Spell Haste: Why You Don’t Need It

slowdown
Image courtesy of andrewatla

A few words on Spell Haste: I can tell that Spell Haste is going to be the next big epeen-measurement stat. There are a couple of reasons behind this, the biggest one being that Sunwell fights are so demanding that Spell Haste is indispensable to heal all the incoming damage. The thought process runs something like this: If it’s good enough for Sunwell, it’s good enough for everyone, right? In fact, the more you have, the better you must be, right? Nope. Of course not – if that were true, I wouldn’t have a reason to post.

Sorry, I missed a left turn at Albaquerque. What is Spell Haste? Simply put, Spell Haste allows you to cast the same spells – faster. 15.67 of Spell Haste is a 1% casting-time reduction. Haste can also decrease your global cooldown to a minimum of one second. (That’s at something like 475 – effectively haste-capped. At this point, I’m not entirely sure it’s even possible to stack up that much spell haste. It certainly isn’t possible without running your other stats into the ground.)

As cool (and useful in Sunwell) as Spell Haste is, there are a lot of reasons it just doesn’t live up to the hype:

Sloppy Healers

Once in a while, some misguided soul will compare healing a raid to playing whack-a-mole. Maybe it’s accurate for your first few raids – before you figure out much about game mechanics and set up your UI properly you might have no idea who was going to take damage next. This is probably why you see so many entry-level wws reports showing an abundance of Flash Heals; the healers just aren’t experienced enough to not play a reactive game. But good healers know their fights, know their raid-mates, and know their raid frames well enough to start a cast before damage happens. Giving those same, inexperienced healers spell haste before developing their other, more relevant stats first, simply reinforces that gut reaction o-m-g-he’s-gonna-die-i-gotta-toss-healz-nao mentality. Spell haste won’t make inexperienced (or bad, for that matter) healers better, but it will train them to think faster is better – when really, planning ahead and paying attention is better.

Opportunity Cost

Flash back to Economics class with me: Opportunity cost is the cost of resources that must be given up in order to obtain other resources. You’ll notice a pattern with pre-Sunwell Spell Haste items – to get the haste, you have to give up mana regen.

Exception: Brooch of Nature’s Mercy, which is worth farming Eagle Boss in ZA for its Spirit alone.

As you’re working your way through content, you have a lot to think about in terms of stat-balancing. Your +healing must be high enough to handle the incoming damage, you have to have enough regen to last the entire fight, and you have to have enough Stamina so that you can actually do some healing. If you’re not to the point where most of your slots have few upgrades, you probably don’t have stats to spare. If you think you do, you probably don’t have enough regen. These other stats are so important for T4, T5, and BT/Hyjal content that giving them up for a stat that is not required is foolish. Wait to stack Spell Haste until you really can afford the cost to your other metrics.

Running Out of Mana

One thing that I notice most often with premature Spell Haste stacking is that casters run out of mana.

Quickly.

Why?

Bear with me. (Warning: I like easy math, so I’m using VERY rounded numbers and assuming no Quartz, Lag or other fun stuff)

Say I have a 10k mana pool, and that each Greater Heal costs 500 mana. This means I can throw out 20 of them before I go out of mana. But, I also have 250 Mp5. Each of those 20 casts took 2.5 seconds – a total of 50 seconds.

So I accrued 10 full ticks of my Mp5 – an extra 2500 mana.

An extra 5 Heals. An extra 12.5 seconds of casting.

Which, thanks to the magic of Mp5, bought me ANOTHER 1094 mana.

ANOTHER 2 casts, ANOTHER 5 seconds – and I’m done. (Because that only bought me 250 mana, which added to the 94 I had left over isn’t enough to cast another heal for this experiment.)

So TOTAL, my 10k mana pool and 250 Mp5 bought me 27 heals over 67.5 seconds. (There is a FABULOUS mod called Dr. Damage that will show you all of this in a tool tip.)

