Let’s Get Reacquainted With Healing!

A lot of things have changed since the introduction of Dual-specs. Players, and indeed raids as a whole have become much more versatile. A lot of times guilds are calling on Hybrid classes that have healing capabilities to heal in a pinch, my guild is no exception and all of my healing capable raiders do indeed have a healing spec ready just in case. With that in mind, it’s become a point of concern that there seems to be a lack of support for these players that are making the transition. Most healing guides deal with players who are just healing for the first time and learning the way around their toons, while a good chunk of raid leaders expect you to know your class well enough to jump in and heal an encounter. The truth is most players who are asked to heal, at one point or another tried it, so it’s safe to assume you have a basic knowledge of it. So where does a player in between novice healers and healing expert go for advice? Well Lodur is here to help you out. Here’s somethings I’ve used to help my guildies make the transition.

Getting Back Into The Swing of Things!

 

One of the hardest things to do after not healing for so long is getting back into the swing of things. You can dust off that shiny healing set, but if you don’t know all the nuances or have had time to adjust to how things might have changed since the last time you threw some healing beams of love around, you need to bone up a little bit and bring yourself up to speed. What I tell all my players making the switch is your first stop should always be the heroics. You can laugh at me all you want, but even seasoned healers have trouble with the new heroics, and it’s a good way to warm up. Especially when you consider the new LFG tool has a wait time of about 20 seconds for a healer. Heroics are always a good place to start as they give you a small environment to practice in and yield you badges which can net you some very nice rewards in trinkets, rings, or even tiered healing gear if needed. After some of the easier ones, queue yourself up for the harder ones. Get in to the new Forge of Souls, Pit of Saron and Halls of Reflection. When you can do those comfortably, it’s time to move up to raid environments. Start with things one tier below where your main guild is raiding. If your guild is raiding Ulduar, might be worth it to try and find a Naxx group. ToC, try to get into an Uld run, you get the idea. This gives you a chance to experience a raid environment again and lets you get your healing synergy back in tact. Healing solo is fine but when you have 2-5 other healers around you, working together is always key. Once you feel you’re ready, then it’s time to get in there and throw down with your guild. After a couple days your rust should be sufficiently shaken off so that you can pinch heal for your raids.

One Instance to Teach It All!

 

Often times it’s asked if one zone can teach you everything, or rather one instance that can teach you everything about the healing game. When I’m asked this I have a two fold answer. Yes I feel these instances exist and there are two of them. One of course is Icecrown Citadel. Unfortunately it is very likely that this is your guilds primary content right now, and it’s not fully unlocked yet. The other instance I feel that meets this condition is Ulduar. Ulduar has many varied fights, some with tons of AE, some with huge tank spikes, and some with random aggro / damage flinging. It gives you a little of everything, and it’s a great way to limber up before the big show. A Paladin switching to Holy healing Hodir will have a vastly different experience than healing Anub in ToC. I’m sure some of you are wondering why I didn’t say ToC. Well to be honest, ToC is an instance that can be brute force healed. If you have enough Spell Power, enough MP5 or just enough replenishment, then you can pretty much spam heal through the vast majority of fight. There’s not a lot of finesse overall. Even edging into Heroic ToC, it feels to me like it’s just a matter of being able to continuously cast. I’ve done ToC and Ulduar on my Shaman, a Priest that I borrowed from a friend and a Druid and I can tell you from my first hand experience that Ulduar felt harder and made me pick smart spells more than ToC did.

Get By With a Little Help From Your Friends!

 

The process of getting reacquainted with healing on your toon isn’t a very long path to walk. I’ve heard people refer to it like riding a bicycle, you never truly forget how to do it. The learning curve can however be shortened with the help of your guildies. Your guild can contribute in many, many ways. Besides providing bodies for heroics and raids, your guild is also a wealth of information. In my guild the only thing we’re missing is a full time Holy Paladin, but there are Resto Shamans, Holy Priests, Disc Priests and Resto Druids a plenty, so there is usually someone on to help the aspiring healer get things set. . It never hurts to ask for help or tips and tricks. Experienced players when asked questions can help you learn how do eek that much more out of your healing, or different tricks of the trade for your class. Any guild who asks you to take on a potential healing role should also be willing to spend the time needed to make sure you’re up to speed. If this means a week of guildies pitching in to help you learn and gear up they should be willing to do it. I know in many cases my guild has taken the time and run old content to get them up to speed many times over. They can also supply crafted gear for you. I have an elemental off spec, I do this so that in a pinch I can pop over and give the raid Totem of Wrath. My gear for that set is largely due to guildies helping out and making me things.

So what about you? Any tips to share for people reacquainting themselves with healing? What do you think the best instance is to teach a healer everything they need to know? Is there one?

well that’s it for today, until next time, Happy Healing!

5 thoughts on “Let’s Get Reacquainted With Healing!”

  1. When re-learning how to heal on my shaman alt, I started just running normal 5-man dungeons and then worked my way to heroics once I got used to how my spells worked & got good enough gear for it.

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  2. Startng with heroics is great advise. I’d like to add a twist. Don’t go with guildies but rather pug as much as possible. However frustrating it can be it will help you more healing “bad” players. Or go with a tank with 20k health and no def cap and work on your pre-casting 🙂 Also doing BGs and working on survivabillity while pumping out those green numbers is good exercise.

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  3. I just came back from a leave of absence due to a deployment overseas and thought I could jump right back into healing. Thankfully, I’ve been healing long enough that I was able to make up for a few mistakes made early on. The thing I’ve noticed after leaving the game for a while and not healing is the speed of the game. You really don’t get a feel for how quickly healers need to react until you’re already into it. Once you get the speed down for each encounter again, the rest of the pieces seem to fall into place a lot easier.

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  4. Trial by fire in pugs is great, if you don’t mind copping abuse for your healing, which is likely to be sub-par at first. I’d suggest staying with a group (at least mostly) made of friends for a while. It’s bad enough putting up with the abuse for failing to heal stupid, let alone adding in genuine-bad-healer abuse too.

    Once you know you can heal with a competent group, then pugs are a great teacher.

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