How Matt Almost Lost 22000 Gold

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I forgot I had this post sitting in my drafts. It was written a few weeks ago. Here it is now with an important message to guild masters everywhere.

It was a warm and breezy Tuesday. Raid invites had been sent out. It’s the grace period where players are busy wrapping up their affairs and getting prepped for the raid. I slammed down a Coke because I had a feeling it was going to be one of those nights. Groups were organized during the preparation period with players specifically assigned to their vehicles and their roles.

Quick work. Next!

After toasting Flame Leviathan, the pull was set up for Razorscale. A quick countdown ensued and the Dwarven expedition team began placing their Dwarven engineering skills at work charged with getting harpoon turrets up quickly.

This is where the fun happened.

A level 1 Gnome Rogue messaged me.

“hey, its maddawg. can i get a ginvite?”

“Standby. Doing Razor.”

“o, ok.”

A few minutes later, we wrecked him and started opening up on Ignis trash.

“you guys all done in there?”

“Yeah, Razor down. Hop on vent for a sec, need to ask you something.”

“sry cant. at a friends house right now.”

I thought nothing of it and wired out the invite.

Of course, when you give an inch…

“hey, can i get promoted to officer? need to organize some stuff for the bank.”

This was followed by one of the swiftest guild kicks in the history of guild kickingness.

The vault of Conquest would not be breached today! We had around 22000 gold. That amount is just in hard currency and in the main bank (Offshore guild bank accounts? I wouldn’t be that paranoid. Right?) Including various raiding materials such as flasks, enchants, gems, and other things, the amount would have been colossal. It would have been enough to request a bailout anyway.

So what gave it away?

In one of the most failed social engineering tactics of this century, the Maddawg impersonator made several mistakes. More importantly, I had various defenses in place to protect against such infiltration.

Bad target

He didn’t exactly pick the most ideal target. I am perhaps the most paranoid guild master on the planet. That would be a result of Criminology program I’m enrolled in.

Restricted bank access

Freshly invited players do not get access to the bank. They can see everything but they can’t withdraw out of it. No cash, no flasks, and not even a single grey item can be pulled out without an officer signing off on it.

Authentication fail

The first warning sign I received was when he said he was unable to get on vent. Yeah sure there’s a multitude of reasons for that. Policy is still policy. I get instantly suspicious if I don’t hear a player asking for an invite.

Officer alt policy

No alts of any of the leadership including myself are promoted past a social rank for any reason. They are all aware of this and they agreed to it.

What was even funnier was just minutes ago Maddawg had said he was going to head out and to not expect to see him on for the rest of the evening. He wasn’t able to raid that night.

Image courtesy of woodsy

My Definition of a Good Priest Redux

Focus

Almost two years ago, I wrote a post about the definition of a good Priest. It was one of the questions posed by Ego back then (to which I’ve lost the original link to).

The Priest class has evolved over the past two years. We’ve gained some and we’ve lost some. Has my stance on the subject changed?

Overall Awareness: This has not changed much. If anything, the amount of information needed to make the right choice at the right time has gone down slightly. With the removal of downranking, gauging the health of a player and then responding with the appropriate rank is no longer necessary. We’re still watching out for fires and health bars. I daresay the number one killer of Priests everywhere is getting out of dangerous stuff too slowly or not at all. We’ve moved from Nightbane’s fires to Sartharion’s Flame Walls to Kel’Thuzad’s Void Zones to Mimiron’s Rocket Strikes.

Perseverance: The bosses are different. The spells and tools have become increasingly diverse. I don’t like giving up. No one likes to lose. I may not express it, but I do chase after that “high” I get after taking down a boss. It’s a great feeling knowing that you played a key role. Good Priests know when to take risks to keep tanks alive. Most fights have one or two tanks that are involved with doing something. When the tanks are down, the game is over.

Clairvoyance: Can you predict incoming damage before it lands? Can you react to the little DBM mark that gets placed on a player which signifies the ensuing Shadow Crash? When Flash Freeze hits, do you know who is going to make it and who isn’t going to make it? These are the little things that separate great healers from okay healers. Your reaction time isn’t going to increase. But spotting these small details sooner will help you make your decisions quicker. One DoT tick is enough to kill a player. How many last second saves have you made on players? Ever received slaps on the back after a kill when a raid member thought they were done for only to be saved from the jaws of death with a last second shield, or instant heal to pull them out from the red health bar?

Preparation: One thing I am glad that has changed is the amount of preparation. I used to bring 20-40 potions every raid night. Brilliant Mana Oil was in my inventory. Flasks were supplied with Illidari Marks or were farmed for on my Elemental Shaman. The reduction of chain potting has dropped potion consumption drastically. I go through about one to two injectors a month instead of per raid. I lock myself in Howling Fjord and shoot enough fish to keep myself stockpiled (MP5 fish).

