Priests: Inner Fire vs Inner Will

We’re gaining a new self buff in the expansion. In addition to Inner Fire, we’re gaining a new one called Inner Will.

So the question is, which self buff should be used?

More power?

You can’t ever go wrong with having increased spellpower from Inner Fire. That’s an extra 1080 spellpower that you otherwise wouldn’t have had. I consider if the de facto self buff to use in most cases. The extra armor buff isn’t going to hurt either. Probably the default buff to use once our regeneration hits a point where we’re not struggling for mana as much. If I’m leveling, then I’ll definitely be using this for extra fire power.

More speed?

Inner Will reduces the mana cost of your instant spells by 15% and it increases your run speed. I’ve noticed myself resorting to using Inner Will more often in some of the dungeons I do and leaning towards a heavier spell usage involving Renew, Power Word: Shield and Prayer of Mending. This sounds like its going to be the armor buff of choice for Renew Priests if the viability is still there. Anything involving lots of running? Yeah, I’m going to toggle this on as well.

Don’t forget about Inner Sanctum. I wouldn’t spec into it normally. But if you find yourself using Inner Will more than Inner Fire just to run around faster, then it might be a worthwhile investment. I don’t know if I find the 6% spelldamage reduction side of it useful. I guess it will come down to hard mode specific fights where it would be needed to help with survivability. 6% feels a bit low to me. I mean if they were going to combine it with Spell Warding, shouldn’t it be upped to 10% instead? Of course, I’m probably forgetting the fact that we have a massive health pool.

Yes, I’m positive there are going to be encounters where that 6% is going to make or break you. Anyway, when you’re leveling, go with Inner Fire. When you’re doing dungeons or raids, use the one that’s going to benefit you the most.

More Surge of Light Cues

After speaking with Joe about the supposed DPS spells we need to use to help sustain our mana, I couldn’t help but notice the Surge of Light UI additions. If your Smite casts happen to activate a Surge of Light, this is what appears on your screen:

sol

In the middle of my screen, you can see the two wings appear on either side of my Priest. This indicates Surge of Light is up. Not only that, if you look on the bottom left, my Flash Heal is now glowing. Its these little UI enhancements and improvements which should help make it a little easier on everyone especially for players who are just getting started as Priests. You get a visual cue that you have the option of a free heal and where it is on your bars. Traditionally, most Priests relied on addons such as Power Auras or some other addon which gave them visual cues when Surge of Light was up. Other stubborn Priests (like me) simply kept a close eye on buff bars to see when it was up.

Personally, I think this is a nice touch for the Priests.

Raiding discipline specs for priests in the Cataclysm 4.0.1 patch

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If your guild still has intentions on raiding when the Cataclysm pre-patch occurs (patch 4.0.1), then you might be at a loss as to what to grab when you’re Discipline. I’ve got 2 specs for you to keep in mind today: 1 for straight support and 1 for farm content

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31/3/2

Link to talent tree here

This is the one I would select if I was working on newer/progression oriented content still (any hard modes or getting Arthas down, for example).

Notes

I did not get Archangel and Evangelism.

1 point in Inner Sanctum was needed to put me over the top in order to get Power Word: Barrier, although that point can be used anywhere in that tree.

I opted for Empowered Healing instead of Divine Fury. At level 80, you’re not really expected to use the updated Cataclysm healing model anyway. That changes when you hit 85, of course. Although the health of players may jump up slightly (and the pools aren’t even finalized yet), I think the harder hitting heals are still better. I’m not using Heal much myself even though I grabbed Strength of Soul.

Darkness in the Shadow tree makes up the last 2 points. It was simply a filler for 2 talent points. Seems like it speeds up the times of all priest spells instead of just the shadow ones.

If you’re having mana issues, you might want to consider switching to Veiled Shadows. I honestly haven’t played much with it, but it could be the difference between having 1 shadowfiend in an encounter or 2. Again, its just an option.

The base talents are fairly self explanatory, but you have 5 points or so points you can shuffle around between Empowered Healing, Divine Fury, Darkness and Veiled Shadows

Playing it

Power Word: Barrier has a 3 minute cooldown. Use it where it can do the greatest good. Expect to see the bubble burst within a second or two of some type of AoE damage (which is the point).

If no one is in immediate threat of dying (anything less than 80%), and if you’re looking for a filler, use Heal on your recently shielded tank. Don’t rely on Heal too much as the method to spring someone from the brink of death. It would be used as a way to speed up the Weakened Soul Process.

You’re still using the Power Word: Shield, Flash Heal, and Penance spells the most.

Above all else, keep a close eye on your mana bars and adjust your spell usage accordingly. I think Discipline priests will have the easiest transition (alongside resto shamans) when it comes to healing in the next patch.

What about spec number 2?!

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33/3/0

Link to talent tree

This is the spec you’re using if you want to heal but help accelerate the DPS process a little bit. You have other strong healers in your raid and you will only pinch in when necessary to help. Don’t expect to crack top 10 DPS here or anything.

Notes

You’ve got the full Archangel and Evangelism combination going.

Completely skipped out on Inner Sanctum.

No access to Inner Focus.

Divine Fury is used for faster Smites.

