twice, this is not a PvE game. The whole purpose of leveling is to get to the Abyss, where you can earn Abyss Points for participating in kills on enemy players. The best armor in the game is earned exclusively through Abyss points–so you tell me where the focus is. From what I’ve read, the Abyss is less like a formal battleground and more like the old epic battles at Southshore. Opposing armies zerg each other, and strength in numbers is the way to win. Aion’s neutral faction, the NPC demon Balaur, always come to the assistance of the outnumbered side. I’m reserving judgment on this one until I see how it works. It could either be great fun, or it could be buggy and easy to exploit. In any case, if I play Aion for any length of time, even I will have to PvP.

Game Economy

It seems to me that most things in game–from great craftable gear to mana potions–can be bought pretty easily either from the Broker or from player stores (the equivalent of trade chat). The values for Kinah seem really inflated to someone used to either United States currency or WoW currency. It wouldn’t be strange to see an item sell for, say, 10 million Kinah. I think the choice of “Kinah” is unfortunate because of the ambiguity with the abbreviation K for thousand. We’ll see how the game and game terminology shakes out. Players may end up abbreviating Kinah KI or KN to disambiguate.

There are certainly gold sinks in the current game. Crafting is probably #1. I am planning on mastering alchemy, as sorcerers are really dependent on mana potions, and I’m usually good at selling things. However, it’s unclear whether selling will ever be profitable in Aion as, over time, players can become self-sufficient by leveling all the consumable professions almost to the max. We’ll see. My darker prediction is that with high prices and few ways to earn, gold buying will become really common.

The other gold sink is death–analogous to repairs in WoW. Each time a player dies in PvE, experience is lost unless you’re willing to pay…and I always am. As a sorcereress, I die a lot. I’m just going to have to find a way to make the Broker system work for me because I’m simply not going to either buy gold or stop dying so much.

Conclusions

Aion is not a perfect game. Neither is WoW. I’d say on the whole that WoW suits me more as a player–large scale PvE raiding is just something that Aion doesn’t offer. I’d also say that I vastly prefer WoW’s interface and mod-using capability. But for PvP or leveling content I might go with Aion. It feels like time for a change, at least for a couple hours a week.

Priest Guide: Part 3 – How to Build Discipline

Building-your-spec

Okay, you waited patiently for this, and a few of you kept poking me to make sure it got done. I hope I made you proud!

Part 1 gave a brief overview of each talent.

Part 2 went through my Holy spec, and how you can customize it for your needs.

This installment will review my Discipline spec, which is NOT a cookie-cutter build.

Step 1:14-mandatory-points

To start, plug in those mandatory 14 points:

  • Twin Disciplines – 5
  • Improved Inner Fire – 3
  • Improved Power Word: Fortitude – 2* **
  • Meditation – 3
  • Inner Focus – 1

*PvEers: If you are 100% certain that another Priest in your raid will have Imp:Fort, and not mind buffing, and you REALLY feel the need for threat reduction, you can move these two points into Silent Resolve. I don’t think it’s worth it, but it is an option.

**PvPers: Choose Martyrdom rather than Imp:Fort.

Step 2:

Decide whether this is a Holy build, or a Discipline build. For this example, I’ll walk you through my Disc spec and my reasons for each point. This will be a bit different: because I usually raid Holy, my Holy build is very utilitarian. My Disc build, on the other hand, is specifically for General Vezax Hardmode – the only 25-man fight where I use it. (I do use it in 10 man content for things like Iron Council hardmode, but due to gearing levels, the spec doesn’t need to be perfect to handle the fight.)

Step 3:

Inspiration-done Because this is a Disc build, and Disc builds focus on single target or tank healing, after plugging in the mandatory points in the Disc tree, we should flip over to Holy, since we KNOW that we will want Inspiration, and get those points out of the way. This will give a better idea of how many points we have to work with when we are making either-or decisions deep in the Disc tree itself.

