Hearthstone: Paladin Brewmaster Control

This is a deck that I’ve put together that has a ton of synergy and card draw. There’s many different ways to win. First, let’s go over the notable cards. The point of this deck is to make every minion count when it comes into plays. It’s also not a cheap deck to build as it has no less than three legendaries and other epics.

The deck

On WoW Head
On Hearthpwn

 The cards

Brewmasters: This deck aims to control the board with correct usage of Brewmasters. Use it to bring back any creature in play back to your hand so you can reuse the Battlecry effect. You can say that this is the main engine. During early game, I’ll try to use my Youthfuls on my Novice Engineers or Cold Light Oracles to continue drawing cards. Or I can use it on Owls to silence any annoying minions. I once took out two Molten Giants by dropping Big Game Hunter, bouncing it back to my hand, and re-casting it. There’s lots of tricks you can do here.

Leeroy Jenkins: Honestly, he’s not really in there for the consistent damage. He’s in there because his 4 mana allows you to instantly get rid of a 6 health minion with taunt that’s in the way of your miniature army. Not to mention there’s no other removal spell that Paladins have access to which I can use. Sure the trade off is that your opponent gets two 1/1 whelps. But that’s not so bad.

Illidan: Procs off any card played. Secrets, spells, minions, whatever. You get a free 2/1. This will help cement your board advantage. With 5 health, he’ll survive nicely against most smaller minions.

Ironbeak Owl: My favourite card in the game that’s a two drop. Shuts down any minions with scaling health and attack effects. Use it to bypass a taunt. Shut down any special utility creatures like Questing Adventurer.

Tinkmaster Overspark: You might think that the 50% chance to generate a 5/5 is a bad idea. But is there a Molten Giant in play? Or a Ragnaros? Or an Onyxia? Or a buffed 8/8 Questing Adventurer? All of a sudden, a 5/5 Devilsaur doesn’t seem so bad. 3 mana to shut down abilities of stronger creatures is something I’ll take. Save Tinkmaster to neutralize any legendaries.

Big Game Hunter: This will punch through any serious threats. Large demons. Massive beasts. A really buffed creature. You name it, BGH will sharpshoot it down free of charge without having to trade.

Mogu’shan Warden: It’s a 1/7 wall that can stop most things and buy you a turn. Brewmaster it to keep regenerating the the taunt shield alive long enough until you draw more permanent solutions. Combines well with the Crazed Alchemist as a surprise attack.

Acidic Swamp Ooze: Specifically targets warriors, Eaglehorn bow hunters, and really buff rogues. Otherwise, it’s a 3/2 drop for 2 mana.

Earthen Ring Farseer and Guardian of Kings: If you need to buy yourself time, Brewmaster these two for extra life. It should allow you more time to get setup and find more threats.

Sea Giant: Finisher. Towards mid to late game, there will be enough minions on the board to make it cheap to cast. If you plan to Equalize/Consecrate, Equalize first, drop the Sea Giant, then Consecration. 

Crazed Alchemist: Can be used for both defensive and offensive purposes. Opponent has an 0/5 Lightwell? Target it and watch as it becomes a 5/0 and instantly dies. Use it to bypass a Mogu’shan Warden. Turn the 1/7 taunter into a 7/1 and send your Silver Hand Recruit after it to open the way for the rest of your army. Alternatively, that buffed 6/1 Dust Devil that the Shaman has which is going to 2 shot you next turn? Use the Alchemst  on it and watch as it becomes a 1/6 that will attack twice for a measly two damage combined. You don’t always have to kill creatures to neutralize. Sometimes dropping them down to 1 attack renders them a non-threat. Just make sure you have the health for it.

Aldor Peacekeeper: Same concept as the alchemist above except it’s purely for defensive purposes. Opponent has a pair of Ironbark Protectors on the board? Drop a Peacekeeper, Brewmaster it back, drop it again. Those two 8/8s have now become 1/8s and are nothing but ticklish walls.

Equality and Consecration: The best board clearing combination. Levels your opponents field unless their minions have a Divine Shield presence up. Can easily be used on turn 5 with a coin or turn 6 in case things aren’t looking so good. Personally, I’ll wait a little later until I can do it to either finish the game or neutralize my opponent’s advantage. Remember that it costs 6 mana combined to cast. If the board is full. Cast Equality first, then drop a Brewmaster to return something or Leeroy (or a Sea Giant if there’s enough), before nuking their side with Consecration.

This deck has solutions for just about most situations. If not, Equality/Consecration will reset the board for you in your favor. Your card draw should let you fish them out fairly quick. Expect to go the distance with this deck and it’s not uncommon to get to a point where you’re running out of cards in your deck.

Video with commentary

Vs Warlock – With Warlocks, you have to be careful. Their key board clears are Hellfire and Twisting Nether. Brewmasters will help against any of your own minions that have been targeted with Corruption. This Warlock deck will have some spellpower minions to power up Drain Life or Soul Fire or other damage spells. Use Black Knight to punch through Booty Bay Bodyguards. Warlock players tend to hold onto their cards. Depending on the situation, you might be able to cast Coldlight Oracle and remove cards from their deck (do this only if they have 8 or more cards during your turn).

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Deck Construction on WoW Insider

You may or may not be sick of Hearthstone already. Or maybe you want to learn a little more about the game. I wrote a lengthy post on WoW Insider about Deck Construction basics. Don’t expect to pull out any turn one wins. But it’ll at least help get you started with the game and assembling a solid deck to work with.

