Recruiting Healers is Like Picking Up Women (and a WoW Blogger’s challenge)

I don’t get as much time to check out my feedreader as much as I like. But every once in a while, when I have time, I’ll pop open Google Reader. Sometimes I’ll see a post title that catches my eye which makes me zero in on it.

Ess wrote an eyebrow raising post about how not to recruit healers.

Here’s one of the points Ess offers:

2. Whisper them every time they log in.

So, this person that has been whispering me the second that I log in has been doing this for the past several days. Really… is it necessary to whisper me every single day? I have gotten the picture — I know they want me to join their guild. I’m always polite about the recruiting part, and tell them I appreciate it, but remind them that I plan to stay with my guild. (Are they hoping to wear me down?)

Also, they’re usually asking me to heal something at that moment for them. Because they ask me every day, I find myself much less inclined to run with them. I don’t want to do anything to encourage this behavior. If you were hoping to build a relationship with someone, would you really call them every single night and ask them to do something? Hopefully not. It sends bad signals, suggesting that you are high maintenance. This is a definite turn off. It makes me wish there were some sort of invisibility setting so they couldn’t see me when I logged in.

I can’t say I’ve ever experienced this stalking behavior. I’d get a lot of additions onto friends lists and I do get my share of messages when I do log on. But it hasn’t happened as much since the debut of expansion. Maybe the tanks or DPS just got tired of waiting for me to say yes and moved onto other healers instead. That’s okay. I prefer to test the waters anyway.

I gotta say, I really like Ess’s style and post here.

In the spirit of single’s awareness Valentine’s day coming up in a little under a week, I’m issuing a challenge to WoW bloggers to write a valentine’s themed post. Here’s a few post ideas and themes that you’re welcome to use. By all means, feel free to come up with your own! I’ll feature a few pieces that caught my eye next week (if I have any takers). I think I found my sweet spot. I should come out to Waves more often. London Fog seems to be the fuel for my blogging engine.

The GM’s just not that into you: Recognizing the Signs
Azeroth’s romantic getaways (Booty Bay takes on a whole new meaning)
Getting noticed by the guild of your dreams
Telling your ex-spec that you’ve moved on

Malygos Phase 3 Made Simple

malygos-p3

“Anyone have any tips for Malygos Phase 3?”

This is a common question I’ve seen on my Twitter that I’ve decided to address.

The phase 3 of Malygos is difficult for players the first time they run into it. It generally takes a number of wipes before players figure out what to actually do and how to do it.

When I explain this fight to pickup groups or other guilds, I try to keep things as simple as possible.

Setting up

As phase 2 ends, the entire instance is going to fill with bright, seizure inducing colors.

To make sure everyone’s in sync and starting in the right area, I get everyone to snap and move down to the southern side of the platform. Look on your minimap for this if you have to. I ensure everyone stays together as much as possible.

Note the red dot in the diagram above.

As the platform breaks apart and your raid falls, see to it that no one touches their flight controls. Let Malygos settle down and park himself. Once he does that, the raid leader cues the raid to climb.

Climb directly up until you’re at head level with Malygos. For the remainder of the fight, this is where you’ll be on the Z axis of things. You don’t have to worry about climbing or diving. You and your raid are only going to focus on strafing.

Movement

Note the four dark blue (navy) circles on the map above. Those are going to be the 4 points everyone will navigate to.

Now that the raid is head level and starting at the south position, you’re going to move towards the east, north, west, before heading back to the south.

In other words, fly counter-clockwise in 90 degree increments. You don’t have to do this constantly. Only move when the raid gets hit with a static field (30 yard AoE damage spell). See a static field? Move east. Another static field? Head north.

For the DPS

Even though I’ll have anywhere from 6 to 7 healers for phases 1 and 2 on Malygos, I’ll specifically jump into the play on phase 3 to help DPS. I like to get another healer to do it with me. This drops healing drakes down to 4 but increases attacking drakes by 2 (or having a net result of 20 firebreathing drakes).

Flame spike: Damaging fire attack that awards a combo point at the cost of 10 energy

Engulf in flames: Finisher that adds a DoT effect. The more combo points, the longer the duration of the DoT. Can stack.

As you can see, the more Flame Spikes you cast, the more DoTs you can add and the longer they last. It takes a while to build up momentum.

For the sake of simplicity and those doing it the first time, I suggest going for a 1-1-1-2 rotation.

On a side note, I think the guild best is currently at 22 stacks. Can’t remember if it was one of my Warlocks, a Hunter, or Kimbo (Ret Pally) who pulled it off.

