Is it Time to Quit Raiding? 16 Questions to Find the Answer

With the recent disbanding of Death and Taxes, it’s time for another moment of introspection.

When is the best time to retire? Or at least, go on a hiatus from raiding? While it may not be applicable for everyone and their guild. Here’s a few questions you’ll want to ask yourself before hanging up your armor and weapons for good.

  1. What are the goals I have for this game? Have I achieved what I set out to do?
  2. Am I even interested in raiding anymore?
  3. Am I getting personal satisfaction from raiding?
  4. How many raids have I attended in the last 60 days? How many mandatory raids have I missed?
  5. Do I have the time to dedicate myself to raiding so that I don’t hinder the progress that is being made by them?
  6. Am I satisfied with how raiding is being handled?
  7. Are my contributions being noted or appreciated?
  8. Did I give this guild’s raid groups enough time to stabilize and progress?
  9. Where does this Guild expect to be in raiding a month from now? 6 months from now? A year from now?
  10. Do I have conflicts with the leadership that cannot be resolved in a way I’m satisfied with?
  11. Will I still be raiding in 6 months or will real life activities take over? (School, work, etc.)
  12. Is this guild dying?
  13. Am I getting tired from raiding? Is it sapping my energy and cutting into my life responsibilities?
  14. Am I an asset to this Guild’s raid?
  15. Could I be doing anything else other than raiding right now?
  16. How will my departure affect the guild? Will they survive without my presence?

EDIT: I forgot to hit the save button. I wanted to add an extra note that this post was inspired by this post at Problogger. Don’t forget to attribute your posts if you borrowed the idea from someone. Stuff like not crediting the original source would’ve gotten me expelled.

Resources for the New Guild Leader

I just wanted to highlight some links for any up and coming Guildmasters who aren’t sure where to start looking for the various services they will need to set up and organize their guild..

Guild Webhosting

Enjin (Affiliate link) – Free. Contains forums, item mouseovers, roster, news management, calendar, progression indicator, multiple themes available (Demos, upgradable)
Guildomatic
– Free. Contains forums, item mouseovers, roster, news management, Ad-Supported (Demo, upgradable)
Shivtr – Forums, character profiles, image gallery, events calendar, guild bank interface, polls (Free trial, $8.99 /month)
Guild Launch – Free, Forums, calendar, guild progression, RapidRaid loot management system, guild bank interface, armory interface, 10 MB file storage, Ad-Supported (demo, upgradable)
WoW Guilds – DKP system, bank management, raid progression module, WoW MP3 player, event management, over 70 templates to choose from, guild stats, armory interface (Demo – $9.88 /month)
Guild Universe – Forums, calendar, event management, guild application, roster, news management, polls (Demo, upgradable)
Guild Portal – Forums, polls, mail, content management system, raid calendar, bank management, roster management,  (Demo, equals to $5.00 /month)

Webhosting

Dreamhost (Affiliate link): Dreamhost powers World of Matticus (500 GB Disk storage, 5 TB monthly bandwidth, $5.95 /month depending on prepayment).

Forums

Yuku – Free, hundreds of skins, customizable polls, member management (premium available)
Free Forums – Free, daily backups, over 100 styles, member management, data recovery (premium available)

DKP and EPGP

DKP 4 Guilds – Inhouse DKP management, raid attendance logs, raid bank, item mouseovers.
EPGP Web – Web interface for EPGP users.

Voice Servers

Nationvoice (Affiliate link): My personal vent provider of choice. I’ve been with them for over 5 years since my early days in Counter-strike (50 users for $14.99).
Typefrag – An alternative to Nationvoice. A number of Guilds I know use them (50 users for $9.99 and they have a special where if you order for a year, you get 50% off).
MMO Mumble – Mumble hosting service. $5.63 for 25 slots.
Raidcall – Free, no dedicated servers needed.

General

Warcraft Realms – Online WoW census. Tracks a player’s guild history.
WoW Jutsu – Ranks guilds based on their progression. Filterable by battlegroup, server, and faction.
WoW Progress – Ranks guilds based on their progression. Filterable by battlegroup, server, and faction.
World of Logs – Think of it as a really indepth damage meter. Takes your combat log and outputs it into something meaningful.
WoWpedia – The encyclopedia of WoW. Useful for learning about raid instances and the trash therein as well as boss strategy.
Boss Killers – Various strategies for killing bosses.
Ask Mr Robot – Online tool for figure out what gear to get next on your character. Optimizes reforging and augments. Customizable stat weights.
Icy Veins – Class information and raid strategy

Recruiting

Elitist Jerks – One of the largest theorycrafting communities. $25 per thread.
Tankspot – Available to Tankspot donors only.
WoW Lemmings – WoW forums aggregator. Sorts the latest posts on the Guild Recruiting forums on the official WoW site by faction and class.

