Restoration Shaman – Best in Slot 3.1

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Once again we find ourselves with new content and as a result new upgrades. Our tier sets await us as well as many more foes that must be conquered. That means it’s time for another best in slot post for my fellow raiding restoration shamans. Before we get started I would like to say just a couple things.

  • First, this is my opinion. Use this as a guide or not at all, but this is based on my value of the stats we use.
  • Second, please feel free to make your own list or suggestions, after all it is your character and you should equip it as you see fit.

Head: [Steamworker’s Goggles] – Flame Leviathan 25: Good MP5 and great stats

Neck: [Charm of Meticulous Timing] – XT-002 25 (hard mode) this is a tough one to get, and so you might not get a chance at it for a while. In the meantime a good alternative is [Frozen Tear of Elune] which will run you 19x Emblem of Conquest.

Shoulders: There are two options here, first is [Conqueror’s Worldbreaker Spaulders] – Yogg Sarron 25. Haste, good mp5 and a red socket. Second runner up is [Amice of the Stoic Watch] – Auriaya 25. Crit instead of haste, decent mp5 and a red socket.

Back: [Shroud of Alteration] – Ulduar Trash 25

Chest: [Conqueror’s Worldbreaker Tunic] Hodir 25 or 58 Emblems of Conquest

Wrist: Again two options here, First is [Binding of Winter Gale] Hodir 25 (hard) or if you aren’t quite there yet, [Armbraces of the Vibrant Flame] from Ignis 10. These are BoE so you might be able to find them on the auction house as well.

Hands: [Conqueror’s Worldbreaker Handguards] Mimron 25

Waist: I’m going to give this to [Windchill Binding] This will cost you 28 Emblems and it’s a great upgrade from the Naxx 25 loot. If you want more crit you can go with [Blue Belt of Chaos] but I’m finding the price rather inflated to have it crafted right now.

Legs: [Conqueror’s Worldbreaker Legguards] Freya 25

Boots: [Boots of the Forgotten Depths] General Vezax 25 Good MP5 and haste.

Rings: There are a lot of options here, I’m going to give my top 4 choices though to [Pyrelight Circle] – Ignis 25. [Sanity’s Bond] – Yogg 25. [Ring of the Faithful Servant] – Auriaya 25 and [Signet of Manifested Pain] – KT 25

Trinket: Again a lot of options my top picks are [Scale of Fates] – Thorim 25. [Living Ice Crystals] – Malygos 25. [Energy Siphon] – Flame Leviathan 10.  [Pandora’s Plea] – Mimron 25,    [Je’Tze’s Bell] – BoE World Drop. I’m normally not a fan of on use trinkets, I prefer ones that give passive buffs most times, but Energy Siphon and Living Ice Crystal’s passive mp5 make them worth picking up alone. The on use effect of each is icing on the cake.

Off Hand: Two solid choices here, First is [Ice Layered Barrier] – Hodir 25 (hard) or [Pulsing Spellshield] – XT-002 10. Both have good stat allocation (and it helps they look cool!)

Relic: [Steamcaller’s Totem] – Flame Leviathan 25 or [Totem of Forest Growth] – 15x badges of heroism.

Main Hand: I saved this for last. First weapon that should be on EVERY healer’s list of wants is [Val’anyr, Hammer of Ancient Kings], Amazing mace with good stats. The proc as we’ve seen from the blue posts is crazy good. This will be at the top of everyone’s list. Second to this mace I vote [Guiding Star] – Razorscale 25, for best in slot runner up.

Looking at this I’m sure you will see it’s got a decent mix of MP5, haste and crit, while maintaining good intellect for replenishment and good spellpower. Some of the choices seem predictable, such as the tier 8.5 set pieces. The four pieces I selected I feel offer the most bang for the buck and allow you to gather the four piece bonus, which is worth it’s weight in gold.

If you’re looking to place value on items and stats, and figure out what weight works for you, you can use Shaman_hep, an addon from Stassart which allows you to calculate a miryiad of information from your combat logs to help lend a hand figuring out what’s best for you.

