Shaman Tier 8 Bonuses

Lodur here to chime in on the Tier 8 set bonuses for Restoration Shamans. Matt posted them earlier, but I‘ll paste them here again for easy reference

Shaman

  • Shaman T8 Restoration 2P Bonus — Reduces the cooldown on Riptide by 1 sec.
  • Shaman T8 Restoration 4P Bonus — Reduces the cast time of Chain Heal by 0.2 sec.

 

So, lets take a gander here. Like many of the other sets, the two piece bonus has left me feeling a bit strange. This is different then what they’ve done with our 2 pieces in the past.  Lets take a look at the Tier 7 2 piece. 

Water Shield Boost

  •  Your Water Shield is 10% stronger 

That is a very very nice 2 piece. It’s a percentage, so if the amount of mana Water Shield returns goes up, this has that much more punch. Lets take this a step further and go back to the Tier 6 2 piece. 

Chain Heal Discount

  • Your Chain Heal ability costs 10% less mana. 

Again, same deal. A percentage that scales well with the abilities on hand. I know I used this set bonus well into Naxxramas healing and I was very sad to see it go.

This new 2 piece set bonus is interesting to me because its a flat amount, it doesn’t scale since a second is a second anyway you slice it. 1 second reduction brings the ability to a 5 second cooldown, which makes it like any of the shock spells with 5/5 reverberation. Having it available 1 second sooner is nice, I know I’ve wished I had it up that one second sooner many times (Malygos Vortex comes to mind). There is something that can take this a step up from decent however. Another recent Shaman change that has to do with a particular glyph available in the patch fits this set bonus quite handily. 

Glyph of Riptide — Increases the duration of Riptide by 6 sec. (Up from 3 sec)

This, with the 2 piece bonus gives us a 20 second hot, on a 5 second cooldown. I can definitely see that being useful, and if it stays at a 6 second increase, I’ll most assuredly pick one up. 

Next on the billet is the 4 piece set bonus.

It doesn’t seem like a lot up front, but I like this. I really really like this. Right now through moderate gearing (and taking on more crit to reach a balance of stats) Lodur is at 438 haste before Wrath of Air totem. 438 haste equates to roughly 13% which means Chain Heal right now is 2.2 seconds to cast for me without the totem, and 2.1 seconds with. This will let me bring it down to 1.9 second cast with only self buffs. Add Heroism / Bloodlust and a Retadin or Critchicken and thats about a second and a half cast time for chain heal, with only the global cooldown to worry about. With Glyphing and a decent amount of spell power you’re going to be hitting 4 people with sizeable heals that much faster.  This set bonus pushes us a bit further up the raid healing totem pole so to speak. 

While I’m here I’d also like to mention our new relic

Shaman T8 Restoration Relic — Increases the base amount healed by your chain heal by 243

Keep that relic in mind as you’re looking at the 4 piece set bonus and it’s just one more notch in the belt for swinging Chain Heals. 

Overall I’m pretty pleased with the itemization coming in 3.1. 
What do you think?

Till next time, Happy Healing

Lodur

More Shaman 3.1 Changes (With Edit!!!)

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Lodur back again with more Shaman changes on the PTR. There was a recent patch and it looks like this is what we got changed

Restoration

  • Healing Stream Totem range increased from 20 to 30 yards.
  • Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old – 34 mana every 2 seconds)
  • Nature’s Swiftness changed to – When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature’s Swiftness shares a cooldown with Elemental Mastery.
  • Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
  • Healing Grace has been moved from Tier 3 to Tier 2.
  • Ancestral Healing has been moved from Tier 2 to Tier 3.

Totems

Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members. ( But will not Stack with some class buffs)

Healing Stream and Mana Spring totems will not be combined at this time.

So, what do we think about all this?

The Healing Stream Totem range increase is nice, I’ll give them that. Not going to really elaborate on that one.

Mana Spring Totem change brings it to 109 MP5 with talents, making it the exact same mana regeneration as Blessing of Wisdom. To be honest, we knew this was coming since BoW and MS no longer stack. This goes hand in hand with the Restorative Totems Talent

The Natures Swiftness change is more PvP centric. It seems to take down the Hybrid spec people were running around with letting them get Elemental Mastery and Natures Swiftness and then have an “I kill you now!” button.

Healing grace and Ancestral Healing Swapping places does not really affect us, that’s more just housekeeping. You still spend the same amount of points in the tree to get what you want without having to take anything you really don’t.

