Healing Priests in 4.1

Expecting an imminent patch drop! How are healing Priests stacking up? Pretty darn good actually.

No significant nerfs to Holy anywhere in 4.1. Some of our mechanics have changed slightly. Discipline suffered a slight nerf but gained buffs in other areas to the Atonement specs.

  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.

Pre-emptive shielding continues to remain lucrative but the practice of shielding significant amounts of players in a raid is all but gone. In most logs, Power Word: Shield should be somewhere from 30% – 45% of the healing done due to the way it works and based on encounters as well as healing assignments. With the duration of it halved, the chances of it falling off unused become much higher. Discipline Priests will need to exhibit discipline and really make sure players get full benefits out of them.

Dispel mechanics have also changed slightly. Shadow Priests won’t be relied upon to dispel members in the raid anymore. It’ll be up to us to take care of it.

Holy

  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
  • Chakra now lasts until cancelled, up from 1 minute.
  • Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.
  • Surge of Light can now also trigger from Binding Heal.

Chakra dancing is just about gone now. Your present Chakra state will last as long as you like. I guess they saw no need to keep mindlessly pressing keys to refresh your Chakra state. It’ll be easier for Holy Priests to stay in one Chakra stance from now on.

Sanctuary gets a huge buff. It’ll go from “Ugh, never use” to “Eh, I’ll use it when we all stack up”. PTR numbers looked promising, but without being able to put a raid together, I’ve never been able to gauge  how awesome it would be.

Discipline

  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Atonement now works with Holy Fire in addition to Smite.
  • The direct damage portion of Holy Fire can now trigger Evangelism.
  • Power Word: Barrier’s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
  • It is now possible to remove Weakened Soul effects that were a result of another priest’s Power Word: Shield through Strength of Soul.
  • Holy Fire damage has been increased to be approximately 30% higher than Smite.

Atonement Priests get extra help now that it works with Holy Fire (at least, the direct damage portion of it). Not only that, Holy Fire gets buffed? I’m curious to see how this will play out in raids and if Atonement healing will become  more widely practiced.  

Power Word: Barrier gets nerfed with a cooldown increase along with  reduced effectiveness. Shouldn’t be too much of a bit hit. With Druid Tranquility cooldowns lowered and Shamans gaining access to the equalizer totem,  healing leaders now have much more options at their disposal.

Enjoy the patch! Looking forward to your thoughts when it goes live!

Holy Word: Sanctuary, Some Work Needed

Sanctuary could definitely use a buff. I stopped using it a while ago because it wasn’t cost effective. At least its nice to know that it’s being acknowledged as weak.

I had a talk with the devs about this very issue yesterday, and they are well aware of this subject, and tend to agree with those of us (one of my mains is a holy priest) who have noticed that Sanctuary could do with a buff.

There are two things that have to be dealt with here: 1) Holy priest AE healing is pretty decent as-is, and 2) we don’t want Sanctuary to be so similar to Healing Rain.

Again, the devs agree that a modest buff is a fair solution, although it is hard to know when or by what magnitude such a buff might come along.

Kaivax

Ideas on buffs? You know its going to be one of those spells where it’s going to be difficult to buff. Could adjust the Mastery, the mana cost, or the overall power of the spell. Had an idea of maybe introducing a glyph of some kind. What would said glyph do? I haven’t gotten that far yet.

Is Atonement Healing Back In?

I haven’t been able to verify this on the PTR yet, but Atonement healing might be a go when 4.1 lands. For the past few months, I’ve observed that Atonement was simply too gimmicky. The relationship between that ability and Smite just kept going up and down, left and right, hot and cold, and all over the place. At the moment, it’s really awesome on Heroic Halfus due to mechanics of the fight.

So how exactly does Atonement healing get better?

  • Holy Fire damage is about 30% stronger than Smite.
  • Atonement triggers with Holy Fire.

I believe the initial Holy Fire hit and the subsequent DoT damage get the same increase. I think the DoTs from Holy Fire may even work with Atonement (But I’ll need to check). If Atonement healing is back in, you may want to brush up a bit on that style of play. Personally, I still believe its an awkward style of play. If only because the healer doesn’t get to dictate where exactly the heal from the damage ends up. I’ve had problems where Atonement heals would land on a blood worm or something.

Smite replaces your Heal. Holy Fire would function similar to a Flash Heal with a DoT. This would be a fun way to heal heroic dungeons in and such, but I’m a little afraid of allowing it in my raids simply because I don’t know enough about the strength and viability of it. The Holy Fire changes alone do warrant a closer look.

On a side note, this is great for soloing!

The Return of the Renew Priest?

Morning everyone, hope your Monday’s starting out well.

A few months ago, I wrote a post about an emerging style for Holy Priests who did little more than cast Renew on their raid.

Basically, they functioned like tree Druids (without the leafiness).

