Healing Heroic Magmaw

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Note: That’s actually Lodur’s kill screenshot. How he heals with raid frames that small, I have no idea =).

Healing from World of Logs

Conquest is officially 2/13 in the hard mode 25 progression. It was nice getting the kill and getting the monkey off our backs. It had been weeks since our last progression kill and this was much needed.

Why Magmaw?

We had been struggling for a long time on heroic Chimaeron and it was felt that a change of pace was needed. Knowing it was nerfed, we detoured straight to him instead. I think it took us about ~20 wipes.

Setting up

The first 14 attempts of the night saw us using 7 healers and 4 tanks (1 Frost DK kiting). On the kill, we ended up with 7 healers and 5 tanks (2 Frost DKs kiting).

Healers

2 x Resto Shaman
1 x Resto Druid
1 x Holy Paladin
1 x Disc Priest (Shields)
1 x Disc Priest (Atonement)
1 x Holy Priest

magmaw-heroic

Every DPS player and healer stands on the star and DPS’s from close quarters. The two tanks on Magmaw positioned themselves on the shield depicted above. Our resident Holy Paladin and Resto Druid were assigned to both of them. The triangle, diamond and square marks served a purpose.

We had a group of players who would stand on the outside in order to draw fire from pillars and Nef’s fireballs. We had a Frost Deathknight pick up the parasites but I was having trouble keeping him alive towards the end. This was offset with a second Frost Deathknight who assisted on picking up additional parasites (and split the parasite damage accordingly).

Bro tip: Place all of your outside players together in a group to maximize group healing. In our case, both of the Frost Deathknights, myself and two Hunters were placed in that group. Prayer of Healing combined with Chain Heals and other spells were enough to keep us alive through the pillars.

Tank healing

You will want to use two dedicated players. One healer by themselves may not be enough (at least, when learning). If you’re tank healing, you can’t even deviate for a moment because that tank will die. It’s going to take everything you have to keep them alive. Configure your raid frames to show debuffs like Mangle. If necessary, get your tanks to call the switches so you can keep pace with them. 

Assign another healer to cover the tank grabbing the Constructs. They can switch between the tank and the raid if they choose.

Raid healing

Raid damage is going to continue slamming the players (the outside group especially). I wasn’t able to keep them and the kiters alive myself. You’re going to want to use 2-3 healers at least. It’s to counteract the damage from Magma Spit and Lava Spew. Be fast with any Ignitions. It’s up to the players to move, but if you’re standing at the right spot, it shouldn’t take more then a few steps to get clear.

Head phase

When Magmaw eats the spike, this is the time to regenerate and use mana cooldowns. With 3 Priests, we used our Hymn of Hopes separately. Our Resto Shamans used their Mana Tide totems earlier on. Telluric Currents for Resto Shamans helps immensely from what I understand.

Additionally, you may want to consider having 1 Atonement Priest. Smite during the head phase to heal up any residual damage from the transition.

Concentration Potions are awesome here.

Parasite kiting

For the kiting healer on the outside, I suggest using a Holy Priest. My main job was to heal our Frost DKs as they were weaving figure eights around the room. Body and Soul was enough to give them a little burst of speed if they needed it. The benefit of a Priest is that if the DKs get trapped with incoming parasites or encroaching fires, Life Grip gave them a way out. If the kiters were in no danger, I’d default to throwing Renews on the group while running around fire dodging.

This job sucked for me. I had to hog Innervates and use the expensive spells. There  were times when I had to swing through in front of the marked positions to get in range of Druids. With the amount of cooldowns we had and the DPS, we were able to afford to do that. The faster a fight goes, the higher the HPS since you’ll have more mana.

Hunters: Don’t use Ice Traps. Outside group may not be able to see Pillars or Nef’s Blazing Infernos

Final phase (sub-30% health)

Spread out immediately (Try 6 – 8 yards). This is the most stressful part of the encounter.

Your healing lead is going to want to take a broader look at the health of the raid. Use Tranquility and Divine Hymn accordingly. Don’t forget about DPS Druids or Priests.

The DKs and I drop back further away to allow room for players. Shadowflame Barrages are going to hurt. You may wish to take a moment before the encounter to manually position your healers to maximize the area.

