Finish this Sentence

I have one more exam remaining before I am free from the clutches of academia (for two weeks). My posts have been getting sparser and a little irregular and I apologize. The past few weeks have been fairly rough. Carnage lost a Druid, a Mage, and a Shaman to real life. I’m waiting for the word from the boss to see if I should go out headhunting for any of those three classes. Both the Druid and Shamans were resto. If there are any disgruntled resto druids, resto shamans, or mages who want to progress in the game and see the world before wrath hits, we do have openings. Feel free to drop me a line.

Now that my plug has finished, here’s a "finish the sentence" question I want to post to everyone.

Raiding is like…

For me, raiding is like writing a test. There’s an unbelievable amount of pressure to do well in front of your peers.

Brooding Over Bloodboil

For once, I’m at a loss here and I’m hoping to garner some insight or advice from the readers. My Guild had started to work on Gurtogg Bloodboil. We were working on Bloodboil for a few hours on Sunday. I used to think that Najentus was considered a heavy healing fight.

Boy was I wrong.

I won’t go too much into an explanation, but here’s the WoWWiki link for the strategy.

Loadout

  • 4 Holy Paladins
  • 2 Holy Priests
  • 1 Discipline Priest
  • 1 Resto Shaman
  • 1 Resto Druid

Directions

Phase 1

3 Paladins on each tank. We use 3 to rotate aggro on the boss. I, the Holy Priest, heal the tank who is actively being attacked by the boss. The rest of the healers are assigned to the bloodboil groups healing (Resto Shaman, Priest, Paladin) or raid healing.

Phase 2

This is where things get dicey. The 3 Paladins that were on the tanks immediately jump the player with Fel Rage. I heal up the melee before switching to tanks and then raid healing. The Resto Druid covers the 3 tanks. 1 Paladin and 1 Resto Shaman are raid healing. The other Holy Priest and Discipline Priest are also on the player with Fel Rage.

If the player is a clothie, Pain Suppression gets applied.

Problems

A player with Fel Rage has the following effects:

  • increases armour by 15,000
  • increases health by 30,000
  • increases healing done by 100%
  • increases damage done by 300%
  • increases size by 100%

The raid gains a buff called Insignificance where every spell they cast has no threat. One problem is that if a clothie gets hit with Fel Rage and Pain Suppression is applied, the player dies just as Fel Rage is about to wear off. Gurtogg gets progressively stronger during this phase. I can’t help but wonder if it would be a better idea to delay Pain Suppression for about 5 seconds before it becomes applied.

In our case, it’s not just the person with Fel Rage who is dying. Other members of the raid seem to be dying from a lack of heals or other miscellaneous reasons.

I can’t help but wonder if it would be better to stack all four of the Paladins on the Fel Rage’d player immediately along with the Discipline Priest and then have the Holy Priest switch to raid healing instead. This would essentially give us a picture of something like this:

  1. 4 Paladins and a Disc. Priest on Fel Rage
  2. 2 Holy Priests, a Resto Shaman, and a Resto Druid on the raid divided up accordingly

By switching the Holy Priest to the raid, this opens up a lot more options that the healer can use other then Flash of Light spamming.

Another problem that isn’t so urgent is our DPS output. Gurtogg has a 10 minute enrage encounter. I notice that when we hit the ~50% mark, the timer is around 4:45 or less. Granted we did lose 1 or 2 players at this point.

I seriously hope the Recount Death meter gets fixed as soon as possible. With that tool being down, we have no way of ascertaining the cause of death when players die. As a result, healer blame has increased in recent weeks and has gotten me irritated. Most of the time, it’s never justified. It tends to be the result of a fight mechanic that players seem to forget about (some raiders mysteriously forget that Najentus’ spines can be removed). Therefore, the "blame healers" catch all is used. I’m afraid that I might one day lash out if I see another "healers fault for wiping" comment in the raid.

Bruce Almighty 2

 

*15 years in the future*

Matticus lounged on the sofa catching the latest highlights on Sportsnet. Those damned Canucks have come close every year but have yet to drink from Lord Stanley’s Cup. He took a sip from his Alexander Keith’s and heard the sound of foot steps descending. A little girl clutching her teddy bear stood there rubbing her eyes.