Totems tooltips were updated, that’s about it for the top part there. The big news here is the decision to not combine Mana Spring and Healing Stream totems. With them tweaking MS, I’m not surprised. As much as I would love to see that combination, I personally think it wont happen, at least not till they figure out how to handle mana regeneration for everyone.

Playing around on the PTR (when the world server is active) Nothing really feels different in the play style. I’m hoping to get into an ulduar group (hopefully the raid invite goes through this time =P ) so I can test it out on some heavier content.

What do you guys think ?

*EDIT*

Restoration

  • Mana Tide Totem: This spell no longer costs mana.
  • Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.

There it is. Was waiting for the shift in restorative totems. Could be quite nice.

Image from wikimedia

Shamans and Paladins mana buff get hit! (With edit)

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I just got off of lunch here at the office and happen to see this in my blue tracker.

Click here to see!

For those of you who can’t read it at work or school here it is copied for you

From Eyonix:

We are making a change to these spells so that their benefits are exclusive in patch 3.1.0. The buffs will be equivalent, but will no longer stack. Mana Spring will affect the entire raid instead of just the shaman’s party. We felt that both paladins and shamans brought too many unique buffs to a group. Additionally, we have been trying to tone down mana regeneration in large groups, and were concerned raids would feel the need to stack paladins or especially shaman to have enough Mana Spring totems. We have also been trying to get more benefits out of the party and into the raid, and Mana Spring previously was still a party only buff. With this change, if there is only one paladin, he or she can bring Blessing of Kings while the shaman offers Mana Spring. If there are two paladins and the second offers Blessing of Wisdom, then the shaman can offer healing or cleansing with their water totem instead.

What does this mean? It means you can’t have both. They are essentially removing another source of mana regeneration from raids.  As you can imagine there is a large outcry among both Shamans and Paladins. From the shaman stand point I’m a little upset to be honest, I’m also waiting for the other shoe to drop. The comment about Shamans bringing too many unique buffs to the raid made me scoff a bit. Strength of Earth totem which combines STR and AGI buffs gets overridden by a Death Knights horn of winter, often times leading to that being used for Stone Skin which is negligible benefit to the raid at best. Flame Tongue totem gets over ridden by Demonic Pact if you have a demo warlock in the group, and the other flame choices are Frost Resist or doing dps. Which if you’re healing, you arent in range for that most of the time anyways, and taking the time to stop healing run in and drop a magma totem is normally not a good idea. You guys see where I’m going with this.

Here were some suggestions of what we can do with the slot instead, and ultimately what our totems can add to a raid.

Healing Stream Totem. It’s group only, and still has to be in range. If you’re healing, more then likely you’re going to be with the casters in the back, not taking damage. While it does have places where it can be nice, it’s largely wasted in my opinion.

Cleansing Totem. Great for fights where you need to purge Diseases and Poison, but wasted and useless any other time. With curses being more prevalent then Disease and Poison that’s another totem we’ll see situational use out of.

Wrath of Air. Yes we still offer 5% spell haste. Yes that is good, but it is also redundant. Currently two other classes also offer haste. Retribution Paladins and Balance Druids.

Blizzard is trying to simplify raids, and I can appreciate what they are trying to do… to a point. A Lot of people think they are trying to make fights harder by nerfing mana regeneration, posts like this just add weight to that argument.  Homogenize every class, and then what do you have left? I posted in my last post that one of the best things about playing a Shaman was the uniqueness of our class, and totems were right up there in that list. Slowly it seems like it’s being whittled away. Streamline don’t make obsolete!

Redundancy is good in a raid, but at what cost?

I’ll update this as time permits today and as updates are brought to my attention.

What are your thoughts?

*EDIT*

Ok, so now that my initial shock has worn off and I’ve had my cup of coffee and a chance to sit and think about it in more depth, I’m not overly concerned any longer, in fact I’m quite ok with it now. This is just another in the series of small tweaks to get everything on a level playing field. The impact to the raid shouldn’t be that big, if anything more raids will see a boost from this then any sort of detrimental outcome.

I think my biggest reaction was just it seemed like a change out of left field, I don’t think anyone saw that coming. I am curious however as to what else will change in the coming weeks. Shamans have their Heroism / Bloodlust shifted slightly to keep it as a “Shotgun” buff and now the Mana Spring totem has been adjusted just a little bit. Lets see what else they tweak.