Blizzcon Predictions from Bloggers and the WoW Twitterati!

Whelps, Blizzcon’s just about here! I decided to activate the crystal ball that is the WoW community in an effort to predict the news, events, activities, and happenings that would unveiled at this years Blizzard convention! You’ll hear it from from the 3 of us along with other bloggers and the chemical catalyst that is the WoW Twitterati!

Dying for the return of Starcraft: Ghost. With the merger with Activision, wouldn’t it just rock to see Ghost on the CoD 4 engine? We know that dual talent specs will be explained more. I think we’ll hear a lot more from the class designers regarding design choices and intents for the various classes. I’m hoping for first shots of Arthas in Ice Crown but I believe that’s unlikely to happen. Will definitely be paying a lot more attention to the raids and dungeons aspect of the convention. And it won’t be Blizzcon without Starcraft and Diablo related news! I’ll have multiple split screens set up so I can keep track of everything.

Here are Sydera’s guesses at the announcements that might be made at the druid class discussion.

“Many people are concerned about the size of the big bear butt. We are as well, because we play druids, and we can’t tank half as comfortably as we’d like with big fuzzy in our faces. So, we’re instituting a new, improved, Slim Bear Butt form. Just apply a minor glyph, and your bear will morph into a lean, mean, streamlined-rear machine. The graphic comes with black and yellow bicycle shorts to further hold in bear cellulite. And remember, you can only eat [Raw Carrots] and [Celery Stalks] in Slim Butt Form. Side effects of this form include nausea, dizziness, and increased irritability. Those mobs had better watch out! They look tasty.”

“Now that we’ve removed the 20% snare from Tree of Life, many of you Restos will never see caster form again–at least not while you raid. So, to respond to your aesthetic concerns, Tree of Life will shift colors every season. Shifting days will be tied to the closest Tuesday to the equinoxes and solstices. We are removing the Rotten Broccoli coloration entirely. Spring Form will have yellow-green leaves with blooming pink flowers, while Summer Form will be deep green with [Shiny Red Apples], Autumnal Form will have brilliant orange-red leaves that drift, one at a time, to the ground, and Winter Form will have no leaves at all, just a dusting of sparkling snow. We would like to thank Sydera for repeatedly posting this idea for us on the suggestion forums. We really could not have thought of it ourselves.”

“We have recently heard that druids are quite proficient at 2v2 and 3v3 arenas. In fact, many in the gaming community consider druids’ mobility to be overpowered for arena. So, just for druid arena players, we have decided to implement Potted Plant Form, a new shapeshift form that all druids will gain at level 80. Druids will no longer be able to heal in caster form or Tree of Life form in the arenas. Instead, they must use their new healing-specific arena form. In Potted Plant Form, which looks just like a window-box full of geraniums, druids’ mobility is reduced by 100%, but their healing is also increased by 100%. Their resilience is buffed by 400%, but they cannot cast Lifebloom at all while shifted into Potted Plant Form. We think that the introduction of this new form will be exciting for players, particularly the forum trolls that haunt the druid class forms, making whiny emo posts every time some Druid-Warrior combo beats them in 2v2. Just especially for the arena druid, we will also be introducing the [Glyph of Potted Plant Form], which will attract cute little butterflies and chipmunks to your pretty red flowers. The butterflies and chipmunks apply a stacking spell haste buff of 10 spell haste per critter, which can stack up to 10 times.”

Possibly another expansion after Wrath (unlikely to hear about it). Definitely hear more about Starcraft. The healing trees of all classes besides Priests will be removed and Priests will get a tanking tree :). Murlocs will be a playable race. Alliance and Horde will, for the first time ever, be able to talk to each other. Full slots of legendary grade items (On a side note, why aren’t there any legendary items aside from weapons?).

Other Bloggers

Joveta: I predict a big announcement that’s non-Wrath related.  Maybe a date for the new Starcraft or Diablo (or both!).  (It is Blizzcon, not WoWcon, after all)

Veneretio: My prediction is that the new spec system will include a sandbox area where you can pre-build specs and save them. This in conjunction with a single click respec feature would allow for easier, safer, faster respecs for maximum level characters.

Seri: Lots of wrath promo. New pvp info. Dual spec ui teaser for post-wrath. New Diablo info. Maybe a demo. Class panels with lots of QQ. Photos of drunken fanboys with devs and CMs. Pin the tail on the Tauren.Felicia Day sighting.

Lassirra: Naked Gnome races and Murloc rodeos!

The Twitterati

@Medros wow 4.0, updates on dual spec and dance studios, and general fanboi craziness

@shinmeko Blizzcon predictions: Alex and I get drunk, Felicia Day stuns nerds far and wide, and Starcraft never gets released.