For the healers

First thing’s first. What you may realize is that your raid frames are going to be useless! They don’t show the health of the drakes! There are a few addons that combat this, but I’m going to assume that you completely forgot to get them.

Press Shift V. This brings up healthbars on to the screen. At this point, you’re going to be relying on heads up healing. In other words, you’ll have to filter out the players with low health bars, target them, and heal them.

Revivify: 10 second HoT. Each application adds 1 combo point. This can stack up to 5 times.

Life Burst: This is an AoE healing finisher which increases your healing done by 50% (and lasts longer per combo point). If you have maxed out combo points (5 of them), the spell will heal around 15000 across all friendly targets within 60 yards.

This is like extreme whack-a-mole.

You may not have combo point indicators so you’ll have to keep track of it mentally in your head. And since Life Burst is a large AoE, you don’t always have to target the weakest drake. Just pick one and slam the key and it should engulf everyone.

For the DPS and healers

Lastly is the Flame Shield mechanic. Any spell that registers combo points will work (Revivify or Flame Spike). The more combo points, the longer the shield.

You’ll want to use this when he targets you with a Surge of Power. Having Deadly Boss Mods installed will cue a large warning on your screen that Malygos is looking at you.

Even though he looks at you, you still have time to build up points to survive. A lot of players will panic when this happens and feel helpless.

Get a grip on yourself and calm down.

When he looks at you, there are 3 seconds before he fires his laser beams. The beams will last 5 seconds. You just need to have the shield up for a portion of it to survive. With luck, your AoE healers can still catch you while the beam is going off to help mitigate some of the damage.

Let me reiterate, you don’t have to have your shield up the entire 5 seconds to survive. So if you’re caught with your pants down without any combo points and he’s looking at you, fire off 2 or 3 combo point spells and hit your shield. You should be able to survive it with slight scale damage.

Reminders

  • Run south going into phase 3
  • When Malygos levels up, climb up to him and reach head level
  • Strafe in 90 degree increments going counter clockwise
  • DPS: 1-1-1-2
  • Healers: 3-3-3-3-3-4 and press Shift V to toggle health bars
  • Don’t panic when he catches you with no combo points since you still have time

Good luck and good hunting!

Patchwerk through the eyes of a Resto Shaman

Image courtesy of Feralis.org

Lodur from Zul’jin here once again. This post I’d like to talk a little bit about healing Patchwerk as a restoration shaman. This will be a bit of a short post for me this week. Patchwerk for the longest time has been THE premiere check for your dps, your tanks and your healing. He is a perfect measuring stick for your raid if you think about it. He’s a straightforward fight, dps can sit and dps, tanks sit and soak damage and healers sit and heal. There’s no fancy gimmicks, no movement or fire to move out of , so it really is the perfect boss fight to check out your raids gear and ability.

You might ask youself “What is there to know? Don’t we just dump heals into tanks and call it a day? ” There are a couple different roles a shaman can play for healing through Patchy here. The two tried and true methods are Chain Heal spam and Lesser Healing Wave spam. Lets talk about the strengths of each for a moment here.

Lesser Healing Wave method.

  • Quicker heals
  • Using Glyph of Lesser Healing Wave allows the spell to hit for almost as much as Healing Wave
  • Lower spell cost for more heals per mana spent.
  • Quickly allows off tanks to be topped off to full health

Chain Heal Method.

  • More efficient heals (5.3 healing per mana spent)
  • Allows for both off tanks and main tank to be targeted and healed through the jumps of chain heal.
  • Smoothes out healing on the off tanks so second healers have an easier time keeping the tanks health even.
  • Allows for lag compensation due to added healing buffer.

Lesser Healing Wave Method:

This method is really straightforward. Simply put you keep Earth Shield up on your tank and continue to dump Lesser Healing Waves and Riptides into him constantly. Make sure to keep your Water Shield up for maximum mana regen and to make sure you have full charges available for Improved Water Shield. Using this method you have to apply healer tunnel vision. By that I mean you have to pay attention to your tank and only your tank, if you try to heal another OT or the Main Tank, your tank is likely to eat a large spike before you can top him off. This method allows for very little error but is very mana costly in the end.

Chain Heal Method:

Personally I prefer the Chain Heal method, let me explain a bit about why. Firstly, it is simply our most efficient heal. You get the most bang for your buck out of it and if you have your 4 piece set bonus from tier 7, or even if you’re still rocking a couple pieces of tier 6, you just get the most mileage out of it. Secondly it has a lot of synergy with some other talents that you will find useful for this fight.

