Guild Talent Point Wishlist

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The guild talent point system is an upcoming feature in Cataclysm that will allow guilds to invest points into certain special abilities. It’s the same idea when it comes to our individual classes. The only difference is the fact that guild talents will either give your guild some cool abilities or passive perks.

So Blizzard! My birthday is coming up shortly in another week and 2 days. I know you’re hard at work on Cataclysm and Icecrown. One of the biggest features I’m waiting for is the new upcoming Guild talent point system.

I’m aware you’ve included example talents like extra gold on mobs, reduced repair costs, mass resurrect and the ability to summon everyone to a certain point. I’m no game designer and I doubt I’ll ever make a good one. As a guildmaster, I have my own wishlist of guild talents I’d like to see. If you have time, I’d very much appreciate it if you could look it over. I don’t expect you to use any of them but I hope something on my list might inspire your talent designers.

  • Cauldron of Enlightenment: Alchemists are able to create a Cauldron of Enlightenment which is able to produce 25 Flasks of Enlightenment. Flask increases your highest individual stat by 40. (Remember, this is when spell power and mp5 and such gets compressed down to base stats).
  • Bug out: Immediately renders a player immune to fires on the ground… by teleporting them out of the instance, removing them from raid, and from guild.
  • Overdrive: Haste of all members in raid increased by 25%. Does not stack with Heroism or Bloodlust. Causes Exhaustion. Only usable by the Guild Leader.
  • Skilled Negotiator: All faction discounts increased by an additional 5%.
  • Asylum: The 10 yard radius around you is instantly converted into a sanctuary. You cannot attack opposite faction members and opposite faction members cannot attack you. Lasts 30 seconds. Not usable in PvP.
  • Let’s be pals: Reputation gains increased by 5/10/15% (Okay, that’s too much. I guess a realistic number would be 2/4/6%)
  • Slavedriver: All crafting professions create items 10/20/30% faster.

What about you, the rest of my readers? What type of guild talents would you like to see? Remember, the rule is that you cannot include any ability that could aversely affect PvE or PvP. So no class damage modifiers. I only included the pseudo-heroism for guilds that might not have a Shaman.

Faction and Race Changing, Lodur’s Thoughts

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As I’m sure you know by now, one of the long awaited features has been implemented. Faction Change is here! I know a lot of people who were waiting for this for a long time. A few of my guildies had high level horde toons that they are swapping over to alliance and bringing into the guild. I also know a lot of people that I follow on Twitter have gone through the switch or are considering it as we speak. I also know a lot of people who have been dreading it, afraid that faction balances would be blown away or that guild ninja looting will skyrocket. Others are using it a point of recruitment. Trying to get their real life friends to swap factions and join their raid groups.

So I’m here to offer my opinion on this one, first though lets take a look at the facts.

Faction change is a one way change to the opposite faction

You can only choose a race that your current class is available to (example Horde Shaman hopping over to alliance will have to be a Draenei)

  1. Can only faction change one toon at a time
  2. Character has to be minimum level of 10
  3. PVP real restrictions do not apply
  4. Can faction change once every 60 days.
  5. Every time you want to faction change, you have to pony up the $30 bucks.

There’s several more, hit the FAQ page for all the details, these are just the “highlights” if you will.

Personally I like the idea of faction changing, I mean with the technology they are implementing it makes perfect sense. If I can change my gender why not my faction? It’s all just shifting pixels and databases around. I think people who fear it are unfounded. Honestly the argument of “what is going to prevent them from joining my guild, looting the bank and then faction changing?” is kinda moot. People have been doing that for a long time before faction changing, you can always hot foot it over to wow.com and their guild watch articles to see that for certain. If people are going to do it, they are going to do it, regardless of faction change. I look at the faction change as a chance for people to start fresh, but also as a chance for people to bring favored toons with them to play with their friends. I have a good friend who plays horde side, we’ve been talking about the faction change for a while and I would love to have him come over to alliance on my server so we can both enjoy the game.

Now for the real meat of this article, race change. People have been asking for this since Burning Crusade. The ability to change your race, but keep your class and faction. With the announcement of the new class race combination, there was renewed interest (there was a pretty big roar when Gnome Priest was confirmed). Me personally, I want to make my blueberry a Dwarf Shaman when Cataclysm comes out (or 4.0 if they do it then). I made my toon a female back when it was first offered because I kept getting stuck under the platform for The Lurker Below, and well… I got tired of it. Enter sex change and no more getting stuck on terrain. Being a Dwarf though would fit me more, and would fit my naming scheme better. Basically I’d be a happier Shaman. My interest in this sparked a conversation with the officers of my guild. Swapping your character race could have an impact on your raid. I’ll use myself as an example here.

