Were the Priest Buffs Needed?

Yeah, probably. I didn’t realize that Priests were a little underpowered in the regen department. That’s one of the benefits of doing stuff in guild groups. I was getting the encounters down, but they weren’t exactly the prettiest kills. Over the previous weekend when we were grinding out the heroics, I would almost get to the of end fights with zero mana. Actually, it wasn’t uncommon for me to hit 0 mana at 10% of encounters and just tell the rest of the DPS they’re on their own because I had to dump all my spells on the tank.

I haven’t had a go with Discipline yet, but I understand there’s a few challenges with it on the heroic side of things. I want to try it out sometime on the weekend. 

  • Blessed Resilience now increases healing received by 15/30%, up from 5/10%.
  • Focused Will now reduces damage taken by 5/10% and 10/20%, up from 4/8% and 6/12%.
  • Healing done by Glyph of Dispel Magic no longer improperly caps out at a certain health pool range.
  • Holy Concentration’s mana regeneration component has been increased from 10/20% to 20/40%.
  • Player-controlled vehicles return an Invalid Target error when attempting to use Leap of Faith on them.
  • Rapture’s mana regeneration component has been increased from 1.5/2/2.5 to 2/4/6%.

On the raiding side of things, we’ve started entering 25s and put in several legitimate shots on Halfus. Him and his drake buddies are kicking our butt. The current progression focus is going to be on him but I’ve authorized guild groups to take charge and set up their own 10 mans if they wanted to try to push for Throne of the Four Winds or Blackwing Depths. With the logs data from Argaloth and the observations on the Halfus attempts, the leadership team’s going to try to split the top 20 performing players so they can  head back in on monday. I want that sucker down before Christmas. I had no illusions that were going to be able to get him down on 25 largely due to gear, inexperience and other factors. That fight changed since beta and it’s incredibly front end loaded. I think we if can just time our cooldowns a little better (we’re able to get the first drake down) and really shut down the interrupts, we should be able to get him. Nether Scion and Storm Drake are tough cookies though. Our current approach is unlocking both Nether Scion and the Emerald whelps simultaneously. The whelps are split between both tanks but they’re still getting almost insta-gibbed.

By the way, if you’re having trouble healing heroics (as in you’re not sure what to do from the healer side of things), check the YouTube channel. I’ve been trying to upload a video a day of a boss on heroic from my viewpoint and narrating what I do. Wasn’t able to get to one yesterday night since it was a raid night.

If there’s any specific ones you want to see, give me a shout here. I’ve done just about all of them except for that Lord Commander guy in Shadowfang Keep (third boss). He just keeps stoning my group.

It came from the PUG: Tanks but no tanks.

The life of a healer in Cataclysm is new, exciting, and often times terrifying. The new expansion does something quite well, it makes healing really really hard. Since hitting level 85, I quickly geared up for healing and DPS just in case a guild group had a DPS slot available. Guild groups have been an absolute delight. Coordinating CC, figuring out new mechanics, and having a blast in new content and trying for achievements. Random groups however have been, to be honest here, full of suck.

This is mostly due not to the new healing mechanics, but to the new requirements in CC management and smart tanking. Over the course of the last week, I have queued for random heroics as a healer at least three times a day. This endeavor has met with slightly less mixed results than I would have anticipated. In the vast majority of cases the tank has been the problem. Not waiting for CC assignments or for the CC to go off. Breaking CC early, or to be perfectly honest here, pulling like a jack-ass. Now what I mean by this is that the tank is either pulling multiple groups, not waiting for the healer to have mana, not conserving mitigation cooldowns for when they are needed and generally ignoring any sort of logic or strategic approach. This is what I like to call the “Wrath Tanking Mentality”, which will be referred to from this point on in the post as WTM.

What is WTM you may be asking. Well, it’s the idea that heroics are stupidly easy, and require no forward thinking. That as soon as you reach maximum level, you are ENTITLED to the loot contained therein, and the actual running of the dungeon is merely a formality. This honestly wasn’t a problem the first few days as Blizzard instituted a gear requirement before even allowing people to queue randomly for the dungeons, but as players figured out how to raise their GS early the queues began to get worse and worse. In Wrath it wasn’t uncommon for a healer to just say “go ahead and pull 1/2 of the zone, I’ll be just fine.” or some variation therein. Honestly as a fresh 80 running heroics, very few reports of having difficulty healing existed. In Cataclysm though, it’s all about conserving mana, using the right heal for the job, and having a group that avoids all unnecessary damage while following CC assignments. As a healer you may have experienced this, but WTM is very very strong right now. I fear that the learning curve may actually be too steep for some people. I fear this, because inevitably what these people do is cry the loudest for dungeons to be nerfed, and they are very very quick to blame healers. Let me share with you some lovely examples from this week.

