Poll: How do you Keep in Touch?

I asked this question Twitter a few days ago. I’m including a section in my E-Book about how guild members interact with each other out of the game (if they do). So I’m looking to gather some data and some stories.

Here’s the question:

How else do you communicate with your Guild members (outside of WoW)?

Has there been an event or a time when interacting outside of the game helped your guild out? Or hurt it?

And yes, you can select more than one option.

For me personally, I receive text messages from other players who have something unexpected happen. This way, I’m not left wondering last minute what happened to a player who said they’d be there. Perhaps they’re stuck in traffic or they realized an assignment was due today. It’s not a requirement. But it’s certainly very courteous for them to do so.

What about Cataclysm excites you the most?

  • The New "Old" World (51%, 672 Votes)
  • Guild Leveling (16%, 213 Votes)
  • Goblins and Worgen (13%, 166 Votes)
  • The New Story Line(s) and Lore for Azeroth (12%, 162 Votes)
  • I'm still enjoying Wrath too much to care (7%, 94 Votes)

Total Voters: 1,307

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5 Mistaken Beliefs of Raiding Guilds

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The comments from Wednesday’s post drew a consensus where everyone called for a Gkick. As some readers observed, it’s not exactly going to win the Emmy for Best Drama of the year.

On the other hand, the fact that a Paladin on break is the best I can offer in terms of drama should say something about myself and the organization.

Please understand that I wrote that post to inform and let readers know that no guild is impervious. I did this to inform. I didn’t mean for it to come out as a rant (because there’s far worse things in life then a Paladin leaving).

I’m not going to remove him. I’ll let him stick around in the guild. On the flip side, it doesn’t mean he’s going to get the start when the 2 raiding instances come out. He’ll have to earn his stripes.

Belief 1: Your GM Owns You

Wrong. I don’t own my players. They recognize that they’re all technically free agents. They didn’t sign a multi-year contract to raid. I’ll elaborate on this in the next point. But there is nothing to prevent people from walking away.

All I can say is this. If you don’t want to clear out Heroic Naxx, OS with 2 Drakes, Malygos, and Vault of Archavon within 6 hours, then you don’t want to be in this guild.

It’s all about incentives.

And if a player doesn’t want to do that, I’m damn sure I can find someone who’s willing. When a player’s goal differs from a guild’s goal, no amount of incentives will win them back.

Belief 2: It’s a One Way Street

The relationship between a guild and a member is a symbiotic relationship. It works both ways. The guild serves the individual by providing them with a home, discounted prices on materials, and a supply of other likeminded people to do 5 mans or heroics.

On the other hand, the individual serves the guild by being present for raids, investing their time and money into raids, and just being there.

Belief 3: Your Excuses Mean Something

Whether a player wants to leave because of burnout or they have exams or their wife is pregnant is irrelevant. I realize this sounds quite harsh. But the reality is, no matter what the reason, I’m still going to have an empty hole in my roster for a period of time that has to be filled. I can’t be expected to wait around for 4 months for a player to come back. I’m not going to raid short handed with 24.

Whether a hockey goalie injures his groin, breaks a leg, or has to deal with family issues is important. But the team’s general manager still has to go out and make a trade for a goalie or promote one from the minors because the team needs one.

No matter how you slice it, it all leads to the same result. In this case, it is a net loss of one player for a few months.

Belief 4: Your Spot is Guaranteed

Sorry, that’s not the case here. If a player doesn’t perform, they get replaced. If a player isn’t here to perform, they have to be replaced anyway.

The difference between a Paladin who leaves and one who stays with the rest of us?

It proves to me that they’re willing to stick around and dedicate themselves. Those are the type of troopers I want.

Readers, understand that we’re all expendable to an extent. It’s going to be easier to replace a healer because there are 4 different healer classes to choose from.

But it will be much more difficult to replace the guy who tirelessly draws out maps, sets up strategy and organizes the kill method on a weekly basis.

The hint here is to be be valuable as much as possible. In the end, the Paladin I lost is just one Paladin. They’re a dime a dozen.

My guild is in a good bargaining position right now since we’re ahead of the raiding curve (also coming soon). Finding people isn’t the problem especially when I’m not terribly concerned with a player’s gear level. When I started Conquest, I didn’t have a reputation. I’ll elaborate more on this later.

