The Care and Keeping of Recruits

Welcome mat

One of the best bosses I ever had was fond of saying:

“Expectations without support erode trust.”

My beloved guild lets me handle pretty much anything to do with Priests, without making me be an actual officer. I do the recruiting and the interviews, I give input on Priest-related loot council and raid spots, and make the recommendation for full membership. I appreciate the respect and autonomy my Raid Leader and Officers have given me, and in return I make sure that our Priest-corps is always prepared to do the best we can.

Sydera recently wrote a great article on how to recruit a healer, and the 10th step hit home: Follow up:

Your guild has a new healer, and you are the person she knows best. Serve as her mentor, and check in with her often. If the guild isn’t happy with your recruit’s performance, be the one to explain why. If it seems that the guild is a good fit, be her champion when the officers vote on whether she should be promoted to full member.

This is so unbelievably true, and I think is a huge reason that some guilds experience high amounts of recruit turn-over. They can get players in the door, but one or two epics later, they’re gone again. The reason seems to be that the new raiders never really found a warm welcome, or a sense of belonging – just a lot of high-pressure to perform with little feedback and even less help. Here’s how I avoid turnover with my recruits, and help them realize their Priestly potential.

Set Clear Expectations

This process starts in the interview. Be explicit with your expectations – gear, consumables, punctuality, and attendance. I tell Holy recruits that I’m looking for a Priest to take my place. I want them to out-heal me, to be more familiar with the class and fights than I am, and to teach me a thing or two. If they accept that challenge, I tell them I will help them gear up, adjust their UI’s and learn the fights – and invite them to my guild.

Give A Sense of Structure

Tell them what the Raid schedule typically is. Sure, they may know that you raid M-Th 6-10 server, but if you know that Monday is guaranteed to be a progression boss with no Trials in attendance, tell them. If you don’t know exactly what’s on the menu, at least give them the options for the next day. It could go something like this: “We’ll probably raid Sunwell tomorrow, so be prepared for that. If [Paladin] can’t come, it’ll be BT. You’ll be required for BT, but may have the night off if it’s Sunwell.” That way, they can plan ahead – they may need time to farm shadow resist gear, or different consumables. They may need to adjust their dailies for more repair bill or respec money. Be courteous, and give them the information they’l need to make a good impression.

Make Yourself Available

Let the recruit know when you’ll be available for last minute questions before the raid. Seek them out, and ask them what assistance they need – not if they need assistance. (A subtle but important difference.) Remember, you’re the recruiting officer of the big, scary progression guild – and that can be intimidating, even if the night before you told them to seek you out.

Make Sure They’re Really Prepared

At this point, you know their gear is okay from the interview. But raid-prep can get glossed over. Typically, I ask specific questions about a few things:

  • Do you have enough elixirs, flasks, and mana pots?
  • Do you have enough food?
  • Do you have enough cash for repairs and/or respecs?
  • Do you have enough reagents?
  • I also make sure that I’m clear about my definition of “enough”. Their old guild might have been okay with 10 elixirs and 20 candles. I carry full stacks of 3 kinds of elixirs and 200 candles. Don’t get me started on food, pots, oils, and flasks. The idea is to avoid any lack of communication that could result in your recruit being singled out as unprepared. You know what the expectations are, but they do not. Help them. Personally, I always bring enough consumables to a recruit’s first raid for both of us. If they forget anything or need anything, I want them to ask ME in a whisper, not the raid in vent. These small things matter, and a recruit who is nervous over something as minor as reagents will not perform at their best. Help them make the best first impression they can.

