Podcast Topic: What Dungeon/Raid Bosses Are Causing You Trouble?

Each week on Matticast we will be featuring a topic driven by our audience. You can submit your comments on this post, or e-mail us with your thoughts. You can even send us an audio clip (mp3 format please). This is your chance to have your say on what we discuss on World of Matticus. Also don’t forget, if you have general questions you’d like answered on the show, you can send them our way. Remember we record on Sunday nights, so get your thoughts in before then!

This week we are looking for the Dungeon/Raid encounters that are troubling your guild. Having healing issues on Vanessa Van Cleef, DPS troubles on Magmaw, need help with phase transition on Nef? let us know what bosses are troubling your guild at this point and we will do our best to help ya out.

Matticast Episode 3

Welcome to Episode 3 of The Matticast. This week Matt, Borsk, Kat, and Brian discuss:

  • Problems with the Dungeon Finder Tool
  • What to do with bad puggers
  • We give you tips for handing the challenges you face as a Guild Leader in our reader topic.

Don’t forget you can send us your questions or topic, and be sure to checkout and participate in the listener topic every Wednesday.

Subscribe to the show: iTunesRSS

The Stranger Side of Shaman

This is a guest post by Vrykerion of Oddcraft

This year I participated in the Blog Azeroth Secret Santa blog post exchange. You can view my submission at Jaedia’s Menagerie. ~lodur

Salutations and greetings! I am Vrykerion, writing this post as part of ‘Blog Azeroth’s Secret Santa Blog Post Exchange Thing of Happiness’.  If you’ve come here looking for the amazingly informative and extremely clever writing that you’ve come to expect from this site, I sincerely apologize but don’t worry, I’m just here for this one post.  And if you thinking I was kissing up a bit in that last sentence, you are probably correct. With this little introduction and/or disclaimer to save Lodur and I from being flayed alive out of the way, let’s begin shall we?

As you probably know, shaman are the masters of the four elements.  Master might be a bit strong of a word.  Shaman are shrewd negotiators of the four elements. Five elements technically, everyone kind of forgets about the element of the wilds.  I suppose you really can’t blame them, since that does start to step on the druid’s toes.  I mean, how would you shaman feel if someone like a mage were to be able to summon and control an elemental?  That would be just silly.  Besides, next to Fire, Earth or Water, you might as well just call the wilds ‘Heart’ for all it’s actually worth, but instead of a South American kid that no one likes, we get a green skinned former warchief who has gone all hippie on us as of late. All in all, I’d call it a wash.

In regards to restoration shaman in specific, I suppose you could say that their patron element is water. (Again, mages, you are thin ice with the Shaman Union.) From healing rains of the magic liquid, to splashing back a chunk of our mana, water is a consistent theme in the resto tool set.  Heck, it even possesses the power to remove curses and magical ailments!  Now granted it would make more sense that water would be able to remove more natural problems like diseases or poisons, but hey, since when did logic or verisimilitude ever enter into game design and class balance.

Shaman even get a magic stick that shoots out water and does all sorts of neat healing things too, but why can’t I sit there and drink it like a portable water fountain?  I mean, even outside of a game mechanic, I can’t imagine a shaman crossing Tanaris wouldn’t have thought to do that at least once, can you?  It seems like a fairly good way to prevent dehydration on those long journeys.  The point being is that when it comes to resuscitative magics, water is the shamans’ go to element – or is it?

There is a gap in the shaman spell book in terms of explanations that needs to be addressed.  The majority of the powers that a shaman wields make perfect sense in terms of their elemental origins.  Lightning bolts from the air, bursts of magma from fire, rumblings quakes from the earth, and the aforementioned watery heals, but what about the basic healing spells of the Shaman arsenal: the healing waves, chain heal and surge? Are they supposed to be some kind of yellow healing water?  Is it Gatorade? Maybe these are part of the mystical and rarely mentioned element of the wilds or something.