If my G.Heal hits for 6k, I just healed for 162,000. But what if we trade regen for S.Haste? Okay, now I have a 10k mana pool, each heal costs 500 mana, so I still get to throw 20 of them before I go oom. But NOW, each of those 20 casts took TWO seconds. So NOW, it only took 40 seconds. Which means I only got 8 ticks of my Mp5, which is now 200. So I only got back 1600 mana. An extra 3 heals. An extra 6 seconds of casting. Only 300 mana back. Suddenly, I’m done. (Sure, I could wait 1 second, and buy a 24th heal but then i’m REALLY done – and it takes me longer to get back in the game, because my regen is less.) Total: 23 heals over 46 seconds. 138,000 healing. Down 24,000. Down by more than my Main Tank’s pool.

For what? To get that 138k out fast enough so that it’s overheals? Because in 95% of the raiding-game, you don’t need to throw ’em out that fast to keep up with the damage, so they would be wasted. But you’re not chain-casting? You’d have more time to regen mana? Great. Then you really don’t need the Spell Haste.

Lack of Available Gear

Another reason not to fuss over Spell Haste too much is how little gear there really is out there with Spell Haste on it. WoWhead lists 29 Priest-friendly healing items with Spell Haste GAME WIDE. Of these, 16 drop in SW, 1 in Hyjal, 2 in BT, and two require Hearts of Darkness. So unless you’re very wealthy or your guild is working through advanced End-game, you have 8 options total – and a few of those are for the same slots!

Not Fully Developed as A Talentable Stat

As Priests, we have a couple of talents that reduce the casting time of certain spells. Could be divine fury, could be shortening up our Mass Dispel or Mana Burns. But, there is no far-reaching talent option to truly take advantage of this stat wholesale. Yet. I anticipate that WotLK will bring a lot more viability to this stat as a whole, with the introduction of talents like Improved Holy Concentration. The new content will probably require a decent amount of Spell Haste, but, as currently implemented, the fact that Spell Haste gains no help from any available builds further decreases the value of gaining it as compared to other stats – spirit or +heal – that DO gain multipliers from our available talent trees.

Sunwell fights are a holy-crap-did-you-see-that-by-the-skin-of-our-teeth kind of experience. I know a guy who, before the 2.4.3 nerfs, was spending nearly 1,000g on Mu’ru attempts PER NIGHT. (Scrolls, haste pots, elixirs, repairs, etc. He’s actually leveling an herbalist just to take the pressure off.) The best comparison is to old-school Naxxramus. You just don’t do Sunwell unless you’re really dedicated to the game, and long after WotLK comes out, veteran raiders will be swapping stories about how hardcore the fights were, and what a mind-bender it was.

Luv,
Wyn

Assigning Healing Strategy – Part 2: Double Shifting Healers

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Image courtesy of hkarl

Welcome to the second in a 5 part series here on World of Matticus. For the next several weeks, I’ll be covering the rare topic of assigning raid heals. No one really wants to do it but it’s the most important job in the raid and I’ll provide a basic overview of the process and some advanced tips!

In case you missed it:

  1. Week 1: Recognizing Class Strengths

Throughout your raiding career as a healer, you will find that the measure of being a good healer is underscored by one question:

Do you keep your target up?

When you start approaching T6 content in Hyjal and Black Temple, keeping a player alive indefinitely (or at least, 5 minutes) is not just a good skill, it is a virtual requirement. Your healing boss should be able to put any healer on any tank for any trash pulls and not have to second guess their decision. This is the personal standard by which I base my healers on.

So what’s the next step?

Find out if your healer can keep up two targets.

As the healing stratician, I get the pleasure of doing all the assignments for all the bosses. Sometimes it has to be done on short notice and it’s nice to know I’m not the only one in the game that has to to pull off a hail Mary. Unfortunately, I don’t get much say in who stays or who goes. I can’t pick my lineup because I never know what crew I have to work with on any given week! This is a challenge unto itself because certain classes are optimized for different roles and I have to be really creative in order for our group to find success. We raided all of SSC and nearly all of TK without a Resto Druid. It’s doable but it’s tough.

Double shifting the Healer

There are going to be times where you can get away with not having a full healer’s attention on a tank. The reason for that is because there are other healer’s on said tank. I often feel uneasy having only two Paladins on a main tank. I know I would feel more at ease if there was at least one more. However, I also know that due my personnel, I can’t spare another player on them full time.