    Raid Mechanics

    Most guilds are pretty good about making sure recruits get a run-down of how the fight is done – even with a basically similar strat, most guilds have a few quirks that should be explained to avoid confusion. What gets missed are the details of how your Raid works overall. Make sure your new player knows any extra channels they should join (class channel, healer channel, etc.), what officer gives out the target-assignments, and how to bid for loot (& whether they’re eligible.) It’s not as big an issue with DPSers, but for healers, give specific healing assignments. “Heal Joe”  may mean something to you, but if it is really Joeblaze, the Warlock tank in Group 4, that could make a difference. Also, if you’re in a situation where tanks are passing aggro – think Netherspite, Hydross, BloodBoil, or Kalecgos – and calling on vent, make sure players know to say their names.”I’ve got it!” wastes time, but “Stefizzle, taunting” means new healers don’t have to guess whose voice goes with what .

    Give Feedback

    I’ve made my position on meters pretty clear. They’re a very visible part of my UI. One of the biggest reasons is that I’ve noticed the best way to improve performance is to give timely feedback, whether positive or negative. With Recount open at all times, I can tell if my new CoH Priest is using CoH 84% of the time, and not using ProM at all. More importantly, I can tell him how to modify his style to improve, right now. I can also quicky find out how much overhealing is going on, whether the right targets are being healed, what was responsible for killing someone, and any other information that allows me to analyse my recruits’ performances. (Personally, I also set the recruit as my focus – I pay attention to their casting bar, spell rank, timing, target, health and mana levels.) Creepy? Sure. Relevant? Absolutely. Telling a DPSer that they need 10k more output to catch up with the mage above them, or a healer that another 3k will top that Shammy gets results. They work harder and faster. When they do well, I’ll also link the meter in the appropriate channel. Nothing makes someone’s day like showing them in the #1 spot to the whole raid. (I usually just link the first or second spots to avoid high amounts of spam.)

    Back Them Up

    Sometimes, bad things happen. Players die, raids wipe – and in the spirit of fixing it, we all look for the cause. Be an advocate for your recruit. It’s easy to blame the new healer for the Tank’s death, but if you know the real problem was something else, speak up. What are sound reasons coming from you may sound like excuses coming from them. On the other hand, If the problem really WAS the recruit, you can help them fix it.

    When They Struggle

    Even the best applicants can turn out to be lackluster players. Be prepared to talk to them, either 1:1 or with your Raid Leader, about their perspective on the problem, and possible solutions. Provide resources outside the game for them to peruse and soak up information. In the end, if they’re not a good fit, or not talented enough to keep up with the content, you’ll both be able to make the best decision – no waiting to “see if they get better or whether they just need a little more experience”.

    If you’ve given them the help, environment, and resources they need to be successful, you can part company on good terms – and they, with a full understanding of your expectations, may even be able to refer other players who would be a better fit.

    And you thought the hardest part of recruiting was finding good players! The thing to remember is that different personality types thrive in different environments. Personally, nothing will make me perform better than a situation where I have to fight to prove that I’m the best – provided that once I’ve done so, the achievement is recognized. Others seem to need a bit more coaching, and relatively well-defined requirements and goals. Tailor your leadership style to their needs; don’t force them to conform to you. Just remember that although their job is to impress you, your job is to make sure that they know how to do theirs.

    Luv,
    Wyn

    How to Recruit a New Healer in 10 Easy Steps

    sydera-post

    This is Sydera’s SYTYCB week 2 entry.

    It’s 9:00 p.m. on a Sunday night, and where’s your resto shaman? Oh right, he’s taking three months off raiding to spend time with his new girlfriend, and you need that tremor totem for Vashj right now. What do you do? If you follow these ten easy steps, you’ll be seeing the beautiful banana beams of Brain Heal again in no time.







    Auntie Syd Wants UCall me crazy, but I like doing guild recruiting. So far, I have recruited ten total strangers for my guild, Collateral Damage of Vek’nilash, and eight of these new members have become great friends and guildmates. As for the other two, well–you the readers will have the opportunity to learn from my mistakes. How do you tell the truly awesome players who will someday invite you to their house for homemade ravioli from the habitual guild hoppers? This simple list will help you navigate the chaos.