Day 1 of heroic ready healer

Throne of Tides: First boss

The tank was a warrior with LESS hit-points than my healer. My healer clocks in at 106k health right now, the tank only had 105k This was red flag number 1. I would have vote kicked him on the spot for that, but he had a voting block with two other guildies with him. We make it to the first boss through all the trash and it feels like a miracle. The tank seems to be made of paper, until I inspect them and see they are still wearing some ilvl 251 gear mixed in with sub-par greens. How this person got into the instance is a mystery to me at the time, but I go along with it. After all I’m a shaman and made of infinite win right? The first boss has a couple abilities that will tax a healer, and outright kill a stupid DPS. One of these abilities is a geyser that she casts beneath a player. You have ample time to move out of it, but if you don’t it will deal enough damage that it will one shot you. Funny thing here is, the first time she casts it even after being warned what it was, the tank does NOT move out of it and dies. That’s right folks, the tank. His comment “You suck healer you should have healed me through that.” I calmly explain that it is an instant kill and he needs to move off of it, and luckily one of his guildies backs me up on this. He drops the matter. The boss also has a phase where she summons three adds, two casters and a melee. The mage polymorphs one caster and I hex the other, which is pretty much standard operating procedure at this point. The tank, tags ALL three adds breaking the polymorph and the hex. The tank proceeds to die, and I am promptly vote-kicked from the group. Clearly both wipes were my fault. I write it off, tack myself to a guild group and a call it a night.

Day 2 of heroic ready healer

Halls of Origination: First Pull

The tank was much better off than the first one. Also a warrior he had a considerably larger health total, and his gear looked to be on par for heroic content. I was feeling optimistic about this run right until the first pull. This pull consists of five mobs that all do many different things. Usually the group marks 2-3 for CC and burns down the two biggest threats fast while pulling out of line of sight. The tank for this run however, rushed blindly in. No CC went out, and we had none besides my hex that could withstand damage so it was a wipe. Second attempt, someone in the group explains what we need to do, and this time we get our CC’s off . The tank however goes rushing in and dies a fiery death as he runs out of my healing range. Third attempt, the tank rushes in, and drops group as soon as everything is angry with us. Right gear, wrong mentality. I do some random heroics with guildies, call it a night.

Day 3 of heroic ready healer

Grim Batol: First boss

Interestingly enough, I got in this one as DPS. I forgot to uncheck DPS from the previous night’s heroic runs with the guild. We get to the first boss easy enough, I explain the fight on heroic and we engage. The healer, a holy priest, is doing a kick ass job and things are going great. Umbriss kicks into high gear and smears the tank pretty good. We wipe, go back in, tank drops group. We get a second tank and the same thing happens. I ask if he’s saving mitigation cooldowns (which I already know the answer to thanks to oRA3) and the only response I get is that the tank drops group. We get a third tank and the same thing happens. oRA3 in all cases shows me that the tank is just blowing tanking cooldowns at odd times. Times when healing isn’t tight and damage is manageable. This bothers me quite a bit and after three more failed tanks all doing the same exact thing I just call it a night and go to bed.

This continues on for what seems like many, many days. Now, not every experience was bad and there was some shinning hope here.

Day 5 of heroic ready healer

Heroic Deadmines

This was the first time that the group was all from random servers and guilds. No repeats of anything. The composition was a druid tank, me healing, a hunter a mage and a warlock for DPS. A lot of viable CC in this group, and best of all, they all listened. We worked together through the whole instance. For every one of us it was the first time setting foot in it since the change. We looked up encounters, made up our own strategies and fought all the way to the end. The druid was an amazing tank watching my mana closely and knowing when it was safe to pull and when it was time to sit back and take a break. Honestly I was impressed with the way the group was communicating without voice chat and getting along. Through normal conversation I find out that the group is made up entirely of players from the vanilla days who used to raid 40 man content. This is new and exciting to me as recently I’ve been running with “wrath babies” so it was good to reminisce about the good old days. We get to the end, figure out the cookie fight without looking it up, earn a few achievements and then begin the VanCleef event. I call it an event because, well, it is very much so an event and not a boss fight (coincidently, Kudos to you on this one Blizzard, A plus all the way on this fight). We get through a few wipes and then we realize it’s already 5 am and we just can’t keep going anymore. We drop group, but it was seriously the best healing experience I’ve had so far in a heroic, and one that hasn’t been replicated yet.

Long journey, but here’s the short of it. Healing is much harder than it was before. Most healers in my experience are making the transition pretty well thanks to the strong healing community feeding information into the media. Tanking and smart DPS is an entirely different story now. I don’t say this a lot, but right now the fail boat has a lot of passengers. I know there will always be a string of bad runs, or players that haven’t been keeping up on every change, but it feels as though we really do have a lot of players behind the curve.

