Quick Thoughts About Val’Anyr

There’s been a few updates about Val’nyr since the last time I wrote about it. Now we have some more information regarding the retrieval and construction of the legendary mace. Here are the Coles’ notes version:

  • 30 fragments
  • Step 1: Bring shattered fragments to the Archivum Console
  • Step 2: Throw the shattered fragments into Yogg-Saron’s maw while he is casting Deafening Roar
  • Kill Yogg-Saron and loot
  • Condition 1: Can only be completed in Ulduar Heroic mode
  • Condition 2: If at least one Ulduar Watcher is not assisting you

This leads me to conclude a few things.

First is that it appears the person who is collecting all the fragments does not have to be the same person who ends up with the constructed mace. After all, the fragments must be thrown into Yogg-Saron who must then be killed. The loot master should then find the completed mace on the loot table of the old god.

This means the fragments can be looted to any one person as a keeper until the guild collects the necessary amount of fragments.

Second is that the construction of this weapon is going to be out of the reach of many of the casual oriented raiding guilds due to the conditions needed.

Some more questions remain

What happens if the raid group fails at killing Yogg-Saron during that attempt? Or even during that week? Are the fragments lost?

Lastly, it seems that PTR build 9767 (the most recent) was pushed through mostly for bug fixes. Since the latest build was meant to fix stuff, we can assume then the patch is very close to completion. I do believe 3.1 will be here sometime this April. Two weeks.

A good indicator that the patch will be coming out soon is when PTR servers shut down.

Lodur’s Final Thoughts Before 3.1

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I’d like to condense my final thoughts on the Restoration Shaman Changes so far, since the patch is imminent at this point and shouldn’t be too far off.

The hottest topic for Shamans as of late has been the Blessing of Wisdom and Mana Spring Totem stacking change.  Understandably we were all a bit shocked by this change. This is pretty much taking the stars out of alignment for us. I know I reacted harshly to it first in my post Shaman and Paladins Mana Buff Get Hit! . This was before I got a chance to actually test it out as well as sit down and think about it.

Lets talk about mana regeneration from an encounter design standpoint. In a raid how often do you run out of mana now? For me I know it’s never unless a lot of other healers bite the dust and I have to pick up the slack. How often do you have to use mana potions? I think I’ve used 5 total in about 8 weeks, and those were on heroics. That’s with moderate gearing, not even a heavy MP5 set. That’s honestly not good for designers. In order to compensate for ungodly amounts of healer mana developers tend to make encounters with more widespread raid damage instead of other much more fun mechanics. Personally I’d rather have fun mechanics, I like variety! (read as less Whack-a-Mole plx!)

Raid wide we lose 109.2 MP5 from this change and I can tell you from testing it, it’s not that bad. I’ve spent a lot of time on various iterations of Lodur on the PTR testing the changes out, doing raids, seeing how regen was affected… and to be honest it really wasn’t affected as majorly as many people think. Right now on live I can end a fight like Kel’thuzad or even Sartharion with drakes with around 50% mana, and that’s with chain casting. On the PTR I was ending with about 35%. Honestly it’s the difference of a mana potion.  We’re not really going to see a shift too dramatically. Rejoice! We are the mana base line!

There is also another great part of this for Shaman in general that I’d like to take a moment to point out. There was a discussion about totems and macros and such on PlusHeal and a very interesting point came up. A lot of shaman over there refer to our water totem as our swing totem, and I agree with this. The water totem slot is our most versatile of the lot and tends to get the most use. By changing the way mana regen stacks it allows us to take a Blessing of Wisdom, and then use our water slot for something other then just Mana Spring. Healing Stream totem is getting a buff through talents that makes it a very attractive choice (AoE hot? yes plz!) and lets not forget our brand new Cleansing Totem that will take care of both poisons and diseases. With the new change we wont have to sit and worry about taking away mana regen by dropping a poison cleansing totem or what have you. I found the ability to not have to worry about having Mana Spring down all the time was like a weight lifting from my shoulders. I have a feeling once you guys see it in action you’ll feel the same =D

Here’s a recap of the Patch Notes relevant to restoration Shamans.

Restoration

  • Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
  • Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
  • Cleanse Spirit now has a new icon.
  • Mana Tide Totem: This spell no longer costs mana.
  • Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
  • Riptide: This spell has a new icon.
  • Tidal Force: Now has a new spell effect.

General Shaman Changes

  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • New! Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.
  • New! Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
  • Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
  • Frostbrand Weapon: Damage increased by approximately 20%.
  • Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into “Cleansing Totem.” Cleansing Totem pulses every 3 sec, down from 5.