Playing it

When you’re in DPS mode, simply build up Evangelism stacks to maximum and let it hold. When you reach a stage in the encounter where you need to do some healing (say after a Festergut explosion or after a bunch of ghosts from Lady Deathwhisper obliterated your raid), trigger Archangel. This gives you back some mana and more importantly it increases your healing by 15% (assuming full stacks). Use that time to get your tanks back up, your healers to full, and anyone else that’s low.

Its a fairly straightforward spec. It might take an encounter or 2 to fully adjust and appreciate the DPS side of things.

Feel free to post any alternative specs or suggestions in the comments. How are you liking the look of the Discipline tree so far?

Cataclysm: Spammable Body and Soul? Sure!

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Discipline talents got slight revamps. There are two big things that jumped out at me when I logged in earlier in the evening.

  • Soul Warding moves to tier 2
  • Borrowed time returns

Moving Soul Warding up to tier 2 opens up some interesting speccing options as Discipline. Previously, it was thought that Archangel and Evangelism was required in order to advance deeper in the tree (to me, that didn’t make logical sense). Now it looks like Priests have two routes they can go when progressing. You can pick up Improved Inner Fire and Soul Warding to get past (and I predict that being the optimum raid spec) or you select the Archangel and Evangelism combination (useful for either leveling or powering through older raid content).

If Archangel and Evangelism were in the game right now, I’d dual spec into them for sure. Just being able to power through certain farm bosses in ICC or 5 mans gives us a little bit more of something to do. Think being in Icecrown gear and tackling ToC or Ulduar on normal.

Can’t Holy Priests get Soul Warding?

It certainly looks that way.

With Soul Warding at tier 2, Holy Priests will want to snag it at max level. And who wouldn’t? Being able to cast a massive amount of Body and Soul’d shields on assorted players? Multiple sprint buffs? Hell yeah!

But there’s a problem so don’t get too excited about the prospects. As Holy, you don’t get access to Rapture which offers some mana return when your shields get punctured. This means it will be an increasing drain on your mana so you’ll need to Body and Soul your targets wisely. Remember, we’re supposed to be using out mana intelligently in Cataclysm.

All I know is, between Life Grip and Body and Soul, there will be zero reason for anyone to die in a fire now.

Also, losing internet connection at 12 AM sucks when you have a post ready for immediate publishing. Sad panda.

Show Your Holy Priests Love With a Glowing Twilight Scale

Not happy with your trinkets?

Feeling disappointed about your lack of throughput?

Getting teased by other healers in the raid?

Then get yourself a Glowing Twilight Scale today!

In all due seriousness, this is one of the best trinkets you can get. If you can snag one of these, you’re virtually set for the rest of the expansion. Let’s ignore the spellpower bonus for now and look at the proc alone. Every time you use it, your direct heals will cause the target of your heal to heal both themselves and friends within 10 yards.

Not quite sure which spells will activate it?

  • Prayer of Mending bounces
  • Prayer of  Healing
  • Circle of Healing
  • Power Word: Shield glyph

That’s not including your direct healing nukes. But yeah, it will trigger off each target hit by your AoE spells. In theory, you can overlap your raid with these HoTs within seconds. It’s called Twilight Renewal.

It will also activate Trauma’s proc.

I’t’s something like 356 HP per second for 6 seconds. Multiply it by 25 players in the raid, and you have a large number.

At least, in theory. And you don’t have to be a theorycrafter to understand that you’re providing a lot of painkillers and Asprins to your entire raid during those 15 seconds that the trinket is activated.

What it won’t work with:

  • It doesn’t seem to work with Glyph of Holy Light for Paladins (needs confirmation)
  • Riptide (Sorry Shamans)

The HoT effect is amplified by the ICC zone wide healing buff. It doesn’t seem to gain any benefits from your character’s spell power.

Here’s a comparison from the logs of select volunteers on Plus Heal.

A Discipline Priest on heroic Sindragosa 25 (Time elapsed: 6:30)

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A Holy Paladin on heroic Sindragosa 25 (Time elapsed: 7:24)

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A Holy Priest on normal Sindragosa 25 (Time elapsed: 7:06)

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It’s difficult to create lab conditions, but this is the best I can do. Two of the encounters were on heroic and one was on normal for Sindragosa. Just a few things to note though:

When the trinket is activated, you gain Eyes of Twilight (which is when your heals get amplified and start spreading around). In this example?

  • Discipline Priest – 3 activations
  • Holy Paladin – 2 activations
  • Holy Priest – 4 activations

The heal gains for Holy paladins aren’t as bad as it’s made out to seem here. I think if they all used it the same number of times (like 3), we’d see fairly close margins. Maybe within 2-3%? I’m still going to bet money that a Holy Priest has the slide edge in terms of proc maximization (and purely proc maximization).

So who does it go to?

Give it to your best healer.

If they’re all equally deserving of it, and you want to approach it from a raid min maxing perspective:

  1. Holy Priest
  2. Resto Shaman
  3. Disc Priest
  4. Resto Druid
  5. Holy Paladin

At least, that’s my personal take on it. You’re free to assign it however you like and you’ll want to look at any number of combinations such as who needs it, attendance, looks, etc.

Anyway, don’t be like me and give it to a Holy Pally who quit the guild within the next week because he wanted to devote his time to PvP instead and joined a straight PvP guild.

Any Holy Pallies or Mages out there? We’re looking for some really excellent ones. Bonus points if you can do the invisible thing on Putricide.