5 Archetypes of the Healer

whyweheal

This is a guest post by Lodur

Hello everybody! Lodur, resto shaman from Zul’jin here again. I was running heroic Violet Hold last night when a hiccup with a player and Zuramat the Obliterator almost caused the group to wipe (lag + lots of little adds = low health for everyone).

We were able to stave off a wipe, and as I was ressing the only casualty the tank sends me a tell: “;Lodur man, I have no clue how you can do it. That had to be way hectic”

The statement got me thinking about how I started healing and all the different types of healers there are. I then began wondering how they got into healing.

Mulling it over I’ve come up with a few archetypes that the healers you run into can usually be framed in.

The Archetypes

Average Gamer

This is the guy (or girl) who does it simply because he can, it’s part of the game. This gamer usually has a full roster of alts more then likely created at a time when someone made a statement like "wow, we’re short on healers, we should probably get more". This game is often very easy tempered, very slow to anger or excite and tends to enjoy all aspects of the game.

Signs

  • Proficient for multiple classes and roles.
  • Likeable
  • Normally well read.
  • Well known by guildies
  • Always willing to help out in whichever capacity is needed

The Ex-Healer

This person started as a healer and has probably done more then their fair share of raids doing nothing but playing green bar whack-a-mole. Often times they are suffering from healer burn out and switch their class to DPS spec, or a new class all together, normally one that is not a hybrid and has no healing capability. These people tend to avoid healing like the plague. In extreme circumstances they may go back to their healer for a night’s raid or just long enough till a full time healer logs on, but will quickly return to DPS as soon as the opportunity is afforded them.

Signs

  • Doesn’t want to heal
  • May only heal for a raid or two
  • History of healing

Reluctant Healer

Normally this falls to someone who happens to be playing a hybrid that can heal at a time when their guild needs to fill in gaps. Sometimes this person takes a liking to healing and decides to go healer full time. They tend to learn quickly and climb up to eventually be a solid healer a short time after their switch, but still tend to maintain a DPS or tank set "just in case". They tend to be willing to change their roles from healing back to DPS or tanking whenever offered until they can get a fix for the other walks of life, and then normally return to a healing spec afterwards. It should be noted that a reluctant healer that doesn’t fully enjoy healing but stays that way because it’s the only way they can raid, can suffer from healer’s burnout very quickly.

Signs

  • Rolls on offset gear
  • Doesn’t really like healing
  • Spec flexibility
  • Fast learner

Hero Complex

The Hero Complex is an inherent desire to help others. It is a compulsion to help make their world right. This healer-type loves their role with such enthusiasm that there is almost no other way for them to play the game. They immerse themselves in the world of min maxing and micro-management. Their true joy is saving the day, getting that tank to full from red line and stopping a wipe, or saving that dying DPS that only had 50hp left. If this person has an alt it will usually be a tank or tank type. After all, if you can’t heal them you might as well save them by taking the damage for them. They will jump at any opportunity to participate in any event and generally are very affable, active in raids / heroics and social events, and aren’t afraid to take on roles abnormal to their class. They often refuse praise and can be found exalting the deeds of others around them. They epitomize the team player.

Signs

  • Really likes healing
  • Active in raids and social events
  • Definite team player

God Complex

A God complex is a state of mind in which a person believes that they have supernatural powers or god-like abilities. The person generally believes they are above the rules of society and should be given special consideration. These healers are bad news for raids and guilds. Like the definition suggests they often believe themselves above the rules set for everyone else and believe they should have special rights. They think that they are the best at their craft and refuse, rebuke and often times aggressively and openly oppose suggestions or criticism. In game terms they tend to condescend to other healers commenting often on how others need to step up or keep up. They openly exalt their own deeds with statements like "DUDE I’M AWESOME LOOK AT ME!", and when attempts are made to bring them back in line (or they are told an event or raid is going on that they don’t want to go to) they will often times try to hold the raid hostage until they are either given what they want or the raid fails and has to be cancelled.

Signs

  • Aggressive
  • Stubborn
  • Condescending
  • Holds raids hostage

Optional:

  • May or may not have their own World on the internet

Lodur’s Tale

Thinking over all of this I went back and thought about how I became a healer. When I rolled Lodur, the goal for her was to throw lightning and melt faces. I had been playing a hunter for the vast majority of Vanilla WoW and wanted a change of scenery. Shortly after hitting 70 our guild leader hits me up because they need another healer for Karazhan. I had never healed before but said sure. I did inform him though that I’d rather be DPSing. I grabbed what meager healing gear I had available to me, respecced to good old 0/5/56 and headed in.

Two full kara runs later and I was hooked. Healing was amazing fun and gave me a fresh new look on the game. I still kept my DPS gear (just in case ;] ) but made the decision to stick with healing from then on. I grew to hate speccing out of Restoration and whenever I had to for arena matches I would go back as soon as possible.

I poured over blogs and sites like Elitist Jerks learning everything I could about the ins and outs of my class and the math behind it. Every chance I got I would go healing to learn more about how to be better at my class.

One night I decided no heroic shall be refused my healing! (I paid for that statement dearly when Magister’s Terrace was released) I started out as the Reluctant Healer, but have since moved on to Hero Complex. Lodur is "Resto4Life!" and I don’t think I’ll ever want to spec a different tree, oh, and for the record my main alt is a DK tank =)

So time for you guys to share. What got you into healing? And What archetype do you fall into?

