New Computer!

As you know, my birthday was last week. I decided to get myself a new computer as a present. It freakin’ rocks! Pictures below!
Thanks to Paul and the guys at Frontier PC for helping me out with the selection!

Here’s the specs:

Gigabyte Intel P35
Intel Core 2 Duo 2.33 Processor (1333mhz)
OCZ Gold 2GB (2x1GB)
EVGA GeForce 8800 GTS 320 MB
Western Digital 160 GB
BenQ 22″ 5MS 700:1

I added my old 320 GB hard drive in as well, so I’m sporting a little under 500 GB of drive space.

My monitor

Setting your Raid Schedule

In past guilds, we would set a day or four to raid. We would raid on those nights of the week until we accomplished our goal or until it was no longer practical to do so. I don’t know about you, but raiding with no end in sight does seem a bit demoralizing until you get a boss down. One of first policy acts a newly minted GM needs to do is to decide when their guild plans to raid.

Conquest raids from 6PM – 9 PM flat (Pacific). It doesn’t matter if we’re one shotting bosses or if we’re wiping like no tomorrow. It’s three hours in duration no matter what we do. With that in mind, it’s absolutely important for us to maximize our time in the raid instances. Some of you may set your raid times to end at 10 PM or 11 PM. But all too often, I’ve noticed on several pug raids that I’ve taken part in is that there are set start times, but end times are insanely flexible.

So consider setting a final, non-negotiable end time that everyone can look forward to.

Why?

It gives you and your raiding team a specific time to look forward to

Would you prefer a 9-5 job or a job where you would clock out whenever your boss says so? You might be wiping on trash or boss attempts, but at least you will know HOW MUCH LONGER it’s going to go on for. If you stare at the clock and notice that you have 30 minutes of raiding left, all of a sudden, you realize that you can actually endure one more wipe if necessary.

Everybody tries to get out of a raid

My dog ate my mouse.

My in laws are in town.

My exams are here.

What’s more, people give these excuses in the middle of the raid because they don’t want to raid anymore. They’re looking for an easy way out. It’s all human psychology. They come up with a BS excuse that may or may not be right with the intent of getting out of the raid so they can do something else. By setting an end time, your raid mates can plan their life around it.

For example, knowing my raid ended at 9 PM allowed me to delay construction of my 1500 word essay on criticizing Lysistrata until after the raid. It allowed me to calculate that I could watch the NHL season openers on Wednesday and finish the paper which would have been due this morning.

Clearly this is a poor example of time management, but if I had not known when our raid would end, I would have missed out on watching the NHL season openers. That would have been deeply tragic.

Which days should I pick?

Tuesdays are server reset days.

Friday and Saturday nights often have people out doing other stuff (like parties or social events).

Sundays will have holidays throughout the year that players may miss out on.

The time of day will also matter. Make it too late and raiders that work won’t be able to join you. Make it too early and people might just be getting off work or class. Many of the guilds I’ve seen schedule their times between 7 PM to 11 PM. This gives everyone optimal time to eat dinner. The raid also ends early enough for everyone to get enough rest during the weekday.

Keep time zones in consideration. The hours between 5 PM to 9 PM are optimal for players on the west coast and east coast (North America, of course).

You can choose whatever days and times you’re comfortable with. Just make sure you tell everyone so no one gets confused!

How long?

Lastly, the amount of days spent raiding will also have a huge impact. Whether you’re aware of it or not, raiding three days a week versus two days a week can be far more draining. You might think to yourself ‘Oh its just an extra day’, but to some people it’s a lot more time for them to invest in. It’s also dependent on your raid’s ability to solve certain encounters. If you easily clear to Shade of Aran, but have a harder time cracking him below 80%, then chances are your raid isn’t ready to take him down yet. There is no sense in scheduling another day of four hour consecutive 80% Aran wipes. It demoralizes your team, it adds unneeded expenses, and your team won’t try hard at all because they know they can’t do it yet. It’s best to try the boss a few times, gauge the probability of success with your team before calling it and coming back when the week resets.

