Where in the World is Spirit Link?


So, it has certainly been a busy week around the office so to speak. The announcement of the Cataclysm beta has everyone chomping at the bit, eagerly awaiting their invitation to what is sure to be one hell of a party.

Since the announcement of the beta there has been a flood of information. Among that information was many tidbits about Restoration shaman. I did an analysis of those updates over on wow.com feel free to check it out. The one thing that has been missing from all of this information has been Spirit Link.

Spirit Link was the original 51 talent in the restoration tree in the first Wrath of the Lich King beta build. I fell in love with this spell very early on, and was looking forward to using it in a raid. It was, however, not to be. Shortly after the second beta build of Wrath the talent was taken away like a jealous father stealing his daughter away in a tower prison, replaced by our now glorious Riptide. I still pine for Spirit Link however. I often wonder if, when I look up at the lonely stars at night, if  Spirit Link is somewhere looking up at the same stars missing me. Don’t get me wrong, I love Riptide, but my heart still belongs to Spirit Link.

When we got the very first set of class previews, Blizzard developers stated that they were going to try and bring Spirit Link back. The restoration shaman community was incredibly receptive to this, and there was much rejoicing. I know I danced a little bit at the news. So we eagerly awaited the announcement of its presence. When the beta information was released, I am sad to say that Spirit Link is MIA. There have been no official statements as of this post as to why it was not included this round, but I have a few suspicions.

The reason the spell was removed from the Wrath beta is that it was hard to balance. here was the original wording of the spell.

Spirit Link (Rank 1): You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

That is pretty interesting right? The problem was two fold here. First, the spell had no duration limit aside from the damage cap. So you could set it on two targets and just let it be. Second, the damage cap was either too low (2200 damage would be one swing from most bosses) or too high. Finding a sweet spot was always a problem as it was either way too weak, or way too powerful.

My guess is that either it is NYI (not yet included) or they are still having problems balancing it.  In the Wrath beta  it could be stacked and made damage mitigation moot. “Non def capped tank? We have three shaman NO PROBLEM!” type deal. I will be highly interested to see if it makes it to live, because I love it so much. If it doesn’t make it to live, it will surely still be the one that got away.  It was interesting and a brand new mechanic to play with. I love it like a fat kid loves cake, and I’m a fat kid that LOVES his cake. As a bonus here’s a video of the spell in use in the Wrath beta.

So what do you guys think? Want to see this spell make it live to Cataclysm? How would you balance it? How would you change it?

Also this week, my buddy shane has written a new Google Chrome extension called Armory Links. It allows you to look anyone up quickly and easily in any of the various armory and gear checking sites. You should check it out, I know I love it and use it frequently.

And if you’re heading to BlizzCon and are interested in custom badge art, be sure to swing by Ginny’s site and check out her stuff. She does great work, and I know she’s working on a custom Lodur piece for me as we speak.

Lodur on “Totem Recall”

In case you haven’t heard yet, there is a Shaman Round Table on the horizon. On July 13th the folks over at Raid Warning will be hosting the latest in their series of round table discussions. You may also remember that back in February Thespius and Matticus were featured on Power Word: Fail the priest round table. I am very happy to inform you all that I have been asked to join in on this installment of their series Totem Recall.

The previous class discussions have been great successes and if you want to listen follow the link above.

I’m really looking forward to this. There is a great lineup and there is sure to be a fantastic series of topics for discussion. I can’t wait!

Want to be involved? Submit your questions for Totem Recall on Raid Warning’s Epic Advice thread and vote for your favorites to be answered on the show!

Here’s the line up for this round table

Joe “Lodur” Perez of  WoW.com and World of Matticus
Rich “Stoneybaby” Maloy of WoW.com and Big Crits
Borsk of Borsked
Jhaman of Castaclysm
Pewter of MentalShaman
Binkenstein of Elitist Jerks
Masanbol of Elitist Jerks

Make sure to swing on by and give it a listen. Should be a great time!

Image courtesy of Raid Warning

Making Dungeons Fun Again

notank

Want to know a secret? There’s a simple way to make WoW more fun.

Last night I had more fun in a random dungeon than I have for a long time. I was in Stockades, of all places. A Stockades run is usually a pedestrian half hour filled with enemies which aren’t challenging but have vaguely annoying abilities and no loot to make up for it.

The dungeon didn’t magically morph into a Lernean Hydra spitting epics at us. What changed was the group. The tank suddenly left. We were left with a lowish level party of three mages and a priest healer. We also had prison cells full of bad guys cracking their knuckles and asking whether our relatives could stitch this.

We carried on. The three mages had fun using every trick to play mage tennis and help the healer ensure we didn’t become wallpaper paste. The priestie sat there cheerfully swearing as he healed and cackling maniacally every time he physic screamed because he could it saved our clothie hides. Lots of conjured water later we finished the dungeon, all in great spirits.