    1. Look early and often

    Guild turnover is a constant surprise, and you will never be able to predict exactly when you’ll be short-handed. If you’re not recruiting, your guild is shrinking. If you have specific needs, allow a month or so to find just the right player.

    Over time, I have observed that my best recruits were rarely those that fit my narrow search criteria. When I tried to recruit a resto shaman, all I found were two wonderful holy priests. Jesmin and Fortitius have since become cornerstones of the healing corps, and as a side note, they’ve both invited me over for dinner! If you find an exceptional player, don’t ever miss out.

    2. Build up your guild’s reputation

    A guild’s recruitment officer is also its public relations specialist. Start participating in your realm forums–you’d be surprised just how much goodwill you can generate with some friendly, respectful posts. Potential recruits may be reading, so don’t act like a jerk unless that’s the attitude your guild is going for!

    3. Search creatively

    Almost all recruiters post both on their realm forums and on Guild Recruitment. Those two search options are no-brainers, but there are other tools out there to help you. I use www.wowlemmings.com to sort through the posts on the official forums, and I always write to WoWInsider’s Guild Watch column when I post a new opening. In addition, community sites like PlusHeal or TankSpot often have a recruitment forum. Try to reach the widest possible audience.

    4. Write an advertisement with personality

    Your advertisement should be both expressive and informative. These two examples, both from Sunwell guilds, show how an ad can reflect a guild’s general attitude.

    Sample Ad #1: Relaxed and uncensored

    Casual

    Sample Ad #2: Businesslike and respectful

    Lunacy

    “Mostly our raid vent and guild chat is used to discuss non-WoW related things such as affairs with married women, getting your girlfriend pregnant, binge drinking, and other topics. We are looking for highly skilled players that have a good sense of humor, want to progress, and won’t burn out or quit the first time they get to second base with a girl.” “We like to keep a calm and collected raid with leaders who don’t yell at their raiders at every turn, while still managing to be successful. We’ve recently cleared all of Sunwell. We are 6/6. But that doesn’t mean we plan to cease raiding. =)”
    I like the irony that <Casual> uses in their description, but as much as I might admire their writing style, I know right away that they’re way too macho for me! The second guild, <Lunacy>, uses a serious tone for their ad, which tells me that they are more hardcore than the first guild. The smiley, however, softens the ad a bit and gives it some humanity. Even though Casual’s ad is more creative, Lunacy’s ad would attract a more reserved player like me.

    To sum up: write an ad that appeals to the kind of player you want.

    5. Prepare a thoughtful application

    Most guilds use an application template. Search around, find one you like, and adapt it to suit your guild’s needs. Provide a link to the application on your guild website, and make sure the instructions for posting are easy to follow. Include at least one question that lets your applicants show who they really are. Collateral Damage asks applicants to tell us a joke. This question is an idiot check, and anything that’s not obscene will work for us. Extra points are awarded for silly–we’re more likely to invite players whose sense of humor matches ours.

    6. Know your competition

    Find out which guilds on your server are similar to yours, and lurk in their forums if you can. If they are currently recruiting, you should know about it! If you admire something about their organization or application procedure, imitate it! If you get applicants that don’t suit your guild, refer them to the kind of guild they want. In addition, talk to other guilds’ recruitment officers and share information–you may learn some useful gossip.

    7. Research your candidates

    Inviting new members into your guild is like welcoming strangers into your home. Trust is important–after all, you don’t want them to leave with the silverware in their pockets! In addition to scrutinizing someone’s gear and reputation through the Armory, you can look up his guild history at www.warcraftrealms.com/charhistory.php. You’re checking for one of two warning signs: a list of guilds a mile long, or no list at all. A player with a short record has very likely changed names, which goes right along with guild- and server-hopping.

    Remember–if you do the research, you have to use what you learn. Both of my failures in recruiting came from giving a player the benefit of the doubt. When you recruit, go with your instincts. If something feels wrong, it probably is.

