Resisting Irrational Behavior

I do it, you do it, we all commit irrational behavior at times. Guy Kawasaki’s got a quick interview about the topic and why people do the things they do. It’s a quick under 10 minute read and I wholeheartedly recommend anyone that’s in an officer position (or even a grunt position) to read it and check it out. It’s not exactly WoW related, I know, but it’s people related. And what kind of game is WoW? It’s a social game.

Some great points:

  • When to respect authority and when to dissent
  • Turning around a bad reputation
  • Alternative perspectives

Here’s an excerpt:

Question: It seems there’s a fine line between anarchy and enlightenment: How do you know when you should respect authority and just do as told versus be a devil’s advocate and disagree?

Answer: Most of us, when we disagree with a group, keep quiet. Why make a fuss and ring alarm bells? And besides, maybe we’re wrong. When you speak up and go against the opinion of the group, you risk getting branded as a loner who’s not a team player. But dissent is a crucial ingredient in a successful team. When I interviewed Justice Breyer of the U.S. Supreme Court, he explained to me how dissent makes the Court’s opinion stronger.

The Supreme Court structured dissent into the process. When an opinion is assigned, the majority keeps on having to answer questions and objections from the dissenting side. The process is obviously professional, but it’s also a pain. You have to go back and forth going over points time and again. It’s easy to imagine how the process can be exhausting, and in fact former Chief Justice Rehnquist believed in having a more unified voice and basically not airing the court’s dirty laundry. But dissent brings about the best possible decision because it forces you to address all points. Imagine if every company went through a dissent process before arriving at an important decision.

What’re you waiting for? Go read the whole column!

Will Flash Heal Become Mainstream? 4 Points

school-thought I woke up this morning to a crisp chill and a great question posted on Twitter by @Knurd (of Raid Hunter).

@patyomatt What makes you think we are headed back to flash heal spamming?

Granted he answered his own question after doing a bit more reading, but I’m still going to explore the topic in a little more detail (because Twitter is EXCELLENT post fodder).

In my previous post, I mentioned that I’ve started to Flash Heal more often than Greater Heal. Until I’m proven otherwise, I firmly believe that Priests will be trending towards Flash Heal and here’s why:

Down ranking gone: The current technique right now is that we use down ranked heals to minimize spell impact on our mana pool and to reduce over healing. We’ll use a rank 3 Greater Heal to restore the same amount of health as a near max rank Flash Heal. We save a couple of hundred mana at the cost of 1 extra second of cast time.

With down ranking removed, we can no longer utilize this technique. A Greater Heal costs 1000~ mana with the appropriate talents in place. A Flash Heal costs 600~ mana. It’s no longer a question of efficieny or bang for buck. It’s a question of what’s cheaper, which is Flash Heal.

High health tanks: Tank buffer has increased by a ridiculous amount. Their health has increased by 50% which turns them into pseudo-raid bosses. At the same time, they won’t be taking massive hits on some encounters. There’s no reason to bust out the massive 10000~ Greater Heal to restore 5000~ health unless they drop dangerously low. But by then, you’re going to be praying to the RNG gods that the mobs miss or they parry or something so that your bomb heal lasts. Might be better off getting the heals off quickly instead of going for the bomb heal. Leave the bomb healing to the Paladins.

Overhealing: It sort of ties into my last point, but 80% of the Greater Heals you cast will result in massive over healing because that crafty Resto Shaman next to you blew his Nature’s Swiftness Chain Heal, or the Paladin manages to Holy Shock crit, or the Druid happens to… do his Druid thing.

Mana Management more important than ever: If you have a hard time handling your mana resource now as a player, you’re going to be in for it in the expansion. During my forays into Naxxramus, I was hitting the floor with my mana pool. It was getting dangerously low while the bosses were in the single digit percents. I had to learn really fast when to burst heal and when to ease off the pedal to restore my mana.

Obviously, we do have access to our specialized heals. This is just a comparison between our direct heals based on my beta experience. I have no doubt another Priest will come along and come up with new ideas for Wrath.

Keep the mind open and let the healologists do their work. Now is not the time to shoot down ideas. It’s time to generate them.

Image credits: ckgd2

A Realistic Look at Level 80 Raid Healing

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I’ve kept myself mum on this topic for quite a while. You’re aware of Wyn’s thoughts and no doubt others have expressed their opinion around the community. It’s my turn to tell you what how I feel about being a Holy Priest and healing.

