A Note on Joining Guilds on a PvP Server

Join a Guild that loves to PvP even if their focus is raiding. It’s nice to know that when someone in in the guild is being ganked that fire support is but minutes away. It’s one heck of a sight to see 5 players on epic mounts streaking to your corpse and then fanning out around it. Once the culprit’s identified and located, massive firepower is brought to bear until the threat is neutralized.

…But it’s not over.

That’s when they call their friends and their backup. The domino effect continues until one side has had enough.

This is why I love this Guild. If you mess with one, you really mess with all. I guess you could say we’re a PvP Guild disguised as a raiding Guild.

Looking for PvP Elemental Shaman Videos

With the summer here, I wanted to spend some extra time and get better at the Arenas. Last night I signed with a 3v3 team makeup consisting of a Hunter, Priest, and Elemental Shaman (me).

To further increase my chance of success, I respecced to snap up Instant Ghost Wolf an Nature’s Swiftness. This means I don’t get the extra damage nuke of Lightning Overload but my survivability and utility should increase (in theory).

The first 4 games were great. We started working together well and called the traps, the targets, and such. But after that, we dropped the next 5 decisions to bad luck and bad decisions. I know one thing I need to work on myself is to manage my totems better.

But I do want to get better and I learn best by observing and doing. So if anyone knows of any great PvP elemental shaman videos or names of players that I can watch, that would be terrific!

WWI Priest Panel Quick Hits and Reactions

Divine Hymn: Reactive CC. When a Priest gets hit or a party member gets hit, the attacker gets incapacitated temporarily. Could be a spell along the lines of Inner Fire where it has to be maintained. Don’t think we’ll see it in Aura form.

Guardian Spirit: Castable Cheat Death. Borrowing a term from our WWI resident Shadow Priest on what it essentially is. Ability to negate a killing blow. A mini-you shadows your target and if your target dies, your mini-you dies in its stead. Expect to see this bound into our oh crap macros.

Dispersion: Shadow 51 Point Talent. Places yourself in stasis and regenerates 6% health per tick over a period of time. Also reduces incoming damage by 90%. Expecting to see a Stoneform/Dispersion Macro for Dwarf Priests. Looks primarily like a PvP talent. Unsure of how well it will pan out in raids.

In any case, I’m off to watch Wanted!

In the mean time, the comment lines are open! The spells and their abilities themselves were announced. You’ve read my (brief) thoughts. What’s yours?

Prayer of Healing to Affect the Raid?

Okay Priests, listen up! There’s a big rumor circling around right now affecting a little used spell called Prayer of Healing. The spell is rumored to be retooled come the expansion. How will it be retooled? It’s being considered to affect the entire raid instead of the party of the Priest casting it. Yes, you read this correctly. Prayer of Healing is being looked at being changed to affect the entire raid. Now, before you cream your pants, there’s more.

It would have a limit of 5 targets raid wide and heal the lower health players within range.

In other words, it will heal the 5 weakest players within a certain radius.

This is all the information I’ve been able to glean.

Speculation and guesses

This is the Priest answer to Chain Heal. *grin*

In any case, I suspect the cast time will remain the same.

But I also suspect that the mana cost will no longer be static. Instead, I have a gut feeling that a spell like this will have a cost equivilent to a certain percentage of your mana like maybe 6%. Again, this is purely speculative at this time. This would certainly help counteract the proposed nerf to to the Circle of Healing with regards to the addition of a 6 – 8 second cooldown.

Reliability of rumor

I’m going to take a page from Eklund on this one and create a similar ranking system on any unconfirmed rumors that I see happening around.

M1: Rumor is text only, 1 location (forum post, website,, unofficial patch notes that are unconfirmed, etc), no official comments
M2: Rumor consists of a screenshot or 2, or forum posts from blues
M3: Source consists of multiple screenshots from many different players with multiple angles and is considered too difficult to fake,
M4: Rumor is all but confirmed. It’s been generally accepted as something that will go through live with minor modifications, if any.