Openness: Always keep an open mind. Don’t shut down everything you hear. Feedback is feedback. It’s up to you to discern between valuable and useless. But outright rejection should come after you examine it. What are other people saying about you? Does it have merit? What information is missing from their perspective? What do they see when they watch you? I can’t emphasize critical thinking enough.

All in all, it seems my stance hasn’t changed much over the past two years. It’s been refined a little by the different class changes and from my forays into the different raids. When I wrote the original post, I had just finished wrapping up Gruul’s and Mag’s. Opening into SSC started a month after that post. Man how that time flies by, eh?

How about your class? Has your definition of a good <class> changed?

Restoration Shaman – Ulduar 10 Gear

It was requested that I do a post highlighting the gear for the 10 man raiders, so here it is!

It’s often easily looked over when your focus is on 25 man raiding, but 10 mans are there and are a wonderful thing. They allow smaller guilds to still be able to see endgame content and to be honest some of the best loot comes from 10 man raids. Lets take a look at the toys a shaman has available to him running around in 10 man Ulduar!

Head – Couple good pieces for your head come from 10 man Uld First up is [Helm of Veiled Energies] (XT-002) Haste, Crit and good spellpower, can’t really go wrong there. Second choice is your tier piece [Valorous Worldbreaker Headpiece] (Mimron). Your tier pieces are always a good pick up

Neck[Pendant of Endless Despair] (General Vezax) is a good pickup Crit and MP5 will help keep those mana stores filled and it has decent spell power to boot. Another choice is [Pendant of the Shallow Grave] (Thorim) Haste, Crit and Spellpower as well as a yellow socket. Not bad at all.

Shoulders – Not much for us unless you have some odd obsession with spirit (let’s hope you don’t) so I would say just snag your [Valorous Worldbreaker Spaulders] (Thorim) and say thank you =D

Back -  Here we have three choices, two of which are zone wide drops from trash. First up is [Cloak of the Dormant Blaze] crit and MP5 make this an attractive pickup if you’re lucky enough to see it drop. [Drape of the Spellweaver] this one has Haste and Crit. It’s a bit more of a dps cloak but it’s still good for us. If you don’t want to wait for trash to drop it, you can take a gander at [Shawl of the Caretaker] (Ignis). Good stats, if you see it drop I suggest trying to snag it.

Chest – Obvious choice would be the tier 8 chest piece [Valorous Worldbreaker Tunic] (Yogg). If you’re find yourself with time before you get to yogg you can always opt for [Firestrider Chestguard] (Flame Leviathan). Haste and Crit, its a good pickup.

Waist [Belt of the Iron Servant] (Iron Council) is a great belt from the 10 man. Great smattering of stats, good regen. Well worth the pickup. Another option if you have the cash to burn, you can pick up [Blue Belt of Chaos]. Crit and MP5 as well as two sockets make for a good belt. Toss a belt buckle on there and it’s even better.

Wrist[Armbraces of the Vibrant Flame] (Ignis) are BoE so you can probably snag them on the AH if you don’t see them drop. Another option is after you snag 60 Emblems of Valor to pick up [Pigmented Clan Bindings], they should last you a long while.

Legs[Ironscale Leggins] (Razorscale) has good MP5, a nice smattering of haste and some good spell power. Worth the pickup while you wait for [Valorous Worldbreaker Kilt] (Hodir)

Feet [Greaves of the Earthbinder] (Thorim) are a good pickup. Crit and MP5 as well as a blue socket make these very nice.

Main Hand – First up is [Pulse Baton] (Mimron) A solid main hand weapon and well worth picking up. Less conventional options are [Stormtip] (IC) and [Plasma Foil] (XT-002) they pack good spell power with either Haste or Crit respectively. The only problem with them is that they pack spirit, which is wasted on a shaman. If these are going to be sharded or offer a significant boost in spell power and either crit or haste they are worth grabbing as a transition piece. But its something I would avoid if possible.

Offhand[Ice Layered Barrier] (Hodir hardmode) is a best in slot item for even heroic level. It’s a rock solid shield with great stats. If you can get this get it! Another very solid option is [Pulsing Spellshield] (XT-002) Crit and Haste help it be a very nice shaman shield.

Rings -  [Fire Orchid Signet] (Freya) is a great pick up. The ring has all the right stats and a socket to boot. Another good option is to get [Renewal of Life] (25 Emblem of Valor) with your badges. It’s a solid ring and will last you a while.

Trinkets – There are three trinkets from 10 man ulduar that are worth looking at. [Energy Siphon] (FL) has great MP5 and the on use effect is nothing to scoff at.  [Eye of the Broodmother] (Razor) 87 crit (almost 2%) combined with essentially a 125 sp boost makes this an amazing trinket to grab if you can. Last up is [Sif’s Rememberance] (Thorim) Good spell power and it gives you a chance to proc more MP5. If it drops there is no good reason not to take it.