I mean, shaman use them all the time but we never really ask exactly what they are supposed to represent or what power source they draw on.  Maybe it’s some other element that the Earthen Ring would rather not make public.  Like uranium!  Resto shaman are using radiation to mutate your body into repairing its wounds!  No one noticed before because we were being cleansed of the radiation poisoning before it became a problem, but now that shaman can’t cleanse poisons in Cataclysm?  Well, why don’t you ask Marie Curie what the future holds? (On the other hand, this pretty much completely explains the existence goblin shaman.)

Okay, perhaps jumping to uranium is a bit of a leap in logic.  It could be aluminum or zinc or something.  Chlorine is the right color at least. There’s an entire periodic table for shaman to play around with.  But if it is the supposedly-more-powerful-than-the-other-four-elements-combined element of the wilds, isn’t using that gift to fill the little green meters of your friends a bit underwhelming?

The wilds is an element that rules over every living thing on the planet, and can even be convinced to get animals to walk up and let you kill them for food, and we are using it to get phat lewtz.  It’s that reasoning that makes me think that Healing Wave can’t be from the wilds, because if it is then pretty much every player character shaman in the history of WoW is a terrible person (in character that is) and somehow I don’t think that is working as intended.  Especially when shaman are one of the top classes in the matter of getting lore love, along with druids and paladins.

In the end we may never get a real answer as to what power source fuels shaman heals, other than ‘raw awesomeness.’  The truth is probably hidden along with all the other secrets of unanswered WoW lore.  Somewhere out in the nether between Chris Metzen’s brain and the place where all the missing left socks go, and someday we will find it – the Chain Heal connection.

Anyway, I’d like to thank you for sticking with the brief departure from Lodur’s usual posts to indulge or endure this little Secret Santa gift.  I’d like to wish you all a happy holidays and a glorious new year!

What You Should Know About Dark Intent

One of the burdens that comes along with being a healer is the unenviable task of buff management.  Druids have Mark of the Wild and can provide various buffs, depending on the form that they are in.  Paladins spent the last two expansions dealing with the constant bickering about which blessing each person in the raid wanted and coordinating that effectively.  Priests have Power Word: Fortitude and Shadow Protection.  Shamans have a similar responsibility to paladins, in terms of coordinating which shaman will drop what totem and which one doesn’t stack with which existing raid buff and so on.  Having people in your raid who are understanding and willing to communicate openly and amicably with you can certainly make this process much easier.

There are also buffs that can be provided to a raid that are not meant for the entire raid to have or to be able to enjoy.  Whereas the above mentioned buffs can be distributed pretty evenly to those in need, certain buffs can involve some amount of discussion and even competition for those resources.  These buffs can include, but are not limited to Power Infusion, Hysteria and Focus Magic.  One of the more highly coveted buffs, Focus Magic is a buff provided by arcane mages and works as follows:

In the past, the arcane tree was the clear choice for raiding mages and any mage worth their salt would carry around a Focus Magic macro, which would show who was going to receive each mage’s buff.  Sadly, it usually went a little something like this:

Mage 1 — >  Mage 2 — >  Mage 3 — >  Mage 1

Eventually, things changed and arcane was no longer the clear winner in the DPS race and was replaced by fire. Focus Magic was placed deep enough in the arcane tree where mages would not be able to spec fire and have enough points to reach down into the talent tree to take Focus Magic, too.  Despite a few mages clinging tightly to their arcane talents, due to believing the difference in DPS not being enough to completely rule the spec out, Focus Magic soon began to fall out of favor and its presence all but disappeared from raids.

In an attempt to homogenize classes and to ensure that certain buffs were not so class specific, Blizzard gave a similar spell to warlocks this expansion called Dark Intent and it looks a little something like this:

There are a number of immediately noticeable differences between the two abilities:

– Warlocks of all specs have access to Dark Intent, contrary to the tooltip that states Metamorphosis (a Demonology talent) is a pre-requisite.

– Only periodic damage or healing spells will trigger the effect.  Direct healing spells or direct damage that crits will not.

– Critical Periodic Damage can come from melee DPS, not just casters.

– The effects of Dark Intent can stack up to 3 times and increases overall periodic damage and healing done, not just the chance to crit.

