Healing Naxxramas – Maexxna (10 man)

Maexxna is the last boss in the Arachnid Quarter. I don’t know if it’s a he or a she, but I think it’s a she. Let me tell you that she is one heck of a honkin’ big spider. Tank that boss at a distant pace away. Try to keep the raid near a wall …

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Healing Naxxramas – Gothik the Harvester (10 man)

  When you enter the room, half the raid goes to one side, and the other half stays. One room is deemed “live” (the one you enter) and the other room is deemed “undead” (the room on the right after the gate). Mobs that die on the live side respawn on the undead side. Ergo, …

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Healing Naxxramas – Thaddius (10 man)

Thaddius is the idiot check boss of Naxx. There might be others (wait ‘til I get to Heigan), but I do think this one really separates those that can and those that can’t. You’ll find out why momentarily (but keep the first boss of Heroic Mechanar at the back of your mind). Engage When you …

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Healing Naxxramas – Gluth (10 man)

Who let the dogs out? No, really. Gluth is this really large dog that has been pieced together with flesh from various beasts (or people). He is the third boss you have to tackle in the Construct Quarter. Abilities Mortal Wound: Reduces healing taken by 10%. Stackable debuff! Decimate Flesh: Consumes everything in the room …

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Healing Naxxramas – Grobbulus (10 man)

Welcome to Grobbulus! You’’ll run into him right after Patchwerk in the Abomination wing. Once the room’s been cleared out, get ready to grab Grobby! Abilities He puts a disease on players at random called Mutating Injection. It’s very important that it does not get dispelled! There’s a boss in Blood Furnace (the big floating …

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