What I can do is split a healer’s attention between two tanks. If I don’t have a Druid, I’ll put a Priest on it. Generally speaking, a Druid would be my top choice due to the nature of the class. Barring that, I’d take care of it myself personally. If I’m not able to, I’ll flip a coin and pick a Paladin or a Shaman.

The principle here remains the same. What we’re doing is taking a healing class and assigning them two different players to keep alive. In the end, we’ll have something that looks like this:

Alpha Tank
– Pete the Paladin
– Paula the Priest
– Darren the Druid
Bravo Tank
– Pierce the Paladin
– Pavol the Priest
– Darren the Druid

Understand that in most boss encounters, only one tank is necessary. But also understand that there are some fights where the boss encounter requires more than 1 tank to eat damage or to tank a different NPC. Here’s a few player examples of when double shifting is a good idea:

  • Covering a player 2nd on threat
  • Highest person with health gets a Hateful Strike
  • Multiple tanks on multiple mobs

Hopefully you’ll be able to understand the message I’m trying to convey here. Fights will become more complicated for you as you progress through the game and double shifting healers is one way of answering the challenge. Sometime early next week, I’ll illustrate in further detail how a Priest can double shift in terms of spells and things to watch out for (might use that for a WoW Insider post actually).

How about some concrete examples of which bosses to double shift on? Pulled from WoWWiki we have:

  • Supremus: Hateful strike – ~7 – 10k melee damage to the target with the highest current health inside melee range.
  • Gruul: Hurtful Strike – Always hits the second highest aggro target within his melee range; therefore essential that any melee DPS classes maintain their aggro level not only below that of the MT, but also below that of the OT.
  • Magtheridon: Phase 1 – It is theoretically possible for a moderately geared healer to cover the first two tanks on the Warlocks especially now that the encounter has been considerably nerfed.

Next week, we look at the pivot healer! See ya then!

Rez Me First!

….Or at least another Priest.

It could be a Soulstone, a Divine Intervention, a vanished Rogue with a pair of cables, or a clever Druid with a well-timed battle rez taken once the coast is clear. The idea is to save the raid the lengthy corpse-run, and to pick up and move on as quickly as possible.

Wipe Prevention – (n.) – \?w?p\ \pri-?ven(t)-sh?n\ – the concept of having at least one raiding member with the ability to Resurrect other members still alive after all other raiders are dead, and the boss or mobs have reset.

Because the entire purpose of wipe-prevention is time-efficiency, it has always frustrated me when the player charged with reviving the raid seems to have no concept of whom to rez first, second, or last. It gets worse when no one else in the raid seems to know what to do, either. After my guild’s last efforts in Sunwell, I decided to write a quick tutorial:

Always resurrect other rezzers first

This is the most crucial point, but even within this simple concept, it makes the most sense to pick some rezzers over others. Three classes have out of combat resurrection spells. Priests have Resurrection, which costs 60% of our base mana. Shamans have Ancestral Spirit which costs 72% of their base mana, and Paladins have Redemption which costs 64% of their base mana. It makes sense to pick up your Priests first, since they will be able to resurrect the most people without having to stop and drink. Remember that HEALER doesn’t necessarily mean REZZER. Druids can obviously not help here, but non-healing Priests, Shamans, and Paladins should. Don’t let them be lazy.

Personally, 60% of my base mana is 1,500. My Shammie brothers-in-arms’ rezzes cost as much as 3,000. I only have to drink to the point where I have 3,000 of my mana back and my regen will allow me to chain-cast rezzes without stopping until the whole raid is up. It makes more sense to pick me up than to pick up an ele shaman with only 250 mp5 and a 9k mana pool.

Resurrect raiders who need to do extra prep second

This means warlocks who need to summon healthstones and demons, Hunters who have to revive their pets, and buff-classes who will need to fill their mana in order to buff. (Mages, Druids)

Last are classes with little prep

Rogues who may need to apply poisons, non-buffing (usually feral) Druids, and Warriors.

