3.1 PTR Notes: New Druid Glyphs

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I haven’t found time quite yet to log onto the PTR, but I have been anxiously following all the updates and changes on MMOchampion.com. If you’ve had your head in the sand somehow, go check out the new stuff here.

This morning’s post will be a short one, but I wanted to bring to all of your attention the awesomeness of the new Druid glyphs, particularly for resto.

Here’s what we’ve got:

Druid (Skills List / Talent + Glyph Calc.)
Glyph of Rebirth — Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
Glyph of Starfall — Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
Glyph of Berserk *new* — Increases the duration of Berserk by 5 sec.
Glyph of Wild Growth *new* — Wild Growth now affects up to 6 targets.
Glyph of Nourish *new* — Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Glyph of Savage Roar *new* — Your Savage Roar ability grants an additional 6% bonus damage done.
Glyph of Typhoon *new* — Reduces the cooldown of your Typhoon spell by 3 sec.
Glyph of Barkskin *new* — Reduces the chance you’ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.

Too Many Choices?

Up until now, there have been accepted “right” and “wrong” ways to glyph the restoration druid. With the current glyphs, most top-of-the-line restos use one of two combinations.

1. Swiftmend, Regrowth, Lifebloom
2. Swiftmend, Regrowth, Innervate

I am personally using Combo #2, though I would have replaced it by now if I hadn’t wanted to keep Innervate at least until my character copied to the PTR. Hopefully once there I can exploit the dual spec system with two Resto specs and test many of the Resto glyphs in raid situations.

However, based purely on guesswork, I give you the hot combos of the future:

1. Swiftmend, Wild Growth, Innervate.
This one says “raid healer” to me. However, people’s individual use of Swiftmend varies. It’s a combo type spell and it gets used directly in proportion, I’d think, to people’s ability to identify their own Rejuvenations on their UI. I am a very heavy user now, mostly because of the glyph.

2. Swiftmend, Regrowth, Lifebloom.
This combo is for the classic tank healer, usually assigned to Main Tanks.

3. Swiftmend, Regrowth, Innervate.
For the tank healer who sometimes runs short on mana.

4. Swiftmend, Nourish, Lifebloom.
Also for the tank healer, but for those who like either combos or shorter heals. This lets the druid use all her spells and depending on spec, could be a fairly mana-efficient combo.

5. Swiftmend, Nourish, Innervate.
For the efficiency expert. This druid will have mana left when everyone else is doing the twist and wishing they had their old OOFSR mana return values.

6. Swiftmend, Wild Growth, Lifebloom.
This combo is for the generalist who never knows what she’ll be doing in a given fight. However, she’s mana-confident.

7. Wild Growth, Lifebloom, Regrowth.
The WWS-obsessed. This druid has looked at what spells get used the most and has glyphed entirely based on the percentages. Substitute Nourish for Regrowth based on personal preference.

8. Wild Growth, Lifebloom, Innervate.
This combination is for the raid-healing druid who doesn’t use Swiftmend. She gets a scolding from me, but well, she’s probably in the majority. Swiftmend is currently our hardest-to-use spell, though its one of our most rewarding.

9. Regrowth, Lifebloom, Innervate
For the tank healer who does not use Swiftmend. Regrowth could substitute for Nourish based on preference. However, I can’t imagine this druid. Swiftmend is easiest to use on tanks and is our best save. Nature’s Swiftness + Healing Touch is nice, but it’s infrequent.

For me personally, #6 looks likely. As much as I love tank healing, the balance of healers in the guild has shifted and I’m usually needed on the raid. I am also going to try #5 and #1 if mana starts running low. I may also try out #7, but boy, would I miss Swiftmend.

Wow, we have a lot of choices. The only thing you won’t be doing is glyphing for both Regrowth and Nourish–the conditions of the glyphs contradict each other. The Nourish glyph wants you to use all your hots, including Regrowth, and finish with Nourish, while the Regrowth one encourages you to rely heavily on…guess what…Regrowth.