"Hanna, what’s wrong? Why aren’t you asleep yet?" Asked a concerned Matticus, "It’s late and you have to go to school tomorrow!"

"I can’t sleep!" She squeaked.

"Well come over here to your uncle Matticus and we can watch some hockey together."

Hannah waddled over and climbed onto the sofa. She snuggled next to her favourite uncle for a few minutes.

"Uncle Matt, can you tell me a story?" The little girl asked.

"I’d love to, angel. What would you like to hear about?"

"Tell me about the time you killed that big fish!"

"It was a such a long time ago, Hannah, but if you insist."

*scene fades to Shattrath City*

Act 1

cant-sheep

I was on my first tour of duty with Carnage. I happened to have the night off and I decided to relax by visiting the Shattrath City bazaar. The night life tends to be exotic. There’s all manners of sights and smells to take in and this night was no different. At the time, Carnage was running a joint operation with a couple of other Guilds in the Caverns of Serpentshrine.

Gnomish engineers and researchers of the violet eye developed a device that allowed members of Carnage to communicate to each other telepathically. Unfortunately, like most Gnomish devices, these often had a few quirks and features left out such as the lack of an off button. It was called the Gnomish Communications Handsfree Audio Transmitter (also known as GCHAT). This allowed Carnage to keep each other updated on the various activities they were doing.

Because of this, he knew that the operation was sustaining heavy casualties. The creature known as the Lurker below was giving them a hard time.

"Matt, we just lost one of our medics. We need you in here right now." I heard over my headset amidst the sounds of screaming and battle.

It was Keruen. He was the one running the op.

I sighed to myself. So much for a peaceful night, I thought.

"Understood. Can I expect a summon?" I transmitted back.

"Negative! L Z is hot! There’s too many hostiles and there is no way our locks can get a lock on yo-". The transmission cut off abruptly. He must’ve been shot.

I ran to the Scryer armory and grabbed a mace and a shield off the weapons rack. The Scryers and I had an understanding. The Shard of the Virtuous sat holstered and the Tryptech shield was placed firmly on my back. I placed two fingers in my mouth and blew causing a distinct shrill. Nothing happened at first but she was coming, I knew. Sure enough, the majestic gryphon gently landed in front of me and lowered her neck. I climbed onboard and grabbed her reins.

"To Serpentshrine. They need us, my friend." I whispered into her ear.

Her powerful wings flapped once and they shot up towards the sky towards the Zangar marshes away from the forests in Terrokar. He looked back down at the sight of the city growing smaller before turning his face forward to where his friends needed him most.

"There’s no time to waste. The Nagas below can’t reach us at this altitude, but there’s too many of them. I’ll have to do a HALO jump." 

The gryphon chirped her acknowledgement and continued her ascent. It felt like an eternity. GCHAT was quiet. Quick inquiries generated no responses.

A squawk caused me to look up. We were approaching the drop zone. I patted the gryphon and stood up while she slowed her speed. The superstructure of the drain below was enormous. One wrong move and I could end have impaled myself. Open my chute too early and the nagas can shoot me out of the sky. Open it too late and at this speed the water could very well behave like land and kill me on impact.

My mount squawked again. It sounded like she was impatient for me to get off her back. I smiled inwardly and somersaulted backwards into the large lake that was 30000 feet below. The ground was getting a lot closer and a lot bigger. Dots turned into large snakes. I didn’t have a choice and I yanked my cord. I felt the lurch of the chute seemingly carry me upwards and slowing my fall. The naga patrols weren’t looking up thankfully.

Act 2

 

I landed into the water and unhooked my chute. The great thing about it was that the chute dissolved in water so there would be no signs of an intruder. I swam into the main sewer line before emerging out into another cavern. There were no guards in sight anywhere. Our forces must have steamrolled them early.