So with regards to this possible change in Prayer of Healing, I’m going to have to rank an M1 on this in terms of how reliable it is. If you’re crafty and curious enough, you’ll run into the source sooner or later. I have to be skeptical here because it is taken from an image (which I’m not going to post because I am one scared ass blogger) of a forum post (which could have been doctored).

Still, I simply can’t not report this and bring it to your attention. I’m not a reporter. I don’t have a list of devs or beta testers that I can talk to easily. I’m only reporting what I’m seeing from other places and piecing together what I think makes sense. I cannot vouch for the authenticity, reliability, and so on from these places. Therefore, the best I can do is tell you what I’ve read and what I think about it. I’ll tell you how reliable the sources are and if I’m able to, I’ll pass a direct link for you to evaluate independently on your own.

So with that being said, let’s get some constructive discussion going on here with a few talking points!

  • Think I’m in the ballpark about the mana cost? Would there be any other drawbacks to casting the spell? (IE, a longer cooldown between use, cast time, or something)
  • Is this a good or bad change for Prayer of Healing?
  • What other spells would we like to see revisted in an AoE format to be made more viable as a raid spell? (Note, I do plan on doing a post in the near future about spells I’d like to see that would affect more people than just one.)

When I showed this to Wyn, she had a total nerdgasm on vent. It was glorious. I wish I had hit the record button.

A Quick Look at the Bangle of Endless Blessings

I just wanted to let it be known that my Priest acquired the Bangle of Endless Blessings from Botanica. My trinkets will now be anchored with a Bangle and an Earring of Soulful Meditation.

With both trinkets activated, my MP5 rockets to a little over 1200 MP5 (without raid buffs).

Why is it awesome?

In short, the Bangle scales with your gear. As you accumulate more Spirit and Mana Regen on your armor, the proc effect of the Bangle becomes that much better.

Before

735 MP5 while not casting
279 MP5 while casting

After

799 MP5 while not casting
393 MP5 while casting

No raid buffs were involved here.

Look, I’m not going to try to lie to you. I’m not the most mathematically inclined blogger in existence. But those numbers look pretty ridiculous to me and they’re only going to get better. Take a real hard look especially at the MP5 while casting. That’s over a 100 point increase in that time frame. Granted, it’s not a constant. It’s also not an on use effect, but it’s a proc. I haven’t tested it extensively myself, but I’ve been told from multiple sources that it does have an internal 45 second cooldown timer within.

The process

Okay, let’s see if I can pull this off here without losing too many people. The proc effect reads as:

Chance to allow 15% of mana regen to continue while casting for 15 seconds

We know my mana regen is 735. We also know that there are 3 five second windows (if we want to convert the numbers into something MP5 friendly). Lets figure out the total mana return we get from this:

735 x 0.15 x 3

How did I derive this? I get 735 mana every 5 seconds when I’m not casting. I figure out what 15% of that number is. Lastly I multiply that number by 3 to figure out the total return of mana I would get when the trinket procs.

Answer: 331 mana returned (I rounded up)

Next, let’s figure out what 331 means in terms of MP5.

We know that 60 divided by 5 is 12. This means there are 12 five second windows in a minute.

Divide 331 by 12 to figure out what the actual MP5 return is.

Answer: 28 MP5

The bangle for me, when I’m not raid buffed, grants me 28 MP5 assuming once a minute procs.

Compared to other trinkets

Tome of Diabolic Remedy: 18 MP5
Vial of the Sunwell: 15 MP5

The two epic trinkets here are constants. Like I said earlier, the Bangle’s mana return will scale as your mana regeneration increases throughout your raiding career. It might suck at first if you’re an entry level Priest getting started in Karazhan. But over time, it’s use becomes that much better.

By the way, if I make an error on my math, logic, or calculation at some point, don’t worry about it.

Either Auz or Wyn will catch it and fix it for me.