What does that mean? We don’t need tanks. Nope. Not in 5 man instances.

Right now WoW is based on the ‘holy trinity’ of three roles; tank, healer, DPS. It’s a tradition going back through the MMO and RPG genres. The nay-sayer in me mutters that removing one of the roles would shake the very foundations of the games industry. It wouldn’t; it’s already happening.

The complexity of the roles has been simplified over time. Back in the day groups had to be pristinely organised. Each person performed challenging tasks. Support classes were necessary. Contingency plans were useful if the battle went awry.

It was the case for WoW as much as any other game. It wasn’t long ago tanks alone were juggling single-target tanking on four monsters whilst anxiously watching the one nursing a headache and herding the battle round the confused sheep. Before TBC, I gather, it was more tricky. That type of game play taught players to be creative strategists. It’s in that kind of situation that I met and bonded with my guildmates over hours of wipes and brainstorming.

Things are more straightforward now. More generalised; each of the roles is cut-and-dry in WoW. Tanks are there to hold the monsters’ attention. DPS are there to take them down, usually with little mind of what dies first. Healers are there to keep everyone topped off with heals so huge I’d not be surprised if characters feel like they’ve been dunked in the fountain of youth. Of course, there are fights where there are exceptions – sometimes healers get to top the boss’ health off instead, The roles are plain and appear interdependent.

But the roles don’t need each other to function. Last night my group’s DPS did its job – to deal damage – perfectly fine without a tank regulating us. We just had to be a bit more creative, versatile, and able to think on our feet. These are qualities which haven’t really been challenged in Wrath’s standard system but I’d go as far to say that the creative strategist in me opened one drowsy eye while my mana’ed out mage watched the cooldown on frost nova with her robed back to the wall.

Dare I say it, we also had to work as a team, rather than just have the tank glue everything to himself and everyone else sedately press the usual buttons to floor the next pack. We functioned much better as a social group. Usually the members of a group each have a set task and if something untoward – or just unexpected – happens it’s easy for a group of strangers to feel justified in laying blame on a person who failed or made a mistake with their individual task.

Last night, without a tank and with the group’s tasks shared equally, the potential for blame was removed. Everyone could contribute to everything. Even the healing! Us mages didn’t just sit in the fire expecting the healer to keep us all, four clothies, up AoEing 10 mobs at once. I don’t know if any of us would do that under the standard roles but with that jot of creativity and freedom allowed to us, we did what we could to help tank and heal. And when we did wipe? We all laughed and congratulated each other on a good fight.

So there we go. The roles already look a whole lot different to how they did when they were originally conceived in EverQuest or even Breath of Fire. We just need to take the plunge and get rid of one of the canonical roles. Not much to ask, right?

We’re only talking as regards 5 man groups, here, but just think of the ramifications for raids. What would they be? More creative players graduating from instances and more chaos and raids unlike anything we’ve ever known – I wonder if the outcomes would offset one another. I wonder if WoW could even support such a change, or if it would require a whole level playing field.

What do you think – is this a terrible idea which would do irrevocable damage to WoW, or a great one, with modifications?

This is an article by Mimetir, an owl (and resto shaman) of a raid leader on The Venture Co. (EU) You can find my twitter feed here.

Article image originally on flickr, by id-iom.

Cataclysm Loses its 2 Biggest Selling Points

There’s been a press release announced just minutes ago and if you want to skip the news, then you’ll want to skip out on this.

Personally, I think the loss of Path of the Titans and Guild talent trees were done mostly to shave off development time. Either that, or it just wasn’t working out quite well as the developers had hoped.

Path of the Titans – Gone!

  • Path of the Titans has been scrapped and will not be implemented.
  • Instead Blizzard will focus on improving the glyph system, as they feel it didn’t quite hit the intended goals in Wrath.
  • Glyphs will now be available in 3 categories: Major, "Medium" (PH name) and Minor.
    • Major glyphs are core to each class and will be expected to be used to perform at maximum level.
    • Medium glyphs will be to provide "fun" alterations to abilities.
    • Minor glyphs will largely function as they do today.
  • Based on the mockup shown, you’ll be able to have 3 glyphs of each type at level 85: Major, Medium and Minor.
  • The glyph UI will now display all of the glyphs available to your class, even if you haven’t learned them yet, to the right of the section where you apply your glyphs.
  • Blizzard wants to make glyphs permanent so you don’t have to carry a stack of them around. Simply learn the glyph and then you can swap it whenever you want.

I’m a little disappointed by this largely because I think Path of the Titans had so much potential for the game. Instead, what is going to happen now is that the current glyph system is going to see some additions. Another layer of glyphs means additional customization options for our characters. I liked the idea of going out on some journey to explore and discover ruins that fell under the deity that I followed.