Open Discussion: How Do You Improve Players Without Coming out as an Arrogant Jerk?

 
Image courtesy of kalilo

The above picture is quite fitting. The shot is of one bear standing atop of a log looking down at another bear. It’s almost as if the tall bear is trying to tell the other bear that his technique of catching fish is incorrect. I suspect that both bears engage in a bear-like scrap which involves tussling the opponent around until they both run out of breath and call it a draw.

This leads me to today’s open discussion post. I’m going to describe to you a completely and entirely hypothetical situation.

Seriously.

Let’s assume for the moment that I’ve lost several healers over the course of two weeks. The fact that it really did happen has no bearing at all whatsoever on his hypothetical scenario.

We take on 3 extra healers, all considerably green in terms of experience and gear. They’ve done Black Temple and Hyjal a combined 5 times. Their health is not up to par. Their spec is even more puzzling. The primary reason we take them is because if we don’t, we are effectively paralyzed.

Again, hypothetically speaking.

You understand my beliefs in the matter. A raiding guild that is not raiding is not a raiding guild.

I want to help

I want to do whatever I can to get these players developed and up there in no time. But attacking a healer’s technique, gear, spec, and situational awareness can be a bit disorienting all at the same time. Unfortunately, my guild doesn’t exactly have a lot of time to spend waiting around for them to see the light. So I have to shine a really large bulb in their eyes right now so that changes can be made as quick as possible in order to balance the ship.

Did anyone who read that last paragraph understand what I was trying to say there?

In other words, if I get all nice and touchy-feely I might not get taken seriously enough. If I don’t get taken seriously enough, then they will still continue their mistakes and inefficiencies. If that continues, I will have to eventually turn to look for other solutions and I start right at the beginning going through the processes again.

On the other hand, if I come on too strong, they become defensive and tone deaf to the suggest improvements that I offer. This results in them nodding and of course, not doing as I ask.

Where are all the healers?

I don’t exactly have a whole lot of healers barging down my door begging to apply. I have to work with what I have. Skipping straight from T4 instances to T6 would just about overload anyone.

As my distant cousin Carlos Juan Atticus would say, "you loco, ese".

How can I possibly pack six months worth of raiding skill, information, and knowledge into a two week trial period? Because that’s all the time I have before these guys either sink or swim. We let them go in favour of looking for new ones. There is no readme file on how to be an awesome healer. Compressing information such as positioning, healer smarts, situational awareness, and all these big mumbo jumbo terms is tough.

Which leads me to…

I have to trim down all this fat. I have to tell them what they need to know, what they need to do, how to do it, when to do it, and why they should do it. Don’t ask me why, but people find it reassuring to know why they are doing the things they do. Do you know how amazingly cooperative people get if you give them a perfectly logical reason as to why they should do something?

Example, every time you see a Doomfire, abandon healing your tank and run. Why? Because they’ll die if they don’t. A dead healer is a useless healer.

Never forget my principles.

I want these players to get better so that I don’t have to bring in a new batch of healers to shepherd. 3 hours of my time is spent in the raid. When I handle assignments and briefings on what healers are doing, I do it several trash pulls before. This way, I don’t waste time when we get in front of a new boss and spend 10 minutes explaining exactly what we’re doing, where, when, how, and why.

It’s quite satisfying to hear my raid leaders call out for various things to find them already done.

"We need Shadow Resist buff."
"Done."
"Did anyone tell the new priest what they’r-"
"Done."
"By the way, Lang needs a fear war-"
"Already up and 10 seconds in."
"So the paladin knows who to hea-"
"Yeah, main tank, can we pull now?"

I wonder how many man hours I’ve saved.

About me

I am an extremely direct person. If I want something, I’m going to say it. If I see something wrong, I’m going to mention it. My trouble is that I want to convey my thoughts in a manner where I won’t come out as an ass yet can instill a sense of urgency.

Let’s talk about specs.

Let’s hypothetically assume there is a Priest with a 21/40 build (that’s Divine Spirit without the improved, and the Circle of Healing without the Circle of Healing).

Can you tell me what is wrong with that?

A normal person might say nothing. It’s a perfectly decent spec and players should be allowed to spec however they want. Empowered Healing does increase base flash heal and greater heal by a sizeable margin, to be sure.

The healing lead would have alarm bells go off in their heads. Can you tell me why? In a raid, there are 25 players allowed. A certain percentage consist of tanks, DPS, and healers.

This is the argument that I would make and that I would say but I would just feel so guilty of saying (I do have a guilt complex).