Other speed-recovery pointers
  • Once their summoning duties are over, warlocks should drink to replenish their mana, rather than distracting the healers by life-tapping.
  • Group-Buffs should be done as soon as a given party is fully rezzed.
  • If one raider is doing the bulk of the rezzing, another member of their class should take over their buff-assignment (where possible), so they can drink and be ready to go with the rest of the raid.
  • All raiders who are NOT rez classes should eat their buff food and replenish their own mana as soon as they have been revived – this is not the time to take a bio-break or grab a snack.
  • One of the macros I posted in my UI series is my Rez macro. It casts rez, whispers the recipient, and plants a message in my guild’s healer channel to let them know my target. This avoids wasting time while two or three people try to rez the same target.

That can sound like a whole bunch of rules, but the underlying principle is very simple: Rez the people who can help get the rest of the raid up as quickly as possible first. Rez the people who need time to get ready second. Rez the people who need the least time last. You can save enough time this way to get in more attempts, avoid re-clearing trash, or keep a night of farm content from drawing out much longer than it should.

Luv,
Wyn

Wyn’s UI – Part Four (The Macro Problem)

Part four of a series. Part One , Part Two , Part Three.

Hot Keys

One of the add-ons that has the biggest impact on my UI and gameplay is Bartender. As I’ve mentioned before, I navigate and target with my mouse. If I need to move and target or cast at the same time, I use auto run – it’s on my 4th mouse button. Nearly all of my spells and abilities are Hot Keyed to my Keyboard. Here’s how that looks:

This is what my keybinds look like when I’m out running around solo. Most of the icons should look pretty familiar, and you can see that my offensive spells are on the top line. That blank spot is for my Disc buffs when I respec for the weekend. I do not hotkey my consumables, to avoid hitting them when I type. The bottom row is non-sensical, but it’s also not bound… it’s where I throw things when I need them once, then I don’t move them out ’til I need to put something else there. When we get into macros, you’ll see that the single-buff of Fort is redundant… my first row of buttons scrolls away when I have someone Mind Controlled, and I sometimes like to play nice with the allies and toss them a buff. Again, the numbers on the bottom of the icons are from Dr. Damage. One thing about Bartender is that you can use your standard keybinds from the stock bars, but if you want the numerals to show up on the icons you have to use the slots specifically labeled in the menu for Bartender. It’s in the same window, just scroll down.

Dr. Damage also gives you super-nifty Tool Tips on mouseover. Like this:

 Dr Damage ToolTip - Smite  Dr Damage ToolTip - Heal

I think I may have mentioned that I’m an information junkie… this just feeds the problem.

 

offensive with alt

This is still my offensive set-up, but I’m holding down the Alt button. See how the icons change? That’s a product of using macros with the “?” icon. I’ll get to that in a second. Notice, too, that the healing coefficients change on ProH and Nova’s icons.

When I’m raiding, a quick Shift+Scroll Up gives me this:

Greater Heals normal

Holding Alt will make the same changes that happened to the offensive set-up.

My Super-Secret Macros

I may be crazy for deciding to discuss macros. They can be very simple or complicated, and I use a mixture of both. This is not intended to be a macro tutorial. These are simply a few I’ve cooked up, cobbled together, or flat-out stolen. I wanted to show you what those extra buttons on my bars do, and this seemed to be the best way. PLEASE feel free to ask questions about the ones I list, but understand that I probably won’t be able to help you troubleshoot one that you’ve written. If you DO want a how-to, the best one I’ve ever read is over at Priestly Endeavors. A few notes before we begin:

  • I’m Horde. If it’s a macro that sends a whisper, and you’re an Ally, your buddies won’t speak Orcish, so change that to Common.
  • Nearly all of these use the #showtooltip command. That makes the tooltip show up on mouseover, even though it’s a macro.
  • When I’m setting these up, I almost always pick the “?” icon that shows up first. That way, if it’s a button that does more than one thing, the icon on my bars will change when I press the modifier.
  • LINES are very important to a macro. If you keep typing without hitting [enter] it will read all as one line. New commands MUST be started on a new line, so make sure they match up to the line-breaks here if you copy/paste.