As for the glyph, I’m curious as to what is meant by “fun” alterations. Perhaps something like this?

Major: Prayer of Healing heals an additional 20% of its initial heal over 6 seconds.
Mild: If a target hit by Prayer of Healing gets healed to full, your spellpower is increased by 5% for the next 9 seconds
Minor: Raiditude no longer requires Candles.

It also sounds like Scribes are finished.

Guild talent system – Gone!

Guild Leveling

  • There are 25 levels in total.
  • Guild talents are not going to be implemented.
  • Instead, guilds will be automatically rewarded with perks.
  • Each time a guild levels up they will receive a perk.
  • Guilds gain experience through a member participating in dungeon or raid boss kills, winning rated battlegrounds, completing quests or unlocking guild achievements.

Other than the removal of talents, there is nothing new here. It sounds like eventually, every guild will have access to the same number of perks. I’ve got some mixed feelings on this a bit largely because guild talents were another way for GMs to set their guild apart. On the other hand, it also meant that guilds could either be PvE or PvP guilds, and not necessarily both which ran contrary to their philosophies on accessibility.

I’m contemplating a pros and cons post with the rest of the WoM crew here about that very topic.

When I see the word “perk”, my brain shifts to Call of Duty mode. Oh well. No changes to the method by which guilds can gain experience. 

Guild Rewards

  • Guild currency has been scrapped.
  • Guild rewards will be unlocked by completing guild achievements.
  • Rewards will be purchased with gold, and anyone in the guild can purchase the reward once it’s unlocked.
  • Examples: mounts, tabards, heirlooms.
  • Guild mounts will have a flag attached to them that displays the guild’s emblem.

I suppose we’ll be using guild bank money to make the appropriate financial decisions. Riding around a Gryphon with our guild emblem on a flag does sound kind of cool though. Guild rewards sound like another way for guilds to set theirs apart from others. What’s unique is that guild rewards aren’t technically considered raid progression or anything like that. Actually, we won’t know until we know what the achievements actually are yet.

One possible unforeseen side effect? Gold farmers won’t just be selling WoW gold or accounts anymore. Selling guild names and achievements could be another product we’ll be seeing on the virtual black market.

Guild Reputation

  • This is a newly announced feature; players will gain reputation with their guild similar to how other reputations work in the game.
  • As you contribute to the guild by completing quests, killing bosses, winning rated BGs or completing guild achievements, you will gain reputation.
  • The best guild rewards will require having exalted reputation with your guild.
  • Guild reputation is on a per-character basis, so you’ll have to gain rep for each character you have in the guild before you can buy rewards with it.
  • Reputation is not wiped immediately upon leaving or being removed from the guild; this is to prevent losing all your progress in the guild due to someone jokingly kicking you.

Years ago, players that signed on to join my guild were informed that they would have to grind Matticus rep. Now it appears it is a reality.

This does give incentive to players to actually do stuff in the guild so that everyone benefits as a whole.

Guild Achievements

  • These will be integral to the reward and level systems. Completing one can unlock rewards as well as give the guild experience.
  • Guild achievements are earned and owned by the guild, so once it has it, it never goes away — even if all members who participated leave the guild.
  • Even classic raids will help level your guild. A new version of the classic raid meta will become available that guilds can complete.
  • When viewing a guild achievement it will display the members who participated in earning that achievement.
  • To earn a guild achievement you must have 7 of 10 or 20 of 25 players in the raid be members of your guild.
  • There will be realm first achievements for guilds, as well as individual players.

Just when I thought I would never have to go back to take down C’Thun again. Looks like I may have to do it again just for the guild achievement and guild perk.

Guild Window

  • The guild UI has received an overhaul and contains:
    • The guild xp bar and its current level.
    • An RSS-like feed of the latest news for the guild; boss kills, level milestones, etc.
    • Some news like major raid boss kills or level 85 will be "sticky" (this is determined by Blizzard) and will persist at the top of the feed for a while.
    • An upcoming events section that is a snapshot of your guild’s calendar.
    • The most recent perk the guild has earned, and the one for reaching the next level.
    • The guild reputation bar (this is specific to your character).
  • The guild roster page has also been overhauled and now contains a professions display for each member.
  • You will be able to click on profession icons and view the recipes a guild member has, even while they’re offline.

What would be cool is if this guild information can be parsed and echoed into blogs and other areas. Great tool with which we can show off what our guilds have done. The ability to inspect and view what guild members can craft has been a long time coming.

All in all, I’m not completely let down by the announcement. After thinking about it and examining it more from other angles, it sounds like the ideas are still there. It’s just the methodology that will end up being different.

How about you guys? Not happy with the loss of Path of the Titans or Guild Talent points?