The first step is to max out Holy Specialization – I do this in Holy to allow more Haste on my gear, but in Discipline because of how Crit is heavily favored by deeper Discipline talents. Next, because I personally use Renew rather heavily to even out spiking tank damage, I max out Improved Renew.

I do not use Greater Heal often, so I only put 2 points in Divine Fury for now – I prefer that my Greater Heals be slightly faster when I DO need them (and, remember, I’m very used to a LOT of haste – I generally have over 15%). I have considered removing these points from Divine Fury altogether and moving them into Healing Focus – But, again, because this build is specifically for General Vezax, none of the damage causes spell pushback. You could make a case for putting these points into Spell Warding, but because of how Saronite Vapors works, as you decrease your taken damage, you will also decrease your mana received. (Note: Saronite Vapors are only available on regular mode) If you have trouble getting out of the vapors before the 8th tick, or want some cushion for the 7th, 2 points in Spell Warding might be a great idea. Whether you decide to put these points into Healing Focus, Divine Fury, or Spell Warding, leave it at two – that’s all you need to get to the next tier. If you find yourself with extra points after we’re done on the Disc side, you can always come back and plug them in.

Getting to the next tier is critical, since that’s where Inspiration is. Max it out, and go back to the Disc tree.

Step 4:

Tier-5-DiscSo far, with the exception of limiting the points in Divine Fury to two, this looks exactly like a Holy build. Which makes it time to plug points in down the Disc tree. We already took the Mandatory 14 points in  Step 1, so we’ll move forward from the 3rd tier. We already maxed out Meditation and Inner Focus, so just pick up all 3 points in Improved Power Word: Shield the bread & butter spell of a Disc Priest – now even better!

In the 4th tier, 3 points in Mental Agility is all you need to move on to the 5th tier. Many, many Priests who take Disc as a career option will also want to pick up Absolution invaluable on fights that involve crazy amounts of dispelling like Hodir Hardmode, Thorim Hardmode, and Yogg Saron. Because my disc build is for General Vezax specifically, and Vezax involves zero dispelling, I skip it.  You do not, for any reason, need Improved Mana Burn in a PvE build.

Tier 5 gives us Mental Strength, a must not only for better mana pool and increased regen from replenishment, but you have to max this out in order to access Power Infusion. To the right is Soul Warding, your reward for maxing out Improved Power Word: Shield. Since Reflective Shield, on the left, only causes damage to those attacking you, the Priest, it’s pretty much useless for PvE. (It reminds me a bit of the old Human Priest racial Feedback – I never used that, either, but at least this doesn’t cost extra mana and only last for 10 seconds.)

Next, max out both Focused Power (to increase your healing done), and Enlightenment. For Vezax, you could actually skip Elnlightenment – the Spirit isn’t going to give you any regen, and without Spiritual Guidance from the Holy tree, you won’t see a bonus to your spell power, either. But, personally, I appreciate the increase to haste, so I take it. (You have to have these points somewhere, anyway, to be able to unlock the next tiers.)

Tier-8-DiscTier 7 allows you to skip Focused will – the increased crit chance notwithstanding, this is primarily a PvP talent, and the bulk of it is useless for PvE. Power Infusion, on the other hand, is a brilliant talent. I don’t use it on myself on Vezax HM, since the mana cost isn’t offset by my own casts (I’m not chain casting.), but I’ll toss it on a Mage or Ele Shaman if I have spare mana. Having this talent allows my very specialized spec to do double duty in 10 mans. I do max out Improved Flash Heal – especially now that they cooldown on Penance is longer, I find I sometimes need Flash Heals to top off the tank.

Tier 8 gives us one of the greatest talents in the Disc Priest arsenal – Renewed Hope. I had a Disc Priest try to tell me that PW:S wasn’t worth the mana on Vezax – that it didn’t absorb enough. (I know, right?) Even if it didn’t, the increased crit to Penance, Flash, and Greater Heal, and the chance to reduce damage on this tank by 3% is unbelievable.  Rapture is where my spec gets a little strange. I only take 2 points here. 1 of them is to open the next tier, and the other could be moved somewhere else. The thing is that Rapture, while amazing on fights that actually allow regen, doesn’t work on Vezax. I’ve heard conflicting reports that it DOES work on your target, but not you, the caster. Either way, my tank is far, far, far from rage /runic power starved, and if I can’t get any mana back, who cares. I’ll show you what I do with the extra point later.  Aspiration is useful for lowering the cooldown not only of Penance, but of Inner Focus. Max max max.