So now you’ve seen my list, What do you think are the best in slot items for Restoration Shaman?

Until next time, Happy healing

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Image courtesy of UToronto.ca

Speccing Your Holy Paladin

This is a guest post by heinleinfan, a raiding Holy Paladin

I’m no World of Warcraft Theory Crafting Genius, I don’t do number crunching well, and there’s pally healers out there that could out-heal me into the ground in their sleep…but, this spec is really working for me, I’m happy with it, I’m an asset to my raids, I can tank heal or safely be assigned some raid heals without being a failbot at it… and so, I’ll blather on about it as if I knew what I was talking about.

This is my Holy Pally Spec. There are many like it, but this one’s mine.

First off, you’ll notice…not a single point in prot. Maybe this is nothing new to most holy pallies, but I ran with the 5 points in Prot so I could have Kings. And with the need to reach deep into holy for Beacon of omigodsponiesilovethisspell, I was constantly frustrated by those 5 darned points in prot. But now I get them out of prot! [insert happy dance] I’m sure some folks out there are going “what about Divinity?” Eh…five percent increased healing is not insignificant…but spellpower and crit are so much more important for healadins, and I believe those five points can be used more effectively for my raid spec and play style and so forth. So it’s bye-bye prot tree for me.

You’ll notice I ignore all the extremely powerful PvP talents. Basically, if it’s not directly affecting my actual healing output or speed in some way, I pass it by, as I am a raid pally and not a PvPer.

I’m running 18 points into Ret instead of my pre-patch 15, to get 3% more crit. The “filler” points needed in Ret to get to the 3rd tier are all pretty useful; Benediction brings the cost of Beacon and Holy Shock down, thatsaverra nice, especially with the new Holy Shock glyph, and Heart of the Crusader and Imp Blessing of Might are great raid additions.

Aura Mastery, yup, I’ve still got it post-patch. I had it pre-patch for the extended aura range, and I’m keeping it to try out the buff thing. I think it will prove to be more of a PvP talent addition, but…I will say, in a recent battle against Ignis, a well timed pop of Aura Mastery caused half of the raid to fully resist the Flame Jets. That’s not bad, not bad at all. But, with a two minute cooldown and the unpredictability of the RNG, it’s not great, and might turn out to be not worth the point. I’ll give it a few more days.

I gave up a point in Enlightened Judgements for it and I can handle that. I thought it would take a horrible lot of adjustment and wind up with me roflstomped by bosses who think 25 yards is too close for a healer to stand…but it’s definitely workable and has not caused me to eat floor yet.

And speaking of Enlightened Judgements, that and Judgements of the Pure are talents I would not pass up as holy. Especially with the UBER NERF OF DOOM to Infusion of Light…I hate you so much, Blizzard…I do *not* want to give up a constant 15% haste boost in a raid. Along with the points I have in Ret, the judgement affecting talents are just too useful to ignore for this raid spec.

The decision to put only 2 points in Imp Concentration Aura is pure selfishness. I realize that filled it’s a really darned useful raid buff. But I just can’t seem to ever spare the point for it without losing a point in something that I feel makes me an overall more effective raid healer (namely, post-patch, the crit in ret tree). If I dump Aura Mastery, this is where I’ll put that point.

Improved Lay on Hands just got more improved, thanks to the new minor glyph that reduces cooldown by 5 minutes. With these two LoH glyphs, and points here…when cast on myself that returns 3900 mana. That’s practically an extra mana pot for each boss fight!! *boggle* And even if I do need to use it as an “oh shit, heal” instead of “show me the mana” I still get mana back. And I can use it either way in every boss encounter without worrying about it; it’s only an 11 minute cooldown! *double boggle* No, for real though, remember the days when LoH was an absolute, last-ditch effort, only for emergencies kinda thing? I remember those days. And now I’m all nonchalant-like about it, knowing it’s not going to be AN HOUR until I can use it again. Let’s just keep this one real quiet-like, so maybe Blizz will not think about it too much, and decide to nerf it.