Lets go ahead and assume you’re assigned to heal one of the two Hateful Strike tanks (I’m operating under the assumption you’ll be using the two OT strategy.) The tank you are specifically assigned to will be your the starting point of all your heals. He will get the most out of your chain heals. After that if the OT’s are situated right, it will bounce off of your tank and onto the second OT, thereby adding a buffer to that tanks healers. My experience has show that two restoration shamans placed on the OT’s produce enough of a healing buffer that the other healers have a light healing load, it makes sure to smooth out the spikes in healing you normally see. Think of it as like providing the driving baseline for a band, it helps set the framework for everything around it. There are a few more benefits to this. Lets say something goes terribly wrong and all of a sudden someone other then the OT’s takes a Hateful Strike, if you’re already chain healing you’ll be able to heal the person through the smart heal component without having to divert attention away from the OT’s in order to heal someone up. We can also assume you’ll be using a healthy smathering of Riptide it’s just going to pump your Chain Heal amount up that much more. Also, by using your chain heal you’re allowing for Tidal Waves to be up all the time so if you need to throw a LHW or a HW it hits for that much more.


All in all he’s not terrible for us, just make sure you have your Runic Mana potions and Mana Tide Totem ready to go to keep your mana up, and it should be smooth sailing for you. Both methods work (regardless of crit or haste gear =P ) and as long as you’re paying attention to your tank, you will easily succeed.

Now if you guys have a different way of doing it, please feel free to share =)

Till next time, Happy Healing!

~ Lodur

WoW Insider’s Raid Rx Makes a Return

I’m in class right now so I don’t have much to add (Learning about policing and media perceptions and stuff, good lecture, contrasting police forces all over the world. Did you know Canada doesn’t have water cannons to deal with riots or protests?). Just wanted to raise awareness and shamelessly promote it. You can find it on WoW Insider. This week’s post is about the raid healer leader. Here’s an excerpt:

In the past, I didn’t become the healing lead because I was asked to. I saw the disarray of healers we had. I knew how disheveled we were as a unit. Because of my dissatisfaction, I decided to do something about it. I know some of you are thinking along the same lines. Maybe you feel there is no direction or order or structure. Perhaps your raid leaders aren’t taking it seriously or are even ignoring the healers entirely expecting them to sort things out amongst themselves.

If you don’t see anyone else doing it, take charge of it yourself. You’re going to feel overwhelmed at first. I know I did. It’s up to you to turn your ragtag group of healers into a lean, mean life-saving machine.

For the Resto Shaman: Settling the Crit vs Haste Discussion

sham-crit-haste

This is a guest post from Lodur, a Resto Shaman who set up an experiment to determine what is better: Haste or Crit. The experiment consisted of two relatively equally geared Resto Shamans with slight variances in haste and crit thrown into a full clear Heroic Naxxramas.

Round 1

Lodur from Zul’jin here again. Today I’d like to talk a little bit on the topic of Crit versus Haste. This has been a hotly debated topic among the shaman community since patch 3.0 dropped on us giving us all kinds of goodies. Specs have been proposed and gear has been compared using every measuring stick imaginable. The arguments are all over the Internet, and you can find them on all sorts of forums and websites. Right now though I’d like to take a look at some key points for each camp that have recently been brought up in my guild’s Shaman Class forums.

Pro Crit:

  • Bigger heals = less heals needed

  • Allows for increased rate in procs in key talents such as Improved Water Shield,and Ancestral Awakening.

  • Takes full advantage of the fix to Earth Shield which now has a crit change equal to the caster and not the recipient of the shield

  • Allows for Increased performance of preventative healing

  • Allows for greater single target healing efficiency

Pro Haste:

  • Allows for lower casting time for Chain Heal which is a shamans most efficient heal (5.23 heal per mana)

  • Allows for a greater number of spell casts which will allow key talents such as, Ancestral Awakening, Tidal Waves, and Healing Way to proc more often on more targets

  • Allows for Increased performance in "twitch" or reactive healing

  • Allows for greater group healing efficiency, while giving the passive regen of a Glyphed Water Shield time to restore mana. 

  • Allows for quicker application of Earth Living Weapon so as to proc to more targets

To further understand these points we can look at the talents and abilities so you can begin to see where each is coming from.

Talents / abilities Described:

  • Ancestral Awakening: When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed. This may not seem like much but this adds up over time. It normally clocks in at around 1% of your total healing output.