    8. Contact your prospects personally

    One of my recruits, Thunm, told me that he chose my guild because one of our officers took the time to go to his server and talk to him one-on-one. When you see a promising post on the forums, make a personal reply, and follow that up with an in-game contact. Chat over vent, and let your prospects ask questions–they will want to check you out as well.

    9. Make a good offer

    When you invite a new guild member, do so in good faith. Try not to recruit positions that involve lots of bench time or poor prospects for loot. In short, make the kind of offer YOU would want to accept. I see many guilds make the mistake of thinking only about progression or about their longtime members–remember to make your new guild member feel welcome.

    10. Follow up!

    Congratulations! Your guild has a new healer, and you are the person she knows best. Serve as her mentor, and check in with her often. If the guild isn’t happy with your recruit’s performance, be the one to explain why. If it seems that the guild is a good fit, be her champion when the officers vote on whether she should be promoted to full member.

    Always remember: Be honest, both with yourself and with any applicants you talk to.

    The more you know about your guild’s personality and style, the better you can describe it to your potential recruits. You don’t want to be one of those lolguilds that advertises in general chat with really original lines like: We haz guild bank and taberdz, pst for invite!

    And most of all, don’t panic! The right person for your guild is always out there.

    Sydera

    Shameless Abuse of Publicity

    Wynthea wants YOU

     

    My beloved guild is currently 2/6 Sunwell.  Although our guild is medium-sized, our raiding core is pretty small. In fact, we have no spares for any of our classes. This is becoming problematic as we work on our progression through Sunwell – vacations, changing class schedules, work promotions, etc… all seem to interfere with raid time. And frequently, if two people can’t make it we’re left without an optimal set up. It’s frustrating to bring in alts or undergeared casual members for progression nights.

    So what, you ask?

    Well… my fearless Raid leader asked me to help with recruiting. So here I am, recruiting with the best resource I have: You!!

    Although some classes are spread more thinly than others, we are looking for strong, full-time players of every class. We figure we have a spot for at least one of each, in a regular rotation.

    A little about my guild:

    • We are <Them>, of Nazjatar-PvP-US. We raid M-Th, 6-10 Pacific Time. (Sundays are flexible.)
    • We are 2/6 Sunwell, with Felmyst making excellent progress.
    • We are relatively hardcore, but certainly know how to have a good time.
    • We use a modified Loot council, with DKP for tie breakers.
    • Thrall is our homeboy.

    A little about what we want:

    • Experienced T6 Raiders, preferably AT LEAST 4/5 Hyjal and 7/9 BT. (We’d really rather have Sunwell-experience, but obviously we’ll gear up and train anyone that shows good promise.)
    • We’re considering taking on all classes.
    • Anyone we DO take will NOT BE A BENCH SPOT.
    • We’re looking for upwards of 80% attendance.
    • Your gear, spec, and attitude should be the best that you can make it. We are NOT looking to simply carry anyone through and give out free epics without effort on your part.

    How you should apply:

    The guild website is here.  Simply post an application with the format provided in our forums. You get bonus points if you put “Wyn sent me!” at the top of your post. (But don’t put it in the title.)

    If you’re a Priest, you get to interview with Yours Truly. Yay!

     

    Okay, shameless plug over – thanks for bearing with me. I hope to speak with you soon!

     

    Luv,

    Wyn

    Zero to Kael in 28 Days

    If you’ve read much that I’ve written for World of Matticus, you know that I have raided with two Priests. This is the story all about how my life got flipped, turned upside down – and how I went from die-hard, shiny alliance to being the proudest, loudest, and dirtiest Troll. My Human had been my main for over a year – Renwein was leveled up rather slowly, alongside dear friends that I met along the way. She has a depth of experience that isn’t often found in ‘toons rolled after Burning Crusade – I lovingly collected all the keys in the game, except the Outhouse key, and ran every old-world instance except Naxx. So why give up a character into which I’d invested so much time? Raiding. Bosskilling is my anti-drug. When I came back to the game in 2007, I didn’t realize what “recommended” meant when I picked my server, and I didn’t realize how much I would LOVE the challenge of end-game raiding. The problem started when I realized how the small community on my server worked against my Illidan-killing aspirations.