 

Since none of my offensive spells involve macros, I’m going to assume you’re looking at the raiding picture with all the G-heals. I’ll go from left to right.

Gheal macroStopcasting saves lives. Even after 2.3, being able to stop a heal on one target, change targets, and instantly start casting your new heal is an excellent skill if someone is spiking. Also, you can keep hitting this when targeting the MT, and just let it land when they actually need a heal. That way, you can drop out of the 5-Second-rule, without abandoning your job. (yes, you could jump or step forward, but jumping wastes time, and so does hitting multiple buttons.)

#showtooltip Greater Heal(Rank 7)
/stopcasting
/cast Greater Heal(Rank 7)

 

 FW Macro Now that all priests have Fear Ward, it’s nice to be able to let your tank know you’ve got their back. This one casts FW on your target, and whispers them.

#showtooltip
/cast fear ward
/script SendChatMessage(“Fear Ward on YOU”, “WHISPER”, “Orcish”, UnitName(“target”));

 

Prayer Macro AltThese three all do pretty much the same thing, and I just wrote it as another space-saver. Hit the macro, and it’ll cast Prayer of (whatever) on your target and their party. Hold Shift, hit the  macro, and it’ll cast a single-buff on your target. Hold Alt, hit the macro, and it’ll cast a single buff on you. Neat, huh? (You can tell it’s not a raid night because of how few candles I have on me….)

For Shadow Protection:
#showtooltip
/cast [modifier:shift] Shadow Protection(Rank 4); [modifier:alt, target=player] Shadow Protection(Rank 4); Prayer of Shadow Protection(Rank 2)

For Fortitude:
#showtooltip
/cast [modifier:shift] Power Word: Fortitude(Rank 7); [modifier:alt, target=player] Power Word: Fortitude(Rank 7); Prayer of Fortitude(Rank 3)

Divine Spirit:
#showtooltip
/cast [modifier:shift] Divine Spirit(Rank 5); [modifier:alt, target=player] Divine Spirit(Rank 5); Prayer of Spirit(Rank 2)

Flash Heal Macro Normal Because my UI set up has either my offensive spells or my Greater Heals visible, but not both, I wanted the option to toss a G.Heal on myself when I’m solo without too much effort. So I made this. Generally, it’s the same as my stopcasting macro for Greater Heal, only for Flash. The difference comes in that if I hold Alt, it’ll interrupt whatever and start a max-ranked G.Heal on me, without changing my target. Handy, right?

#showtooltip
/stopcasting
/cast [modifier:alt, target=player] Greater heal(rank 7); Flash Heal(Rank 9)

 

I would feed my Shadow Fiend cookies if I could. I love the little guy. But sometimes, he gets lazy. This macro will keep him attacking non-cc’d mobs if his current target dies, and toss a scroll on him (if I have one) to boost his mana-return. Just spam it for a second.

#showtooltip
/cast Shadowfiend
/petaggressive
/petattack
/use [target=pet] Scroll of Strength
/use [target=pet] Scroll of Agility

 

Most of us have been in a situation with lots of people rezzing at the same time. Just save time, and have your macro type in your healing channel who your target is. Mine also whispers the person that’s getting a rez.

#showtooltip
/cast Resurrection(Rank 6)
/6 Saving %t the run back, but not the repair bill
/script SendChatMessage(“Rezzing you”, “WHISPER”, “Orcish”,UnitName(“target”))

Focus Macro This is really simple. It just sets my focus to whatever I’ve got targeted. No muss, no fuss.

/focus

There are some really nifty things you can do with focus macros, like this one I stole from Priestly Endeavors

/focus [noexists,target=target][exists,dead,target=target][modifier:alt,target=target]
/stopmacro [modifier:alt]
/cast [target=focus] Shackle Undead

The first line says: [make my current target the focus if I don’t have one] or [make my target my focus if my current focus is dead] but [if I’m holding Alt, make my target my focus no matter what].
The second line says:[if I’m holding Alt to re-set my focus, ignore the rest of the macro]
The third line says: [whatever I’m targeting, cast shackle undead on my focus]

Down-ranking macros are fun! Here’s one for Prayer of Healing. Hold Alt to cast rank 3.

