Why I Stopped Caring About Healing Meters

When it comes to healing, in my eyes there is only one true goal: Keep your targets alive. Use whatever means necessary within reason. Sometimes a Dispel or a Cleanse is the better way to go instead of trying to out heal the damage sustained over a period of time. As the healing captain, I take the information received about healing in meters during raids with a grain of salt. They don’t mean much to me at all, and here’s why:

Inaccurate measure

While it’s true that these tools are great for measuring the overall output that a player contributes, is it being spent wisely? It also doesn’t accurately account for players that are on full time dispel duty. AoE healers will have an edge over single target healers like Paladins on fights where the raid sustains major damage. It’s hard to compete against players with the ability to heal 5 players simultaneously as a Paladin. Therefore, even though a player’s heal output seems lower, it doesn’t mean they’re any less valuable.

Does it really matter?

You’ll find out early on in your WoW raiding career that it takes 25 players to down a boss. The ones that slack off in DPS, tanking, or healing weed themselves out fairly quickly. You’ll reach an equilibrium at some point where your healers will be able to keep the raid alive long enough to down a boss. That’s your results right there: A dead raid boss.

Different jobs, different heals

Healing is an art. It can come in many different forms. Assigning heals is a delicate balancing act to ensure that you don’t overload too many players on one person. The consequences of doing so means that another player in a different part of the raid isn’t getting enough. It’s common to have multiple healers stack up on the main tanks. No encounters in the game are built the same (hey that rhymes). You end up having your healers working on targets that they’re better suited to heal, anyway.

So in conclusion, healing meters are useful. But in the end, they don’t really matter to me. All I care about most is my people surviving. I don’t care how much mana is expended doing so or what resources were needed to pull it off. I trust my healers to use their smarts and judgments to keep their guys alive at all costs. If they can do that, then meters are just another resource hog.

Going All In on the Crystal Spire of Karabor

Poker is one of my favourite non-WoW activities and I know I’m not the only one. One of the cardinal skills you pick up as you play the cards is knowing when to go all in. My guild utilizes a DKP system (chips) and now that we’ve started to work on Illidan in order to take him out and get his phat loot (pot).

One of the items Illidan drops is the infamous Crystal Spire of Karabor.

Seeing as I know next to nothing about the supremeness of this mace, I’ve had to turn to my newest mentor, Wynthea, and ask several questions

Why is this weapon so good?

Basic Stats:

15 Int
22 Stam
486 Healing
6 Mp5

The stats would make it a good, well-rounded main-hand for any healing class, but nothing special. It’s roughly comparable to the Lightfathom Scepter (Vashj), Dark Blessing (Zul’jin), or the Gavel of Naaru Blessings (150 Badges from the 2.4 vendor). What gives this mace "Holy Grail" status is its additional effect:

If your target is below 50% heath, your direct healing spells will cause your target to be healed for an additional 180 to 220 health. 

I’ve always been adamant about using staves because I’ve wanted to spread the healing loot around as much as possible to the Paladins, Shamans, and Druids. I’ll make an exception here, however.

For a Paladin single-targeting a Main Tank, an extra 200 health points when their health is below half is nice, but not awe-inspiring. However, if you’re a priest charged with raid healing, an additional 200 health to each recipient of your Prayer of Healing or Circle of Healing when they need it the MOST is tremendous.

Bear with me for a short explanation (warning: MATH!):

The impact of bonus healing on the amount of output for a particular heal is not random. If you have 2000 bonus healing, it doesn’t mean that a Greater Heal with a base healing amount of 500 will heal for 2500. It also doesn’t get a random number up to 2500; there’s a coefficient.

This is where I grab an Asprin. But it’s because I’m mathematically challenged.

For Circle of Healing, that coefficient is 21.4% per target. At rank 5, CoH heals for a "base amount" of 409-451. So, if a priest has about 2300 bonus Healing, fully buffed, the equation looks like: 2300*21.4 + (random number between 409 & 451).