    Think about it: out of a TOTAL server population of 4,000, the allies were outnumbered about 5:1. (I saw one estimate that said 9:1) Which gave us 667 people. About 300 of those were level 70. Finding 25 people talented and dedicated enough to raid towards end-game is hard enough – you have to manage personalities, play-styles, schedules, and real-life. Getting the right mix of classes added another level of complexity. On Darrowmere, the top Ally guild exclusively speaks Spanish. This works well for them, but also took another bite out of the available pool willing to raid in other guilds. Looking back, it’s a miracle that we made it to Vashj and Kael at all.

    Hordeside was slightly different – their population dwarfed ours, and an ambitious guild called Death is Eternal had transferred over with their sights set on Illidan. On such a small server, it’s impossible not to get to know at least names and faces of the opposing faction, but we went a little farther and swapped vent information. I found out later that this Horde guild hoped that helping Ally progression would make it easier for them to recruit from other servers – PvP servers lose some appeal if the Allies aren’t even a challenge to gank. So they critiqued our wws, watched our fraps, and occasionally came in on a borrowed character. But small-server drama took over, and while the Allies were busy re-shuffling the same players through guild mergers and disintegrations, this Horde guild stayed busy killing bosses. When my guild collapsed yet again under the weight of egos and primadonnas, and the GM got his orders to ship out to Iraq, I knew I couldn’t handle another re-build. One old friend had transferred to a larger server, and asked me to follow. But a different offer came from an unexpected source:

    If you can level and gear up to be there when we kill Kael, you can raid with Death is Eternal.

    DiE had Vashj on farm at this point. They were down to weekly 10-minute kills, and were working steadily on Kael. This was right before Thanksgiving, and the GM estimated that with their upcoming Holiday Break, I had about 28 days to roll a new Priest, level her, and get her geared enough to be an asset. He didn’t need to point out that her final exam would be one of the hardest fights in the game – in a guild that had developed a reputation as exacting, unforgiving, and with a previously strict no-girls-allowed policy.

    If I wanted to see endgame, I had two options – leave a server where I knew practically everyone, or work like a madwoman to re-create and surpass everything I’d worked so hard for on Renwein. The next day, I bought my second copy of Warcraft, and rolled my first Horde. One benefit of already having a Priest was an appreciation of the impact of racial abilities on end-game raiding. I chose a Troll – mostly for Berserking – and began the grind. I wasn’t even allowed to carry the guild tag – “Not until you’re 70,” was the GM’s final answer.

    So I listened quietly on vent while DiE continued to farm Vashj and learn Kael, and ground quests every day after work and all day on weekends. I wasn’t shy about asking for help, and the Horde players I knew ran me through lowbie instances and helped with quests anytime they weren’t busy. The most unexpected thing was all the help I received from DiE’s Raid Leader. A Tauren Warrior known for his no-nonsense approach to raids, he was a database for every quest in every zone. His brain was like WoWhead on vent, and any time he wasn’t raiding he helped me in every way he could.

    About two weeks into my grind, DiE took a week and a half off for the holidays. When I hit 69, the GM and Raid Leader asked me about my progress. I had farmed the Kara attunement chain up to needing instance runs, had saved up enough gold for my regular flying mount, and begun the quest chains for my Hyjal and Black Temple attunements.

    They complimented me on my hard work, and told me they had a few Christmas presents for me. The first was an invitation into the guild – the first female and non-70 admitted to Death is Eternal. The second was a full block of runs through the instances I needed for my Karazhan attunement. (Which ding’d me 70.) The final was the materials I was missing for my Primal Mooncloth Set, the Pattern and Mats for Boots of the Long Road, the Belt of the Long Road, and both Whitemend pieces. The Raid Leader had coordinated the effort and farmed the majority of the mats, and the whole guild had pitched in cooldowns, nethers, and vortices.