We managed to push Tortos down to about 25% earlier tonight on hard mode. I think we can get him killed on Monday. This is a high intense focus fight, that’s for sure. So many right things are depending on a small number of people. The kiting tank needs to make sure he stays ahead of everyone. The kickers have to be on the ball. Every player needs to ensure that they hit the crystal to activate the shield when they’re at full health. So many things can possibly go wrong. I’m happy that we received an extension on the patch though. With it debuting early September, it gives us a little more time in clearing out some additional hard modes.

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Heroic Council Down!

hcouncil

Here at Conquest, we have a habit of making our own hard modes. We’ll often ace (or get a boss down reasonably quick) before wiping on trash due to overconfidence. We had just finished Heroic Horridon the other week and we had some time left in the raid. Why not make a push for Heroic Council and see what we can do with almost no homework or preparation?

Our raid group pushed further than expected and the call was made to start prepping for him next day because it seemed like the entire council of trolls was within striking range. So with a little over two and a half nights of progress, we managed to get him last night. Arguably the hardest part of the encounter was not dying to Kazrajin. The Blanka look-alike kept doing us in towards the end until we were able to carefully balance our DPS and healing to live just long enough. Our main DPS focused on Sul first so that we wouldn’t have to worry about Sandstorm. We ended up with around 2 or 3 Kazra Empowered phases. We managed to push the remaining trolls to under 10% before mercilessly cutting them all down.

Heroic Council is supposed to be a boss a raid group works on later in the progression. Something like 8th or 9th. But what the hell, we did it backwards. In theory, this would suggest that we have the DPS and healing capacity to get through the other easier bosses. Right now we’re just aiming for kills more than gear especially since we have such a limited window before the expected 5.4 release.

I’ve outlined a new schedule that’s going to include Flex raiding into the works. We’ll still be raiding Mon, Tuesday, and Thursday. But Wednesday night will be an optional Flex raiding night. Any regular raider that didn’t raid because of group composition or attendance related issues can come and step in for that. This way, those players won’t fall too far behind in terms of gearing and experience. I anticipate that the first few opening weeks will be chock full of players on their mains and once they no longer need the gear out of there, they’ll switch to either their alts or opt out allowing me to start bringing in other friends and players who want to see the content without the fuss of LFR.

How’s your guild doing in preparing for the patch? We’ve been doing our best to continue stockpiling gold and mats. Our forums are thriving with raid strategy, discussion, and videos.

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Hearthstone!

Like several other members of the WoW media and press fansites, I received an invite into the Hearthstone beta for the weekend. And it is a blast. It can be crazy addicting. Actually, the addicting part I find is just opening boosters and packs (and that’s going to be a problem for a future Hearthaholic).

I’ve played CCGs for many years. I started playing Magic: the Gathering around 1994. My first set was 4th edition and gradually played on and off throughout the years. Was never much of a deck builder though. This card flopper preferred piloting instead of construction. During two headed giant or 3v3 tournaments, I let my friends put together decks and I just played whatever they gave me. I specialized in playing control decks but shifted to aggressive creature based decks.

I’ve unlocked all the basic cards for Priests, Hunters, Mages, and am working on a Paladin right now.

The following deck is a fun list I put together designed to live long enough to go straight for the opponent’s dome. It’s not meant to be super competitive or to be used in ranked play. Not without significant tweaks.

Deathmage

Every card is designed to go straight to the opponents head, protect my head, or draw more cards. I could probably tune it better. Maybe take a closer look at the Frost spells. I didn’t realize I could freeze opponents directly.

Anyway, I’ll post some more deck ideas and lists that I come across. I’ve encountered some neat and potent ones. Right now, hunter decks are extremely powerful. But more details on that in a different post!

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Halfway Through Summer

Guild still alive?

Raids are firing?

Congratulations! We’re halfway through the summer before school comes back and everyone returns from vacation (yay). This is one of the most brutal summer raiding tiers for us but we’ve been fortunate. Certain players were granted the ability to switch roles and characters which helped keep us afloat. Right now we’re looking to add an additional DPS/tank hybrid (of the plate variety). Our latest kill was heroic Horrion (two weeks ago) and we’ve set our sights now on Tortos. With our best attempt at a little under 50%, we’re poised to crack his shell sometime this week.

I really want to see a return to winged raids though. Mists consisted largely of linear raids. Our raids were cut short tonight because of the absence of a third tank. Even though we can power through Jin’rokh, we’re not in position to two tank heroic Horridon right now which means we’ve lost a day of raiding. It would be nice to have the option to move around and jump ahead to a different boss that we can logistically work on with two tanks. I suppose it’s possible to bypass Horridon on normal mode but that means giving up 6 items plus whatever coin rolls and our goal is to equip our players with gear that will set us up for Siege of Orgrimmar.

Rather not though.

In other news, I’ve reached 90 on my Paladin and decided to try my hand at tanking for the first time ever.

What Matt learned while tanking

  • I see nothing but boss crotch all day, everyday.
  • Threat gets ripped like nobody’s business.
  • AoE tanking can be a cluster.
  • I can’t heal myself while I’m tanking.
  • I can’t tank more than 45 mobs at the same time in a mash of green and blue gear.
  • Queues are really instant. Faster than my healing queues.
  • If a pet taunts, I’m not taking it back because they’re generous enough to distribute the load.
  • Don’t bubble with low health.
  • People really do single target DPS on different mobs.
  • I would die of a heart attack if I tried to tank a raid.

Yeah. I mean it’s fun with people you know. I’m absolutely certain my guild gets a kick out of hearing me scream and shout when I tank. But oh man. I can’t believe I’m going to use this character and tank for flex raids.

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