Is the tanking learning curve too steep? Is WTM too strong after having used it for two years? What experiences have you had as a healer in the LFG system? Have you encountered the WTM a

That’s it for now, I’m going to head back in to the LFD tool with my head up and my mana potions stacked high. I’ll be sure to bring you back some awesome, and awful stories. Until next time, happy healing and may your mana be plentiful.

Leveling, Holy and Discipline Priest specs

Here’s a quick glance at my healing and questing specs on the grind from 80 to 85. My mentality behind this was to select talents that would give me an edge in either survivability or efficiency. I went for talents that helped reduce mana costs or gave me mana back. I also opted for talents that made me a little bit tougher to kill.

Starting from level 80

As Shadow (Link to talent calculator)

Notes

Improved Psychic Scream – In case things get dicey with an overpull, I can couple this talent with Glyph of Psychic Scream. I don’t send mobs flying every where and pulling even more stuff. But it might buy me the precious seconds I need to DPS something down and heal up.

Mental Agility – Cheaper dots. ‘Nuff said.

Veiled Shadows – Wishbone gets to come out more often. … What, don’t you guys name your Shadowfiends?

As Holy (Link to talent calculator)

I chose holy as my dungeon healing offspec. Mana won’t be a terribly challenging issue with the opening instances like Blackrock Caverns or Throne of the Tides. But you’ll want to consider grabbing Mental Agility on the way up.

Notes

Desperate Prayer – Yeah, yeah, not many people would choose this. But I personally like having a safety net in dungeons in case I pull something.

As Discipline (Link to talent calculator)

Notes

Chose Empowered Healing over Divine Fury. Cast time isn’t as big a factor when you’re leveling up via dungeons, I found. Still going to be using a combination of shields and Flash Heal to get over the top.

Raiding

As Shadow (Link to talent calculator)

Sorry guys, I can’t say this is the final form of the raid spec I plan to use as shadow. I’ll use this as a baseline to work with though at least.

As Holy (Link to talent calculator)

Yup, I kept Desperate Prayer and Inspiration for raiding. Darkness is another option when your mana regeneration hits a point where it isn’t a big a factor. I won’t be switching to it until I accumulate more potent gear.

As Discipline (Link to talent calculator)

So many options here. You can take out the points from Veiled Shadows and place them into Surge of Light or Inspiration (In case your party doesn’t already have one with it). But Disc by far seems to offer the most variety when it comes to talent placement.

A Must-Read for the Cataclysm Player

Needless to say, I’ve been enjoying a nice little break from WoW before Cataclysm. Spent time with family for Turkey Day, beat Mass Effect (never played it before), and I’ve been looking forward to the new expansion for the WoW TCG–not for the loot card but to actually enjoy the game.

I came across a great post on the MMO-Champion forums which let me reminisce about my original post here when I was still a guest. I’ve tried to focus a majority of my blogging on how everyone can help each other. The name of the guild I’m in is Team Sport, and that’s what I believe this game is. Hence, when I read the forum post by Daetur, I felt like a proud father. Not because I had any direct impact on him/her but because it goes along with everything that I believe this game should and could be. Instead of making a small link to it in the midst of this text… I’m going to make sure you don’t miss this:

DAETUR’S CATACLYSM FORUM POST

Daetur discusses what each player (Tank, Healer, DPS) can do to ensure the success of any dungeon or raid. He takes the stance that many of us have gotten “complacent” in WotLK with regard to raiding and dungeons. Through my experience, I have to say I agree. We’ve come to expect AoE’ing down 3 packs of mobs, healing through debuffs, and risking death to get a few more casts in. According to Daetur, we’re in for a rude awakening. I’m excited! A few things he mentions:

  • CC is key. We are going to need to CC mobs, and avoid breaking them at all costs.
  • Defensive cooldowns are key all around. Tanks, Healers, and DPS are going to need their cooldowns to help stay alive.
  • Healers need to manage their mana, since it’s now at a premium and no longer infinite.

I can’t help but feel like the whole thing meant to make the job of the healer’s more manageable. Well, it’s true. The goal of any fight is to kill them before they kill you. We may be able to burst to high hell, but if we can’t stay alive doing it, then what’s the point? I’m already bracing myself for the backlash of the “uninformed”: “L2Heal noob.” We no longer live in a world of invincibility. Everyone is reponsible for helping everyone else stay alive and do their job easier.

Remember, I only lightly summarized the forum post by Daetur. I implore you to please read the entire post. You may not disagree, and all of it may not be pertinent to you, but you’ll know what everyone is up against in Cataclysm. Help each other out.

Playing Holy at Level 85

It’s slightly different playing Holy at 85 compared to 80.

