Build Your Own Guild From the Ground Up: Part 1


With Wrath of the Lich King on the horizon, quite a few ambitious players will be looking for new and better guilds. An expansion is a logical time for a guild roster shakeup, and the enterprising raider knows that the best time to look for a new guild is right now. For an excellent guide to finding a new raiding guild, see Bellwether’s four-part series on the topic.

This series of posts has a different purpose. In this multipart series, I will show prospective Guild Masters how to build a new organization from zero. Installments in the series will come out twice every week, on Wednesdays and Fridays. Read on to find out how can you take a bunch of n00bs who don’t know jack about being in a raiding guild and turn them into a well-oiled tier gear-acquiring machine.

Wait, do I really want to be a Guild Master?

Before I tell you how to go about building the guild of your dreams, there are questions that you, the prospective GM, must ask yourself.

1. What kind of guild do I want to be in?

Now is the time for soul-searching. For me, the answer was easy. I wanted to be in a guild that was kind, respectful, helpful, and, at the same time, extremely good at raiding. My personal criteria for the perfect guild were unusual–I wanted a bona fide raiding guild, but I also wanted a supportive environment to learn in. I wasn’t good enough to join one of the top guilds on the server, so I also needed a place that would take someone whose skills hadn’t fully developed yet. The best answer, for me, was to join with others in forming a new guild.

Think about your own wants and needs. How much do you play? What kind of hours do you want to put in raiding? How much say do you want to have in guild decisions? What kind of attitude do you want your guild to have? When you’re designing from zero, you can control all of these factors.

2. How much work can I put in?

If you’re going to be a GM, or even an officer, you need to have free time that you’re willing to dedicate to the daily business of running a guild. At the ground level, you may spend 15 hours a week wearing your GM hat. Charter and rules development, recruiting, and organizing your initial raids will take more time than you think. If you don’t want to put in the time, the job of Guild Master might not be right for you.

3. Do I know people who can help me?

There may be successful guilds out there that are founded on the charisma of one strong leader, but I don’t know any. If you’re going to be a GM, you need to learn to share power. Auzara of ChickGM made a post on this very topic that gets to the very heart of the matter. If your guild is to have a chance of survival, more than one person must be involved in the decision-making. My guild doesn’t even have a true GM. We have a group of officers with equal voting power who trade off the figurehead title once a month.

Choose your officers carefully. Your best friends will not necessarily make the best officers. Find calm, rational, smart people with some free time and a lot of enthusiasm for your guild project. Meet with them weekly, and let them have a vote on guild policy issues. If you are not planning to lead raids yourself, make sure your Raid Leader is an officer. Other than the GM, this is the person with the most power in your guild. He or she will also have to deal with complaints from members on a day-to-day basis, and it is much easier to field these from a position of authority.

4. Why do I want to be a GM?

Before you rush out to buy that Guild Charter, make sure that you’re doing it for the right reasons. For me personally, I wanted the satisfaction of seeing my guild run the correct way. I wanted to have a measure of control over how things were run, because I thought that I could help us avoid the classic pitfalls of raiding guilds. I believed that if my fellow officers and I put in fair policies, we could see new content without being disrespectful of each other or squabbling over loot. I didn’t want anyone to have to grow a “thick skin” in order to raid with us. In short, I wanted my guild tag to be one that members would display with pride.

There are many bad reasons to want the GM position. The first of these is guilt–if you’re only picking up the GM tag because you feel that no one else will do it, you won’t be happy long term. The second of these is pride. Let’s face it, there’s a little ego in everything, and that’s all right. However, you must ask yourself if you’re really doing this for bragging rights, for loot, or for the sheer joy of having power over others. If things go wrong in your guild, being a GM won’t feel so good. In fact, you’ll start to feel like a piece of flypaper as the QQ gets stuck all over you. According to Machiavelli, it may be better to be feared than to be loved, but in the context of WoW, there’s no real reason to fear a GM. If you’re on a power trip, your members can always leave, sometimes taking the contents of the guild bank with them.

Conclusions

If you’ve gone through these questions, and you still want to run your own guild, stay tuned for the next installment in the series, in which I explain how to develop a set of essential rules and policies for your new guild.

Priests, WotLK, and Wyn’s Thoughts

crying-woman 

My first reaction to the news was utter, stunned silence. Anyone who’s ever been on vent with me (or listened to a certain blogcast) knows how rare that is. There were no words to encompass my shock and depression.