Belief 5: Gear Makes You Important

I can see this being true to an extent. But in my years of raiding, I’ve learned something. I’m going to refer to this concept as the 30% rule.

30% of loot will be wasted

This factors in upgrades, players leaving, and off spec items. Inversely, this means that 70% of loot awarded will actually be used for raiding and be effective for guild progression. It’s just the way of guilds.

While I may invest a large proportion of gear into players, I know that gear alone isn’t going to win me any favours. But progression will.

We say stuff all the time about guilds rewarding players or just gearing them up for whatever reason. But the reality is that every instance has a “minimum standard of gear” before it can be completed successfully. What the standard is will deviate from guild to guild.

I wrote my recommended requirements for Naxx last week. Note how the comments vary. Some agreeing and some disagreeing. Your guild’s “sweet spot” will differ from mine.

Another example would be Brutallus. A raid DPS of 20420 (post nerf) is required to kill him within enraged timers (another post entirely). Once you reach that threshold, you’re gold.

Reflections

If a player is going to burn out after only 6 hours of raiding a week, then this guild is not for them. What’s going to happen when the second tier of raiding instances are released? How will they handle the wear and tear of progression raiding where we commit ourselves to 12 hours a week?

To me, these early farm raids are a dress rehearsal. If we compare raiding to a season of sports, then Naxx, OS, and Malygos is just pre-season for me.

Remember that when I formed this guild, I had nothing to go on but my name, my reputation, and my promise. I could’ve lied and said that I was a proven guild leader. But I didn’t. I managed to convince around 25 players to buy into my vision and my goals. This was a combination of people that I had raided with for a long time, readers via my blog, people on twitter, and players in trade chat. I had no way of knowing whether or not it would work. I didn’t know whether they would gel together. There was so much uncertainty when I started out.

I’d by lying to you if I said I didn’t spend every waking moment second guessing myself.

A new guild does not have it’s fair share of pickings. There’s no reason for star players of other guilds to come play under your banner. I had to build from the bottom up with all sorts of people without knowing what their motives were.

Use these “easy” raids to learn more about your guild. Find out about their strengths and weaknesses. Figure out habits and tendencies. What makes them laugh and what makes them cry.

Oh, one more thing. I want to extend a thank you to all the Paladins and healers who emailed me and sent in applications. I believe that position’s been settled for now (unless they turn out be pure crap, in which case I’ll put the call out again).

Image courtesy of barunpatro

Your Twisted Moments?

From the fine folks at TNB comes a plea for participation:

We want you, our gentle listeners, to tell us your most “twisted” moment of 2008.  A great save, a funny death, an awesome trick, that amazing gift, whatever your best moment  is, share it with us!  We want to know!

How to submit.

You can record your moment and send it to info @ twistednether.net

or

Call and leave us a voice mail at 206-203-4546!

Spread the word, write a post, sing a song and let’s ring in the new year with all the great memories of 2008!

Podcast hosted by the awesome duo of Bre and Fim. This week they have Ego on the show! Be sure to check that out!

4 Joys of Healing

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This is a guest post by Gothica, a Holy Paladin from EU’s Scarshield Legion

I’d like to introduce myself by saying from the outset that I’m a healer and I love it! Let me explain why.

Winning

Healing is all about winning. Know why people take healers to dungeons, raids and arenas? Because we make wins happen. We do this by using our heals, making judgment calls about which tool to use and who to use it on. It’s extraordinarily effective and a lot of fun.

Whacking moles

Healing is a minigame within World of Warcraft that is actually pretty fun in its own right. You’re looking at a rack of life bars. Suddenly one drops, heal it fast before it hits zero. You could actually play the healing mingame as a game in its own right which is why the playstyle is called whack-a-mole (after a popular game where you had to club moles off your lawn).

In WoW, you’re whacking moles (reacting to health deficits and healing them) in the larger context of the MMO. After you have whacked your moles, you may find your guild has killed a new raid boss or your arena team has won a match. Sometimes the minigame is so absorbing you barely notice the wider context. Sometimes it is your keen management of the wider context while staying on top of the healing that allows you to succeed where others wouldn’t.