    “You still have to earn your spot.” They told me. “And this gear isn’t good enough for Kael.” So we did two full Kara clears in two days, and as many ZA’s as possible before formal raids started again. Because they had farmed SSC and TK for so long, very few pieces of gear were needed by any healers – and I was now their only Holy Priest.

    I was incredibly lucky – the help I received, and the incredible drop rate for the upgrades I needed made the unlikely speed of my progression possible. I hit lvl 70 in just under 9 days played, and I was #2 on the healing meters for the server first kill of Kael’thas on my 12th day played – exactly a month in real-time after my account went active. On Wynthea’s 15th day we killed Rage Winterchill and headed into Black Temple.

    I sometimes log onto Renwein to run a weekend ZA with old friends, or just to catch up with people in Shat. I appreciate so much of the old-world content, and it still makes me sad that Wynthea’s lore-base is so shallow, but my decision to raid Hordeside was the best I could’ve made. Even after Death is Eternal parted ways, I kept in touch with a lot of the members. Most of us are working through Sunwell – all of us are looking forward to WotLK.

    I’m sure this is more than you ever wanted to know about my WoW-experience, but I wanted to introduce my point of view a little more. The thing to remember is that if you really want to achieve something in the game, take advantage of whatever opportunities present themselves – even if it sometimes means starting from scratch to reach an impossible goal with an even worse deadline. Luv, Wyn

    How to Successfully Pick up a GM

    Image courtesy of dbking

    Making the first move and first impression counts when you’re looking to join a Guild. Excellent Guildmasters (I prefer General Managers) have a way of cutting through the random crap that applicants throw at them. They’re able to translate what applicants say and interpret them in a more precise way. As my Guild’s first line of defense against “R-Tards”, I’ve seen my share of bad opening introductions from players that were interested. Here’s 10:

    1. You say: “I can maintain 100% attendance.” GM thinks: “Even if he does make 100% of the raids, he’ll probably afk for a good portion of them.”
    2. You say: “I am willing to listen and pay attention all the time.” GM thinks: “Good, because my guild is full of players who do whatever the heck it is that they want at will.”
    3. You say: “I’m not quite sure what level your Guild is at in terms of progression, but… ” GM thinks: “No homework or research done and you’re applying for our Guild blindly? If you can’t research Guilds then we can’t expect you to research boss strategies.”
    4. You say: “I can lead PvP battlegrounds and form a top notch arena team within the Guild.” GM thinks: “We’re a frackin’ progression guild, not a PvP guild! Besides, this Guild can’t handle more than 1 emo BG leader.”
    5. You say: “I’d like to see end game raiding and experience it.” GM thinks: “You willing to die for it?”
    6. You say: “I don’t think my gear is good enough, however…” GM thinks: “Nope, probably not.”
    7. You say: “There’s not much time left before the expansion comes out, so…” GM thinks: “We’re not a sightseeing operation.”
    8. You say: “I’m willing to sit on the bench for a while and stay as a trial if you’re full.” GM thinks: “Great, someone whose not even going to try and compete for a raid spot.”
    9. You say: “You’ve made these mods mandatory for use in the Guild, but I don’t think I need them because…” GM thinks: “You can’t even pass a simple test of just downloading and installing mods. How will I know you will do as I instruct during a raid?”
    10. You say: “The only way for me to get better as a player is to get better gear.” GM thinks: “A million dollars to anyone who invents a device that allows for strangulation across the internet

    The best opening lines to make to a GM or their representative is to say something similar to:

    Hi, my name is __________, I would like to raid as a __________ spec and I have experience up to this encounter in the game.

    For a much better insight into the application and mental thought processes of GMs, I strongly advise you read Chick GM’s post about the very same subject in more detail.

    Post inspired by Guy Kawasaki