[POLL] Do you Clear Out Heroic Dungeons?

Lately I’ve noticed an increasing trend when it comes to running heroic dungeons. It usually involves dungeons where bosses can be skipped and the group just collectively decides to skip over it or they decide to take it out. The tank is often the one that decides this. I’ve started asking in the beginning of runs if we can skip optional bosses (like in Halls of Stone) more as a courtesy than anything else.

The geared main

Understandably, the geared main is going to favor an express run over a complete run. When I’m on my Priest, I have no interest in gaining Emblems of Triumph. I’m only in there to to get my Emblems of Frost as fast as possible. If the group wants to take down some optional bosses, I remain indifferent and will do it anyway even though it might take a few minutes of my time.

The undergeared alt

On the other hand, the undergeared alt wants to maximize their “Emblems per hour” ratio. They’ll insist on killing every boss no matter how far out of the way it is specifically for that extra Emblem. They need the armor and the weapons (and other gear). The quickest way to do that is by spending Emblems of Triumph. Perfectly understandable.

Do you make an effort to skip bosses or do you gun for every boss in the instance? Or do you not care and decide to go with the flow of the group?

What Server Should the Guild be Started on?

  • Other (100%, 8 Votes)
  • Earthen Ring (75%, 6 Votes)
  • Nerzhul (50%, 4 Votes)
  • Feathermoon (50%, 4 Votes)
  • Zul'jin (38%, 3 Votes)

Total Voters: 18

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7 Important Healing Lessons I Learned from 1 Quest

Blizzard quest developers, please read this. I’m writing a request and I don’t know if it’s in your plans for Cataclysm.

I want to share with you a story when I started out as a wee, young Priest. After farming for hours on end in Darkwhisper Gorge and taking down Majordomo Executus with my guild at the time, I had finally united The Eye of Divinity and The Eye of Shadow. All that remained was to complete the Balance of Light and Shadow and I’d get my Benediction.

That quest singlehandedly taught me how to raid heal. How?

Eris Havenfire, the quest giver was not able to save the peasants that were trying to escape from Stratholme. I was asked to try to do what she could not do: Save as many peasants as possible. If 15 peasants were lost, it was game over.

I remember standing on the hill frantically Renewing everyone that was going by and Flash Healing those who were at critically low health. Even though I had already cleared Molten Core a few times, this was truly a humbling quest. Peasants would spawn at different places. They would have varying degrees of health. Some would move at different rates. Others would be pursued by skeletons. Many were afflicted with a disease.

And it took me a disappointing 14 tries before I finally managed to get through it (Oil of Immolation did the trick).

What I learned

  • Target priority – Skeleton archers were picking off peasants as they ran by and the diseases weren’t helping either. Priests had to know who was going to die first and heal accordingly. Just because some peasants were below 50% didn’t mean they were going to die. Oftentimes, it was the peasants at full health being drilled by Skeleton Warriors and suffering from diseases that were the ones in danger.
  • Spell priority – If all you have is a hammer, every problem is going to be viewed as a nail. I had to rethink which spells I wanted to use next. Not every healing problem is best solved by repeated use of Flash Heal. While yes it does bring peasants above the near death zone, it wasn’t the best answer all the time. Abolish Disease or Renew would have been the better choice.
  • Reading the health bar – With the health bar up, I could deduce how much each weapon swing was hitting the peasant for. Knowing this, I was able to figure out how much time a peasant could go without healing before they fell. It played a big part when I prioritize healing targets.
  • Value of HoTs – Renew was a spell that I often thought was fairly useless. I could wait out the whole duration for it to work its magic or I could drop a quick Flash Heal on the target and call it a day. With so many targets, I needed to use Renew. The point of Renew was never to top off the peasants. It was to keep them alive long enough for them to get to that white light. I rightly gauged that a Renew on a peasant would be enough to keep them alive from Skeleton Archers as long as they weren’t afflicted with a disease.
  • Mana management – At the time, I had to rely on downranking spells and using potions to maintain my mana supply. At level 60, I had about 1700 healing power (which translates to a little under 600 spellpower by today’s numbers). My mana regeneration was a paltry 150ish MP5. Holy Nova would clear out skeletal mobs with a few ticks but it would also trash my mana pool. I had to keep a very close eye on the mana bar and use cheap spells when I felt I could get away with it.
  • Cleansing – Another early mistake I had was not removing diseases and thinking I could simply brute force heal the damage that was done. Now that might be fine with 1 or 2 targets. But when you’re trying to save 50 peasants where most of them have been infected, getting rid of the infection might be considered a smart move.
  • Shaking out tunnel vision – Unfortunately, there are no raid frames to use. I had to rely on constant toggling of name plates (and all I had were the default ones at the time) in order to look at their health. I’d often be so glued to my raid frames in Molten Core, I’d miss the obvious player who had been targeted with Living Bomb (an ability where the player explodes and deals massive damage to anyone else around them). I was able to see which peasants were likely going to be in danger first simply by watching which ones were being chased by skeletons. Just follow the path since they run in a straight line. This bought me a few extra seconds since I could anticipate their targets easily.