Another item was the change to Heroism / Bloodlust. The change is that the debuff and the cooldown are being flipped around. Cooldown has been changed to 5 minutes and debuff has been changed to 10 minutes. At first this seems like a big hit from the nerf bat, and at first I thought so too, until Matt and I had a great conversation about it. Heroism / Bloodlust is an optional raid buff, unlike replenishment which Blizz feels is a mandatory buff. Encounters are not tuned with you having one every try in mind. It’s a raid leaders shot gun buff, on Sarth 3D we use it to burst down the second drake for an example. It’s something you use when you really need to have something dead and fast. The change allows for you to use it more inline with progression fights. Lets say you pop it, and you die. Dying clears the debuff but if the ability is down and you don’t have another Shaman, fat lot of good it’s going to do you. This will allow groups that only have 1 Shaman to always have this buff available when learning fights. I think this is actually a good thing.

Elementals are getting buffed, which is long overdue. This will bring them back up to something a little more useful then were they currently are. I know my Fire Elemental when I break him out on Sarth adds doesn’t really do a whole lot and tends to run out of mana fast. Which his damage scaling more and cheaper spells he’ll just be that much more useful. Earth Elemental getting a health increase is also really good. I can’t tell you how many times I’ve dropped him to make a get away only to have him die so fast it doesn’t matter that I dropped him at all.

Bottom line here is we really made out this patch. We didn’t get godly buffs, but we avoided the nerf bat and remained largely unchanged. The changes we did get will actually help our utility to a raid, and can be looked at as buffs in a way. The Mana Spring totem change really benefits us more then it hurts us. It gives us a bit more freedom to roll around totems. I am looking forward to this patch for many reasons, not least among them Ulduar.

What about you? How do you feel about the imminent patch?

Till next time, Happy Healing.
~Lodur

As always feel free to follow on twitter http://twitter.com/LodurZJ And don’t be afraid to ask questions using direct message there or the contact form here on the site!

Your Saturday Thoughts and Links

In case you’ve missed it, here’s a few blue posts you may wish to check out regarding us Priests. Check out the some of the comments below here and I’ll post my thoughts.

We do want a lot of Power Word: Shields to be getting tossed out. You can use it on multiple people throughout the raid for additional regeneration if needed. We are still a little weary of where mana regeneration is at, we aren’t sure it is really going to be hit that bad with the changes in patch 3.1.

That definitely explains the set bonuses on the healing Priest class. The emphasis is shifting slightly towards damage prevention – no matter what spec you are.

The talents requested are relatively far down in the holy tree with the goal of improving overall healing, the thing is that we don’t feel discipline healing will really need these buffs as it could be fairly competitive as it stands. We feel the issue is the need to track the effectiveness of shields, since these don’t show up on healing meters it looks like the disc healing is low, but overall it should work out well if you add in the data from the shields.

Well said. That is what we need. I know there is a modified version of Recount that has tried to do this.

We agree that how grace works feels a little awkward, we are looking into this and may change it in the future, no guarantees though.

Personally I think they should increase the amount of targets Grace can be applied on. Maybe to 2 or 3. It would just be nothing more than a constant 9% healing increase (when fully stacked) on multiple targets.

We are still okay with how the weakened soul debuff works in a raid setting. If raids only allow 1 disc priest and it becomes a plaguing problem, we’ll look into it, but at the same time we don’t really want to see raids running around with only disc priests (this applies to any class).

This is true. Many raids still do not have any Discipline Priests at all.

Like I mentioned above, we feel the overall effectiveness of disc should be pretty good in 3.1 if you consider not just the healing but the shielding aspect of it as well. We will see how it plays out. (Source)

I didn’t feel severely handicapped during my time healing as Disc in the PTRs. But this was just on the normal setting. I haven’t been able to get into any 25s.

Discipline Priest in Ulduar
Will raids want Disc priests? We are honestly not too worried about that. We’d estimate about half of the healing priests we’ve watched in Ulduar are Disc, at least for the guilds that are making boss kills. Consider, that when you have a tank with 45,000 health and a boss is hitting for 25,000 health (which is not the kind of thing we did in Naxx, but is in Ulduar), none of the healing you can do will let that tank survive two hits in a row. But Power Word: Shield will. (Source)

Very true. So if you’re a Priest that is against using PW: Shield and relying more on healing instead, think hard about this comment.

Blogging

I’m always on the lookout for blogs about blogging or writing. Problogger is starting another 31 Days to a Better Blog project. It’s been delayed by a few days. If you do have your own WoW blog and want to get better and to learn, I’d suggest participating. I know I’m not the only one as I’ll be joined by Anna as well.

The idea behind this is simply to have a group of bloggers setting aside a month of their time to work at improving their blogs. While we all want to have better blogs sometimes it becomes one of those things that we’re going to do…. one day.

If you’ve got the time and the will, I’d give it a shot and see what you can learn.

The challenge starts Monday.