Before I do that, I want to make one thing clear:

I AM NOT A THEORYCRAFTER

Got that? Good. The opinions and thoughts I’m about to tell you are my honest, unbiased feelings about the subject. I’m not going to hide behind math or spellpower theory because I don’t know much about it all. If I were to list my one weakness, it’s the lack of mathematical Matticus power. I can’t begin to tell you the coefficients relative to the modifiers based on the exponential percentage of the sum off of this spell which is affected by the Earth’s tangent to the Sun (I don’t think that last sentence made any kind of sense).

I can’t theorycraft to save my life, but I just creamed a bunch of bosses in Naxx with 2 other healers and a group that’s sporting the same level of gear as I am. No ounce of theorying would’ve helped.

But in this case, it’s a good thing.matt-priest-com-1

Because I just knocked out 7 bosses in Naxxramus in one night on my Holy Priest in PvP gear without knowing anything about what I was getting in to.

There’s a point I’m trying to make here. I participated in a successful raid with less than optimal gear in a class that’s supposed to be rendered extinct due to poor design choices by the class designers.

My fellow clerics, let me reassure you that not all is lost. We lose our unique racials, yes. We lose the ability to downrank, yes. We get slapped left and right, back and forth with the giant nerf bat with no end in sight, yes.

Yet we still heal. It’s our duty. Don’t lose sight of that. They remove our powers and abilities and empower us with new ones. Raiding mechanics have changed. The entire gamescape has changed. This isn’t World of Warcraft: Burning Crusade. This is Wrath. The encounters are being tuned to suit what we can do and open up the number of options we have in terms of classes.

What changes?

What has changed exactly? I said it before, and I’m going to say it again. And this time I really mean it. Whatever you learned before Wrath, throw it out of the window. It’s no longer relevant or important.

Biggest change thus far?

I’ve cast Flash Heal more times than Greater Heal which goes against every Priest handbook in the game. Let me paint you the circumstances. My Flash Heal lands for 4500. The typical tank will have approximately 28000 health or higher. Greater Heal will do over well 9000 (and this isn’t just a cheesy Dragon Ball Z reference). Tanks are taking damage between 2000 – 5000. Instead of simply spamming downranked Greater Heals, I have to actually pay attention and Flash or Greater accordingly.

I guess this is going to cut into my hockey time.

Let me bust your objections so I can save you some time from voicing them.

It’s not the gear guys

Everyone’s on equal footing because I’m doing this on the Murmur Beta server (say hi to Miyone!). The vast majority of players are playing on premade characters relying on PvP blues and a few PvP epics. I have more mana regen right now on my level 70 T6 Priest then I do on my level 80 PvP T0.5 set sporting Priest.

Can’t be the group either

I worked alongside a Resto Shaman and a Holy Paladin. Weren’t people complaining that all the healing classes were getting nerfed? So by that logic, if all the healer classes get nerfed, then aren’t we all then at the same level? Are they going to bring in Rogues and Hunters to heal for us now? Healers will always be in high demand. It’s not like our raid size got nuked from 40 to 25 again.

I’m not as skilled!

Let’s not go there. I am not the best Priest in this game. There are other way better Priests than I and one of them happens to also contribute to this blog (and this is the ONLY time I’ll ever admit that ;)). So what makes me so special? I’m always present at raid times. I read up on strategy ahead of time. I do whatever I can to make my character the best it can possibly be in terms of augments (enchants, gems, and now glyphs) and consumables. I’m ruthlessly efficient and don’t like to waste time. I understand and follow directions like a 6 year old dying to go to a bathroom. That’s what makes me so special.

Would I consider my class expendable? You could make that argument. I wouldn’t know how to argue against it anyway because I’m not a theorycrafter. I’m a valuable asset not because of my class. I’m a valuable asset because of who I am as a player not because of what my class can do. If you’re working hard right now in BC raiding, there is no reason for you to feel threatened in Wrath.

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Everyone is going to have to relearn how to play their class. Your skill is going to be affected by how openly you embrace and learn what needs to be learned in the expansion.

Naxx is EZMODE

I’m using a flawed instance as an example because it’s way too entry level. You’re right, I am because it’s all I’ve done so far. Right now, we stack Shamans and CoH Priests for Sunwell because it helps ease the burden we have doing it. There’s no sense in thinking too far ahead in Wrath and being worried about actual end end game healing. Go with what we have now and have faith that we can do what we need to do as we progress up the ladder.

I’m thankful I don’t have to learn about how to use HoTs, AoE Heal, or other forms of specialized target healing. I didn’t get a lot of new toys to play with this year from Santa? Good. Less of a learning curve for me and I can spend more time on important things such as learning how to heal raids in post Wrath.