Tier-9-10-11-DiscMax out the whole of Tiers 9, 10, and 11. Not that you need specific reasons, but on tank-damage-heavy fights like Vezax, an additional shield, external, tank-saving  cooldown, and additional healing received are HUGE. Ditto for a 40%-of-your-spellpower-bigger PW:S, spellhaste, and the grandaddy Disc Healing spell of them all, Penance. Nom, Nom, Nom.

Okay, so you can see that we now have 53 points in Disc, and if you’ve been following along in the holy tree, you’ll have 13 spent there. This leaves 5 points. Go over to the Holy Tree. In the middle of tier 4 is Improved Healing, which reduces the mana cost of Greater Heal, Divine Hymn, Penance, and some junk we don’t care about. For a fight like Vezax, this is huge. To get there, I take Desperate Prayer, mostly because I’m so used to having it (and bad things seem to happen to me when I don’t.) and I add one more point into Divine Fury. Again, these are purely based on my personal playstyle, and you could pack those two points into Healing Focus or Spell Warding – I just haven’t found either of those talents as useful as extra haste for my biggest heal, and an “Oh Sh**!!” button for myself.

Once those points are assigned, traipse down to Improved Healing and max it out – this reduces the mana cost of your Penance by 15% – roughly 93 mana saved, per cast. THIS is why I shaved the point out of Rapture, and why my Disc spec is considered pretty unorthodox. I wouldn’t spec this way if Disc were my primary spec, but for Vezax, Vezax HM, and any 10 man content (where my gear can compensate for a non-ideal spec), it’s brilliant.

This is my completed spec:

Disc-Complete

Which, again, is very, very specialized, and not at all what I would call a “typical” Disc spec. Part of my hesitation in writing this post is that I know most of our commenters and community are very vigilant about watching for things to be “best” and also about making a very strong case for their own quirks – but that’s the thing about WoW as it stands currently – “best” is dependent upon playstyle, which is itself dependent upon available content/equipment. That said, sometimes there really IS a “better” if not a “best” way to do something, and the fastest way to figure out what that is is to throw yourself into the lovely group of people that make the healer community.

I hope this look at a non-standard build helps you feel more comfortable stepping outside the box and tailoring your own spec to your specific needs – feel free to discuss what you’ve found helpful in the comments.

Next Post: Helpful Macros (keep me honest on this one – I’m terrible about posting most of the time, but I always read your emails, and your encouragement makes a huge difference!)

Luv,
Wyn

Blizzcon – Open Q&A with Wynthea

Matticus is still finishing up his epic vacation in lovely southern California, and so you’re stuck with me providing as much content as I possibly can for the next couple of days!

(Yes, that means the how-to Disc piece will definitely finally go up. I’m sorry it’s taken so long.)

Meanwhile, the thing on the top of my mind is still Blizzcon, and more specifically Cataclysm. I’m sure you’ve already read all about my adventures, but if you have more specific questions, either about the con in general, or the xpac specifically, I’d love to answer them as best I can. To that end, this post is an Open Thread – you ask your questions; I’ll answer them! Talk to you soon!

Luv,
Wyn

Wynthea’s Tales from Blizzcon: Part 2

….Continued from Part 1

Here’s the thing about an event like Blizzcon – there is SO MUCH going on that it overwhelms your senses and strips you of your faculties. You may have all the best intentions of blogging about every little detail, but what you end up coming away with is a jumble of emotions mixed with images…. and ringing in your ears if you stayed for Ozzy.

If you want coverage of Cataclysm, specific panels, or any other information, you can find the info on the official site, WoW.com, and even You Tube. If you want to hear about this Troll’s experience, keep reading!