I gave up the Flash of Light glyph for the Holy Shock glyph. In all honesty, my play style and usual raid makeup with my guild had me not really using FoL all that much, so the crit chance from the glyph wasn’t doing much for me. And while the HS glyph means I’ll have the option for an instant FoL more frequently, I wouldn’t want to give up my other major glyphs for a 5% crit increase on my teeny tiny heal, even if I do find myself using it more often. That may change if I really find myself constantly using FoL, but I don’t yet see that happening.

I had chosen glyph of Seal of Wisdom over Seal of Light pre-patch for the mana efficiency. I switched them back and forth over and over (some inscriptionist on my server made a fortune off me in a 3 week period there) and I found Wisdom worked better for me with my play style, spec and raid makeup. Even though the light glyph gave me a slightly higher heal output, it wasn’t enough to really reduce the number of heals I had to cast significantly. So with that same thinking in mind…I’m switching over to the Divinity glyph, since I believe it’s even *more* mana efficient than the wisdom glyph, by giving me that almost-as-much-as-a-mana-pot return on mana so frequently.

Revisiting Shaman Tier 8 Gear

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I took a look at the bonuses for Restoration Shaman’s tier 8 sets in this post HERE before the patch. Now that Ulduar is out and we’ve begun trudging through, we are beginning to see these items drop and get ready for use. To recap here are the set bonuses

Personally I like the 4 piece bonus but with the addition of the Riptide Glyph I’m very meh about the 2 piece. The 4 piece bonus is equatable to the 4 piece bonus of the Tier 7.5 set. Lets take a look at the set bonuses for 7.5

As far as those are concerned I still think that 7.5 got the better allotment for set bonuses, at the very least on the 2 piece. The 4 piece bonus comparison boils down to either a 5% boost in your healing, or what essentially  turns out to be 8% haste. Seems pretty even to me. Now that you know the set bonuses, lets take a look at the stats on the gear.

Stats Valorous Earth Shatter Regalia Conqueror’s Worldbreaker Regalia
iLevel 213 226
Required Level 80 80
Intellect 338 386
Stamina 369 381
Mana Regeneration 93 79
Armor 5224 5337
Critical Strike Rating 95 228
Haste Rating 176 173
Spell power 449 525
Sockets 1Meta 5red 1yellow 1blue 1Meta 2red 2yellow 3blue

This is assuming you’re using all 5 pieces for each which isn’t always the case but will be good for highlighting the differences between the sets. Lets look at what you gain moving from 7.5 up to 8.5

  • Int: +48
  • Stam: +12
  • MP5:  -14
  • Crit: +133 (~4%)
  • Haste: -3
  • Spell Power: +76

I am confused a bit at the lack of regeneration, I mean we actually lose 14MP5. While that might not seem like a lot, it’s a good chunk. I imagine that the idea is to use Improved Water Shield more often to compensate. My guess at this is based on the large amount of crit the set gains. It just seems odd after bringing MP5 amounts down in patch 3.1. All the other stat gains seem normal enough, a slight loss in haste (3 rating really is a drop in the bucket) and it does have a healthy increase in spell power. The choice in colors for the sockets also seems odd to me. Moving away from 5 red slots and spreading the love. Perhaps to make room for +in/+crit gems ? Haven’t quite figured that out yet, but that’s my best guess.

When Should You Switch to Tier 8?

To be honest, I think you should continue to use your Tier 7 until you have a 4 piece bonus from the Tier 8. The Tier 7 bonus being a straight +5% more healing on CH and HW is just plain good until you can don a 4 piece Tier 8. It should be noted that on a pure Heal Per Second value, Tier 8.5 pulls ahead. It does however consume a lot of mana. Even if you switch to 8.5 it might be worth keeping your 7 and 7.5 around for longevity fights. As I gather more numbers I’ll be able to provide a move definitive answer as to when one set is better then another.

The good news is not much has changed. Aside from a slight increase in our crit raiting, and the removal of a little MP5 (still scratching my head at that one) the rest of the set seems on par for upgrading. It feels very much like the increase from Tier 4 to Tier 5 back in Burning Crusade.