In the end, you know your raid team best.

If they’re willing to jump back in there and continue running into the brick wall, then do it. Perseverance helps. For the past two weeks, we’ve been getting Leotheras down to phase 3 where he is below 10% every attempt before our guild wipes. If that’s the same with you, then maybe coming back another night would be the right answer.

Having a refreshed raid is far more effective then a fatigued raid.

Know your Guild and what they’re capable of doing. Push them to the limit, but don’t tip them over the edge.

 

You heard it here first, and finals thoughts on Loot Distribution

Nethaera wrote:Meditation is also going to get a bit of a bump up and it will increase to 10/20/30% mana regen as well.

I posted this earlier, but it didn’t hit home to me until I checked out the next druid changes. From what I understand, they get a similar talent upgrade, yes? If so, I suspect we’ll see an increase in healing endurance based fights. I’ve got 413 mana regen. Does that mean I will then end up with 537 mana regen? Honestly, I don’t know. My specialty has always been with theory and philosophy. I’ve never been good with hard numbers. I don’t know if that talent applies to your entire mana regen pool, or just your base without taking into account your gear, etc. So much for being a Priest resource, eh?

By the way, I got another post referenced on WoW Insider (1609 hits today). Apparently my Loot Distribution article generated a lot of views. From the responses, I could see that people were overlooking a few things and I want to elaborate just a bit more.

It will cover a basic DKP system, discouraging DKP hoarding, and a loot hierarchy [to prevent people from joining, taking loot, and then leaving].

Those three are the basic problems that many starting Guilds will have. Many new players have yet to embrace the system of working collectively together and achieving a goal. I wrote this article on the basic assumption that everyone is greedy and not willing to trust other players. Perhaps they’ve been backstabbed before in the past, or someone took loot and left, etc. I don’t know if a survey has been done on this, but I would hazard a guess that 30% of all loot acquired by a Guild will no longer be utilized by them: Players quit the game, players quit the Guild, etc, etc. It’s important to remember that these things do happen. There isn’t much you can do to screen for them. You can always consider it an expense. There is always going to be some kind of turnover.

Nadiaron made an excellent comment:

Nadiaron 03 Oct 2007 at 1:12 pm

Attendance is a horrible DKP modded system. It punishes people for having a vacation, and makes them less likely to want to come back afterwards. It also gives people who aren’t going to be sticking around, better gear whenever they have excess time to play WoW.

My response was already at the end of the article:

Matticus wrote:

No system is better then that of human discretion. Always use it. Different ways to handle loot are useful for different types of Guilds. Find out what works best for you.

Human discretion. Human… discretion. It can be misguided or it can be beneficial. If you’re going to have a player take off on vacation or who has family problems, it shouldn’t be difficult to suspend that player temporarily so that their DKP does not decay. There’s always going to be Pros and Cons to every DKP system. If there was a perfect system, I wouldn’t have a series on loot distribution. Instead, I would only have one featured article. Every Guild would be using it. The problem here is that no Guilds are made the same. Different Guilds have different needs. Some Guilds like zero sum. Some Guilds prefer to use timed accumulation. Some Guilds don’t use DKP and rely on Loot Council. The purpose of this article was to suggest a method by which new Guild leaders, who probably don’t have a clue what system to use, can start with. It offers a basic frame work of loot priority and distribution. In a nutshell, if you raid more, you’ll get rewarded. If you’re a veteran player, you’ll get it before the new guy. At the same time, if you’re a new guy, you are not completely shut out. A veteran player doesn’t need loot from an instance, his attendance goes down, his accumulated total goes down, but the new guy whose shown constant dedication in raiding for the past month has an equal shot at the loot.

Again, it is by no means the best solution. But it’s just a step in one of many different directions.

For cryin’ out loud, BUFF ALREADY!

I need to de-stress myself. I just found out that this summary for a 27 page journal page article which had to be finished within 4 hours is actually due on Thursday. I had this one sitting on the backburner for a while, and it’s a great raiding topic to touch on especially for us Priests.