Continue to keep 2  tank healers for Magmaw, 1-2 on the Construct tank and the rest on the raid. Construct tank healing is going to be sketchy. Your raid leader might have to call a DPS burn on a Construct if there’s too many up when you transition. It’s going to be nearly impossible to keep a tank alive with 3 Constructs up. It’s doable if they have 2 Constructs. Watch their tank cooldowns and when theirs wear off, use yours. That should buy you about 30-50 seconds if healers have their single target cooldowns free.

Good luck!

The next question is heroic Maloriakk or heroic Atramedes next.

Also, Conquest healing corps is looking for another Holy Paladin, Boomkin/Resto Druid, Shaman (all specs) and Priest (all specs are welcome). DPS classes are also encouraged to apply.

Full list

Application page

Special Delivery: Rounding Of This Week’s Best WoW Posts

So has everyone recovered from the New Year? I’m guessing you’re getting stuck into the wealth of new and changed features that Blizzard showered on us just before Christmas, then. I’ve read all kinds of reactions in the past week or so – people saying the raiding’s hard (but good!), people saying it’s hard argharghargh and folks not knowing which way is up with the new healing model. And let’s not talk about the subtle effects of Cataclysm’s new guild structure on guilds themselves.

Or maybe we will. I’ve gathered up some of the best healing, leading and guild-related posts from the blogosphere over the past week. You might remember from before Christmas that curating the blogosphere and sharing it with you is what I do, both here and over at MMO Melting Pot. Mind you, you might not remember… depends on your dark iron ale intake over the holidays I guess! Either way, let’s kick off 2011 with the first roundup from the blogosphere – which, suitably, has felt like its had a fresh injection of lifebloom…

  • Healing Tips For Magmaw – if you’re raiding Blackwing Descent and eyeing up the optional boss Magmaw, Tzufit’s got all you need to know. It’s a detailed post going through the everything from the Bad that your whole raid wants to avoid and the tricks the boss has up his sleeve. Throughout the post Tzufit includes little tips, like a chunk for healers on how to keep the tank alive while he’s being chomped, a trick for druids to help the raid move on time and along with it, a warning about what can go wrong.
  • Raiding Strategy, Redux – Analogue over at Looking for More has written up her guild’s policies and goals – primarily for her raidgroup, but she’s shared it with the rest of us too. The post covers everything from attendance and performance, raid composition, in raid behaviour and loot. All for a 10 man progression guild. Thought provoking post, and might be useful for guilds in similar positions.
  • The state Of Play; Resto Shaman 4.0.6 Preview Edition – The definitive article on how resto shamans are performing right now and how they’re likely to do in the near future. Vixsin opens up with a detailed look at resto shaman performance in all major group content – heroics, normal raids and heroic raids – and accompanies the review with some strong opinions on healing in general. She goes on to examine the incoming big changes to mana tide and what questions still remain unanswered as the patch looms.
  • Healer Evaluations – Kurn’s recently appraised her healing team and has ended up sharing the process with us. But she didn’t pick one of her healing team to be her example: she’s evaluated her own performance to give us an idea of how she handles healer performance evaluations. Her take on herself goes through various categories from attendence to being awesome and gives scores out of 5, along with brief commentary. At the end she tots the scores up and gives a summary of how she thinks things are going for the healer (e.g. herself, here) and what they should improve. Interesting reference for raid and healing leads.
  • Patch 4.0.6 PTR Resto Druid PvP Thoughts – not often we see articles on PvP healing, right? Bit of a change, then. Oom over at Oombulance has taken the patch notes and gone through them all with an eye how to how they’ll affect resto druid PvP play. He takes us through anything related, giving brief thoughts on how and why it’ll affect druid healers in PvP compared to how it is pre-patch.
  • Spirit/Intellect Relationship, evaluating gear choice – Jar’s breaking out the math and equations to work out gear/stat priorities for resto druids. If maths isn’t your thing, don’t worry – it’s still possible to get some useful information if the maths goes right over your head, as it did me. To tie it all up at the end Jar takes his findings and uses two trinkets as an example comparison to get you started.
  • And a quick shout out to Windsoar over at Jaded Alt, who’s been busy posting up great guides for some of the normal mode raid bosses this week. And she shows no sign of slowing down. Find them over on her homepage, and if what you’re looking for isn’t there yet – give a quick poke. I’m sure she’s either got it in the pipeline or can point you in the right direction.

That’s it for this week – was there something there for you, or are you looking for a topic the blogosphere didn’t cover?