Edit: On a completely unrelated note, I’m currently looking for an Elemental Shaman, or a Holy Pally for my guild. Even if you’re not the class or spec but would still like to raid, go ahead and apply anyway.

Kingslayers? That’s Unpossible!

I was originally going to regal you with the wild tales of my misadventures through the LFD tool, but instead I am consumed by a  need to share my overwhelming pride.

Tuesday June 8th at near 10:20pm est, Unpossible downed The Lich King in 25 player mode. Normally I wouldn’t bother posting something like this as I don’t want to be seen as a braggart, but I am proud of my guild for sticking to it and getting this done. Over the last few months we’ve been combating burnout, illness, freak weather and buggy encounters. It seems to always be the way, we make incredible progress and then Murphy rears his ugly head and we get stymied by random occurrences.

I will say this was one of the more exhilarating kills we’ve had. Wed the week prior we broke early to attempt to buy Blizzcon tickets as a guild, we decided it would be nice to let everyone enjoy the weekend and focus on getting to the convention. On Monday we dove back into ICC and went hell for broke for The Lich King. As we were handling defiles and valks something just clicked. Vent got quiet and everyone was moving in unison. These are what I like to call moments of raiding clarity. This is where everyone is doing everything perfect and the boss abilities are right on time. It is almost like participating in a choreographed dance. It was just as if suddenly everyone got the fight. We made great progress and were consistently pushing into phase 3. Midnight bells tolled and we called it a night, but before we did officers agreed with spirits so high and considering the progress we made that we needed to extend the lockout, get the same raid group in ICC and take the bastard down. Who needed more shards? Badges? Pfft! A dead Lich King is all we wanted. And when the announcement went out over ventrillo you could hear people becoming excited.

So when Tuesday came, we headed in and on our first pull that same magic was there. pushed into phase 3, and we wiped because we weren’t expecting to get there on the first pull. So we head back in our confidences high, and pull again. This time his health gets even lower, we wipe to something stupid, but spirits are still high. We go again and again, each time chipping away at that total health. After a 10 minute break around 10 we come back in, buff up and pull. We get to phase 3, everyone alive and we’re going strong. We’re kiting the spirits, and moving from defiles with expert reflexes, I get picked as the second person to go into Frostmourne and I heal the shit out of Terenas Menethil, I get dumped back to reality and we keep going. His health is dropping lower and lower. The other resto shaman gets picked for Harvest Soul, something unknown happens and he dies. LK enrages and everyone gets tense. Our main tank Woe pops his cooldowns as healers bridged the gap to him and the big heals started raining in. Suddenly he gets smacked hard and goes down. LK is at 14% with a few key people down (healers and high dps) everyone sighs, a wipe is almost called but instead Woe calls out for our OT Theonius to grab the LK fast. He charges over, grabs him, healers switch targets immediately and everyone unloads. Remaining healers go all out balls-to-the-wall with every cooldown and bit of mana they have to throw behind healing. LK at 12%, vent gets quiet again except for the calls from the raid leaders giving terse directions “heal x, move right” LK at 10.5%. Everyone is holding their breath and then you hear the call “Take this bitch down!” LK 10%, he wipes the raid and everyone cheers on vent, a reminder is sent out not to release and we all are whooping and hollering at the top of our lungs. Our mass res comes and we pop yet another heroism for good measure and unload, our achievements pop up and at that moment I could actually hear all remaining tension and burnout leave. A burden lifted from everyone’s shoulders and fresh energy flowing into the raiders.

An early end to a raiding night, and week, but one well deserved. So as of Tuesday we finally start our hard modes. There is palpable excitement as everyone is getting ready and anticipation is high. After all the random things that have gone wrong along the way, I can honestly say this was one well deserved kill for Unpossible. I’d like to thank each and everyone of my guild-mates, officers and everyone in between for continuing to work so hard and to persevere though so much. We’ve been around for a long time, and we have no intention on stopping! We have our eye on you Deathwing, and we must break you!

We all have our obstacles in game. Raid attendance, pushing the DPS envelope, getting that computer to stop dropping you from raid, getting the last shot in to topple that boss at 1% or even overcoming personal and health related issues to play a game you enjoy with people you call friends. Everyone’s journey is different, but when you get to your goal there is no sweeter victory.

With that in mind I’d also like to make a shout-out to Spellbrood. We heard that you have a lot on your plate and we here at World of Matticus want to wish you well in your journeys. Remember, no obstacle is too great when you have good friends to help share the burdens and the good times!

So that’s it for this today, hope you guys enjoyed my little story there, I know my heart started pounding again as I began to recall the events.

Also, Unpossible is hiring! We’re looking for geared and intelligent DPS looking for a fun but dedicated raiding home. Sorry folks we are full up on Death Knights and Priests, but everyone else is welcome to apply. If you’re interested stop by here and take a look at our application process!