I pressed onwards into the largest cave and entered the lift. I mentally conjured up the image of a lightning bolt in my head and had my palm out facing forward in the event I ran into unfriendly stragglers. As I stepped off the lift and crept onto the raised platforms, I noticed there were many corpses everywhere. Nagas were torn in half or had huge holes in them. Bog lords were partially incinerated or dismembered. I figured that following the trail of corpses would lead me to the expedition.

As I approached the last known position of the team, I felt a cold ring upon my neck and heard the locking of a rifle.

"You have five seconds to identify yourself before I separate your head from your body." Spoke a voice from behind.

I knew that voice anywhere.

"It’s Matt. Authentication Charlie Zulu Alpha."

It was Blori. He took his finger off the trigger and pulled his gun off my neck.

"Welcome to the Suck. We’re in the middle of regrouping. Let’s go." Blori said before moving ahead of me.

I could tell by his tone that he was extremely pissed. I stayed close behind him and let him take the lead. His rifle was out and he was constantly scanning. I never liked this place very much. It smelled too much like fish.

He raised his hand and I almost bumped into him. Instantly I crouched and rolled to my left behind a pillar while he took position on the right with his rifle leveled. I looked over at him and he mouthed the word "patrol". I peeked over and sure enough, two nagas wielding there tridents were slithering through the platform. Blori held up two fingers and brushed them across his lower lip. I raised my eyebrow in a "You sure?" kind of manner. He nodded. I closed my eyes and began to course electrical energy throughout my body.

I stepped into the open and unleashed a bolt of lightning that hit the right naga. The force of the bolt caused him to fly back and almost fuse into the wall before he slid down and slumped unconscious. Meanwhile, Blori stood up and dropped the other naga effortlessly with a few well aimed shots. Blori leapt up and kicked the tridents away from the oversized snakes while I kept myself charged up.

"Clear hallway. Let’s move up. They’re dead." He announced.

A few minutes later, we approached the rest of our unit who had been revived and were making preparations to have a go at Lurker again. The Mages, Hunters, and Warlocks stood on the outer platforms ready to unleash pain. Rogues and Warriors knelt prone surrounding the water while the combat medics (Priests, Druids, and me) stood on the outer edge

Act 3

"Start fishin’. Let’s get this guy down so we can go home." Keruen sighed exasperatedly.

Lines were cast and a few sagefish were caught. Suddenly the cavern trembled and a large sea monster erupted from the water and locked onto it’s closest target: Blori.

We were seconds into the fight before the entire area lit up in brilliant flashes of light as spells of all variants were cast. Another Shaman had activated her Earth Shield on Blori. I activated my own Earth Shield on myself.

Sure enough, I felt Arcane Missiles whiz by my right ear. One of them even hit my own shields!

I turned around. It was Vanessa.

Ugh. Friendly fire never was friendly.

I knelt and lowered my profile some more while yellow beams coursed from person to person renewing their stamina and vigor.

Unfortunately, others weren’t as lucky. Raeve, one of the rogues, took an arcing smash and crumpled. I sensed that he was still alive but there was no way he would be able to contribute anything to the fight anymore.

"Hunters, trap. Warlocks, fear. Mages, muttonize!" Keruen ordered. A quick glance around showed nagas slowly being polymorphed into their soft, cottony cousins. Lurker was focused on Blori and ignoring everyone else which was a good thing.

"Bruce! What are you doing?!" I heard a yell and looked over to where he was.

The elemental shaman was unloading lightning bolts like no tomorrow.

Except he was on the wrong target. He was bolting the sheeps.

"Why are you killing the sheeps? You’re supposed to be on Lurker!" Screamed Raeve.

"I-I, erm, well, n-no one told me that. A-a-and I th-thought that the m-mage was going to l-l-lose control of his sh-sheep." Stammered Bruce.

The distraction proved fatal. We had sustained more casualties and the raid was going to buckle. I reached into my pocket, grasped my Ankh, and uttered a few words. Blori was thrown clear off the platform and Lurker continued to thrash about and kill off the rest of the strike force in a matter of seconds. I absorbed a hit and collapsed to the ground without moving.