“Why?” I will be asked. “Racials were so stupid. We were the only class that had to worry about what race to roll to THAT extent. This will make things much easier.” Perhaps. But I am a Priest-class enthusiast. I have two level 70 Priests. One Human, one Troll. I have a handful of Priest alts just to experience the flavor that their new spells give. (Starshards is so Pretty!!) I am not a role-player, but I would find it impossible to not spend so much time with someone without learning a little about their personality, and I somehow don’t think any of my Priests will be the same without abilities shaped so directly by the life-experiences they had before I met them. How can you be a faith-leader for your faction, a student of the Light and Shadow, without developing a few personal opinions?

And so it is with a desperately heavy heart, a crinkle in my nose, and tears in my eyes that I say farewell to Hex of Weakness and Shadowguard. Admittedly, Renwein will not miss Feedback – we didn’t use it much – but Wynthea will no longer mock Paladins and less-gifted Priests as they attempt to dispel the curse preventing their heals’ full value. No more will I have a funny little purple satellite for company, which had a clever habit of proc’ing Shadow Weaving and Blackout when I was Shadow-spec’d. Maybe I’m taking it too hard. I probably am. I just looked forward to levels 10 and 20 so much with each new race…. and now it won’t matter. My lowbie Priests will be deleted, since they serve no purpose.

Frankly, this latest blow to my class-pride hits a little harder because of how I feel about Priests’ role in general. Go dig up your classic-wow handbook. The one that hasn’t been updated, that still comes with the game. See where it describes the classes? It talks about Priests being the premiere healers in WoW. That’s why I rolled my first one 3 years ago. It’s why I’ve stayed with the class for so long. Other classes can do other things – Paladins and Druids can also tank, all the other healing classes can Melee DPS, and Shammies and Druids both can caster-DPS as well. Sure you can go Shadow – but Blizz has pigeonholed Shadow Priests into raid utility and mana-return. (In my opinion, if Shadow Priests were supposed to be competitive on DPS, Mind Flay would have a 40 yd. range like everyone else’s bread-and-butter spells. Among other things.) Shadow Priests have to fight tooth-and-nail for every scrap of damage and respect they get. Holy Priests…. well, we were what the class was originally designed to be. That’s why classic Tier sets were all Holy-based. Priest was synonymous with healer.

But now, Druids are gaining a circle-of-renew. Paladins if glyphed properly will be able to AoE heal. Shamans have raid-wide utility, in addition to the original work-horse AoE heal. And Priests? The spell we and our raids have come to depend on is being given a 6-second cooldown. (That’s right, all the new patch notes show that that abominable nerf that went away on the Beta realms is BACK and going LIVE.) Take a look at the new Priest Healing spells: we get TWO.

Divine Hymn – You recite a Holy hymn, causing the closest 10 enemies within 0 yards to become incapacitated for 20 sec., and heals the closest friendly targets within 0 yards for 4506 over 6 sec. 20% of base mana, 1.5 sec cast, 3 min cooldown.

and our 80-point talent: Guardian Spirit – Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec.

All our other talents are focused on increasing the amount healed by spells we already have, or the speed with which they are delivered. (oh, wait, that got nerfed a bit, too.)

In the rush to make every spec viable, and to homogenize the capabilities of the classes to avoid any specific requirements for any given raid…. Blizzard hadn’t stripped Priests of what made us special – our flexibility as healers – but added those utility spells to the other healers. This latest news goes further – rather than leaving us with our level 70 spells in a level 80 world, it actively takes away MORE of what makes us unique.

I will continue on. I am still very excited about a lot of things coming up in Wrath. The scenery continues to be beautiful, and Dalaran is the best-developed capital city ever. But now, my unbridled enthusiasm for the xpac is tempered by a sense of loss. I reveled in being the strongest, most adaptable healing class, and the class which, in my opinion, required the most fore-thought, planning, and knowledge of game-mechanics of all. I’m sad that both of the sources of my loyalty to the class are eroding. Perhaps it’s a good thing I’ve familiarized myself with Death Knight mechanics.

Luv,
A very depressed Wyn

Deciding Who Gets to Pick IDS

Candle

Image courtesy of alexkalina

When Priests get to the upper echelon of raiding, they’re going to eventually run into one extremely important question. It’s pointless to have more than one Priest pick up Improved Divine Spirit. Joveta did an excellent feature showcasing the differences between the two specs. I’m not here to regurgitate what she illustrated. I’m here to help you decide which lucky monkey gets to go IDS.

The Supremes is a raiding Guild with 3 Priests, 4 Mages, and a handful of Resto Druids. It also has miscellaneous DPS.