On a final but purely aesthetic note, I do love the way the new set looks. =D

Next post we’ll take a look at what I think our current best in slot gear is now that Ulduar is up and active.

What do you think about the Tier 8 set?

Until next time, happy healing,

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The Secret to Being a World-Class Healer

Should I hold you in suspense or should I just get down to it? Ah heck, I’ll let you guys know right away. I’m going to let you in on a secret. World-class healing has absolutely nothing to do with talent.

Think about it.

No one is innately born with the skills of being really good at healing. Or DPSing. Or playing video games.

It’s all about deliberate practice. We become better wired at certain activities based on the amount of time and effort we invest into it. Granted there is still the necessary ingredient of wanting to get better at something.

Transferable skills

Project Plan - Gant ChartIf you ever wonder why the learning curve is difficult for some players and easier for others, it’s possibly because of the fact that the players who have an easier time picking up stuff have played games for a longer time.

This concept of transferable skills in real life? I bet it applies to WoW. Certain mental schemas for WoW can be taken from other games.

A player recognizing the fact they’re in a fire or in a void zone clicks frantically to get out of there based on past experiences against Korean Protoss players with Psionic Storm casting Templars.

A different player trying to run away from an incoming AoE spell or ability is drawing on their previous days of Counterstrike after witnessing incoming HE grenades.

Such players have been able to identify various forms of threats and just know instinctively how to react. Its not deliberate practice, per se. But they’ve performed these same moves so often that it’s virtually second nature.

It’s the nature of repetitive action.

Practice, practice, practice

Let’s veer away from WoW for a sec. On December 30, 1975, a child was born. Earl Woods was the father. At the age of 2, he would sit in his dad’s garage and watch his Woods Sr. putt after putt after putt. This was a young golf prodigy in the making. Tiger was exposed to golf at an extremely young age. He would eventually go on to win multiple championships and tournaments.

But was it because of talent?

How a typical golfer practices

How does a typical golfer practice? I’m going to use my dad as an example. This is what he likes to do. He’ll head out to the driving range, throw some coins into the machine and just get a bucket of balls. He heads out and gets set up. Obviously he needs a target. So my dad picks any number or flag on the range and tries to aim for it while not caring if he realistically hits the mark or not. He’s on the range just just swinging away.

How Tiger practices

Here’s how Tiger does it. He heads out onto the fairway. Tiger looks around and spots a sand trap. Instead of heading away, he’ll make a beeline for it. As he tiptoes his way into the bunker, Tiger will reach into his pocket and grab a golf ball. He’ll close his eyes and randomly drop it somewhere around him. Oh, and just for good measure, he’ll step on the ball a bit just to make sure it’s firmly planted. Then he whips out his club of choice and starts working on powering balls out of the trap.

Rumor has it that he’s hard at work perfecting his Jesus shot. Here’s a clip of it below (Which I probably linked to before but it’s just so awesome).

As a personal aside, no, I’m not into golf. I tried it but I never got into it. Just had a hard time hitting the ball and lost interest. Now give me a hockey stick and I can make that sucker fly.

The underlying point here isn’t simply practice. It’s deliberate practice. Sometimes I’ll go out of my way and join a pickup culling of Stratholme group consisting of undergeared melee players. Other times, I’ll drop in on some PvP and heal for a few rounds. If its the day before a raid resets, I’ll join a quick 10 man.

  • It doesn’t matter if its PvE
  • It doesnt matter if its PvP
  • It doesn’t matter if its a raid
  • It doesn’t matter if you’re soloing

 

The key is to place yourself in situations where you have to heal. No matter what area of the game you prefer, the more you heal, the better you become as a healer. Its unfortunate we don’t have healing equivalents of a test dummy.

Anyway, we might prefer different aspects of the game. But in the end, we are all healers.

