AFKing with Etiquette: 4 Things to Remember

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Image courtesy of nintaro

It’s inevitable. Everyone needs a break at some point. It’s difficult for a vast majority of people to sit still for hours on end without having to get up at some point while raiding. There’s a certain set of hidden rules when you decide to disappear for some time. Following them ensures that you won’t be viewed as an ass and that you’ll be on top of the raid invite list.

1: Announce it publicly – Let the raid know you need to disappear for a while. No one appreciates it when a player stops all activity without warning. If you were in charge of something important like healing the tank, then announcing that you’re sitting out is crucial so that another player can temporarily fill the role that you had.

2: Provide an ETA – ETA stands for “estimated time of arrival”. In other words, how long is it going to take before you’re back in front of the screen and mashing buttons? In some cases, it can be difficult to gauge how long you’ll be gone. It’s still courteous to provide a quick estimate.

3: Give a reason (within reason) – Although it’s not necessary, it’s been an observation of mine that players want to know the reason behind actions and AFKing is no exception. Whether it’s to grab a drink or saving a cat from a tree, it’s reassuring to the other 24 players to know what’s going on.

4: Offer to bench yourself – If you’re going to be gone for a prolonged amount of time (over 20 minutes), offer to hearth out. This provides the raid with an option of bringing someone else in. If you’re in the instance AFK, you can’t exactly be kicked and auto-hearth’d out (if you’re saved to it). Don’t worry about getting back in since a recent patch allowed Warlocks to summon players individually into instances.

Even though WoW is a game, never forget the fact that there are real people behind the virtual characters. Show them respect for their time and I guarantee that it will be appreciated.

Running a Sunwell Trash Farm Group

sunwell

Sometimes you just need to unplug for a while. Right now, I’m sitting outside Starbucks having one of their new Vivanno drinks (opt for the banana chocolate if you can). That will explain the lateness of this post. I know most of my other blogging colleagues don’t do this, but there’s a certain pleasure one takes from just writing on a pad with a pen. There’s no emails to answer, no forums to supervise, or items to enchant. It’s a relaxing environment without a care in the world.

Sunwell trash is the latest trend among many 70’s and is labelled as the thing to do in the summer holidays. School is out for most people or they’re on summer vacation. Guilds are getting bored of the same rut that is Black Temple, Hyjal, Serpentshrine, and Tempest Keep’s Eye.

Why do it?

The potential for epic drops doing Sunwell Trash is enormous. There is a lot of money to be had. I’ve heard of instances where individuals can make over  900 gold from 2 hours of trash work. More on this later.

A items of note in terms of epic trash loot that Priests might be interested in:

  • Ring of Harmonic Beauty
  • Wand of Cleansing Light
  • Pattern: Robe of Eternal Light
  • Pattern: Hands of Eternal Light

Sunmotes will also sell for a nice sum as they’re the new Heart of Darkness.

Setting the Guild Rules

As with any kind of 25 man pickup raid, loot rules must be established first. I participated in a Sunwell trash group yesterday and here’s an example of how loot was handled.

BoP items could be rolled upon by anyone
BoEs are generally auctioned off

  • Crimson Spinel x 3 (100 // 10)
  • Sunmote x 1 (500 // 10)
  • Schematic: Powerheal 9000 Lens (2500 // 250)

I’ve noticed selling gems in stacks tend to go slightly higher then they would individually. Try selling them in packs of 3 or so if you get a sizeable quantity of one type.

How it works

There is no hard instance resetting of any kind. It does involve plenty of running in and out, however. The first robot patroller gets demolished followed by the two set of Blood Elves guarding the gates. There is a Dragonhawk that must stay alive. It needs to be repeatedly chain sheeped. A Druid is typically tasked with sheeping sleeping the Dragonhawk for the duration of the entire pull. The Elves get taken down, then the party makes a run for the door with the Dragonhawk CC’d as long as possible. Seconds later, the Dragonhawk wakes up and will respawn a set of Blood Elves.

Rinse and repeat.