Well thats it for today. Those are the items you can look forward to from Ulduar 10. They are really nice, and in serveral cases comparable to gear from Heroic Ulduar.

Until next time, Happy Healing.

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Restoration Shaman – Best in Slot 3.1

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Once again we find ourselves with new content and as a result new upgrades. Our tier sets await us as well as many more foes that must be conquered. That means it’s time for another best in slot post for my fellow raiding restoration shamans. Before we get started I would like to say just a couple things.

  • First, this is my opinion. Use this as a guide or not at all, but this is based on my value of the stats we use.
  • Second, please feel free to make your own list or suggestions, after all it is your character and you should equip it as you see fit.

Head: [Steamworker’s Goggles] – Flame Leviathan 25: Good MP5 and great stats

Neck: [Charm of Meticulous Timing] – XT-002 25 (hard mode) this is a tough one to get, and so you might not get a chance at it for a while. In the meantime a good alternative is [Frozen Tear of Elune] which will run you 19x Emblem of Conquest.

Shoulders: There are two options here, first is [Conqueror’s Worldbreaker Spaulders] – Yogg Sarron 25. Haste, good mp5 and a red socket. Second runner up is [Amice of the Stoic Watch] – Auriaya 25. Crit instead of haste, decent mp5 and a red socket.

Back: [Shroud of Alteration] – Ulduar Trash 25

Chest: [Conqueror’s Worldbreaker Tunic] Hodir 25 or 58 Emblems of Conquest

Wrist: Again two options here, First is [Binding of Winter Gale] Hodir 25 (hard) or if you aren’t quite there yet, [Armbraces of the Vibrant Flame] from Ignis 10. These are BoE so you might be able to find them on the auction house as well.

Hands: [Conqueror’s Worldbreaker Handguards] Mimron 25

Waist: I’m going to give this to [Windchill Binding] This will cost you 28 Emblems and it’s a great upgrade from the Naxx 25 loot. If you want more crit you can go with [Blue Belt of Chaos] but I’m finding the price rather inflated to have it crafted right now.

Legs: [Conqueror’s Worldbreaker Legguards] Freya 25

Boots: [Boots of the Forgotten Depths] General Vezax 25 Good MP5 and haste.

Rings: There are a lot of options here, I’m going to give my top 4 choices though to [Pyrelight Circle] – Ignis 25. [Sanity’s Bond] – Yogg 25. [Ring of the Faithful Servant] – Auriaya 25 and [Signet of Manifested Pain] – KT 25

Trinket: Again a lot of options my top picks are [Scale of Fates] – Thorim 25. [Living Ice Crystals] – Malygos 25. [Energy Siphon] – Flame Leviathan 10.  [Pandora’s Plea] – Mimron 25,    [Je’Tze’s Bell] – BoE World Drop. I’m normally not a fan of on use trinkets, I prefer ones that give passive buffs most times, but Energy Siphon and Living Ice Crystal’s passive mp5 make them worth picking up alone. The on use effect of each is icing on the cake.

Off Hand: Two solid choices here, First is [Ice Layered Barrier] – Hodir 25 (hard) or [Pulsing Spellshield] – XT-002 10. Both have good stat allocation (and it helps they look cool!)

Relic: [Steamcaller’s Totem] – Flame Leviathan 25 or [Totem of Forest Growth] – 15x badges of heroism.

Main Hand: I saved this for last. First weapon that should be on EVERY healer’s list of wants is [Val’anyr, Hammer of Ancient Kings], Amazing mace with good stats. The proc as we’ve seen from the blue posts is crazy good. This will be at the top of everyone’s list. Second to this mace I vote [Guiding Star] – Razorscale 25, for best in slot runner up.

Looking at this I’m sure you will see it’s got a decent mix of MP5, haste and crit, while maintaining good intellect for replenishment and good spellpower. Some of the choices seem predictable, such as the tier 8.5 set pieces. The four pieces I selected I feel offer the most bang for the buck and allow you to gather the four piece bonus, which is worth it’s weight in gold.

If you’re looking to place value on items and stats, and figure out what weight works for you, you can use Shaman_hep, an addon from Stassart which allows you to calculate a miryiad of information from your combat logs to help lend a hand figuring out what’s best for you.

So now you’ve seen my list, What do you think are the best in slot items for Restoration Shaman?

Until next time, Happy healing

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Image courtesy of UToronto.ca

The Reality of Recruiting Part 1

Last week I sent out an open call on Twitter for players who are involved in the process of recruiting for their guilds. Either they’re an officer or a GM or some other person in a position of leadership. I was able to get in touch with a myriad of personalities and guild types. There are numerous post in the WoWosphere about recruiting do’s and don’ts along with various tidbits of advice. The aim of this post is to outline their mentality and thought process when considering applicants.