The social side

You are who you heal.

As a healer, the quality of your game experience, your ability to get things done, and the amount of fun you have is very much determined by who you heal. This is both positive and negative.

The negative is that sometimes you will find yourself grouped with bad and rude players. But that’s outweighed by the positive.

The positive is that not only is it easy to meet nice players but that they will actively start to seek you out as you progress your character. After all, they want a competent friendly healer with good gear and will be keen to play with you as you establish yourself. Healers can become very popular, and you’ll be added to many people’s Friends Lists.

Progression

With the possible exception of leveling, healers progress fast in all aspects of the game. You will be able to jump into instances whenever you want, get raid situations that a DPSer of your gear and skill wouldn’t get into and be sought out for arena teams. Most healers can wear lesser gear without it really mattering resulting in us gearing up fast. We generally don’t have so much competition for our loot.

Conclusion

Those are some good reasons to try a healer. It can seem from the outside like a stressful and thankless task. It isn’t. It’s a fun minigame that wins you friends and admirers.

Why do you like healing?

The 6 Signs of Raiding Burnout

We’re just a few weeks into a new expansion, so it feels a little strange to talk about burnout. However, Blizzard made a critical miscalculation when they worked on Wrath. They lavished most of their time and energy on quest and 5-person dungeon content–which is essentially single-view for many players. I know I certainly haven’t brought my alts through Northrend yet. However, they spent very little of their design energy on new raids. Naxxramas, which I never saw pre-Wrath, feels dated to me–it was already old the day I stepped in there. It’s something that was very cool for its time, and is fun even now, but just looks like Classic WoW. It’s like Eastern Plaguelands, part 2. For example, take a boss like Grobbulus. He looks like a butt with a face on it, or a face with a butt on it…or just a butt, with a gas mask. How can I help but be a little disappointed, especially when Blizzard is capable of creating a boss as beautiful as Malygos?

The fact that the new Naxx is tuned to be rather easy isn’t the biggest factor in how I feel about it. After all, I loved Karazhan–it was the unique mechanics and the enchanted-castle look of that place that kept me going back for more, not the difficulty level. The only two new raid instances, Obsidian Sanctum and the Eye of Eternity, are one-boss wonders. They’re cool and challenging, but there’s just not enough new bosses there to get the blood pumping.

I, for one, am very disappointed that Ulduar hasn’t hit yet. At the end of BC, I was on top of the world–Illidan and Archimonde fell for my guild right before the patch. Pre-Wrath, I got a little peek at Sunwell up to Felmyst. I had started to love raiding, and I wanted bigger challenges. . . like an entirely new instance full of beautiful, sad giants and lovely starscapes. I hope that’s Ulduar. If it had been me, I would have held Wrath entirely until at least one new full-length raid dungeon was ready.

Are you suffering from early burnout, dear reader? If one of the following six signs applies to you, you may want to see your nearest priest, who will probably prescribe a healthy diet of alt leveling and shameless achievement-chasing.

The 6 Signs of Early Burnout

1. The first time you ever saw one of the Naxxramas bosses, you said to yourself: “Not this guy again.” That, for me, was Heigan, who looks suspiciously like a lot of the trash mobs in Northrend. Hey! I think I killed that guy in Dragonblight. And Zul’Drak.

2. When your fellow raiders drop a train set, you wish that you could teleport them to Stranglethorn arena and kill them all. Choo choo? I hate you. Note to self: learn to PvP.

3. You’re tempted to send the Four Horseman a little note telling them how to better coordinate themselves for easier kills on overconfident adventurers. Note to the 4H: go for the healers, especially the druids. Wait no, scratch that . . .

4. When a boss dies, you run to get another beer–or in my case, Bailey’s–without bothering to see what he dropped. Purples, schmurples.

5. You and your friends have each incurred a repair bill of approximately 1589 gold this week because you’ve been trying for the Heroic dungeon achievements. After all, achievements are the real game, and all the leet players ride red proto drakes.

6. Tuesday is the high point of your week–not because it’s the start of the raid week, but because that’s the day your egg from the Oracles always hatches. I just got my baby Cobra–how did you do?