As a Holy Priest, do not get yourself locked into the idea of sticking to a set rotation.  For DPS players, a rotation is often necessary as it helps them maximize their DPS output (usually). Being a healer though, you need to be both proactive and reactive. You must balance healing incoming damage with your available mana. I’m going to use a new term in this post called “the hit”.

Now what is “the hit”? In general terms, “the hit” is an ability or spell by a boss which deals enough damage which might kill players if they’re not healed up in the next few seconds. For example, Dragon Breaths are “the hit”. Any really massive explosion can be considered “the hit”. Fusion Punch is an example of a tank about to be the victim of “the hit”. It must be a severe enough blow to almost cause you to crap your pants.

So treat this post as a set of guidelines that will help you with your priority: Keeping players alive.

On the tank

Your primary spells are going to be Heal, Flash Heal and Greater Heal. Heal is going to be your go-to spell in most cases. For Chakra, you’ll want to enter the Serenity state. Once you cast a Renew, continue to refresh it with Heal. Don’t dish out Power Word: Shield as often if there’s a Disc Priest in that raid group. Should your tank experience “the hit”, immediately start with a Power Word: Shield (you might be in a 5-man or something). Follow it up with a Prayer of Mending. Then a Renew. And chain cast either Flash Heal (if said tank is ridiculously low health) or Heal.

2-3 players

There are going to be situations where the tank takes a steady stream of damage followed by another player or two taking “the hit” to their health. In most cases, the 2 players hit won’t be hit again for some time. Give the tank as big a buffer as possible (Usually a Shield and a Renew). Renew will extend the life span of the tank before it falls low. Switching to the health of the non-tanks, let loose a Renew on them. If you feel uneasy, follow it up with a quick Flash Heal. My casts involve a Renew on both wounded non-tanks. Flash Heal gets them out of imminent danger. Renew keeps ticking on them (and should force their health to get there).

Warning: May not work for players who stand in melee cleave range. Stronger tactics, like shouting at them, may be necessary.

4-5 players

It’s essentially the same plan except you want to have the Serenity Chakra active (and preferably not used until the 4+ players have taken a hit). If you’re expecting “the hit”, then it doesn’t matter who you cast Prayer of Mending on as “the hit” is going to strike everyone (which means a 100% chance to shuffle to a different player). After “the hit”, place a Holy Word: Serenity on top of your (hopefully stacked) group. Personally, I prefer to follow up by dropping Circle of Healing on the group and then one or two Prayer of Healing casts should be enough to get them high enough on health.

However, if you think you have time, the alternative is to Prayer of Healing the group and then Renew them all. That takes about 5 seconds.

I know mana’s a big issue right now, but I want to stress the concept of time awareness to healers. Many player deaths I’ve seen in the past could’ve easily been prevented had healers not been stingy with mana. I include myself in that category.

5+ players

This is where true triage (which is pronounced tree-age) begins.

After “the hit”, cue up a Chakra followed by Prayer of Healing. Let’s get that Echo of Light working right away. At this point, you can either go for the AoE heal burn and continue to chain combinations of Prayer of Healing, Sanctuary and Holy Nova (thereby tanking your mana) or become an efficient and selective healing machine.

I would actually recommend option 1 if you believe the boss is going to die sometime soon (like 10% left or something, just go all in).

Option 2 is going to require additional on-the-fly thinking and prioritizing. As strange as it sounds, I don’t approach it from the standpoint of who needs healing. I take the opposite approach and think who doesn’t need healing. Just use process of elimination and heal backwards.

  • Are there Ice Blocked Mages or Bubbled Paladins? If yes, skip them.
  • Are there players who are under imminent threat like being chased by an orange goo or affected by some kind of debuff which ticks their health? If no, skip them and heal the threatened players first.
  • Are there players who are above 50% health? If yes, skip them.
  • Are ranged players at high risk of another AoE attack? If no, skip them.
  • Are melee players at high risk of another AoE attack? If no, skip them.
  • Are tanks at really low health and your assigned tank healers dad? Heal them to safe levels.

You may need to interchange the 3rd and 4th option depending on the encounter. As I’m healing, I like to remove players off the priority list based on their ability to survive (maybe I see a Pain Suppression up on them, or an incoming heal on that player). You eliminate the players who are safe in your mind and get to the players who could die soon. At that point, it’s just pick one. If you wait too long, they could all die.

Participating in 10-man raids is a great eye opener for everyone. I had to readjust and refine my priorities slightly.

Actually, use a Divine Hymn first. That should solve the first salvo. Then you’ll need to think on your feet for the next set.

I’m going to tack this post on the side and periodically update it with other common healing situations as they arise. Remember, treat it as a set of guidelines. Stay flexible in your choice and don’t overthink your healing. Just heal already.