So, their CoH on a non-crit will heal for around 900-1000 per target. (CoH gets 492.2 from 2300 bonus healing) With the Crystal Spire, a target below 50% health would now be healed for 1080-1200 for a non-crit. It would     take around 3300 bonus healing to get that result without the spire, (x*21.4 + (random number from 409-451) = 1150. Solve for X) so the use-effect is worth around 1000 +healing in that situation. When it crits, it’ll hit for around 1500-plus. Just for comparison, that’s like 5 people getting instantly flash-of-lighted by a paladin all for less than 400 mana.

The effect is slightly less dramatic with Prayer of Healing, because Prayer gets a higher benefit from bonus healing – so the fact that the Spire contributes raw health points is a little less critical. That said, it’s still worth around 460 +healing.

Which classes benefit the most?

Shamans do benefit from the Spire, since Chain Heal qualifies as a direct heal, and hits 3 targets. Both healing waves would also receive the benefit to their single targets, which could help in certain situations. Most shamans I know, however, find more benefit from simply casting Chain Heal faster and opt. for Dark Blessing, from Zul’jin in ZA.

Great, so Shamans get overpowered again. It’s a good thing I have a higher chip stack than my Resto Shaman.

Paladins would see the increase to their properly-timed Flash of Lights or Holy Lights, but since Paladins are the work-horse single-target healers, they would see less advantage to equipping this mace than the bonus to spell crit given by the Hammer of Atonement Kazrogal drops in Mt. Hyjal. This is mostly due to the fact that Paladins are usually assigned to main tank healing. Given a single-target with something like 20k health, 200 additional points when they’re already below half and receiving damage hits in excess of 5 or 10k is not wholly worthless, but just an inefficient use of resources: a priest with the same mace in the same raid can get that SAME 200 extra health points to the Main Tank and everyone else in their group at the same time.

Hah. It’s no Benediction, but it’ll do.

For Druids, the extra bonus is almost completely worthless; it stipulates that it can only be triggered by a direct-heal, so Rejuvination and Lifebloom, need not apply. Swiftmend would get the benefit, but because of its cooldown, just doesn’t have the same utility as an always-available direct heal.

However, seeing as we are non Druids, we may not be correct in this assumption. Might there be a Druid of Restoness that would be willing to shed some light?

Priests see gains to Flash Heal or Greater Heal, as well as Binding Heal, CoH, and ProH. Prayer of Mending and Renew are NOT considered direct heals – although there is some question of whether a ProM bouncing off the priest with the Crystal Spire equipped would.

The idea here, though, is not what impact 200 HP might have on one single heal, but how much can we eek out of that 200 HP bonus. The answer is simply get as much use out of it as possible by hitting the highest number of targets that are below half health as quickly as possible. Priests, with a good ProH-CoH combo can hit 15 people with this proc in the space of 4.5 seconds or less.

Clearly, the mace was designed with the CoH priest in mind. Gimme. It also looks BADASS with our T6 gear.

What offhands can it be paired with?

Currently, the best healing off-hand in the game is the Scepter of Purification from Archimonde in Hyjal. Fortunately, though, the 35-badge Voodoo Shaker is comparable, and arguably 2nd-best in slot. There is no reason to NOT take the mace on the supposition that a weak off-hand would compromise its value in comparison with a staff.

Other good off-hands include:

Touch of Inspiration (Reliquary of Souls, Black Temple)

Talisman of the Sun-King (A’lar, Tempest Keep)

So after all that, it appears as though there is an item in the game worth going all in for. But I do know my Guildies read this.

On the other hand, I could be bluffing.

4 Smart Studying Lessons to Help Get an A in Your Raid

For the few of us unlucky souls who are undergoing a summer semester in school, it serves to have a helpful reminder of what we students can do to get ahead and get an A. The flip-side is that some of these lessons work both ways and can be applied in WoW.

Do your homework

In math class, you derive equations from problem solving questions in order to find a solution. Practice, practice, practice. The goal here is to continue killing bosses like Tidewalker, Leo, Rage, Gorefiend, and etc to keep your skills sharp. Before you expect it, you’re going to get hit with an examination (who happens to be known as Illidan). The end-raid bosses serve as a check to see if you’ve learned anything from earlier bosses .