So, warlocks have an amazing new buff to play with, that seems to appeal to a wider variety of classes and specs in the raid.  This undoubtedly brings up a number of questions.  Which classes or specs make the best choices to give Dark Intent to?  Should warlocks get to choose who they give their buff to?  Will Dark Intent really make that much of a difference in performance to make these questions relevant?  Let’s find out!

Who Should Get It?

One of my guildies linked a terrific guide found on MMO that shows the results of some theorycrafting that shows who the top choices are to receive Dark Intent.  The numbers are broken down, based on a number of criteria.  The results are separated based on overall raid DPS gain, depending on which spec the warlock in question is and then based on personal DPS gain.  The numbers showing personal DPS gain were not divided up, based on the warlock’s spec, because there was no difference in the results.

Regardless of spec, for both raid and personal DPS gains, shadow priests were the top target for this buff, followed by balance druids, fire mages and feral druids.  For raid DPS gains, typically a survival hunter would be your next best bet after that, regardless of the warlock’s spec.  For personal DPS gains, a frost mage would be the next best choice, due to their high crit rating and the DoT from Frostfire Bolt.  Interestingly, Dark Intent does not work to full capacity, when placed on another warlock.  The haste stacks, but the stacked increase to periodic damage and healing does not.  The two warlocks in question would receive 6% haste from each other and nothing else.  Therefore, they and the raid stand to gain much more from Dark Intent by casting it on someone else.

Since Dark Intent can also increase healing, there are situations where healers may make a better choice for the buff than DPS would.  Resto druids are the clear winners here, followed by raid healing holy priests, resto shaman and then tank or single target healing holy priests.  Discipline priests and holy paladins were found to be the least favorable healers to receive this buff, due to their minimal usage of heal over time effects (in the case of discipline priests) or the near absence of those effects (in the case of the holy paladins).

Who Gets To Decide?

The usage of Focus Magic was never something that was something that had to be controlled or watched over by an officer or anyone in charge in any guild I have ever been in.  Most people would roll their eyes and sigh when they saw mages spam their Focus Magic macro in raid chat and would think nothing more of it.  The truth of the matter is that the person giving the buff, be it a mage or a warlock, has a personal stake in who they give Dark Intent to.  If they give it to someone who has periodic damage or healing capabilities, but is not geared for or does not have enough crit to support the stacks that come with it, nobody wins.  They should have every right to make that call and decide who will give them and the raid the best bang for their buck.

The only time that I feel an officer should intervene is if they see the warlock using poor judgment in who they give Dark Intent to.  If you see a holy paladin receiving Dark Intent a half dozen times on a raid night, I would pull the warlock aside and give them a stern talking to.  If you see warlocks taking bids on who gets the buff and not considering what is the best thing for themselves or the raid, I would put my foot down on that.  Let the warlock use their best judgment, until you realize that maybe they aren’t.

Does It Make A Difference?

You betcha!  Taking into account that the theorycrafting was done using Tier 11 BiS gear (iLevel 372), thousands of DPS could be at stake here.  Thousands!  Affliction warlocks giving Dark Intent to shadow priests led to the highest increase of raid DPS at 4131 DPS, followed by moonkin at 3462 DPS gained.  Demonology warlocks posted the next highest increase in raid DPS by giving the buff to a shadow priest.  That combination led to an increase of 3270 raid DPS, with moonkin giving an increase of 2598 DPS.  Destruction warlocks showed noticeably lower numbers, with the highest raid DPS increase being 3076 DPS, again working in tandem with a shadow priest.  Each spec showed the highest personal DPS gain by working with a moonkin and showed an increase of 1999 DPS by doing so.

The bottom line, which has become a motto of sorts for this expansion is “Every little bit helps.” If using Dark Intent at the right time and on the right person is going to increase your chances to kill a boss faster or to heal through something with less stress and mana usage involved, I’m all for it.  I would not scoff at the increases you might see right now, just because they may not be as noticeable as the ones shown on the guide that I linked.  Encourage your warlocks to do the right thing and encourage those they decide to give Dark Intent to to use it to it’s fullest.  Having a buff that require two people to make the most of it only stands to increase the sense of teamwork and camaraderie that your raid as a whole should be experiencing towards each other.