Still don’t buy it?

If you think I’m full of crap, by all means I understand. Either a) You know a lot more than I do in theory or b) You’re a really pessimistic player whose looking for an excuse to quit the game. But before you start ripping into me about theory, proofs, and other technical stuff, all I ask is that you run a level 80 raid first. Because that’s what I’m basing my experience, my opinions, and my thoughts on Priest healing from.

And honestly? It’s not that bad.

Image credits: just4you

PS, expect to see some Naxx healer guides really shortly.

Build Your Own Guild Part 2: Rules of the Game

In this second installment of the Build your Own Guild series, I am going to teach you how to establish the rules and policies that will help your new raiding guild run itself. Well, that’s an exaggeration. However, without a clear set of rules, your guild will always be rudderless. Before one person signs that charter, you need to lay down the law in black and white. The post outlines the three types of policy that you should establish before your guild even zones into its first instance. The following tips assume that you will have a guild website (after all, we play an internet-based game, right?). These documents and policies need to be the core content of that website when it first goes up.

1. Guild Charter

In Part One, I encouraged you to meditate on your goals and desires for your new guild. Now you must put pencil to paper and share your vision with your members. In my opinion, the more the guild expects to accomplish in terms of raiding, the more important your mission statement is.

Your charter should answer the following questions:

a. What is the guild’s goal?
b. What is the guild’s attitude?
c. What is most important to us?

I’ll quote for you one of my favorite passages from my guild’s charter. It really shows who we are as an organization:

“We value kindness, fair play, and respect for others over loot or in-game success. Our policies work toward ensuring a positive environment in which everyone can enjoy the fruits of our labor.”

I welcome you all to read the entire charter and even use it as a model, but I will warn you that it’s out of date. Since the original charter creation, we’ve decided that we’re a real raiding guild after all. The long road between Gruul and Illidan changed us as an organization. I should take my own advice and adjust the language to our current practices!

You don’t have to create your charter from scratch. Many guilds make their websites accessible to all, and if a guild is recruiting, sometimes you can even create a user account and view their policies. I recommend doing a bit of snooping around–find guilds you admire and know are successful, and copy what they do. The tone of your charter should suit the mood of your guild. My own guild operates in a rather serious mode. If you prefer a raucous, no holds-barred environment, use irony and humor when you write that charter. For an excellent example in this mode, I’ll direct you towards the hilarious charter of a guild named Dread Lobster, as quoted by fellow druish blogger Runyarusco. I laughed so hard, I (almost) wanted to join.

2. Code of Conduct

Even the most laid-back guilds have certain expectations for their members’ behavior, and you ought to explain them either in the charter itself or in an appendix. Collateral Damage sets a very high standard, and unlike many guilds, we restrict profanity (well, in guild chat anyway) and chastise members severely if they disrespect one another. If you want your members to act in a certain way, let them know from the very beginning. That way, if you need to g-kick someone for a behavioral issue, you cannot be accused of unfairness. On the flip side, if you want to foster an open environment where insults and un-PC jokes fly thick and fast, let prospective members know that.

3. Conditions for Membership / Raider Status

If your guild intends to raid seriously, you need to have some means by which you determine who gets to raid and who does not. This type of policy will not seem important to a start-up guild that can barely scrape together enough tanks and healers for an introductory instance, but as you start to have success, you will have to deal with over-crowding. My guild chose not to put in a Raider Status from the beginning, and I have always regretted it. We have always walked the razor’s edge between being inclusive and optimizing rosters, and I know it’s cost our raid leader hours of frustration and worry.

Raiding guilds typically fill their scheduled weekly raids according to one of two successful models.

Model A

Everyone who is a regular member of the guild is a raider, and a Raider Rank would be redundant. The guild is small and does not recruit beyond the minimum number it needs to do the raid content.

Model B

The guild has members who raid and members who do not. These “casual” members may be friends and family of raiders, or they may be longtime members who have had a change in status. When you have two such different constituencies, it is only natural that at some point, one or more of your “casual” members will want to raid. At that point, the concept of Raider Status comes into play. Raider Status can typically be earned through attendance and performance, and it comes with the privilege of being on more raid rosters. It should also be possible to lose Raider Status through consistent poor attendance, bad behavior, or sloppy play.