I understand that there it’s against the current WoW philosophy to introduce class quests again.

But I don’t think there’s anything wrong with inserting in role related quests. I’d like to see a Shaman, Paladin, or Druid try their hand at that quest. I imagine that they would take a completely different approach. It would be difficult to balance the four healing classes around such a quest and I wouldn’t dream of suggesting where to start. But at the very least, please consider it. I wouldn’t have become the healer today had I not completed that quest.

The Rhok’delar questline taught hunters how to kite (I think). If there’s any Vanilla hunters, how difficult was that quest when you were 60? What was it like then?

This would be simple Warcraft Mechanics 101 type quests. Tutorials disguised as quests that can help new players L2P! Quests that underscore the basic mechanics of the game would do wonders for new players who don’t understand different concepts. The random dungeon tool exposed me to players who had no idea what threat meant or what CCing was.

For tanks, maybe a quest on how to generate threat. Or how to maintain threat on multiple mobs as they try to juggle them around pylons (like a driver’s test).

For DPS, a quest on the basics of crowd control (if applicable) or on how to kite (possible for some classes but not others).

For healers, maybe a recreation of a similar scenario above. Healing multiple targets as they try to run away.

How could it be worked into Cataclysm?

Perhaps the town of Healshire is about to get overrun by Deathwings minions and the job of the healer is to protect the evacuees as they make a run for a portal. I don’t know but I’m sure it’d be easy to insert that lore.

Please. Recreate that experience. A new generation of players would be all the better for it.

How is Your Guild Handling the Holidays?

2009 has almost come to an end.

I’ve observed that a number of guilds have entered a brief hibernation mode and ours is no different. We’ve had to shuffle our roster and raid days around so that they wouldn’t coincide on Christmas Eve or New Years Eve either. High attendance days are usually reserved for progression content on the 25s and farm raids have been suspended until after New Year.

In the past, the guilds I’ve been in handled their winter breaks differently:

  • Completely call off raiding for two weeks
  • Disband (due to abandonment)
  • Combine with other guilds and organize pickup raids
  • Achievement running

My guild recently picked up a hunter.

What’s so special about this hunter that deserves a minor mention?

She has more achievement points than I do.

Time to fix that.

In any case, guilds aren’t the only ones taking a break. A number of bloggers are taking a much needed break over the holidays. I’ve taken a few days rest but I still have a number of posts to complete.

What is your guild doing over the winter break?

Let’s Get Reacquainted With Healing!

A lot of things have changed since the introduction of Dual-specs. Players, and indeed raids as a whole have become much more versatile. A lot of times guilds are calling on Hybrid classes that have healing capabilities to heal in a pinch, my guild is no exception and all of my healing capable raiders do indeed have a healing spec ready just in case. With that in mind, it’s become a point of concern that there seems to be a lack of support for these players that are making the transition. Most healing guides deal with players who are just healing for the first time and learning the way around their toons, while a good chunk of raid leaders expect you to know your class well enough to jump in and heal an encounter. The truth is most players who are asked to heal, at one point or another tried it, so it’s safe to assume you have a basic knowledge of it. So where does a player in between novice healers and healing expert go for advice? Well Lodur is here to help you out. Here’s somethings I’ve used to help my guildies make the transition.

Getting Back Into The Swing of Things!