I cannot stress the value of CCing enough times. I’ve died around 9 times in an hour because Mages and Druids failed at controlling their mobs. If you are a Mage or a Druid, you don’t have to DPS. All you need to do is stand there and spam your CC button.

Potential Risks

The nature of a pickup raid runs the risk that you can potentially get screwed. Another Sunwell Trash run I participated in the other night ended disappointingly when the raid leader and loot master disappeared offline after the 2 hours were up. You can’t exactly file a complaint with the Better Business Bureau. There’s always going to be a chance that you will get screwed over (A shame too, because the Pattern: Robe of Eternal Light dropped).

There are ways to minimize the risk.

Ask around in the raid. See if anyone has run with the raid leader before. Establish how the individual’s reputation is. While you can’t always be sure about the legitimacy and honor of other players, information goes a long way. The more you know the better informed a decision you can make. With any luck, you won’t experience the same ordeal that I went through.

Rez Me First!

….Or at least another Priest.

It could be a Soulstone, a Divine Intervention, a vanished Rogue with a pair of cables, or a clever Druid with a well-timed battle rez taken once the coast is clear. The idea is to save the raid the lengthy corpse-run, and to pick up and move on as quickly as possible.

Wipe Prevention – (n.) – \?w?p\ \pri-?ven(t)-sh?n\ – the concept of having at least one raiding member with the ability to Resurrect other members still alive after all other raiders are dead, and the boss or mobs have reset.

Because the entire purpose of wipe-prevention is time-efficiency, it has always frustrated me when the player charged with reviving the raid seems to have no concept of whom to rez first, second, or last. It gets worse when no one else in the raid seems to know what to do, either. After my guild’s last efforts in Sunwell, I decided to write a quick tutorial:

Always resurrect other rezzers first

This is the most crucial point, but even within this simple concept, it makes the most sense to pick some rezzers over others. Three classes have out of combat resurrection spells. Priests have Resurrection, which costs 60% of our base mana. Shamans have Ancestral Spirit which costs 72% of their base mana, and Paladins have Redemption which costs 64% of their base mana. It makes sense to pick up your Priests first, since they will be able to resurrect the most people without having to stop and drink. Remember that HEALER doesn’t necessarily mean REZZER. Druids can obviously not help here, but non-healing Priests, Shamans, and Paladins should. Don’t let them be lazy.

Personally, 60% of my base mana is 1,500. My Shammie brothers-in-arms’ rezzes cost as much as 3,000. I only have to drink to the point where I have 3,000 of my mana back and my regen will allow me to chain-cast rezzes without stopping until the whole raid is up. It makes more sense to pick me up than to pick up an ele shaman with only 250 mp5 and a 9k mana pool.

Resurrect raiders who need to do extra prep second

This means warlocks who need to summon healthstones and demons, Hunters who have to revive their pets, and buff-classes who will need to fill their mana in order to buff. (Mages, Druids)

Last are classes with little prep

Rogues who may need to apply poisons, non-buffing (usually feral) Druids, and Warriors.

Other speed-recovery pointers
  • Once their summoning duties are over, warlocks should drink to replenish their mana, rather than distracting the healers by life-tapping.
  • Group-Buffs should be done as soon as a given party is fully rezzed.
  • If one raider is doing the bulk of the rezzing, another member of their class should take over their buff-assignment (where possible), so they can drink and be ready to go with the rest of the raid.
  • All raiders who are NOT rez classes should eat their buff food and replenish their own mana as soon as they have been revived – this is not the time to take a bio-break or grab a snack.
  • One of the macros I posted in my UI series is my Rez macro. It casts rez, whispers the recipient, and plants a message in my guild’s healer channel to let them know my target. This avoids wasting time while two or three people try to rez the same target.

That can sound like a whole bunch of rules, but the underlying principle is very simple: Rez the people who can help get the rest of the raid up as quickly as possible first. Rez the people who need time to get ready second. Rez the people who need the least time last. You can save enough time this way to get in more attempts, avoid re-clearing trash, or keep a night of farm content from drawing out much longer than it should.