  • Improved Water Shield: You have a 100% chance to instantly consume a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, and a 60% chance when you gain a critical effect from your Lesser Healing Wave spell. This is helpful with mana regen especially if your find your MP5 or raid replenishment lacking.

  • Healing Way:Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 18% for 15 sec. This turns your 15,000 Healing Wave crit into something that creeps up to around 20,000 and with the change to the talent applying the full bonus on once cast of Healing Wave, it has found it’s way into many rotation.

  • Earthliving:Imbue the Shaman’s weapon with earthen life. Increases healing done by 150 and each heal has a 20% chance to proc Earthliving on the target, healing an additional 652 over 12 sec. Lasts 30 minutes. 20% meaning 1 out of every 5 heals will land a hot on a target. Using a Glyphed Chain Heal means 4 targets per heal. A 652 HoT doesn’t seem like much but it adds up over time. 

Practical Application:

Someone once said me to "Lodur, I hear what you’re saying but I need to see the numbers." So after a lengthy discussion with another shaman in our guild we decided to give it a go. I would continue to stack haste (Hello, My name’s Lodur, and I’m a haste junkie) and they (I wont use their name simply because I don’t exactly have their permission to post their toon details on the interwebs and I’m respectful like that) would stack crit and change spec and see what numbers we got.

All numbers are without totems or self buffs, and not including Earthliving Weapon. These also do not take into account trinkets like Egg of Mortal Essence . Both of us were present for all four wings of Naxx and we were both tasked with Raid / OT healing at the same time in order to keep things as consistent as possible.

(And before anyone says quality of player or anything silly like that it should be noted that me and Shaman 2 are consistently within a stones throw of eachother every raid and both have been doing this for a long time!)

Let’s look at what some numbers produce, looking at builds and stats first. All gear is at the item level of i200 and i213. This is without totems, weapon buffs, food or raid buffs. Both shamans used the same Glyphs for the run. Glyph of Chain heal, Glyph of Water Mastery, Glyph of Lesser Healing Wave and Glyph of Water Shield

The Stats

  Lodur Shaman 2
Spec Spec here (Excludes Improved Water Shield in favor of Healing Way) Spec here (Inclusion of Thundering Strikes over Enhancing Totems )
Intellect 1010 983
Haste 419 (14%) 262 (8%)
Crit 19% 31%
Spellpower 1952 1936

As you can see the stats are fairly close, differing mainly in their haste and crit rating. So lets take a look and see what the end result of the run was number wise.

The Results

  Lodur Shaman 2
Total Healing 5328335 5089956
Water Shield 60813 64400
Earthliving 444686 311665
Ancestral Awakening 75251 67245
Average Crit 24% 34%
Overhealing 40% 40%

Wow. Pretty close there! Now that’s overall for the entire raid night. So as everything averages out at the end they wind up being pretty similar. We can break this down a bit further and look at some of the individual fights to look for strenghts and weaknesses for each. Lets pull out two boss kills here.

Maxxena:

Lodur: Total Healing Done: 68,068
Shaman 2: Total Healing Done: 123,953

Damn, got almost doubled on that fight! The strong single target heals allowed for Shaman 2 to top off tanks and webbed people in one gulp causing my quicker heals to move on over into overhealing.

Heigan the Unclean:

Lodur: Total Healing Done: 222,257
Shaman 2: Total Healing Done: 109,780

Haste won that round! The faster group heals and lesser healing waves allowed for me to top people off quicker while diseases were cleansed.

The trade off between bosses carries on from there with Crit winning on Loatheb and Haste winning on Patchwerk. The two have fights where they will always shine slightly brighter then the other, but overall they perform to roughly the same output.

The Conclusion

It is, in the opinion of this shaman, so close that the difference really boils down to playstyle.

Both ways work! If you have a preference roll with it. Gearing for both is very easy. There’s haste on just about everything and what mail spell power pieces don’t have haste normally have a ton of crit (yes I know it can be argued that its elemental gear but it still works for healing all the same).

There will always be fights that are slightly tougher for your then if you had more haste rather then a ton of crit, but thats true about everything in the game. The synergy between the two is also noticeable. Fights where a hastened Healing Wave can keep Healing Way up so that the crit spec can land a huge, huge heal will always be there.

Well that’s it for round one of haste vs crit. Round 2 will be after 3.1 drops and Ulduar is available. Until next time, happy healing.

Image courtesy of Aurik