Draenei currently have a few racials that are beneficial to a raid. First on the list is Heroic Presence. This racial grants all players in the group with the Draenei a 1% hit bonus. This might not seem like a lot but when you are hovering around the hit cap, that 1% can make all the difference in the world. Second on the list is Gift of the Naaru. This is a free Heal over Time that all Draenei get. The amount healed increased with attack power or spell power values. On fights like Vezaxx where watching your mana consumption is critical, this spell can help save the day. It costs no mana, has a 3 minute cooldown. So, if I race change to a Dwarf, my raid loses 1% hit for one group and a free heal. That 1% hit can be a bit of a bitch to lose, but in my opinion a raid shouldn’t be dependant on it. If I’m not on for a raid the raid doesn’t have that 1% hit anyways. So why gear expecting it? Yes it makes things easier on that one group, but still. I think this holds true for all the races. I don’t feel the vast majority of the racials are make or break for a raid, and with the potential revamp of racials coming (confirmed by the devs at blizzcon) there may be other more beneficial racials available soon.

In the end I don’t think either will have such a large impact on the game as a whole, I do however think that it will have a huge impact on individual player experience. It’s kind of like work, a happy employee is a productive employee. I don’t really think it should matter if a player wants to play a different race or swap factions as long as they are happy.

What do you think? Are you pro or con faction change? Pro or con race change? Do you think it will be largely game impacting? What are your concerns or the something you look forward too the most? Any racials you think a raid relies on?

That’s all I have for today. Until next time, Happy healing

Sig

Image courtesy of Marvel.com

What Cataclysm is Doing Right

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There is much to do about this upcoming expansion pack, more so then Burning Crusade and I dare say more then Wrath of The Lich King. I say this because of the buzz around the net as well as just what I hear walking around my home town. People are excited, hell I know I am. But I think people are more excited about this expansion then the other two. I’d like to talk about why we might feel this way about Cataclysm.

In Burning Crusade we were excited, don’t get me wrong. We had just bested the Black Dragonflight, saved the world of Azeroth from the terrors of an awakening Old God and his minions and layed the Smack down on a mighty Lich and his floating fortress of evil. We were eager to go and take on the the next threat to our home and take the fight right to it’s doorstep! We dove into Karazhan and drove out the taint infesting it, we took on Magtheridon and cut the head from between his shoulders. We beat the naga champion into pulp and took the fight to Kael’thas and his generals, all leading up to taking down the of the betrayer and then saving the all Azeroth yet again, this time from the evils of a freshly summoned Kil’jaden.

Then Wrath of The Lich King was announced. We would be returning to Azeroth full time, albeit the frozen northlands. We stepped foot into Borean Tundra or the Howling Fjord and were treated with lush, full environments to play with. From the very beginning we were taunted by the Lich King. Every step of the way he was there, messing with us, trying to break our minds and bring us into his influence. When he failed to do so he sent his agents to kill us. We cleared the Grizzly Hills and Fought back the corruption in Dragon Blight, we stomped on the trolls pledged to the lich king in Zul’drak and freed the animal spirits from their chains, We took on the Vyrkul in their homes among the storm peaks while making friends with the Sons of Hodir. We broke into the home of the titans and cleansed the corruption from it’s halls and saved the world yet again from an awakening god. We proved our worth at the foot of the Lich Kings citadel and now await the doors to be breached so we can take on the blight of our lands head first.

Burning Crusade:

Burning Crusade did a couple things right, and a couple things very wrong. It was a good time because it was new content. We got to go play in Karazhan which thrilled most people because it had been sitting there for so long. We got our first glimpse and some interaction with major lore characters. Shamans and paladins got to swap sides and new races were introduced (although I still think blood elves won out compared to us blueberries), and we got one hell of a troll instance (I loved Zul’aman). They also introduced arena style pvp with various formatting for smaller more intimate pvp battles. It even allowed you to battle against your own faction! The visuals of the landscape were wild and colorful and they let us fly around on the backs of our own personal griffins. We even got to go back in time and participate in some amazing key events in Azeroth history ( I still hate you so so much Archimonde!)

But for what they did right there were a few things they did wrong. The terrain didn’t blend very well between zones. Good example would be going from Zangarmarsh to Nagrand, the contrast was incredibly violent. This theme persisted through most of the between zone areas, with the exception truly being between Netherstorm and Blades Edge Mountains. Our major antagonist was Illidan Stormrage. He was supposed to be the architect of all the going ons in outland, and yet we saw or heard very very little from the emo elf. When we finally killed him atop Black Temple, I couldn’t help but feel it was a bit hollow. Also at some point focus seemed to shift from Illidan to Kael’thas a little bit. He was arguably the harder fight of the two, he taunted us more then Illidan did, and then tried to summon a being capable of culling all of Azeroth. Blood Elves flowed pretty well into the horde lineup, but Draenei seemed out of place even with the alliance. I asked around for some thoughts on favorite and least favorite things from burning crusade and here’s what I got in reply:

Favs:

Shattered Halls

Heroic Magisters Terrace

Lore and Burning Legion theme

Flying!

Space Goats!

Caverns of time!