After speaking with Dawn and Kinasthesia about it on the Circle of Healing podcast at Learn to Raid, the consensus appeared to be that this style of play might be making a come back.

Why?

Partly due to the upcoming cost reduction of Renew by 24%.

Costs of Renew

  • On live right now: 4020 mana
  • On the PTR: 3150 mana

Note that both of those costs include talents in Mental Agility. When looked at from that perspective, that’s a fairly decent sized reduction. I never did like working with percentages. I prefer looking at the absolute values because you just never truly appreciate the magnitude of a number when it’s in a percentage form.

Now start looking at the other talents and glyphs that influence it.

All of these talents at the new, low mana cost warrant a second and closer look. I don’t think we’ll be blanket healing the whole raid with Renews during on the scale of tier 9 and 10 raids. At the same time, I think we’ll see a shift towards increased Renew usage as a whole on multi-target healing.

There’s better interaction with Chakra: Serenity. Using Holy Word: Serenity and Binding Heal will refresh the duration of Renew on top of the other direct healing spells.

So my question to you guys is, are you going to make a conscious effort to Renew more now that it doesn’t cost as much mana?

How to Discipline Heal

This post is intended for post 4.0.6 and is meant as a bunch of guidelines to help keep players alive as discipline.

Several notable changes are arriving with the patch which will slightly alter the play of Discipline Priests. The two biggest changes revolve around the boost to the strength of Power Word: Shield and the ability for Grace to affect multiple targets. In my playing Holy at 85 post, I mentioned about how to handle something I called “the hit”.

As a refresher, “the hit” is an ability or spell by a boss which deals enough damage which might kill players if they’re not healed up in the next few seconds. For example, Dragon Breaths are “the hit”. Any really massive explosion can be considered “the hit”. Fusion Punch is an example of a tank about to be the victim of “the hit”. It must be a severe enough blow to almost cause you to crap your pants.

Before you do anything else, I strongly advise downloading an addon called Ingela’s Rapture. It allows you to time your shields to get the best possible mana return from Rapture. In a game where mana management is important, this addon will help you.

*Sorry Ingela, meant to write about this sooner

For an alternative style of Disc healing revolving around Atonement, see this page instead.

On the tank

Stick to Power Word: Shield, Penance and the usual spells of Heal, Flash Heal or Greater Heal. Prayer of Mending is another spell you’ll want to keep activating on cooldown on the tank. Keep in mind that a Discipline Priest has two cooldowns for saving tanks: Power Word: Barrier and Pain Suppression. Unless the encounter has specific tank one-shotting mechanics that it needs to be saved for, you’ll be using those two spells on demand. With Power Word: Shield though, use Ingela’s Rapture to properly time it on the tank.

The basic play you want to make here at a raid level environment is to keep using Inner Focus on cooldown and continue dropping Greater Heals while using Power Word: Shield every time Rapture is available. Weave in Penance as necessary. The buffs to Power Word: Shield (208% effect increase) and Penance (20% increase to healing) has strengthened the position of Discipline.

2-3 players

Theoretically, the 2-3 players you’re healing would be a tanks. Since Grace can affect multiple targets, those would be the two players you want to maintain Grace stacks on. As an aside, if you were healing the 2-3 players that were in the raid itself, Grace wouldn’t mean much at all because you’d be hard pressed to heal them after the initial heal (usually the initial heal is all that’s need to keep them up). Don’t stress too much about Rapture procs here because you’re going to be balancing heals and shields on all of your tanks anyway (That does take a little more focus). Refresh the shields as necessary.

What works for me in a party environment is casting a shield on each target. Cycle through them with fast heals to keep them alive and out of imminent danger.

  1. Target A: Shielded –> Penance
  2. Target B: Shielded –> Flash Heal
  3. Target C: Shielded –> Flash Heal

Then follow it up with a quick blast of Prayer of Healing in the event another player in the group has taken damage.

4-5 players

You’ll wish to rely on Prayer of Healing for your group healing needs. Doesn’t get any easier than that and since Divine Aegis automatically activates when Prayer of Healing lands, there’s nothing else to add. You can try to get fancy and load up a few grace ticks on a few players in that group, but it might be unnecessary.

For 5+ players

I don’t foresee much of this happening, but in the event a raid healer or two goes down, you’ll need to stand on your head and try to hold it together. If health pools are dropping, get a Barrier up immediately. You know that Prayer of Healing heals a player and their group. Naturally there will be a few players left out. Let’s say there’s 3 players who are at 35% health in group 4 and all of group 5 is around the same range. Assuming everyone is in the same general location, drop 2-3 shields on players outside of group 5 and then hit a hasted Prayer of Healing on group 5 to try to account for everyone.

One last thing I want to add here is glyph selection. With Power Word Shield being buffed, the value of the glyph will rise. With shields absorbing amounts of about 35000, it might be a worthwhile glyph to consider if you’re not using it already.