It was always my understanding that warlocks were all about Fear and CorruptionWho would have thought such a class could be responsible for such warm, fuzzy feelings?

Which Cataclysm Raid Boss Should You Attempt First?

There’s no rush on shooting for raids at the moment. The holidays are over now and I know a number of guilds have scheduled their raids after New Years. While Conquest began informal raiding operations in December, I know that one question I struggled with was trying to decide what raid bosses to go after first. Each boss had it’s own set of challenges which made some easier than others. Raid composition also plays a role as some (Most?) encounters are ranged friendly compared to others.

You know you’re ready to raid

  1. You’re bored to tears of doing heroics repeatedly
  2. You’ve gotten all the epic gear you can get from reputations
  3. You paid an arm, a leg, and auctioned off the naming rights to your first born to buy epic quality gear
  4. Full set of augments including shoulder enchant, helm enchant, normal enchants and superior gems

You have 9 or 24 other people that are in the same boat as you are. It’s not enough that you are ready. You need to have a composition that looks like a competent raid group. Make sure you have enough tanks, healers and DPS players. If you’re serious about giving some of these bosses a shot, you don’t want to go in with 4 tanks, 4 healers and 2 DPS. While you might get certain fights down eventually, several of these encounters function as DPS checks with enrage timers.

Let’s take a look at what your raid leader need to figure out.

  • Can your raid group handle dynamic encounters? The Omnitron Defense System varies every attempt. You may not get the same sequence of Trons. Your raid group must be able to respond to different sets of abilities depending on which Trons are up. This is ideally suited for players who can pick up abilities quickly. It can be frustrating the first few times especially when your group is learning how to deal with poison clouds, ch ain lightnings, red lasers and so forth. But if you log enough hours on the encounter, you’ll eventually get a feel for the mechanics.
  • Does loot matter? Scout out the loot tables of the various bosses and see which one offers the greatest variety of loot which can be used. I wouldn’t worry about this too much though as this is the first tier of raid content. I guarantee at least someone will want something.
  • Is time of the essence? This may not be a big deal for some guilds, but others have extremely limited raid hours. Blackwing Descent only has one set of trash per boss. Bastion of Twilight has multiple pulls which involve up to 10 mobs on 25. Throne of the Four Winds has no trash at all. If you want to start throwing yourselves against a wall instead of grinding through the fun that is trash, then Throne of the Four Winds or Blackwing Descent will be the instances you’re looking for.

Great! So which boss should I aim for?

This is the order I would personally recommend and why.

Argaloth: I refer to him as Brutalus’ brother. This is a great DPS check for your raid composition to see how they do. If Argaloth repeatedly enters the berserk phase and your raid is unable to take him down without dying, it’s a good bet that some of the players need to acquire more gear somehow to meet the requirements. It also awards tier gear and PvP gear.

Magmaw: This boss will be easy to take down after a few attempts at it. Your raid will know what to watch for and expect during the two same phases.

Omnitron Defense System: A little tougher compared to Magmaw but the learning curve is steeper. Your raid group will need to make repeated pulls to cycle through all the Tron abilities and see for themselves what to do.

Halfus Wyrmbreaker: The trash leading up to him is a good check of DPS, tanking and healing. In the past 3 weeks we’ve taken him down, we’ve always gotten at least one epic item from trash. In fact, last night we received two Chelley’s Staff of Dark Mending. I grabbed one of them and we looted the other to a resident Resto Druid. I believe the heroic version of the staff is one of the best weapons out there for healing priests.

Conclave of Wind: The loot from this boss is an epic belt or epic ring which has a random enchantment on it. In other words, we don’t know what we’re getting when we take down the boss. I’d rather aim for the bosses where we do have an idea of what will drop. Conclave is also slightly more technical in the amount of coordination among the different groups that is required.

Regardless of what you choose, remember that you’ll experience all of them soon enough.