After a few minutes, my ankh glowed and my body was encased in a warm light. I opened my eyes and looked around slowly before pushing myself off the ground. I drank a large jug of milk before resurrecting the rest of my company.

"Bruce, do you realize what you were doing?" Blori asked firmly.

"Well, yes. But I-"

"Good. Don’t do it again. Just focus and stay on the boss."

"I only wanted to help the mage because he had an unshee-"

"No arguments. Just do as I say." Blori said gritting his teeth together.

"I mean I don’t think I did anything wro-"

"I’m going to ask you one more time, Bruce." Blori was on the verge of losing it.

"That’s insubordination! Listen to your commanding officer for once and just do as he says." I roared. I never really did like Bruce.

"Look, I’m only trying to expla-".

"Get out of here. Get out of my raid. As far as I’m concerned, you’re done. You will not be raiding with me ever again. You’ve been relieved."

"Now just wait a minu-!"

Bruce disappeared as he was being summoned back to Shattrath. GCHAT notified me that he was no longer a member of this organization. The reason? Being disruptive and a failure to accept responsibility.

The rest of the night was uneventful. We killed Lurker right after that with no further problems. A few nights later, the Carnage strike team ascended Mount Hyjal and killed Archimonde in a Bruce-less raid.

His last words to the Guild?

"I predicted this 2 weeks before you did it… you guys are scrubs… remember I am in elitist jerks on my main. Good luck, scrub."

Elitist Jerks would never accept a player like that. His raiding career has effectively been ruined as all reputable organizations have been notified.

After I returned to Shattrath, I received the following communiqués.

unleashed

But he’s gone now, and that’s what matters the most. Bruce was so paranoid. He felt that the leaders were out to get him. It wasn’t just one person who felt that way. Most of the players did. He even thought that this pickup raid into SSC was orchestrated with the intention to oust him from the Guild. I highly doubt anyone would go through such an elaborate setup. Bruce had dug his own grave from the start. His poor play and inability to remain accountable for his equally poor decision making contributed to his ejection from Carnage.

I looked over beside me. The little girl had fallen asleep.

6 Reasons Why I Haven’t Killed Archimonde Yet

archie-sad
Image courtesy of KLatham

Note: If you are against WoW players with elitist attitudes, don’t read this post.

"No sacrifice, no victory!"
Sam Witwicky (Transformers, 2007)

I’m sure you’ve read about some of the frustrations that I’ve had with Archimonde in the past few weeks that we’ve worked on him. I wrote off the first few wipes as attempts on learning. Following one of our recent raids, a raid leader asked me for my thoughts on the issue. At the time, I did not know what to say because I did not put a lot of thought into it. After a few days of reflection, I’ve come up with a list of reasons about what our Guild is missing and why we aren’t getting things done.

Willingness to bench players

Remember Bruce? He’s an active member of our 25 man teams. When I mentioned to my raid leader that we should be switching out players that aren’t cutting it, he responded by saying that it isn’t going to work all the time. This is true, I will admit. But this is a progression encounter and we need to bring our best players in at all times. The fact is, Bruce doesn’t qualify as that yet. I respect the fact that he decided to go hemo spec to further help the raid. Unfortunately, I don’t for a second believe the DPS output of the raid has increased to offset the amount of potential damage he can do if he’s not hemo. For a melee player on Archimonde, he has to perform more damage then that.

When we first started on Archimonde, the raid leader said he was going to keep a list of names on who was dying and why. Enough is enough. It’s time to put that list to good use and bench the players that are at the top of the list. I don’t care how good or reputable that player is. If you’ve died many times, then you’re only gimping the raid. Hell, if it were me holding up the raid, I would voluntarily sit out because I know that I suck.

But there are certain players who make me groan to myself everytime they raid with us. It’s because they’re stupid or they don’t listen or they don’t pay attention. I’ve had to mute myself on numerous occasions because I have one hell of a temper. I don’t mind occasional wipes as long as we learn from them and it doesn’t happen again. Those are called progression wipes, and we learn best by experience. Yet if the same players continue to die for the same reasons, why are we bringing that player to a progression raid?