Raid times:

  • Tuesday, 4 hours, farm content
  • Thursday, 4 hours, farm content
  • Sunday, 7 hours, progression content

Let’s assume you’ve got 3 Priests:

  • Steve McQueen: Always shows up, never missed a raid, sports 2350 healing
  • Stevie Wonder: Can only commit to 2 of the 3 raiding days, sports 2100+ healing
  • Steve Harvey: Able to only come on the last raiding day that Wonder isn’t able to attend, sports 2100 healing

Optimizing for Time

When you’re deep into raiding, it’s either CoH or IDS. You don’t need more than one IDS. From this perspective, you want to pick the most stable Priest who is able to come every day. This will ensure that every raid you go into has the IDS buff. This is the best bet since raids will go that much quicker. Just look at Joveta’s post for all the numbers. Go with Steve McQueen for guaranteed IDS.

Optimizing for Performance

On the other hand, one would argue that farm content doesn’t necessarily need IDS at all. By making Steve McQueen pickup IDS, his healing output does get slightly diminished. Another solution is to make Steve Harvey go IDS. This ensures that progression night raids will have the buff. If you really want to pick things up, you can ask Stevie Wonder and Steve Harvey to grab IDS. This way, you don’t handcuff Steve McQueen’s all star performance.

Picking out volunteers for IDS is never easy. I’ve rarely ever encountered an individual who wanted to do IDS. I myself had to respec IDS because our Priest corps is no longer as stable as it once was. One of them took off for college, the other’s having computer issues. I’m the current lynchpin Priest and I swallowed an extremely bitter pill in order to pick up IDS knowing that our floater Priests can stay IDS.

Anyway, there’s many ways to pick out who should get IDS. If you happen to have a Priest who wants the job, by all means let ’em have at it! If not, I highly suggest coin tossing as an alternative. I hear dice rolling is an excellent choice as well. Now dart throwing is a revolutionary way to make decisions as is bottle spinning…

The Care and Keeping of Recruits

Welcome mat

One of the best bosses I ever had was fond of saying:

“Expectations without support erode trust.”

My beloved guild lets me handle pretty much anything to do with Priests, without making me be an actual officer. I do the recruiting and the interviews, I give input on Priest-related loot council and raid spots, and make the recommendation for full membership. I appreciate the respect and autonomy my Raid Leader and Officers have given me, and in return I make sure that our Priest-corps is always prepared to do the best we can.

Sydera recently wrote a great article on how to recruit a healer, and the 10th step hit home: Follow up:

Your guild has a new healer, and you are the person she knows best. Serve as her mentor, and check in with her often. If the guild isn’t happy with your recruit’s performance, be the one to explain why. If it seems that the guild is a good fit, be her champion when the officers vote on whether she should be promoted to full member.

This is so unbelievably true, and I think is a huge reason that some guilds experience high amounts of recruit turn-over. They can get players in the door, but one or two epics later, they’re gone again. The reason seems to be that the new raiders never really found a warm welcome, or a sense of belonging – just a lot of high-pressure to perform with little feedback and even less help. Here’s how I avoid turnover with my recruits, and help them realize their Priestly potential.

Set Clear Expectations

This process starts in the interview. Be explicit with your expectations – gear, consumables, punctuality, and attendance. I tell Holy recruits that I’m looking for a Priest to take my place. I want them to out-heal me, to be more familiar with the class and fights than I am, and to teach me a thing or two. If they accept that challenge, I tell them I will help them gear up, adjust their UI’s and learn the fights – and invite them to my guild.

Give A Sense of Structure

Tell them what the Raid schedule typically is. Sure, they may know that you raid M-Th 6-10 server, but if you know that Monday is guaranteed to be a progression boss with no Trials in attendance, tell them. If you don’t know exactly what’s on the menu, at least give them the options for the next day. It could go something like this: “We’ll probably raid Sunwell tomorrow, so be prepared for that. If [Paladin] can’t come, it’ll be BT. You’ll be required for BT, but may have the night off if it’s Sunwell.” That way, they can plan ahead – they may need time to farm shadow resist gear, or different consumables. They may need to adjust their dailies for more repair bill or respec money. Be courteous, and give them the information they’l need to make a good impression.

Make Yourself Available

Let the recruit know when you’ll be available for last minute questions before the raid. Seek them out, and ask them what assistance they need – not if they need assistance. (A subtle but important difference.) Remember, you’re the recruiting officer of the big, scary progression guild – and that can be intimidating, even if the night before you told them to seek you out.