@isheepthings from the blue feeds it looks like they will hash out a bit more about duel-spec mechanics. rest will be d3 news.

@Laikia i have a sneaking suspicion we’ll all be a tad disappointed. But maybe a release date for Starcraft II

@honorshammer Tigole or Kalgan will make an offhand comment in one of the class Q&As that will get disected for days and days on the forums

@roflwolf  I predict there’s a potential for getting felicia day’s autograph… assuming I can rely on my friends… so, probably not. lol! Otherwise, it’s going to be E3 w/o the competition… whatever that means.

@eliah No big announcements. Overpriced collectible crap. I will stay up late posting.

@IcE_IcE_Luwin Jessica Alba will reveal she is a hardcore WoW player (plays a female dwarf priest)

@justanna  someone, somewhere, will murder a murloc horribly. I predict chalk outlines, as this becomes a new Blizzcon trend.

Image credits: mmagallan

Collateral Damage Seeks Rogue: This Could Be You!

Well, I suppose it’s not likely to be you, is it, dear reader, because you’re probably a healer. However, my wonderful guild, Collateral Damage, is in a bit of a bind, and if you know of a kickass rogue who’s looking for a new guild home, please do me a favor and spread the word! I figured I would indulge in a shameless abuse of Matticus’s blog (mwa ha ha) to help my guild out of a bit of a sticky situation.

Collateral Damage has always been light on rogues. Up until now, we’ve had two, but our most consistent rogue has just left the server following his arena team to greener pastures. Vek’nilash is in battlegroup Bloodlust, and I can understand their need for a less competitive (or horde-dominated) PvP scene. However, our other rogue is also taking a little time off to rededicate himself to schoolwork, and that leaves us rogue-less. We’re scratching our heads as to how we’re going to do Illidari Council this week without a rogue to coordinate the interrupts on Lady Malande. It’s hard to lose one of our best players (we’ll miss you, Slice!) and it’s doubly hard when we were so under-represented in his class.

So, please read the following advertising blurb about CD and pass it along to any qualified rogues.

Collateral Damage [A-Veknilash] is a great place to raid. We are looking for a rogue to join our high-quality raiding corps. We have a solid group of longtime members, and we’ve recently killed Archimonde and Illidan, completing T6 content. Our players are friendly, helpful, and respectful, but we are committed to high-quality raiding. Before the expansion hits, we will be farming Illy and Archy as well as taking on the early bosses in Sunwell. Our raid times are Tuesday and Thursday 9:00 PM CST-12:00 AM CST and Sunday 8:00 PM CST-12:00 CST. Check out our website and application template at www.cdvekguild.com.

Our new rogue must be both experienced and geared (we prefer 2 pc+ T6). You must know your class well and play up to the potential of your gear. You must be able to listen and talk on vent. Extra credit for being able to communicate well and call out interrupt rotations. We require at least 2/3 attendance from initiates, though most of our successful recruits have attended 90% or more of raids. Make sure our raid times work for you before you apply!

We are also looking for a personality match for CD. Our raiders are respectful of others, and we have a crazy, silly sense of humor. Our raiders give and take constructive criticism, but we never antagonize individual players. Rather, we work together to be the best we can be at the hobby we all love–endgame raiding.

CD formed Jan 1 and was behind the progression curve for BC, but we have big plans for Wrath. We will be raiding 25-mans at the leading edge of content. We’re not trying for server firsts, because we’re committed to our sensible 3-day a week schedule. However, we plan to start at the beginning, make steady progress, and someday kill Arthas. Our officers have been actively making plans for Wrath, and our first Naxx 25 raid is already on the calendar.

CD uses Ep/Gp to distribute loot, and new raiders have chances at drops fairly quickly.

If you’re interested, contact me in-game (Sydera or Isidora on Vek’nilash) or on our guild website, www.cdvekguild.com. I love to talk to potential recruits! If I’m not raiding at the moment, we’ll chat on vent and talk about whether CD is a good fit for you.

The good news is, dear readers, if you apply to Collateral Damage, you’ll get to deal with me, Sydera, your leafy recruiting officer extraordinaire. I promise I don’t bite–hard. You can drop me a line in the comments or use the comment form–I’ll pop on over to your server for a visit.

My name is Matticus and I approve this message.

Build Your Own Guild Part 6: Scheduling

It seems obvious, right? Every guild has to have events. If you have no events scheduled, then your guild isn’t really an organization, is it? It’s more of a dis-organization, if you will.

While all guilds have events, their success with scheduling and filling these events varies widely. This post is all about organization. After all, the main reason that most of you members were looking for a guild in the first place is that they wanted other people to schedule their leisure time activities for them. You, as guild master, will be providing a useful service to members through your events calendar.