Luv,
Wyn

Outsourcing Your Raid Instance: Pros and Cons

High end raiders will reach a point where they can’t seem to make any further progress in the week. Maybe their raiding week ended early and there’s a day or two left over with a few bosses remaining. In some cases you might encounter a situation where a more progressed Guild comes up to you and requests to take your instance.

Why would a Guild do that?

Both parties could benefit out of a mutual arrangement. Here’s a few reasons:

The Asking Guild

  • No time needed to clear through trash
  • Specific bosses available

The Receiving Guild

  • Some form of compensation for their instance being taken
  • Experience gain for a few members if an agreement is reached where they can raid with the Asking Guild

Things to consider

There are a few ethical obligations to keep in mind. Usually an asking Guild will go to the guild leader and ask them for permission and try to reach a deal. If they’re not able to, they might turn to other members in the Guild in order to hijack their instance.

Pros
  • I O U: Good and honorable Guilds will never forget favors and I try to build as much good will as I can. Networking is an important skill to have.
  • Chance at free loot: Who wouldn’t want a free shot at gear without having to spend copious amounts of DKP?
  • Experience gain: You’re able to learn from other experienced players around you in regards to little tricks that can be done to make the encounter go by smoother.
Cons
  • Wasted Effort: Don’t like the idea of clearing all the way to the end boss for another Guild to swoop in and take the kill.
  • Contaminates the Economy: If an item drops and a member from the receiving Guild gets it, it could cause some animosity amongst players in the Guild because they didn’t have to spend DKP for it.
  • Costly: If the instance is given without a GM’s consent, the consequences could be very high leading to a GKick.

As a personal belief, if an opportunity arose where another Guild wanted to take our instance and kill Kael in Tempest Keep and we would no longer be raiding the rest of the week, I would have no qualms at all with giving them our instance. Coming from an Asian family, it’s been instilled that wasting anything is wrong whether it’s money, food, or Archimonde.

So what’s the going rate on Archimonde right now? Would your GM be willing to pay to take another Guild’s Archie kill? If you’re on the receiving end, what would your price or terms be in negotiating with another progressed Guild?

Breaking the 2000 Heals Per Second Barrier

2000hps

The time: 2230
The place: Tempest Keep
The objective: Infiltrate, search and destroy the Voidreaver prototype
The crew: Fallen Heroes lead joint operation

I had finished an excursion into Botanic in the hopes of procuring me a Bangle. Boy did that not work out. Shortly after I finished, I received a tell from a mission commander in Fallen Heroes.

Apparently, one of their heroes had… fallen.

Since I happened to be in the area, I agreed to lend what assistance I could. I entered the area and the entire complex was picked clean. All the Elven guards were dead or no where to be seen. Halfway in and a glance upwards showed that the team inside had a giant roast turkey for dinner at some point.

In any case, we’ve cleared out the room in Voidreaver and a new strategy was devised. I didn’t know what was up but when I heard ranged won’t have to move I straightened my back and listened.

The idea

A group of hunters would run laps around Voidreaver while the rest of the group stayed directly underneath him.

All that’s necessary for me to do is spam CoH (pronounced Coe, like toe. None of this See Oh Aech business) and PRoH (pronounced Prow). Yes, I’m setting a precedent.

The execution

Oh it was glorious! That’s all I did the entire fight! I sat directly beneath him and did nothing but spam those two AoE spells the entire night. If the pounding timers are on the mark, I can time my prayer down to the split millisecond that it begins and it’s as if no one loses any health at all.

And after the dust settled and the smoke cleared, there were only 5 or so casualties. I got nothing but a Fel Reaver’s Piston for my effort. No one rolled on it and I wasn’t about to just leave empty handed. At least I have a void crystal now.

Obviously in order to sustain that kind of healing output, you’re going to need gas and lots of it. If you ain’t outta gas, you ain’t tryin’! Resto Shamans have good mileage there’s no doubt about that. I guess you could call them hybrids. But what does Tim Taylor need? More power! Therefore, I take pride in being the suburban SUV of healers everywhere with Druids as my mobile gas stations.

*ducks*