The short version: If that group isn’t your assigned buff group, buff them anyway.

The long version: Us raiders spent a lot of time buffing our groups. We do it so we can maximize the performance of everyone involved. Allow me to post an actual live transcript:

Raid leader: Everyone buffed? Good! Pulling in 3… 2…. 1…-
Random mage: WAIT! I DON’T HAVE FORT OR SPIRIT!
Raid leader: What the hell, why not?
Random mage: Sorry I zoned in late because I was repairing at a time when I shouldn’t have because you called for us to repair earlier and I didn’t because I was hungry and I auto-followed someone in.

Now the raid stalls for a priest to give him Fortitude and Spirit among other things. Then the buffers need to replenish their mana. By the time this happens, Paladin Blessings will have worn off (At least, last patch it would have).

Priest 1: Hey, he’s in your group, buff him.
Priest 2: I don’t have any candles. Besides, you were assigned to buff that player anyway.
Matticus: *sighs and gives the poor mage a 30 minute Fortitude and Spirit*

So is there a point I’m trying to make here? Yes, as a matter of fact there is. Follow whatever buff assignments your leaders tell you to do when you’re about to pull a boss, recovering from a wipe, or some other situation where everyone needs to be buffed again. If you have a few stragglers coming up behind you who didn’t get the group buff, just throw thm a 30 minute buff anyway even if he’s not in your assigned group. You can save a lot of time and minor heartache this way. Really, there are other significant things to argue about then whose responsibility it is to buff who. So save your efforts for that. What’s the most it will cost you? It will set you back one Conjured Glacier Water. And you got that for free!

Now I’m not a mage, so I can’t say this with absolute authority. But I enjoy the refreshing refreshments that these anklebiters throw out (assuming their Gnomish). To last a whole raid, I will need over one stack of water but never more than two. So Netherlord, I’m looking right at you. Hook me up with TWO stacks of water, NOT one otherwise I’ll have to open trade with you again at an inconvenient time for some much needed juice.

This reminds me of something else: Asking for water openly or just opening trade with a random mage in the raid. I am personally in favour of the latter approach as it makes it really convenient for a mage to just drag and drop water into the trade slots. Asking for water openly is like asking for a volunteer to do something. You shouldn’t bank on that. Push the issue and pop trade open with them. It also applies to buffs as well. Don’t openly ask for “Fort please” in raid. Either you’ll get overloaded with three fort buffs or none at all because the Priests assume someone else will do it. Whisper any Priest in the raid and ask them for a Fort.

Lastly, regarding rebuffing. Here’s another transcript:

Random Hunter: Fort please!
Random Priest: Looks like you already have it.
Random Hunter: It’s going to come off in five minutes.
Random Priest: *sighs, buffs*

It’s not a big deal, but again it saves on the minor stressors in WoW. If you have a buff which expires in another 10 minutes or even 15 minutes, right click it off. Chances are, the classes that can buff you will notice that it is off and reapply it again before you even ask. During every pull, as a healer, I constantly scan every member in the raid anyway so I know if there is a Fortitude or Spirit buff missing. But again, just click it off to save the questions.

I’m guilty of getting worked up over minor issues like this. I try to make raiding as easy on other people as much as possible by handing things out like that before they even realize it’s gone. It helps the raid transition and move much more fluidly. It helps to reduce any friction among member.

1% wipes are not fun

We took on Leo yesterday and got him down to about 12% on the first try. Five straight attempts saw Leo float around during phase 3 between 15% and 1%. The last one of the night had him at 1% with two of our priests doing everything they can to kill him. Sadly, Smite rendered ineffective. Must make a note to Blizzard to buff Smite.

I have a sinking feeling that we could’ve killed the boss had I gone to repair when the raid leader called for it. But the only that was broken was my enchanted, gemmed T5 shoulders! SURELY it would not have made a difference between 1% and death! …Right? :O