The following suggestions are some common-sense tips that will help you keep your rosters full and your guild members happy.

1. Keep A Consistent Raid Schedule

Let me give you a real-life example of the pain and suffering that can occur if weekly schedules don’t stay consistent. I live in a historic district, and I get a flyer every month telling me which days the city will pick up garbage. This month, there are two Friday pickups, a Monday pickup, and a Wednesday pickup. Now, what are the chances that I’ll put out the garbage on the wrong day at least once? I’d say close to 100%. In addition, since the Monday pickup follows a Friday pickup, I just won’t have much garbage to share with the city–but believe me, by the Wednesday after that, it will be a different story. The same thing can happen if you don’t raid on the same days every week. Your members will get too much–or too little–of the raiding goodness that they all love.

If your guild is a raiding guild, the schedule needs to show that raiding is your first priority. My guild raids Tuesday, Thursday, and Sunday, which seems typical of guilds that raid for a moderate number of hours. More hardcore guilds often raid Monday-Thursday and leave their weekends free, or at worst, clean up an end boss on the weekend. Remember that any guild has to give its players time off. I’ve seen guild schedules that essentially say “we expect you to be on every night, and we’ll go raid something.” With that more chaotic model, you risk either 1)raiding 6 days a week or 2) never raiding at all. Either one will lead your guild on a quick stroll down the Path of Anguish.

As for the hours you choose, Collateral Damage found it helpful to poll our members about their schedules. We have some west coast players and some east coast players with small children to put to bed, so we’ve ended up raiding more of a west coast-type schedule, with a start time at 10:30 EST. For an east coast guild, more typical hours might be 7:30-11:00 EST. Make sure you plan carefully before you slap hours up on the schedule. Everyone will have to make compromises in order to stick to the raid schedule, and the earlier you can determine it, the better you can communicate this schedule to recruits.

2. Use Your Guild Website for Scheduling

Even though WoW is about to implement an in-game calendar, I urge you to use your guild’s forums to schedule events. The reasoning is twofold. First, signing up for or reading about raid events will draw your player base to your website every week. Once they are there, it’s easy to participate in discussions or use the forums to ask questions or share ideas. You want an active website! It’s a sign that your guild is healthy. In addition, if you schedule on the website, you will have an easier time taking attendance in the long run. Even if people don’t sign up for events, you will know exactly when and where all of your events took place.

3. Make Rosters Ahead of Time

This piece of advice is fairly controversial. Most hardcore raiding guilds simply expect their members to attend every raid, and they fill the roster and bench only when people arrive for that day’s event. I advise you to plan ahead. I’ve watched many other guilds cancel events during this period of expansionitis because their members simply did not show up. If you roster ahead of time, people will also know when it is their turn to sit the bench, and you will have a written record of their presence on the pine pony. This way, if someone complains that she always sits bench, you will be able to evaluate that statement accurately by going over past rosters. If you absolutely don’t want to make rosters, I urge you to create forum topics for events anyway and have people reply ONLY IF they cannot make a raid. This practice will let you know whether you have to cancel a bit ahead of the event.

4. Let Members Schedule Fun Events

As the guild master, you cannot expect to everything yourself. Either some tasks will be done badly, or you’ll get burnt out on guild management in short order. I suggest that you and your officers take control of all progression raid scheduling, but that you allow members to schedule 5-mans, PvP, holiday events, or nostalgia runs to old content. Many players will do this very enthusiastically–encourage them, and support these events with your participation. It is helpful if the GM isn’t in control of everything. Sometimes it’s nice just to play along and let someone else be in charge.

5. Think Ahead

You will have to do some week-to-week planning based on your raid’s weekly successes and failures, but you should always have a master plan. Share your vision with your guild. Periodically, Collateral Damage’s officers throw “raid progress” on our weekly meeting agenda. We tend to sketch out 4-6 weeks at a time and try to come to some agreement as to our immediate goals. Then–and this is important–one of the officers shares this vision with the guild through a forum post. My experience is that when you put it out there in writing, it shows strength and confidence to your members. For example, our raid leader posted in May that we’d be standing on Illidan’s dead body by the end of the summer, and guess what? We did it. I’m not sure we would have without a clear sense of purpose.