What are the rest of you going to glyph for in 3.1?

A Fond Farewell to Phaelia of Resto4Life

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It is a time for change for the druids of Azeroth. Patch 3.1 is at last on the horizon, tantalizing us all with thoughts of new raid bosses and daily quests to entertain our hours of sloth. However, despite the lure of the new, this is a sad day in the forests and wilds. Phaelia of Resto4Life, the greatest of all druid bloggers, has decided to retire for the happiest of reasons. I’ll let you read her big news in her own words here, but I will add my very public congratulations in this post.

A Tribute to Phaelia

Now that I sit down to try it, it is difficult to find words to express how profound Phaelia’s influence has been on me and my blogging work. I found Resto4Life when I had just started to raid seriously in BC. I had been toying with the idea of starting a druid blog myself, and gradually, reading Phaelia’s work helped me gain the confidence I needed to try writing. She exemplifies everything I love about the WoW community. Let me try, however inarticulately, to account for some of her contributions.

1. Phaelia showed us all that the blogosphere can be friendly. I know that I have experienced hateful and mean-spirited comments, both on my own posts and on others’ work. Somehow, Phaelia presents the content on her site with such grace that civil discussions have always flourished on her pages (pun intended). It has to do with Phaelia herself, I think. Phaelia’s tone exudes warmth and friendliness, and the druid community is a better place because of it. If new bloggers are looking for a style and tone to imitate, they should go to Resto4Life and start reading.

2. Phaelia helped us realize that we could be proud to be druids. In other places, I see more whining about class particularities than celebration of them. Through her wonderful artwork, both her own and the contributions from Andrige, Eggo, and other wonderful artists, druids have been able to represent themselves and witness themselves being represented in a positive way. I am personally going to buy a few more tree shirts. The one I had unfortunately got a big dribble of bleach on it the last time I cleaned. The artwork from Resto4Life is not fluffy content–in fact, it’s what I’ll miss most. I believe that symbols are important, and I don’t think being a druid would have felt as special without the artwork to remind me of it.

3. Phaelia instilled in us all a belief in the WoW blogging community. Through Blog Azeroth and meta-blogging posts on her own site, she helped many would-be bloggers, including me, get a start. I’m not always chatty myself (kind of a solitary walnut), but Phaelia reached out over google chat when I had first started posting. It meant a lot to me early on that she liked my work. I think she’s helped out very many druid bloggers and given us the confidence we needed to keep going. I think she realizes that the hardest thing to do, as a blogger, is put fingers to keys and write. Her site and the tools she gave us make that just a little bit easier.

And so, Phae, you will be much missed. I don’t think anyone will ever fill your particular shoes–and on that topic, you should all go look at Keeva’s delightful new comic. Please drop by from time to time as a reader and let us know how you and the little sprout are doing. This is an exciting time in your life!

As Pike said better than I could, we all know that our time as WoW bloggers is limited. I can see myself blogging–in some form, about something–for the rest of my life, but specific hobbies like WoW come and go. However, friendships and memories can stick with us. If the writing bug ever bites again, Phae, let us know about your new project. My experience tells me that truly talented writers like Phaelia always end up writing for publication, in some form or other.

Ghostcrawler Provides Specifics on the 3.1 Mana Regen Nerf

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Phew! Priests and druids can breathe again as, today, Ghostcrawler explained the specific nature of the upcoming revision to out-of-casting mana regeneration. I’ll let the crab’s words speak for themselves, but you can read the whole interesting discussion here.

The goal is to have mana last about the same for all healers. We don’t think many players would be that interested in a style where you heal crazy good for a short period and then run OOM. How classes manage their mana varies a lot, and we are making tweaks to it for 3.1 to try and keep them in line. For example, the shadow fiend needs to be more reliable.

I am still not following the logic that Int now trumps Spirit by even more. It may have been a better stat already, but these changes shouldn’t affect it that much unless you A) skip Meditation and Intensity, or B) relied a whole lot more on OOFSR regen than the average raid healer of reasonable skill.