Make friends with the A-level students

Hint: They’re usually the ones that sit in the first two rows of the class. They have a good work ethic, they always pay attention, never miss a lecture, and they know what they’re doing. Typically, these A students won’t mind helping you out. They’ll give you a few tips for homework or help you study by giving you easy ways to remember certain facts. They help isolate your weaknesses in the subject, so you can recognize and prepare for them. In WoW, this might be someone in a slightly more progressed Guild. This is a player that’s already done what your Guild is working on and it pays to make friends with them so you can call on them from time-to-time for some advice on what they’ve done at certain points of a fight. If you happen to have your own blog, you just might discover that one of your readers has gone through the same experience that you’re going through right now and can help you get through the proverbial hump.

Get sleep

sleeping

Before every major exam or test, get a full night’s sleep. It’s been shown that sleeping is the most important thing a person can do to prepare because it allows the body to fully recharge and absorb materials from your studying sessions. The same holds true for WoW. There have been some raid days where I’ve been exhausted from lack of sleep. Raid time comes around and as a healer, it’s hard for me to keep my attention level high (because it can be boring on trash).  I typically counter the effects with a combination of coffee or tea (and at one point in time, caffeine pills but you shouldn’t do that), but the results are no substitute for the real thing. A rested raider is a happy raider.

Stick to the schedule you set for yourself

schedule

More importantly, make sure the raid leader follows this. There should be a 30 minute invite grace period allowing people to scramble in, get repaired, purchase reagents, create potions, etc. During this time, they should also be in position for the first pull the moment the 30 minutes are up. A late start is never a good sign since people will get frustrated. Figure out your goals for the evening and what to do if they’re met early. Will you give everyone the rest of the night off? Or push on and get some attempts on the next challenge? Decide out what you want to do, how to get there, and what can be realistically achieved with the time left. There’s a time for WoW, there’s a time for studying, and there’s a time for Wii Fit. Just as crucial is knowing what to do when you run out of time When there’s a scheduled end time, make sure that is followed. If it looks like the attempt is going to go over, kill the raid there. Don’t fall into the "just one more" trap. It’s best to come back the next raid day full of energy and life, and this ethic continues to reinforce your commitment to starting on time by ending on time. Respecting that 24 other players have set aside this time specifically for raiding, and they’ll be more likely to show up and push through the entire raid whether you succeed or fail.

Hopefully these four lessons can help you when you’re raiding. If not, maybe they’ll help you outside of WoW!

Any other students or retired students? Might there be some more sagely advice that can be added?

Is it Time to Quit Raiding? 16 Questions to Find the Answer

With the recent disbanding of Death and Taxes, it’s time for another moment of introspection.

When is the best time to retire? Or at least, go on a hiatus from raiding? While it may not be applicable for everyone and their guild. Here’s a few questions you’ll want to ask yourself before hanging up your armor and weapons for good.

  1. What are the goals I have for this game? Have I achieved what I set out to do?
  2. Am I even interested in raiding anymore?
  3. Am I getting personal satisfaction from raiding?
  4. How many raids have I attended in the last 60 days? How many mandatory raids have I missed?
  5. Do I have the time to dedicate myself to raiding so that I don’t hinder the progress that is being made by them?
  6. Am I satisfied with how raiding is being handled?
  7. Are my contributions being noted or appreciated?
  8. Did I give this guild’s raid groups enough time to stabilize and progress?
  9. Where does this Guild expect to be in raiding a month from now? 6 months from now? A year from now?
  10. Do I have conflicts with the leadership that cannot be resolved in a way I’m satisfied with?
  11. Will I still be raiding in 6 months or will real life activities take over? (School, work, etc.)
  12. Is this guild dying?
  13. Am I getting tired from raiding? Is it sapping my energy and cutting into my life responsibilities?
  14. Am I an asset to this Guild’s raid?
  15. Could I be doing anything else other than raiding right now?
  16. How will my departure affect the guild? Will they survive without my presence?

EDIT: I forgot to hit the save button. I wanted to add an extra note that this post was inspired by this post at Problogger. Don’t forget to attribute your posts if you borrowed the idea from someone. Stuff like not crediting the original source would’ve gotten me expelled.

