Idea: Release Mists with No Raids?

I can’t take credit for this idea. All I remember is someone tweeted me the link to a forum post on a prominent WoW community and I can’t for the life of me remember which thread/poster/tweeter it was. If you’ve seen the thread before somewhere and you got the link handy, do me a favour and link it in the comments.

This is why you should never trust memory. Or at least, never trust mine.

The basic premise is to launch Mists without accessible raid instances right away. You can still PvP, do heroic instances, and all the other end game stuff available.

But don’t open up raids right away.

Why would you do this?

Because it helps even the playing field across the board for raid progression. At the start of expansions, the most progressive guilds tend to be the ones that hit cap immediately and get into raids as soon as they can. Let’s make it a little more interesting. Open raids up after week 2 of release. This gives time for players that can’t take the 72 hours off straight from work or school to level to max at a more forgiving pace.

Then when the raids do become available, there’ll be a little more competition for assorted boss firsts for server and world.

Would make things livelier, that’s for sure. It wouldn’t be the first time some form of artificial gated content was implemented.

Yeah? Naw? Wanna get in there ASAP and leave everyone else in the dust or do you favour a fair start for as many players as possible?

EDITntzolev saw it here first – http://www.youtube.com/watch?v=GGx92MoaWEA

Updated Tier 3 Priest Talents – Power Word: Solace

A big beta update today with changes to classes. Priests received some extra love in the tier 3 section of talents. The tier 3 row consists of abilities that help restore mana.

Archangel has been removed from the talent system and has been folded into Discipline only, so no worries for Disc Priests there.

From Darkness, Comes Light received no changes.

Mindbender

Mindbender receives a slight change to the mana return and cooldown.

Old

Cooldown: 3 minutes
Mana: 4% whenever Mindbender attacks

New

Cooldown: 1 minute
Mana: 1% whenever Mindbender attacks

When I used it on beta, it returned ~40080 mana. Each swing from Mindbender returned 4008 (10 swings). I like the cooldown change the most. Even though we don’t get as mana whenever we use it, the shorter cooldown helps offset that. On an 8 minute encounter, you could use Mindbender 3 times:

0:00
3:00
6:00

But since you can use every minute, you’ll be able to take advantage of it more often. Shadowpriests are going to love it since they’ll get more opportunities to line up their cooldowns in conjunction with it.

Power Word: Solace

This is the new talent replacing Archangel.

Power Word: Solace
Level 90

40 yd range
1.5 sec cast

Strike an enemy with the power of the heavens, dealing 1978 to 2219 (+ 40% of SpellPower) Holy damage and restoring 2% maximum mana.

The damage from that spell is peanuts. You’re not going to be using this spell for DPS, that’s for sure. Reminds me of Telluric Currents. I’d switch to Power Word: Solace if I run into encounters with periods of there being little to no healing being needed. Gives me time to go all out with intense healing before switching to Solace to help restore my mana back.

Apparently, Shadow has a version:

Mind Siphon
Level 90

30 yd range
1.5 sec cast

Call upon the shadows to siphon energy from an enemy, dealing 1978 to 2219 (+ 40% of SpellPower) Shadow damage and restoring 2% maximum mana.

Which is weird because the in game talents say that if you switch to Shadow form, Power Word: Solace actually turns into this:

Shadow Word: Insanity
Level 90

15.0% of base mana
40 yd range

Instant

Blasts the target for 664 to 700 (+ 65% of SpellPower) Shadowfrost damage, and causes your shadow damage-over-time spells to erupt, dealing up to 100% additional damage per damage-over-time spell on the target but removing them in the process.

So I’m not sure what the final word on it is, but I don’t think Shadow needs a mana regeneration spell with the other tools they have available (Shadowfiend, Dispersion, Hymn of Hope). I’m more inclined to think Shadow Word: Insanity is Shadow’s answer to the loss of access to Evangelism and Archangel.

Professionals in your Guild

If you’ve been around in a guild long enough, you’ll be exposed to people with a diverse array of hobbies and people who work in varying fields.