6. Beware of Breaks

Burnout does happen in raiding guilds, and at some point, either you, one of your officers, or some of your members will suggest that the guild take a break from raiding. I have seen breaks backfire many times. My former guild, Random Acts, used to take breaks from Karazhan pretty regularly, and even when notices were posted on the website, people worried that a break meant that a guild meltdown was imminent. My suggestion is to have some events every week even during dry times. For example, Collateral Damage has scheduled our first Naxx 25 raid for the first week of January, but that doesn’t mean there will be no events between the Wrath release date and that time. We plan to schedule events every week on our regular raid nights. We’ll do group quests and 5 and 10 man dungeons, and maybe even go back to Sunwell if we’re feeling the itch to raid. Our players badly need a break from raiding, and most of them want a long chunk of time to enjoy leveling and spending the holidays with their families, but the guild isn’t just going to be sitting idle. For the benefit of those members who need a break while the guild is still raiding, I suggest putting in an attendance requirement that is less than 100%. That will let people safely take a day off here and there with no dire consequences, either for themselves or the guild. In turn, you should recruit until your guild can comfortably run its raids if a few players are absent.

Conclusions:

The health of a guild can be judged by the quality of its organization. I’ve seen guilds full of great players flounder and bleed members because they just couldn’t schedule properly. My guild, on the other hand, has used its great scheduling skills to outlast many other guilds on the server. I’m sure that we’ve climbed the ranks not just because we’re good players but also because we’re consistent. That kind of stability can only come from the top down, so it’s up to you, the GM, to make sure things are done right.

Plan Your Raid with RaidComp!

raidcomp

MMO Champion’s released a great new tool for Guild and Raid Leaders alike! It’s called RaidComp!

The basic premise of the tool is that it allows your leaders to plan raids and optimize them by literally dragging and dropping different class specs. The right side of the screen shows buffs and debuff abilities that the spec can bring.

With buffs now being applied raid wide, it would be time consuming to manually figure out what spec your players were and what abilities they had on your own. Using RaidComp, you don’t have to do that anymore.

raidcomp-2

Right: Here you can it showing the debuffs that the raid composition I picked will be able to apply. Below the debuffs, you can see the total count of the number of tanks (based on talents), healers, Ranged DPS, Melee DPS, Mana Batteries (Replenishment), as well as Heroisms.

There are certain classes and specs that will overlap with each other. You’ll notice that Spell Damage Taken debuff is in yellow. I have a Warlock in there with Curse of Elements which increases the Spell Damage taken. There is a talent that increases the potency of Curse of Elements to 13% (Spell damage taken increase).

Alternatively, if I didn’t want the Warlock to pick up that spec or if they didn’t want to get the talents for whatever reason, I can mouse over that and it will show me the other classes and spells that can do the same thing I want. You can see what it looks like below.

raidcomp-4

Below: And just for fun, here’s a test raid that I threw together just for kicks to ensure that I could get every possible buff and debuff so you can see what it looks like. It offers full support for a 40 man raid. Not only that, you can even export builds as links and share them with other players.

raidcomp-3

A great big thanks to the tech monkeys at MMO-Champion for coming up with this nifty script!

Healing Naxxramas – Grobbulus (10 man)

grob-1

Welcome to Grobbulus! You’’ll run into him right after Patchwerk in the Abomination wing. Once the room’s been cleared out, get ready to grab Grobby!

Abilities

He puts a disease on players at random called Mutating Injection. It’s very important that it does not get dispelled! There’s a boss in Blood Furnace (the big floating Eye) that drops poison clouds all around the room. This boss also drops poison clouds. If the disease on you gets dispelled or if it wears off, then you drop a poison cloud.

Slime Spray is another ability of his which hits for a decent sized amount. Any players who are affected will spawn slimes. DPS needs to kill slimes when they spawn!

  • Poison Cloud: Deals a moderate amount of damage

So how do you handle it?

grob-path

The Process

Tell your tank to pull Grobby in a clockwise direction. Don’t move him too fast. You don’t want to rush him around because it takes time for poison clouds to wear off.

Your DPS and healers will be standing in the middle and shooting outwards. Melee players will be standing behind Grobby as he is being tanked. Don’t forget to kill Slimes as they spawn!

If you get hit with a Mutating Injection, run and stay behind Grobbulus until it wears off. The main idea here is to keep the poison clouds on the exterior of the room thereby leaving the middle area relatively clean. Once diseased players are in a safe position, then all you need to do is Cleanse or Dispel them. The debuff will wear off and a poison cloud will expand where they were standing. Make sure they run back after the debuff wears off.

grob-3

Healing

I suggest using a 2 healer on tank, 1 on raid setup. Grobbulus does not hit really hard and the damage should be manageable. The concern here is the amount of players absorbing AoE damage from Poison clouds. As long as they are alert and aware of where they are relative to the clouds, they should have no major issues.

Other Notes

Grobbulus’ abilities are Nature based. Consider using Aspect of the Wild or other Nature Resistance abilities (Totems?). I do not know how effective using the resist is but it could help the raid stay alive longer than normal and buy more time. I haven’t had a chance to test Nature Resist. But it isn’t a necessity.