Examples:

  • Players unable to time their air burst tears
  • Shamans who don’t stay with their group for decursive purposes
  • Paladins who can’t seem to listen or understand their assignments

Lag cannot continue to be an excuse

Several of our players were affected by lag issues (no doubt stemming from 2.4 patch related problems). But even before then, some players were complaining about lag affecting their timing. Those players have got to go. We cannot blame all problems on lag. If you cannot compensate for lag, then the law of probability dictates that sooner or later you will get air bursted, die, and subsequently wipe the way. In fact, based on the amount of players that were lagging that day, we should have done something more lag friendly instead. But my point here is the fact that if you’re experiencing connection problems, bow out of the raid and watch some TV.

Healers are being blamed

The whole blame healer excuse also needs to stop. Every once in a while, if it genuinely is a fault of one of ours, I know that our healers are man enough to accept that they had a brain fart and lapsed. But in an encounter with Archimonde that has Doomfires that snake out from Archimonde at a slow speed? We have the best healing corps, in my opinion. Yet a lot of pressure has been directed at us. Statements like "I need heals through doomfire" or "I wasn’t getting any heals" don’t cut it here. As a survival fight, there is no reason for any player to be suffering through doomfire. Healers might be able to compensate for one player getting it, but not when multiple players are getting hit. And they have the audacity to say that they’re not getting the proper heals? Why are you eating doomfires in the first place?

Consistency

In hockey, goalies that are on fire continue to play. Goal scorers that continue to score are paired with the same players. Why? Because of this magical thing we call chemistry. Those same players continue to deliver the same results night after night.

We’ve had nights where we one shot the first 4 bosses in Mount Hyjal with absolutely no problems on trash within the first 90 minutes.

If that’s the case, why do we change up our roster when we get to Archimonde?

The raid leaders said it themselves. This is not a DPS fight, this is a survival fight. We can afford to keep certain classes that might not boost our DPS up a lot because we know they’re not stupid. Instead, we bench those players to bring in players who aren’t as good but we unfortunately need their buffs that they bring to the table. I’d rather take an extra Shadow Priest or a Ret Paladin instead of an Elemental Shaman or Holy Paladin. I know it’s extremely hypocritical for me to say that after I mentioned Bruce earlier above. But that case is an exception. Melee players are the rare few who get to go all out on Archie without much fear of anything happening to them.

I will take veteran experience over buffs any day.

Where’s the focus?

Everyone needs to be present and on the same page. I downshift my focus on trash, but I still go through the motions. However, when we get to bosses, my back is straight, my door is closed, and my cellphone is off. One small mental slip in concentration will result in a wipe. In an area like Hyjal, it is often disastrous.

One of our Warlocks once pulled aggro on Azgalor without realizing it. The raid promptly died and it was 5 minutes to the end of the raid which lead to the raid being called. That’s 30 minutes wasted. For a guild that only raids 11 hours a week, every minute is precious.

One voice

It’s nice to have 2 or 3 authority players who are leading the raid. But there are times when too many cooks spoil the broth. I’ve seen times where one person said to do this, and another player told that same person to do something else. Both players hold rank in our Guild. We cannot afford to have more than one person directing the play. Uncertainty is going to kill us. Those raid leaders need to get together and pick one person to lead quarterback that play and be done with it. If he’s wrong, then it’s another lesson to add to the playbook. The point is that he picks a clear direction for the player to proceed in with no hesitations.

This is one of my harsher posts and it’s for good reason. But the tone of this post pales into comparison to the moods I’ve felt after some of the recent raids. I’ve tried to structure this post in a way that can reasonably convey how I feel about our Archimonde attempts with some reason and thought behind it. My tolerance level is quite high. I’m not at the point where I’m openly going to criticize my raid leaders (yet). This is just what I think and my vantage point is different than everyone else in the raid.

In review, I believe my Guild needs to :

  1. Toughen up and crack down on underperforming players
  2. Stop subbing out players
  3. Not blame lag
  4. Bring back the focus and turn off the distractions
  5. Have one leader that’s clearly in charge of the operation