Day 2 – a.m

We left the hotel at around 8:30 – plenty of time, so we thought, to beat the line to get in the doors when they opened at 10 a.m. HAHAHAHAHAHAHAHAAaaaaaaaa…… right. Since it was obviously going to be a long wait no matter what we did, we instead got a cup of coffee with Matticus and Lodur. In the same place, for the first time, EVER!!! (I brought Matt his shirt, but forgot to bring Lodur’s with me that morning…)

Good lookin’ bunch, if I do say so myself. Syd, unfortunately, couldn’t join us this year. (But I’ll be shipping her souvenir WoM Blizzcon ‘09 shirts!!) I’d also like to take a second here to thank our sponsor, Byte Me Gaming, for such amazing shirts. They have been so kind to our team, and we really appreciate their support!

Since we’d eaten breakfast and had a chance to wake up, we decided to go get in line for the door… It was about 9 at this point, and the doors were supposed to open at 10 for the Opening Ceremony. The line snaked from the door, around the convention center, and wound its way around in a parking lot before looping back onto itself. There was a kind of snarky camaraderie among the con-goers, comparing notes about the game, their guilds, the line, the weather (we Texans insisted that standing in the sun in 75 degree weather was a joyous experience, while the Canadian contingent insisted it was almost UNBEARABLY hot. Canadians are advised to never, ever, ever visit Texas in the summer.)

This is the line in the parking lot:

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But, you know what? I think these people have put on a Con or two before, because that long, long, long line kept moving. And we made it inside for the start of the Opening Ceremony. We didn’t make it in time for SEATS, of course, but that didn’t matter – there were massive screens throughout the convention center to broadcast whatever seemed to be the most popular panel. You could walk around, check out the exhibits, play with the toys… and not miss a single thing.

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Sorry that one’s a bit blurry, but you can see the screens that were all over the place. I’m not sure how many of you have been to convention center expos, but usually the overhead lighting is fluorescent and harsh – Blizzcon is dark, and dramatically lit by colored, flashing track lights. Vendors are handing out glowsticks and necklaces, and it really helps keep the entire place cool, even with 25,000+ bodies inside. There were so many cool exhibits and vendors to check out, but they kept as much floorspace open as possible – the layout was sheer genius, with plenty of space for groups of people to walk through without bashing into each other. The stars of the con, though, were the people in costume – but more on that, later.

Okay, so I’m inside now. I have no idea where Lodur got to, Matticus has run off to watch the Opening, my boyfriend yelled something over his shoulder as he sprinted towards the Starcraft II playable area, (True facts: He stood in line and played Starcraft II something like 5 times over the course of the two days. When that game comes out, I don’t think I’m going to see him again for a few months.) and… the opening ceremony is standing-room only. So I wander off by myself, watching on the screens, listening to the welcome, and other announcements…. when I notice another bank of computers, like the ones set up for Starcraft II and Diablo III. But these are all shut off. The signs are all covered in black crepe. What game could possibly need to be demo’d and played by con-goers, but have no signage? Perhaps the UNANNOUNCED EXPANSION?!?!  I roll them dice, and hop over the chains set up to corral a non-existent line.

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At this point, I frantically call Matticus and tell him he has to come get in line with me, because if I’m right, this is about to become the longest line at the convention.

The conversation went something like this:

Wyn – “Matt, I found a bunch of computers at the other end of the center, I think it’s going to be the xpac, come get in line.”

Matt – “Not now, Wyn, I’m watching stuff.”

Wyn – “So am I, nerd, there’s screens here, too. COME GET YOUR DWARVEN BUTT IN LINE!!!”

So He did. And we waited. And waited, and watched the rest of the opening…. and then, Chris Metzen said it. CATACLYSM. The coverings were ripped off the signs, and…. well, look who was right. Matt and I are now 15th or so in line to play the expansion. (You’re welcome, Matt.)

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That’s his “I hate it when she’s right” face. And he should hate it. Because I like to gloat. A Lot.