This is part 1 of 3.

When recruiting, what are common characteristics that you value in players who you consider?

Aggressiveness and enthusiasm are a huge factor in how I perceive an application. I immediately discard applications that offer the bare minimum of responses–yes/no and even the occasional "maybe" to our questions. Even if they’re undergeared or inexperienced, an applicant who goes the extra mile to show us that they can keep up with us via WWS reports, their level of preparedness, or their devotion to theorycrafting has an advantage over a decked-out applicant whose attitude is blasé. One mage we recruited came from a no-name guild on our server, but his DPS was impressive for his gear and he was extremely eager to prove himself to be in our caliber. His application even noted that he had 50 stacks of fish feasts banked for new content–that’s some preparedness and willingness to wipe right there!

– Cerinne, Impulse (Cenarius US)
Blog: Spectrecles

We are looking for people who will stick with us, so we want them to be interested in progression at our casual but serious pace. Personality is important to us, as we want to enjoy one another’s company.  We look to see that someone knows their class and can demonstrate this both through their answers to their application and through their armory.

– Sylly
Blog: Rolling Hots

I like it when people are up front and honest about why they are leaving their current guild and willing to share the name of their current or most recent guild. Completely anonymous applications make me instantly suspicious. I want to know that their guild officers are in the loop about their desire to leave, because that is a pretty clear indication of how they’ll handle things down the road if they want to leave OUR guild.

Other characteristics include: Experience, demonstrated knowledge of their class/spec/role and maturity.

– Seri
Blog: World of Snarkcraft

Being articulate, someone who seems to be a good fit with our raid personality wise, someone who isn’t afraid to research their class in order to improve their abilities. We also do trial runs  in five mans and sometimes bring them to 10/25 mans to see how they do, but in general it’s actual trial time that usually gives us the whole picture, regardless of what we test/try out prior to accepting a trial.

Knowing one’s class and being able to play their character properly (It seems obvious, but then again…).

– Fire

What are some of the expectations that you set for recruits right off the bat?

I expect that within 2 weeks of joining the guild, any player should be able to compete equally with any other member of the raid.  While we do often invite friends of people we have recruited, we don’t want to carry anyone, no matter who they are married to/dating/best-friends with or how hilarious they are in vent.  Other specific expectations include 75% raid attendance, fully gemmed & enchanted gear, being self-sufficient (flasks, food, repair costs without complaining) and DPS above a given threshold; for Ulduar this is 3.3k right now.

We expect that our recruits know more than our raiders.  We also expect good rotations, solid knowledge of all encounters, the gear that they would like in the future, and know how to be kind and courteous to all folks.

– Kitts, Lowered Expectations
Blog: Blood Elf Priestess

That they sign up to our progression raids, come to the raid with appropriate reagents / pots / flasks and 100% repaired. We’ll also try to let them know which bosses we’re going to take on, so ask that they will keep an eye on the guild’s forums for tactics and / or look up the tactics by themselves.  We also use teamspeak and expect them to at least be able to listen in.

– Eid, Dead Poets Society

Pull your weight. If you are a new 80 then we expect you to research your class, know what heroics to run to get geared, do dailies to get rep, get gear enchanted, etc.

OR

Take the initiative. If you don’t know where to find this information ask a senior guild member to help find it. I am a Warlock, but as an admitted forum troll in the guild I know where to send someone if they are looking for the hunter hit cap or where to send a druid looking to dual spec Resto.

– Finnugen, Legacy of the Elite

Do you conduct any sort of background checks on recruits? If so, via what methods?

We don’t really go talk to their former or current guild masters, if that’s what you mean. But I do run a guild history check on the name at Warcraft Realms and WoWProgress to see if the person’s a guild hopper. I also sometimes do a search on the realm forums to see if the recruit is prone to trolling (a no-no). There’s also a question on the app asking if the recruit knows anyone or has played with anyone in the guild. I definitely make a point to ask the people named in those 2 questions. Amory, etc, but I think that’s pretty standard.

– Raesa
Blog: Violaceous Mana

Only if we suspect that there may have been issues in a former guild, or if someone mentions something to the officers about the person. Then we’ll talk to officers in the former guild. Usually, any issues will come to light very quickly, and we can gkick accordingly if necessary, or give them a chance to reform themselves.

– Trilynne, Dawn of Maelstrom

Since our guild has long had a "referral process" and requires vouches from other members and eventually from an officer, the background check usually comes from the people they associate with. If you’re in tight with a bunch of our members and they say you’re alright? Then you’re probably not going to be a bad match for us. However, complete unknowns usually never get in. Someone we’re on the fence about usually sits down and gets asked about what they are looking for in a guild, etc. We also ask prior guild members or ask around the community at large. We’re not a huge server, a history follows you most times.

– Aislinana, Northrend Commonwealth