#showtooltip
/cast [modifier:alt] Prayer of Healing(Rank 3); Prayer of Healing(Rank 6)

P4 Random Not a macro, but sometimes in a quest or a fight there’s a random item you need to use regularly. I drag mine over to “J” and just hit it whenever I need it. This is from when I had the daily quest in Nagrand.

Nova NormalNova Alt I always heard it was good to keep Rank 1 Nova on your bars for PvP purposes, but where to put it? On the same button, naturally. Hold Alt to use Rank 1, hold nothing for max-rank.

#showtooltip
/cast [modifier:alt] Holy Nova(Rank 1); Holy Nova(Rank 7)

Lifetap We all know Warlocks Life Tap at the WORST time… this was my solution to train my ‘Locks to know when it was okay. For this one, I didn’t use the “?” icon, since that would just look like a normal Renew. Dr. Damage still catches the heal, though. (True story: one of my Warlocks actually macro’d his LifeTap to whisper me that he was going to do it in response to this macro. I was so proud!)

/script SendChatMessage(“Lifetap if you need to”, “WHISPER”, “Orcish”, UnitName(“target”));
/cast Renew

OhShit Sometimes, you have to keep yourself alive ’til your fellow heal-bots can help you out. EVERYONE must have an “Oh, Shit” button. This one can keep me up through over 20k damage. The [combat] modifiers keep reagents from being used up accidentally.

/target player
/cast [combat] Power Word: Shield
/use Master Healthstone
/cast Prayer of Mending
/use Fel blossom
/use [combat] Super Rejuvenation Potion
/use [combat] Nightmare Seed
/use Battlemaster’s Perseverance
/use Vial of the Sunwell
/cast Renew

Trink 1 Trink These are both really simple, but helpful. No matter what trinkets you have equipped, each of these macros will use one of them. Use the “?” icon, and you can see which trinkets you have equipped at the moment.

#showtooltip
/use 13

#showtooltip
/use 14

P4 Berserking If my heals have to come faster, they may as well come bigger. This trips Berserking, my OP-as-hell Racial, and my +healing trinket at the same time. (Does not trip GCD)
You can macro all kinds of things together – multiple trinkets, other abilities. Go nuts!

#showtooltip
/cast Berserking(Racial)
/use Tome of Diabolic Remedy

 

I wrote this last one just to save space on my bars. It gets out my Puppy and my Nether Drake. If I hold Alt, it gets out my Puppy and my Raptor.

#showtooltip
/use Worg Carrier
/cast [modifier:alt] Swift Blue Raptor
/use Reins of the Azure Netherwing Drake

Add
/equip Riding Crop
as the last line, if you want, but remember to replace your trinkets when you get where you’re going!

To Be Continued. . .

Wyn’s UI – Part Three (Boss in Action)

Part three of a series. Please read Part One & Part Two.

Okay, finally a real action shot like I’ve been promising. Welcome to Mother Shahraz. There’s a LOT going on in this fight, but you do get to stand still for most of it (unless you get Fatal Attraction, but that’s another post altogether.) I picked this shot because it catches a few things – good mana-regen cycle, a solid fight with only one real phase, and me making a pretty big mistake.

Typical Bossfight:

Click to enlarge....as soon as Matt uploads the larger version!

 

BF Focus

1. I set the boss as my focus on this one, so I can more easily watch for what aura she has and which tank she’s targeting. Different fights call for different focii; just set it to whomever you need to babysit. If you’ll look at the bottom row of myBartender you can see an icon that’s an eye with something pointing at it.
I’ve macro’d that button to set my focus just to make it a little faster and easier. I’ll post about the macros I use at the end of this series.


2.HoT Candy keeps track of everyone I’ve Renewed. Right now, it’s just the MT, but that’s because my mana’s about shot. (No worries, my pot CD finished as I took the SS.) Resto-Druids especially take note: HoT Candy is your friend.