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The computers are all turned on, and we file in as quickly as we can so we can snag as much playtime as possible. They limited us to 20 minutes, and we could play either Worgen or Goblin. They started us at level 6, and content was ready up to level 10. (If you could get there in 20 minutes.) As incentive for players to complete quests, rather than just run amok, quests that offered an item (as opposed to just money) as a reward ALSO gave a “Red Blizzcon Bag” which, when opened, might contain a nice green item, or something that translates into a real-world win of a poster or video card. As soon as the guy in charge of our section mentioned this, I won a poster! “The first one of the Con!!” He told me. I rarely win anything, so I was beyond excited, but I didn’t look at it much – I just wanted to get my 20 minutes worth. Matt played Goblin, and I chose Worgen. A few of you may remember that I started out as Alliance on a Human Priest… and the Worgen are amazing enough that I may dabble back on that side.

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One of the things I love best about WoW is the obvious attention to detail and story – and this new race is no different. The starting zone has a decidedly gothic, almost steampunk feel to it, but manages to be nothing like Duskwood or Undercity. It borrows from previous human elements in the game, but the time that Gilneas has spent isolated is obvious – in everything from architecture to NPC costumes. (They wear tophats!!!)  It reminds me of the first time I stepped into Howling Fjord, and saw the new take on the Undead look and feel. This has a similarly awesome twist on new/familiar themes, and is breathtaking. Unfortunately, we didn’t get to see or play with any of the old world as transformed by the cataclysm, but I plan on hurrying a bit more to finish my Loremaster title!!!

As for the poster I won; I found out later that it was supposed to look like this:

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Mine looks like this:

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I haven’t yet figured out who all of the signatures belong to, but it looks like the entire development team. I asked one of the guys working the Cataclysm demo about it the next day, but he hadn’t heard anything about a fully signed poster at all – and guessed it was special because it was the first one. It’s sitting in a poster tube right now, until I can find a frame for it to go in my living room, over my computer.

Another small misadventure happened where in the excitement, I left my phone next to my demo computer. I’d like to give a huge THANK YOU to the staff at Blizzcon who found it, turned it in, and even walked with me to the lost and found when I didn’t know where it was. My experiences with everyone working, both for Blizzard and for the Anaheim Center were absolutely top notch – It’s no wonder Blizzcon is in the same place every year, the venue is fantastic.

At this point, my boyfriend and I both had goodies we didn’t want to carry around the convention, so we headed back to the hotel room and grabbed a quick lunch before coming back.

To Be Continued…..

Luv,
Wyn

Raid Warning Podcast Giveaway and Interview with Matt!

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I found some time this week to join my new friends on the Raid Warning podcast. Normally podcast requests are made at times where I have to respectfully decline (my guild comes first) but we managed to work something out.

So what did we talk about?

  • Matt’s preferred drink!
  • And his alcohol tolerance
  • Patch 3.2 thoughts
  • Priest Q&A thoughts
  • Qualities I look for in healers
  • And more!

Anyways, the Raid Warning crew has been feeling awfully generous as of late! They’re giving away some pretty cool prizes in a contest they’re holding!

Like what?

Do you have rage problems? Prone to extreme anger? Throw your headset across the wall because that Priest stood in the fire again?

They’re giving away a Razer Carcharias Gaming Headset!

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A SteelSeries World of Warcraft Gaming Mouse!

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And last, but certainly the most important, a WoW 60 day time card!

Enough already! How do I get in on this?

Your mission is straightforward and simple. You need to read this blog post and listen to episode 12 of the Raid Warning podcast. There’s two phrases you want to make note of:

Key phrase

I cannot heal damage of this magnitude! It’s inconceivable!

That’s the phrase from this blog. Now you have to tune over to the episode 12 podcast and listen for their key phrase.

Once you have it, Email both the phrase from here and the one you heard on episode 12 to raidwarningpodcast@gmail.com. Your subject line should include Raid Warning Contest!

Hurry! Contest closes September 1st! (I know that blog pots says August 18th, but it’s been extended).