Improv Healing on the Fly (and Anything Else for that Matter)

Improv comedians Colin Mochrie and Brad Sherwood. Photo © David Bergman / www.DavidBergman.net

Last Sunday, we took down Reliquary of Souls but it was not without it’s challenges. Bosses come in multiple flavors. If you take a step back and examine it from a wider angle, you start spotting patterns. Blizzard starts recycling certain mechanics and everything becomes more apparent.

In the case of RoS, identify with the fact that it is a 3-stage process.

Now, the typical step for a raiding Guild when working through a multi stage process is to attack each phase individually. Our Guild explains the strategy and plan of attack for the first phase, then we go in and grind our way through it until the 1st phase is relatively mastered (minimal losses).

We expect wipes.

Once we get the initial step done, we outline the second phase and conduct a differential of our own: Identify the abilities of the boss, and how to counteract them. Now we have the information we need to battle through phases 1 and 2.

But the unexpected happens

What do you do in the unlikely event that the phases go through flawlessly and you’re left walking into phase 3 completely blind?

This is the raiding version of the hail Mary for healers, their coordinators, and the raid leader. If executed, you will look brilliant. If you fail, you have nothing to lose because you can claim you didn’t know what to expect.

How do you handle the unexpected?

I can only think of 2 cases where you can go into an encounter healer blind.

  1. The raid hasn’t been briefed
  2. You’ve sustained losses but there are enough healers or utility players to deliver a serious attempt

I don’t care what your title is. You can be the raid leader, the healing leader, coordinator, administrator, class leader, or whatever. Personally, I’ve assumed the title of Grand Master Matticus of Healonomics, 1st class.

But you share one common trait: The organization and setup of your healers.

Here are the facts

Since you’re reading this, you will have more time to make a decision than I will. I had exactly 2 seconds to issue instructions but I knew the following facts:

  • Paladin tank is main tanking
  • All healers are alive and accounted for
  • Healer loadout consists of 1 Resto Druid, 1 Resto Shaman, 3 Holy Paladins, 2 Holy Priests (1 CoH, 1 Imp. DS)
  • Group 3 consists of Shadow Priest, 2 Holy Paladins, and the 2 Holy Priests
  • Resto Druid in MT’s group
  • Gradually increasing shadow damage to the raid over time
  • 3 players randomly chosen will take nature damage spikes of ~7000 periodically
  • Forgot to buff Shadow Resist

Our raid group never even discussed the possibility of entering phase 3 at this point but no players were dead at this point.

The thought process

As healers, you know what the first priority of the raid is: The main tank. I don’t know what kind of damage our Prot. Pally was going to take so I fell back to tried and true methods. I assigned the Resto Druid and 2 Holy Pallies onto the main tank.

Second order of business is to ensure that the supply of life to the raid doesn’t get cut off. Since both Holy Priests were in group 3, it would make sense for the Imp. DS Priest to use their downranked Prayer of Healing before switching to the bigger guns. Doing that ensures the healer group stays alive because all they are doing is spamming Prayers.

The last job is the rest of the raid. I had 1 Paladin, myself, and a Resto Shaman left over and assigned them to the raid. Circle of Healing and Chain Heal tag team pretty well. Whatever CoH misses, Chain Heal latches on to.

The orders ensue

That entire step of recognizing the jobs that need to be done and figuring out which healers should take no more than a few seconds.

The trick here is to stay firm and don’t change anything. Don’t second guess yourself. Once you’ve decided on a course of action, stay true to it.

I barked out over vent quite clearly and named healers individually and their targets. Make sure you don’t rush and babble and risk your players not being able to understand what you are saying. Be loud. It’s important to assert everyone’s attention as this is a critical moment. There is no time to type this stuff out and spam it in your healer chat. Once you go into a situation like this, you’re on the clock.

So how did I do?

On this particular attempt, I failed. Our first try at the third phase of RoS resulted in a 3% wipe.

Because I forgot to buff Shadow Resist.

But you learn something from every failure and every success. You learn what worked and what didn’t. I used the exact same setup on the subsequent attempt resulting in the first kill. Build upon your previous results. If it’s not broke, don’t try and fix it and muddle it further.