 

One of the hardest things to do after not healing for so long is getting back into the swing of things. You can dust off that shiny healing set, but if you don’t know all the nuances or have had time to adjust to how things might have changed since the last time you threw some healing beams of love around, you need to bone up a little bit and bring yourself up to speed. What I tell all my players making the switch is your first stop should always be the heroics. You can laugh at me all you want, but even seasoned healers have trouble with the new heroics, and it’s a good way to warm up. Especially when you consider the new LFG tool has a wait time of about 20 seconds for a healer. Heroics are always a good place to start as they give you a small environment to practice in and yield you badges which can net you some very nice rewards in trinkets, rings, or even tiered healing gear if needed. After some of the easier ones, queue yourself up for the harder ones. Get in to the new Forge of Souls, Pit of Saron and Halls of Reflection. When you can do those comfortably, it’s time to move up to raid environments. Start with things one tier below where your main guild is raiding. If your guild is raiding Ulduar, might be worth it to try and find a Naxx group. ToC, try to get into an Uld run, you get the idea. This gives you a chance to experience a raid environment again and lets you get your healing synergy back in tact. Healing solo is fine but when you have 2-5 other healers around you, working together is always key. Once you feel you’re ready, then it’s time to get in there and throw down with your guild. After a couple days your rust should be sufficiently shaken off so that you can pinch heal for your raids.

One Instance to Teach It All!

 

Often times it’s asked if one zone can teach you everything, or rather one instance that can teach you everything about the healing game. When I’m asked this I have a two fold answer. Yes I feel these instances exist and there are two of them. One of course is Icecrown Citadel. Unfortunately it is very likely that this is your guilds primary content right now, and it’s not fully unlocked yet. The other instance I feel that meets this condition is Ulduar. Ulduar has many varied fights, some with tons of AE, some with huge tank spikes, and some with random aggro / damage flinging. It gives you a little of everything, and it’s a great way to limber up before the big show. A Paladin switching to Holy healing Hodir will have a vastly different experience than healing Anub in ToC. I’m sure some of you are wondering why I didn’t say ToC. Well to be honest, ToC is an instance that can be brute force healed. If you have enough Spell Power, enough MP5 or just enough replenishment, then you can pretty much spam heal through the vast majority of fight. There’s not a lot of finesse overall. Even edging into Heroic ToC, it feels to me like it’s just a matter of being able to continuously cast. I’ve done ToC and Ulduar on my Shaman, a Priest that I borrowed from a friend and a Druid and I can tell you from my first hand experience that Ulduar felt harder and made me pick smart spells more than ToC did.

Get By With a Little Help From Your Friends!

 

The process of getting reacquainted with healing on your toon isn’t a very long path to walk. I’ve heard people refer to it like riding a bicycle, you never truly forget how to do it. The learning curve can however be shortened with the help of your guildies. Your guild can contribute in many, many ways. Besides providing bodies for heroics and raids, your guild is also a wealth of information. In my guild the only thing we’re missing is a full time Holy Paladin, but there are Resto Shamans, Holy Priests, Disc Priests and Resto Druids a plenty, so there is usually someone on to help the aspiring healer get things set. . It never hurts to ask for help or tips and tricks. Experienced players when asked questions can help you learn how do eek that much more out of your healing, or different tricks of the trade for your class. Any guild who asks you to take on a potential healing role should also be willing to spend the time needed to make sure you’re up to speed. If this means a week of guildies pitching in to help you learn and gear up they should be willing to do it. I know in many cases my guild has taken the time and run old content to get them up to speed many times over. They can also supply crafted gear for you. I have an elemental off spec, I do this so that in a pinch I can pop over and give the raid Totem of Wrath. My gear for that set is largely due to guildies helping out and making me things.

So what about you? Any tips to share for people reacquainting themselves with healing? What do you think the best instance is to teach a healer everything they need to know? Is there one?

well that’s it for today, until next time, Happy Healing!

Happy Holidays!

happpy-holidays

From all of us here at World of Matticus, we’d like to wish you a safe and joyous holiday season!

I just popped open my gift boxes from Greatfather Winter this morning. Hello Red Rider Air Rifle! Right now I’m in the process of tagging the various Horde faction leaders. Can’t think of a better way to spend part of my Christmas morning than that!

Anyone know what a hot pot is? It’s a thing that Asian families like to do for dinner once in a while. It’s exactly what it sounds like. There’s a big pot with a gas (or electric) heater underneath. The pot’s split in two with boiling hot water on one side and boiling hot water with spices on the other. And we’ll just throw in a variety of raw stuff and wait for it to get cooked before we devour it. Lamb, beef, chicken, oysters, mussels, fish balls, mushrooms, noodles, whatever. It all goes in and mmm, its so yummy. Just make sure the stuff is kicked.

Swag

I love my friends. They have a knack of knowing me. Here’s what I picked up this year:

  • George Foreman Grill (Steak and eggs anyone?)
  • Wanted on DvD
  • The Laws of Simplicity
  • 25$ gift card to Chapters (Some people don’t like gift cards. I’m not one of them. I like being able to choose what I want)