Given a choice, I would go with Model B. From a management standpoint, it is more difficult to handle a larger, more complex guild roster, but you have a better chance of running all your raids. With Model A, if two of your players go on vacation, your raid is toast. Collateral Damage has a large number of members, and we have been able to run all of our scheduled raids this summer except for the one the Sunday before Labor Day. That’s a pretty awesome ratio considering the rash of expansionitis that’s been going around.

If you DO set strict conditions for membership or Raider Status, you need to define these specifically. Your attendance policy should require not only a percentage, but also tell how often that percentage will be re-calculated. For example, you might require 75% attendance over any two-month period. That allows your players to go out of town every once in a while. Moreover, never be vague about your raid preparation requirements. Instead of just saying “come prepared,” do as Catal, our raid leader does and spell it out in no uncertain terms:

What you should bring:

– A good attitude – We’re going to wipe… a lot.
– PvP trinket and PvP/Stam gear – The focus will be on survivability.
– 2 flasks of your choice.
– Lots of health/mana pots.
– Lots of reagents for buffing.
– Have decursive loaded if you will be responsible for dispelling Grip of the Legion (curse).

This set of requirements applies to our attempts on Archimonde this week. Every raid sign up comes with one of these, and you may find it useful to have a general set that would apply to every raid.

Conclusions

Phew! Now you have three basic documents that your members will be able to refer to when they have questions about how the guild is run. Believe me, they will hold you to what you say, so always keep your policies up-to-date. For Collateral Damage, things didn’t turn out according to our first design, but they worked out all right nonetheless. However, I should /pinch myself for not updating the charter. These documents are a contract between you and your members and it is in your best interest as guild leader to hold up your end.

For next time, we’ll be looking at the fourth and arguably most important policy that a new guild needs to have in place: the Loot System. You must choose a system early, because the first thing most recruits will ask is how your guild handles loot. Next Wednesday’s post will outline all the sordid details of loot distribution, and I’ll tell you some choice horror stories of loot QQ, I promise.

If you still haven’t satisfied your appetite for information on guild managment, I’ll refer you to Auzara at Chick GM, who is the guru of guild-mastery and all related issues. I always find it beneficial to take into account multiple perspectives on important topics.

Deciding Who Gets to Pick IDS

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Image courtesy of alexkalina

When Priests get to the upper echelon of raiding, they’re going to eventually run into one extremely important question. It’s pointless to have more than one Priest pick up Improved Divine Spirit. Joveta did an excellent feature showcasing the differences between the two specs. I’m not here to regurgitate what she illustrated. I’m here to help you decide which lucky monkey gets to go IDS.

The Supremes is a raiding Guild with 3 Priests, 4 Mages, and a handful of Resto Druids. It also has miscellaneous DPS.

Raid times:

  • Tuesday, 4 hours, farm content
  • Thursday, 4 hours, farm content
  • Sunday, 7 hours, progression content

Let’s assume you’ve got 3 Priests:

  • Steve McQueen: Always shows up, never missed a raid, sports 2350 healing
  • Stevie Wonder: Can only commit to 2 of the 3 raiding days, sports 2100+ healing
  • Steve Harvey: Able to only come on the last raiding day that Wonder isn’t able to attend, sports 2100 healing

Optimizing for Time

When you’re deep into raiding, it’s either CoH or IDS. You don’t need more than one IDS. From this perspective, you want to pick the most stable Priest who is able to come every day. This will ensure that every raid you go into has the IDS buff. This is the best bet since raids will go that much quicker. Just look at Joveta’s post for all the numbers. Go with Steve McQueen for guaranteed IDS.

Optimizing for Performance

On the other hand, one would argue that farm content doesn’t necessarily need IDS at all. By making Steve McQueen pickup IDS, his healing output does get slightly diminished. Another solution is to make Steve Harvey go IDS. This ensures that progression night raids will have the buff. If you really want to pick things up, you can ask Stevie Wonder and Steve Harvey to grab IDS. This way, you don’t handcuff Steve McQueen’s all star performance.

Picking out volunteers for IDS is never easy. I’ve rarely ever encountered an individual who wanted to do IDS. I myself had to respec IDS because our Priest corps is no longer as stable as it once was. One of them took off for college, the other’s having computer issues. I’m the current lynchpin Priest and I swallowed an extremely bitter pill in order to pick up IDS knowing that our floater Priests can stay IDS.

Anyway, there’s many ways to pick out who should get IDS. If you happen to have a Priest who wants the job, by all means let ’em have at it! If not, I highly suggest coin tossing as an alternative. I hear dice rolling is an excellent choice as well. Now dart throwing is a revolutionary way to make decisions as is bottle spinning…