Least Fav:

Heroic Rep Grind

The SSC lift (I hated that damn thing too, might be worse then door boss)

Arena

All of Hellfire Peninsula

Auchenai Crypts (hated that damn bridge)

Wrath of The Lich King:

Wrath has done a lot of things right. First thing off the bat is the interaction between Arthas and the PC’s. From our first steps onto the shores of northrend the Lich King has been there to taunt us. So much so that when I finally drive a mace through his face atop Icecrown I know I’ll dance a jig, and I think many of you will too. We are driven to want to kill him. In this they learned from their mistakes in BC and did great. The zones looked amazing and the flow between them was incredibly well done. It was very natural flow from say Borean Tundra to Dragon Blight. The quests are immersive and the entire expansion is dripping with lore tidbits, questing gives you story and feels much less of a hodge podge grind. Wrath gate event in the game is amazing, even on the 6th time seeing it.  The instances are incredibly well designed and they brought back one of the most awesome but least experienced instance of vanilla WoW back for everyone to enjoy (Looking at you here Naxxramas!) The daily quests seem less of a grind, and they got rid of attunements for raids and heroics which allows players to experience the content without the soul sucking rep grind. A hero class was introduced for the first time! New Technology was introduced in they way of phasing which was showcased in the Death Knight starting zone but is present throughout the world. It also introduced 10 man raids. Which again allowed further access to content among smaller guilds. Along with these came hard mode encounters and refined vehicle combat. To me this found it’s ultimate purchase in Ulduar, which is a beautiful and wonderfully designed raid zone, and almost ties for first place with me for favorite raid zone (BWL still number 1 in my book) Wrath has done so many things very very right, and very few things wrong. I got some replies to my question earlier to wrath too. here they are.

Favs:

No more attunements or rep for heroics!

Ulduar Hard Modes

Ulduar!

New Pets!

Storyline and Quest integration

Phasing

Least fav:

Sons of Hodir rep grind (pre relic turn in)

Arena

Door boss! (he hates me too =/ )

Quite a difference in lists. Note how short the list of dislikes is. If I missed anything above forgive me, it wasn’t intended to be all inclusive, just sort of a highlight reel.

Lets move on to the upcoming expansion,

Cataclysm

In almost every fantasy novel I’ve ever read, there is a love for home, or a quest to protect home or even the dream of returning home after the adventure is completed. You can see this trend in the Lord of The Rings trilogy, Count of Monte Cristo and various other stories. I point this out because it’s a common theme. This is one of the things Cataclysm is doing right and doing it up front before the game is even released. We are returning home after fighting a grueling war that has taken it’s toll many times over only to find our home ransacked, disheveled and forever changed. Places so familiar to us are being left scarred and broken and lets be honest it gets us riled up. Blizzard is doing something most people never thought they would, in essence they are destroying azeroth, and reshaping it. It is definitely having the desired effect, I could hear it when the game was officially announced at Blizzconm I could hear the whispers around the room and look at all the smiling faces and heads nodding.

We have major lore figures being thrown at us right away, Deathwing not even close to least among them. We see the return of those we thought we had defeated such as Ragnaros coming to burn the world tree in Hyjal and Nefarian back to help his father’s plans along. I also suspect we’ll see Lady Aszhara before too long.

We get to explore areas that have always been enigmas to us such as Uldum (pronounced “Ul-doom” in case  you missed the panel and matt’s report on it) and what lay behind those doors where all those dragonkin came to murder us in Nefarian’s throne room back in the day. We get to travel beneath the Maelstrom and we are promised we’ll be able to fly in the old world now (we get to visit Iron Forges airstrip and the dancing troll village if they are still there!). The gates of the Greymane wall come open and we get to see Gilneas for the first time! I remember sitting in front of the door on my Night Elf hunter when it had the elite furbolg in front of it wondering when I’d get to go play in Gilneas. At this point the tidbits they are releasing feel even more epic then Wrath did. We are fighting to defend our world against a force that was entrusted with it’s safe keeping by the titans themselves. A being so powerful that the earth trembles and ripples with his very power. We are waiting on the edge of our seat to see who lives and who dies in the coming events. As old enemies resurface, alliances are made and the very ground we walk upon is shattered.

In short this expansion is doing what a good novel would do, bringing you back home. In this case though it’s bringing you back home to a place that isn’t the place you remember. By tossing us into this world wide upheaval they are pushing us further into the story. Everyone from RPers to Raiders should be happy with the content that is going to be provided to us. Lore junkies will be turned on their ear and will be foaming at the mouth for more ( I know I already am!). This expansion is setting up with an epic feel to it. Even look at lowering the leveling from another 10 levels to only 5, the emphasis shifts more on content then just leveling. In my opinion that is what they are doing right. They are giving it a feeling of epic grandeur that started with Wrath and seems to have only gotten better over time. I may sound like a fan boy, but as a person who has been reading and writing fantasy stories for a very long time, I’m starting to feel like I’m playing through the events of a book rather than just a game, and that makes me happy and excited to see what’s in store.

So what do you think? What was the best and worst of Burning Crusade? What was the best and worst of Wrath? How do you feel about cataclysm so far? Excited, sad, angry? What are you looking forward to the most?

Until next time,

Sig

Image courtesy of memory-alpha.org