Saturday Links

  • Canadianaconnection interview with me: @cletch sent me an interview request. Most of the questions revolve around my life and the balance I have between WoW and school. Don’t expect to read a whole lot about healing. The interview here is a little more personal then that. It offers you a bit of a behind the scenes look at World of Matticus.
  • Which of these 5 Bag Addons is Right for You?: A great post by my co-blogger Lilth over on No Stock UI. If you’re looking for ways to sort and handle your inventory, check out some of the addons she’s listed.
  • 6 Useful Addons for Forgetful People: Another one from NSUI. My memory is terrible. I suspect some of you have experienced episodes where you’ve forgotten to do something like take a screenshot when a certain achievement happens. Little did I know there was an addon that managed to do this. Check out the rest!
  • Fine art of Decision-Making – 7 Tips for Getting Decisions Made Easier: Post from Zen Habits. A great read for any officer or GM who has to make choices.
  • Emotional Intelligence – How to Get It: Courtesy of Leadership Now. This is something that will benefit from every player.
  • Is Any comment a good comment?: This is a question for the bloggers and the readers. It’s inspired by TyphoonAndrew. For me, I’ll try to comment if I think I have something to add. Even something simple as encouragement can go a long way. I know when I started blogging, it felt good to me when I read little comments like “nice post” or “good read”. If it’s something I enjoy, I’ll respond as well. If it’s a question that hasn’t been answered, I’ll do my best to provide one.
  • Wordy Warrior: Managed to catch my eye on Twitter that someone was starting a new blog. Say hi to @cristyen!

I’ve respecced tanking for the weekend. It’s been a long time.

In fact, it’s street hockey time. The Weekend Warriors are returning!

Did I Read Divine Hymn Wrong?

Here’s the updated PTR wording on Divine Hymn:

You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest health friendly party or raid targets for 4320 to 4774 every 2 sec for 8 sec, and increases healing done to them by 15% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.

At first I was under the impression that it would only heal the three lowest nearby targets, period. After staring at it a little more, I realized that Divine Hymn is a smart heal similar in kind to Circle of Healing. My guess is that every time it ticks, it will constantly scan your group for lowest health players and heal them up accordingly.

So 3 players per tick every 2 seconds for 8 seconds. That’s potentially 12 different targets or the ability to save nearly half the raid from one of Kel’Thuzad’s nasty Ice Blocks. Of course, that’s assuming you have 12 players all standing on top of each other. Actually, no that isn’t the case. Only 6 can be saved.

I can see why the cooldown on it was increased to ten minutes. Yeah, it’s a channeling spell. I think if you cast a Shield on yourself while channeling, the chances of being interrupted go down (since the damage is prevented). A lot of players indicated that because it is a channeling cost, it’s underpowered and not worth using. But what are the alternatives?

  • Instant cast: A fire and forget spell allowing the Priest to cast it and forget about it. Priest would be able to move around and let the spell run the course throughout the raid.
  • X second cast time: Heals 12 different people at the conclusion of the spell? Too overpowered also.

The intent of Blizzard here is to create a potentially raid saving spell usable once every two or so attempts at a raid boss. This fits the bill just fine. Because it’s a channel, it will force the casting Priest to use discretion and time it in such a way that it won’t get interrupted. Yeah it’s a slight handicap. But it’s no different in the way we’ve been using Hymn of Hope over the past half a year. Let’s stop trying to hope for the things that may not change and start planning on adapting this spell to our needs on our terms.

Say Hi to No Stock UI!

nsui

During the summer of 2007, I started World of Matticus. In the summer of 2008, I opened the PlusHeal discussion community for healers to take part and actively contribute their ideas for other players to learn from.

It is now spring of 2009.

Enter No Stock UI.

This will be a magazine style blog with a few notable bloggers around the community:

You can find out more about us if you’re interested! You’re also certainly welcome to contribute! We’re all UI enthusiasts at heart.

What’s the big idea?

No doubt some of you are wondering what’s the point in a UI blog. But some of the most passionate and heated blog posts stem from bloggers who write about their UI and different addons. Often times these useful posts are scattered, buried and tossed aside never to be read again.

Here at No Stock UI, our goal is to deliver compelling and quality content centering around your gaming experience. Topics will range from:

  • Addons
  • Macros
  • User Interface
  • Design
  • Reviews
  • Comparisons

To start with, the blog will be updated every Tuesday and Thursday. Hopefully we can pick up the pace as time goes on. Eventually, I’d like to see it get to the point where readers can get a new post everyday. One step at a time, right?

Our posts

  • 4 Popular Heads Up Displays
  • Why Aesthetics are Important
  • 6 Nifty Addons You Might Not Know About
  • 30+ FuBar Plugins You Can’t Live Without
  • Where to Find Your New UI
  • Killer Combinations: AuctionLite + Skillet + LilSparksWorks
  • In Depth Analysis with Recount

Hope you’ll enjoy reading our posts as much as we loved writing them!