A story aside

I remember many years ago when I was young and foolish, my dad bought me this game called Warcraft II. I installed it on my old Pentium 166 Mhz machine. It still had Windows 3.1 on it. I played through the Human side campaign and there was this one map where you had to avenge the death of Lothar. The great hero of the Alliance had been sent in to parlay with the Horde but was ruthlessly assassinated (in the game, though I heard it was retconned). I was so pissed and disappointed. It was around this time that I figured out the game had cheat codes.

Now you gotta remember that every game released in this era had some sort of god mode cheat. Warcraft II was no exception. God mode (and one shot kills) were enabled by typing in the phrase “it is a good day to die”. I remember I wanted so bad to save Lothar so I could have him as a hero and just own the Horde with. I thought if I could somehow cheat his death, I’d be able to command him.

My typing speed sucked. I was still a kid at this time. Every time I started the level, I’d try my best to enter the cheat. I’d usually make a typo. Maybe I hit the wrong key or hit the space bar one too many times. More often than not, I just couldn’t keep up with the pace. I wasn’t able to save Lothar in time. I was off by 3 seconds.

Then 2.

Then 1.

Then milliseconds. I was so close. Time and time again he would be killed by the surrounding Ogres and Troll Axethrowers. I kept hitting the menu and restarting the level over and over until finally I looked up and saw that he was still alive.

And he beat the living Kodocrap out of the Horde that tried to ambush him. His escort was dead, true. But he was alive with barely a sliver of red in his health bar. I remember amassing my army and trying to gain possession of him. But I couldn’t.

Good thing too. I checked his stats? They were the same as an ordinary Knight.

Fail.

Anyway, just remember how much repetition and practice can help you become better. Keep healing non-stop.

And hey, you don’t have to hit practice if you don’¢t want to. It’s optional.

Lessons from Talent is Overrated: Welch’s 4 E’s

I’ve been reading a great book called Talent is Overrated: What Really Separates World-Class Performers from Everybody Else. I’ve learned a lot of great lessons and many of the stories are some I’ve found to be inspiring to me online and in the real world. Hopefully you’ll feel the same way.

Former CEO of General Electric, Jack Welch, had a set of criteria he would use when looking at prospective employees to promote into the upper levels of management. It’s called the 4 E’s! Let’s see if we can take them and apply them to players looking to break into the demanding responsibilities of raid leadership. These are all general (and well rounded) traits that Welch would key in on.

Energy

Self-motivated and driven. These are players who aren’t tired (or don’t give off that impression). They want to do something. It doesn’t matter if it’s the first hour of raiding, or the 4th or 12th hour. Their level of energy remains high, focused, and committed. They’re always eager to get going and try something new when strategies don’t work.

Ability to energize

Having someone who can not only motivate themselves but the others around them is a huge benefit. These are players who don’t need a spark to get the raid going. They are the spark that helps to ignite other players. It’s this up tempo attitude that separates okay raid leaders from great ones. This is a trait that doesn’t have to be limited to leaders either. It could very well be anyone.

Edge

(It means decisiveness, but a word was needed that started with the letter e)

Whether you are right or wrong isn’t as important as making the decision in a timely manner. Ideally you want to be right (or have positive results) more often than not. I personally cannot stand indecisiveness. That’s why I’m not a big fan of “co-gm” or democratic guilds. I don’t like standing around waiting 10 minutes for a raid leader to decide Abom wing or Military wing. Loot’s a different matter entirely. But for other raid-to-raid decisions on progression content like who’s tanking what, which boss to do, what strat to try, who sheeps what, and all that, it’s better to just pick a name and get it done. This becomes especially true in make or wipe situations when picking which Druid should battle res, for example.

Execution

This is also known as the follow through. Can you deliver? That’s all there is to it. The ability to execute is a broad look at all the players involved. Sure you’ve topped the healing charts. Every incoming add is CC’d or destroyed. Your tank miraculously survives 3 seconds past an enrage timer. But the raid boss or encounter must be beaten for all of that to matter. You can say all the right things. You can do all the right things. Yet at the end of the day, you’re going to be evaluated by your guild on the coordination and objectives achieved.