Make Sure They’re Really Prepared

At this point, you know their gear is okay from the interview. But raid-prep can get glossed over. Typically, I ask specific questions about a few things:

  • Do you have enough elixirs, flasks, and mana pots?
  • Do you have enough food?
  • Do you have enough cash for repairs and/or respecs?
  • Do you have enough reagents?
  • I also make sure that I’m clear about my definition of “enough”. Their old guild might have been okay with 10 elixirs and 20 candles. I carry full stacks of 3 kinds of elixirs and 200 candles. Don’t get me started on food, pots, oils, and flasks. The idea is to avoid any lack of communication that could result in your recruit being singled out as unprepared. You know what the expectations are, but they do not. Help them. Personally, I always bring enough consumables to a recruit’s first raid for both of us. If they forget anything or need anything, I want them to ask ME in a whisper, not the raid in vent. These small things matter, and a recruit who is nervous over something as minor as reagents will not perform at their best. Help them make the best first impression they can.

    Raid Mechanics

    Most guilds are pretty good about making sure recruits get a run-down of how the fight is done – even with a basically similar strat, most guilds have a few quirks that should be explained to avoid confusion. What gets missed are the details of how your Raid works overall. Make sure your new player knows any extra channels they should join (class channel, healer channel, etc.), what officer gives out the target-assignments, and how to bid for loot (& whether they’re eligible.) It’s not as big an issue with DPSers, but for healers, give specific healing assignments. “Heal Joe”  may mean something to you, but if it is really Joeblaze, the Warlock tank in Group 4, that could make a difference. Also, if you’re in a situation where tanks are passing aggro – think Netherspite, Hydross, BloodBoil, or Kalecgos – and calling on vent, make sure players know to say their names.”I’ve got it!” wastes time, but “Stefizzle, taunting” means new healers don’t have to guess whose voice goes with what .

    Give Feedback

    I’ve made my position on meters pretty clear. They’re a very visible part of my UI. One of the biggest reasons is that I’ve noticed the best way to improve performance is to give timely feedback, whether positive or negative. With Recount open at all times, I can tell if my new CoH Priest is using CoH 84% of the time, and not using ProM at all. More importantly, I can tell him how to modify his style to improve, right now. I can also quicky find out how much overhealing is going on, whether the right targets are being healed, what was responsible for killing someone, and any other information that allows me to analyse my recruits’ performances. (Personally, I also set the recruit as my focus – I pay attention to their casting bar, spell rank, timing, target, health and mana levels.) Creepy? Sure. Relevant? Absolutely. Telling a DPSer that they need 10k more output to catch up with the mage above them, or a healer that another 3k will top that Shammy gets results. They work harder and faster. When they do well, I’ll also link the meter in the appropriate channel. Nothing makes someone’s day like showing them in the #1 spot to the whole raid. (I usually just link the first or second spots to avoid high amounts of spam.)

    Back Them Up

    Sometimes, bad things happen. Players die, raids wipe – and in the spirit of fixing it, we all look for the cause. Be an advocate for your recruit. It’s easy to blame the new healer for the Tank’s death, but if you know the real problem was something else, speak up. What are sound reasons coming from you may sound like excuses coming from them. On the other hand, If the problem really WAS the recruit, you can help them fix it.

    When They Struggle

    Even the best applicants can turn out to be lackluster players. Be prepared to talk to them, either 1:1 or with your Raid Leader, about their perspective on the problem, and possible solutions. Provide resources outside the game for them to peruse and soak up information. In the end, if they’re not a good fit, or not talented enough to keep up with the content, you’ll both be able to make the best decision – no waiting to “see if they get better or whether they just need a little more experience”.

    If you’ve given them the help, environment, and resources they need to be successful, you can part company on good terms – and they, with a full understanding of your expectations, may even be able to refer other players who would be a better fit.

    And you thought the hardest part of recruiting was finding good players! The thing to remember is that different personality types thrive in different environments. Personally, nothing will make me perform better than a situation where I have to fight to prove that I’m the best – provided that once I’ve done so, the achievement is recognized. Others seem to need a bit more coaching, and relatively well-defined requirements and goals. Tailor your leadership style to their needs; don’t force them to conform to you. Just remember that although their job is to impress you, your job is to make sure that they know how to do theirs.

    Luv,
    Wyn

    Twisted Nether: Wynnicus Podcast Now Available

    wynnicus-podcast

    Clocking in at under 90 minutes, the Bre, Fim, Wyn, and Matt show is now available for download from the TNB website. If you were unable to catch the whole show (consider yourself lucky ^^), you can grab the edited and pared down version.

    Highlights

    • Beta talk (lots of it)
    • Blogosphere highlights
    • Wyn
    • An saga tale

    Don’t miss the epic saga

    A tale of two Priests. . .

    A broken promise. . .

    A friendship tested. . .

    More drama than the loss of a Hunter bow to a Rogue. . .

    A betrayal that no one would have believed possible. . .

    This is the must listen Podcast of the year. If you download only one podcast this season, make it The Twisted Nether Blogcast: Episode 16.

    Note: I ran out of movie cliches. Anyone got any?