"Bob, you know, you’re an excellent healer. You do what you’re told and heal who you’re asked to heal. You’ve been a tremendous service to the Guild. But I’m in a tough bind here. I can only let in 7 healers at a time and you don’t exactly supply a lot of options for yourself. You’re specced Spirit without the Improved Spirit. You also don’t have Circle of Healing. Why should I take you? You’re useless to me. Give me a reason to take you. I want to take you in, I really do. But when I weigh you against the other potential classes, it looks quite grim."

Of course, Bob, the ever so brilliant opportunist would counter with the fact that I don’t have a lot of options to choose from. This brings me back to my opening question. How do you improve players without giving the impression of an arrogant jerk? Because frankly, I am one. But that’s because I care.

I did mention this was all hypothetical, right? This is the kind of material that gets pumped out when a blogger sits idle in a chair with his eyes closed.

It’s quite refreshing.

6 Ways to Stay Inspired in Your Guild by Dr Randy Pausch

I watched the most touching presentation the other day on Presentation Zen. It was delivered by Dr. Randy Pausch. You see, the professor was diagnosed with terminal pancreatic cancer. His doctors informed him that he would only have a few months left before his condition would deteriorate. At Carnegie Mellon University, he gave a presentation that generated an impact worldwide on how he has approached his life.

Here’s the ABC promo on the special of the "Last Lecture".

 

The professor offers a lot of insight into how a person should live their life. But that doesn’t mean that his lessons can’t be translated into World of Warcraft. The actual presentation can be found at the bottom of the post.

Inspiration

We cannot change the cards we are dealt; only how we play the hand

Item drops in the game are completely random. There is nothing you or I or anyone can do to influence what item drops. If your weapon drops and you want it really badly but it ends up going to someone else, are you going to be thrilled for them or brood in a corner? I know that when Archimonde dropped his staff, the first thing that came to my mind was sweet! Why? Because I’d have less competition for it! When it dropped again, I was ecstatic. But then my feral tank just HAD to go and set the bar for 30 DKP effectively forcing me to spend almost double to ensure that I received it.

When you’re screwing up and nobody says anything to you anymore, that means they gave up

Whether or not you have just started your raiding career or consider yourself a veteran, criticism will come in many shapes and in many forms. I’m notorious for occasionally lapsing in attention during raids every so often (because there is generally a game going on) and I’ve heard about it several times. I can also deliver words of my own. But I don’t do it for the sake of putting them down. I do it because I want them to get better. Like Dr Pausch says, your critics are the ones who still love you and care.

Brick walls are there for a reason. The brick walls aren’t there to stop you. The brick walls are there to give us a chance to show how badly we want something. The brick walls are there to stop the people who don’t want it badly enough

Do you remember when WoW had attunements? They were usually there for a reason. Blizzard has slowly but surely lowered the barriers. Experienced raiders know that a free ride is not expected. Loot is earned not given. You can’t show up to a raid and go AFK. Raiders have to actively contribute. The same thing applies with DKP. If you really want an item badly enough, then start spending those points. All too often, I’ve seen items drop and have seen people complain when they were unable to get it. A quick look verified that they had more than enough DKP to bid.

Wait long enough and people will surprise and impress you

This goes for any new players that I pick up for the guild. I have no say over who goes to the raid, but I do a majority of the filtering and the handling of potential recruits. I ran a pickup Kara group with a few of my friends many months ago and looked for a healer. A certain Resto Druid whispered me and asked to come. After the successful run, we parted ways but kept in contact. Fast forward a few months later, and he is now an active healing contributor in our raids. You never know when you’re going to find good people. Sometimes it will take days, other times it will take weeks.

Guys that was pretty good, but you can do better

These are words every raid leader should say after they kill a boss. There will always be room for improvement. Never set a bar because in doing so, your raid will only do that much and nothing more. That’s when they get complacent. It’s better off if the raid has no idea where the bar is so they can still keep pushing themselves to become better.

Don’t bail; the best gold is at the bottom of the crap

Truer words have never been spoken. This applies to anything from new players, new guilds, or new instances. There’s a lot of coal to filter through if you hope to find diamonds.

The Last Lecture

If you have time, I highly recommend watching the clip. It’s about 60 minutes long but I found it to be an inspiration for me.

 

Guild Link Love

Wanted to highlight a few of the blogs that my fellow guildmates have started.

  • Bladed Requiem: This blog belongs to one of our close quarters combat specialists. Deidrich (I coined the name "Dirty D" just for him) is a Rogue who started blogging a few weeks ago. Dirty D has been an incredible asset to the Guild and I hope he continues this way.
  • Light’s Grace: An Enhancement Shaman that has converted from the Light, she signed a deal with Carnage to provide Windfury Totems and Brain Heals as needed. She was once known as Kulrayk but is now known as Aylii. This promising recruit will work her way up to the top line in no time.