RegenFu Bar
3. This is part of RegenFu. I’m just about out of the Five Second Rule, and will hit some serious mana-regen goodness. Fully buffed, my non-casting regen is over 900, but in full shadow resist, it takes a big hit. So I’ll burn Inner Focus before my next big heal, to maximize the mana I get back without stopping casting. I also wait until I’m out of the FSR to burn my Earring of Soulful Meditation. (If you don’t have it, find a way to get it. The Bangle of Endless Blessingsfrom Botanica is a substitute, but only about half as good.) I rarely make it the full 15 seconds without casting something, but at least I get the full benefit at the beginning.

4. Here’s where this shot catches me not paying close attention. Look here on my ElkBuffBar – Clearcasting is just expiring, but you can see at the top of my screen that I didn’t have enough mana to cast the Circle of Healing I was trying to cast. On Grid, you can see that group 3 was taking pretty even damage – I was spam CoH-ing them to patch them up. I should’ve thrown a G.heal on Joe in the middle, there. I’d’ve been finished with the cast by the time I had enough mana to CoH again, and been able to burn Inner Focus more appropriately, or let one of my Shammies top off the rest of the Warlocks while I regenned a little more.

5. On Bartender, you can see which of my cooldowns are available. Mana management is absolutely critical for these kinds of fights. My Pot CD finished as the SS was taking, Fiend is down, Inner Focus is available, and my Earring is down.
Pot CD
Fiend CDEarring CD

As healers, our mana-rotation is as critical as a DPSers spell rotation. Learning to be efficient is one of the best things you can do to become a better healer. For me it looks something like this:

  • Start: 12.5k manaI can haz cookie?
  • First Pot – 9k mana
  • Pop Earring – 9k mana again
  • Inner Focus – When expensive heal is needed
  • Shadowfiend – 6k mana
  • Second Pot – 7k mana
  • Earring again – ASAP

    And so on.

Mana is a lot like gasoline in your car – it’s just as easy to keep the top 1/4 of the tank full as it is the bottom 1/4. And the earlier you pop those cooldowns, the sooner they’ll be available for you to use again. Once you’ve used them all, just rotate through as soon as they’re available. I tend to Inner Focus for Prayer of Healing, but will use it for G.heal or Binding heal, if necessary. A tip for Mother – don’t wait to Fiend. Your mana will drop faster than you’ll believe, and when that CD comes up again, you’ll be very thankful. Also, watch for the auras that increase or reduce shadow damage. You don’t have to wait for the increase-aura to Fiend, although it will help you, but you will want to avoid the one that will nerf your little guy.

BF Quartz Bar
6. Okay, I’m going to highlight that mistake a bit more here. Since I didn’t use my Clearcast to throw a heal on poor Joe, I pasted this copy of my casting bar in from another screenshot so you could at least see where it goes and how it works. You can see from my toon’s posture that I’m not actually casting anything. Quartz tells me what I’m casting, what rank, shows a timer, and who I had targeted when the cast began. I change targets almost constantly, so that’s a very handy feature.

BF Grid All7. This is one of the best shots to show how Grid works; most of the raid is at full health, and it’s obvious who needs heals. If you look at the top-right square, you can see Acalon – our MT for this fight. The Red dot in the upper left of his box means he has aggro. There will be any number of those little dots when there are multiple mobs targeting people. That dot, rather than damage taken, is my cue to take action in most cases. A working knowledge of the mobs involved helps me know if I should start casting a heal, or just shield/renew the people with aggro. The groups are a little jacked right now – my raid leader moves Shammies into the melee group in a rotation for Bloodlust (Heroism) purposes. You can also clearly see who is dead, and who is out of my range.

BF DBM8.Deadly Boss Mods lets you move where your raid warnings pop up. Back to the concept of reducing eye movement to maximize reaction time, having them right where you can see them helps you know who’s about to need a heal – especially if it’s a fight like Void Reaver or Illidari Council where the boss targets random raid members to take damage.