I’ve raided with two Doctors (Ph.D professors).

I’ve raided with soldiers.

I’ve raided with politicians.

Policemen, Firemen, and ambulance personnel (EMT, I think?).

I’m almost positive that I’m not the first to have raided with someone who’s in IT in some capacity. Actually, I’d argue just about every guild had someone who’s worked in IT, or some related position.

Take advantage of their knowledge outside of the game. I once clogged a toilet and had a plumber guildie who taught me how to unclog it. My lawyer guildie gave me some helpful pointers helping me ace my US law class years ago. There’s no harm in networking with your own guild because you never know if they can hook you up with something or get your foot in the door somewhere.

Now if I could build a dream team of guildies based solely on their real life jobs, here’s what I would pick.

Lawyer

They might not be able to represent you or officially give you legal advice, but they can help you with suggestions and what’s right or wrong. Alternative: Police officers.

Mechanic

Totally not a car person.

Travel Agent

I like planning trips and vacations, but it gets a little overwhelming at times. Would be great to tap into the insight and tools of a travel agent.

Plumber

Really though, any person with a tradeskill would be a plus. They can give you pointers on home improvements or helping you troubleshoot problems.

Chef

Having a foodie on hand who can throw in tips about meals or getting started would be nice. Bonus points if they’re stars on the grill, too.

Bartender

For the times you need to loosen up and need drink suggestions. And they make great listeners.

Accountant

Someone to help with taxes every year!

Philanthropist

That’s just self explanatory :).

Retail

This one’s a little more common then you think. Nothing wrong with the occasional family and friend discount here and there. I’ve seen guildies hook up other guildies with tech hardware just to help boost their computer performance in game.

IT

Can’t forget these guys. They’re the ones that can help you resolve any computer issues and give you tips on upgrade suggestions as you need them.

Now if you do take advantage of the skills, you should show appreciation somehow. If they’re a player in the same area and they offered you a discount on something, use the money you saved and take them out to lunch. That’s just one example.

What about you? Have you ever tapped into the expertise or field of a fellow guild member? Or on the other side of the fence, have you offered benefits to your guild?

Raiding Needs an Off Season

It’s that time of year again.

Hockey’s over and congratulations to that-team-that-must-not-be-named for taking out my boys in blue in round 1 and then taking out the second and third seeds en-route to the cup finals before winning. Now it’s going to be another few months before hockey picks up again. This is the time when players, agents, and GMs start figuring out what kind of deals to make to bolster their teams for next year.

If WoW were to have a raiding off season, I’d say it’d kick in effect in the month leading up to Mists of Pandaria. But, the sooner there’s a release date, the better. Raiding activity seems to be at a low. Even in my guild, I’ve lost 2 players to Diablo 3 or other games because they needed a break (However, one of my legendary wielding players is coming back off reserves so that’ll help).

Like it has been in previous expansions, I’m expecting activity to pick up in that crucial month. That’s when many players will slowly start trickling back in after they find out that [flavor of the month MMO] wasn’t quite the game they envisioned it to be. It’s when players will be leaving and joining new guilds and jockeying for a good, stable position once Mists debuts.

And it needs to get here soon.

Priest Talent: Divine Star

We looked at Halo the other day and here’s the other level 90 talent: Divine Star. If you play League of Legends, you’ll notice it’s eerily similar to one of Ahri’s abilities. The Priest shoots out a glowing ball which returns after a short distance. Whenever it passes through someone, it heals or injures them depending.

I haven’t noticed an AoE healing cap on the spell. But then again, I haven’t been able to use it in a raid environment or anything. Still, it’s a way cool spell. Can’t wait to put it through it’s paces.

Pointers

  • This spell connects twice. Make sure you’re close enough to your targets so that Divine Star double-hits. It appears as if only one heal is applied if the target is at the peak of Divine Star (Need to confirm).
  • Divine Star will always follow you on its return path. Work on your movement and strafing.

httpv://www.youtube.com/watch?v=nMcb5n6lLdM