Chain Heal Rises as Circle of Healing Falls

This is a guest post by Lodur, a blogger from Way of the Totem. Today, he examines the nerf to Circle of Healing, the impact it will have to Resto Shamans and how they may need to compensate.

The patch notes can be found here: PTR Patch Notes!

This is going to be important to us in several ways, not least of which is the change to some of the other classes. I’d like to offer my opinion on it. Let’s take a look at priests.

Holy: Circle of Healing now has a 6 second cooldown.

This is going to be extremely important to us. The fact that Circle of Healing is getting a 6 second cooldown is huge. My current experience with CoH raiding priests is they blow group healing out of the water. One of our Shadow priests rolled over to Holy to fill a gap for raiding in 25 man Naxx. With no gear change, he was able to blow past me in healing output while maintaining mana. Now I’m not suggesting that we need to be the kings of the roost, nor am I doubting the abilities of this priest, but it was a difference of almost half a million pure healing output over the next closest.

In a normal raid you would find a few percentage difference between the top 4 or 5. maybe 1-2% difference. Between healer in first and second was a whopping 6%. As someone who has poured over stats and combat logs after raids trying to figure out how to keep the tanks up while maintaining the raid’s health, let me tell you, that’s a lot. The higher the discrepancy between places, the more over-healing there is, the more mana issues during the actual encounter is, and so on.

This "nerf" to CoH to me, is an attempt to try to bring the spell back into line and make healing more consistent. I can’t say I didn’t see it coming, I do however think 6 seconds is going to be a bit much of a cooldownn, but only time will tell as the PTR is being run. I’ve been pestering my priests about it, so we’ll see what they say. In the meantime it means we should be preparing for another reliable group heal not being as powerful or present as it was before, we should be ready to pick up the slack so to speak.

I’ve gone on and on about the joys of haste, you can see it here For those that don’t remember there is a formula we follow to figure out the cast time of your spells and how it’s affected by haste. And look, here it is!

newcasttime

Importance of Haste Rating

If you want to spam your chain heals and heal a raid it’s time to start looking at your haste gear and to start looking at your glyphs.

First of all you should be shooting for somewhere near 350-400 haste. 340 haste with a Wrath of Air totem will net you a 2.2 second Chain Heal cast time.

Your goal should be around a 2.0s cast time on your chain heal.

This will allow for your Global Cool Down to be up but also allow you to keep a constant stream of CH casting. By using the formula above we see that 2.0 seconds = 820 haste rating, however one must take into account the haste around you in a raid. The trend of almost every raiding guild I’ve seen has been to include at least one Retribution Paladin, and lets face it, Balance Druids have come a long way since vanilla and have found their way into raids quite frequently.

I’m going to make the assumption that you’ll have at least a Ret Paladin. So we can assume you’ll have 350ish haste, Wrath of Air totem down and a Ret paladin, your chain heal will be 2.2 seconds. Not bad. If you snag yourself the all holy Egg (which currently does not have a cooldown on the proc) the proc will put you at a 1.9 second cast time. This is good as this thing procs off just about everything. You can see more about the egg proccing in my post here. Now the reason you want to shoot for a 2.0 second cast time is other haste effects. Heroism / Bloodlust give you 30% increase in your casting speed. If you push too much haste, when you use it you will push yourself past your global cooldown timer, causing you to trip over your heals and keeps you from being able to heal effectively.

Glyphs

To go with your haste gear you should also be looking at glyphs. If you are going to be raid healing I have three major suggestions.

  • Glyph of Water Mastery: Will help keep your mana supply coming in good order (30% counts for a lot more then you would normally assume),
  • Glyph of Chain Heal: Necessary. The extra target just makes the spell even more effective. This again allows it to claim the title as most mana efficient heal around.
  • Glyph of Earthliving Weapon This one is a must for a few reasons. First, the Earthliving Weapon ability can proc of any heal, and each target of Chain Heal counts towards it proccing. Second, is the fact that the egg procs off HoT ticks. So, with chain heal delivering Earth Living to everyone and ensuring you have 4 targets and more then likely a HoT up at all times, your egg should be giving you an almost constant 505 haste. Pushing you right at 1.9 – 1.8s chain heals constantly allowing you to keep that raid nice and topped off.

Mana Regen

Now I’m sure many of you are asking "but what about mana regen?"

MP5, the magic shaman stat, is still present. If you are collecting gear based on haste, much of it also comes with a healthy dose of MP5. With that said, it is well within reason to have around 350 haste while still being able to pull off close to 550 mp5 while in combat. Once you reach your haste number, start getting a few pieces with MP5 in spades and everything will be fine.

On the topic of MP5 we do have a change on the horizon that will help with this.

On the PTR currently we see these:

Healing Way: Now only one application is required to reach full benefit. No longer stacks.

Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent WOOOOOO.

First, of all lets talk improved Water shield. On a crit of Lesser Healing Wave or Riptide It will consume a charge of water shield, giving you the mana return as if you were hit. This is fine and dandy but in the heat of a battle, there are times you won’t be able to give up the Global Cool Down to put it back up instead of healing. A reduction in the proc rate down from 100% is very very good as it allows the orbs to stay up giving use more passive mana regeneration, which will come out to more overall MP5 in the long run.

Second, the change to Healing Way means we only have to plop down one Healing Wave instead of the 3 we normally would have, which means we can conserve that mana and still get the full effect.

Front loading the effect was an amazing move on the part of Blizzard.

That’s it for my thoughts on this patch at this time. I’m currently waiting on a response from my priests as far as their input goes on the talent change, but in the meantime, be prepared to step up and fill the gap.

Happy healing!