9. Here’s Recount again. Pray is a shadow priest. He’s beating the Paladins on heals, because they both died early-on. It’s important to note that just like any other statistics, the data is only as valuable as its interpretation. This particular shot tells you very little without knowing the set-up. Por was assigned to heal up those people who get Fatal Attraction. Not very glamorous, and it limits his ability to cross-heal. Wize and I are both on raid-heals, so we’re pretty much neck-and-neck. Eizara is generally assigned to the Tanks, but her mana-efficiency is so excellent that she helps a lot with hotting the raid. She is an absolute BEAST of a resto-druid.

10. Scrolling Combat Text isn’t that important, as far as I’m concerned, for my incoming heals or mana regen – I’m watching bars, so I can see that. The important thing is that it tells you when you gain a buff or debuff. Clearcasting, Diabolic Remedy, Deep Meditation, Band of the Eternal Restorer, Berserking… all that stuff pops up over my head, and keeps me from having to watch my buff list. There are mods that do this, and will personalize it any number of ways, but the stock UI also has this feature now. Unfortunately, I didn’t catch it showing in this ss, and it looked funny ‘shopped in. The “10” is where it would go.

Bossfight Breakdown

These shots were taken during a trash-pull right after Mother. I’m very self-critical, and have found a lot of value in analyzing my own performance after a given boss fight. I wanted to walk you through my personal stats after a fight.

Wynthea's Effective Heal Detail
This is a pretty typical boss-fight mix for me. I’m usually assigned to raid healing, and expected to help out on the tanks when they’re taking extra damage, or their healers are in some way incapacitated. Notice how MANY times particular heals were used: 17 Greater Heals compared with 14 Flash heals. 57 Renews. Clearly, I love me some Circle of Healing. It is my bread-and-butter for raid healing, but be careful not to fall into the trap of spamming it for everything. I have seen priests with upwards of 90% CoH – I cannot stress how inefficient that is. CoH is a great tool, but it is not in any way a substitute for good decision making.

A few examples:

  • My CoH costs approximately 400 mana to heal 5 people for about 1k each. I can patch up a group with roughly 3k damage each for 1200 mana. Not bad, but if that group happens to be my actual group, my ProH heals for about 2.5k per target at a cost of around 900 mana. Time-wise, the 3 second cast is the same as the time it would have taken for me to cast the three CoH’s. It’s actually a faster option, because my GCD won’t be up by the time the ProH is done, so I can move directly on to my next target. ProH also gets cheaper because of how well it lends to burning Inner Focus.
  • CoH is perfect for a situation where a group is taking moderate damage across the board – assuming you throw out about 3 CoH’s on the same group, you just healed 5 people for about 3k each – much better than the time it would have taken to Flash Heal the same people (7.5 seconds) for that amount… but if a single-target is down by even 5k, you’re much better off throwing a rank-5 Greater Heal than spamming 5 CoH’s.

Note: If you are taking damage yourself, and so is the Tank, don’t be afraid to Binding Heal. Once they nerfed the mana cost (it used to be about 1k, and now it’s around 700), it became very viable to heal the two most important targets you have – yourself, and the guy keeping the bad guy from flattening you. It costs about the same as two Flash Heals, and saves you the casting time, and the decision.

This shot is the report for WHO I healed during the same bossfight.

Healed Who

1. Remember, my assignment was to raid-heal, and supplement on the tanks when their assigned healers needed help. (Usually from getting the Fatal Attraction debuff.) Acalon was our MT, and he got the bulk of my raw heals, usually in the form of ProM, Renew, and Greater Heal, with a few Flash Heals thrown in if I got nervous. I forget where I read it, but a good rule to follow is to Flash Heal if your target needs a heal NOW, Greater Heal if you think you have time, and just Renew them if you KNOW you have time. That said, I keep Renew on the MT at all times, and ProM him as much as possible. My #2 target is Omegax – a warlock with a fondness for Life Tap. His heals are mostly Renews. Oneiros and Bull were our OT’s, their mixes look a lot like Acalon’s.

2. This second area of the screen shows a break down of what heals I used on a particular target. Haidi is one of our healadins, and the first example of my typical raid-healing mix. You can see that he didn’t require any special attention. Working through the rest of the raid heals, this is pretty much typical for everyone, maybe with a Flash Heal thrown in.

To Be Continued. . .