I will break from our normal practice and go ahead and provide the numbers, just to make sure nobody is guessing about the details when doing their estimates:

The amount of base mana regen granted has been reduced 40%. We called this “Spirit” in the notes, since most players associate OOFSR regen with Spirit, but in reality Int factors into the equation as well and we only lowered the constant, not the relative contributions of Int or Spirit. In retrospect, this probably caused more confusion than it alleviated, but mana regeneration is a fairly technical concept.

— The effects of talents that provide mana regen while casting have been increased by 67%. This includes: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac, and Spirit Tap. For example, Intensity and Meditation are now 17/33/50% mana regen while casting (up from 10/20/30%). For most dps classes who never got much mana from OOFSR in the first place, the results should not be noticeable. Boomkin may be a possible exception because of Innervate, and we’ll take a look at that.

This should leave mana regeneration while casting (even the contribution of Spirit) relatively unchanged, but reduce mana regeneration while not casting by 40%.

— Since paladins don’t rely on any of those abilities for mana regeneration, we lowered the healing penalty of Divine Plea to -50%. We are also likely to make Spiritual Attunement provide less mana for non-tanking paladins. We are not touching Illumination for the moment. Nor are we lowering the effects of Replenishment (though as I have suggested, it would be our likely next target if we aren’t happy with the results of these changes).

What’s the Difference?

Previously, accounts of the proposed nerf to mana regeneration were misleading. The net result is the same in either case–a reduction in the number you’ll see for regen outside of the 5-second rule–but the method is different. Blue poster Bornakk originally described the change as an adjustment to the contribution of Spirit: “To make this change, we are reducing mana regeneration granted by Spirit across the board.” Considering that statement, it’s no wonder that so many priests and druids panicked. Ghostcrawler amends this statement to the more reasonable proposition of decreasing the amount of O5SR regen we get by 40%, which is no insignificant amount, but his comment directly declares that the relative contribution of Intellect and Spirit will remain the same.

Why Does the Method Matter?

Blizzard could in fact have achieved their goal of reducing O5SR regen by reducing the contribution of spirit. At current, mana regeneration is arrived at by an equation that takes into account level, Spirit, and Intellect. For more information on this particular formula, I’ll direct you to some of Phaelia’s work on the subject–here I am in over my head. However, I can summarize. Spirit, at current, contributes more to mana regeneration than Intellect, but the formula uses them both. It has been theorized that, right now, the best mana regeneration occurs when a character has a Spirit to Intellect ratio of approximately 1:1, or perhaps 1.1:1 at higher gear levels. If the relative contribution of Spirit had been reduced, Intellect would have become, consequently, a more important factor in the equation.

But That’s Not All!

A directed nerf to Spirit would have caused other complications. After all, we don’t pick up Spirit and Intellect just for their contribution to the mana regen formula. For Priests and Druids, Spirit can affect our Spellpower and certain talents like Meditation and Intensity (which increase in-five-second-rule regen). Druids have the most reason to bet on Spirit in the Spirit-Intellect horse race. The following talents and abilities depend on Spirit: Intensity, Living Spirit, Improved Tree of Life, and Innervate. There’s a very good reason that most leather Spellpower gear prefers Spirit over mp5, which is a regen stat that does nothing but regen. Intellect, on the other hand, has become the new most-coveted stat in the healing game. It increases the size of one’s mana pool as it has always done, and it plays the same role in the regen formula that it has since patch 2.4. However, the size of the mana pool used to matter less than it does currently. Replenishment returns mana based on a percentage of total intellect–thus, we now have a way to refill those giant mana pools. Most healers believe that Replenishment made its way into the game to facilitate caster dps, and I agree, but without it, healer regen would be somewhat less than extraordinary. In my opinion, the devs made an excellent choice when they decided to keep Spirit and Intellect’s relative contributions the same as they are now–otherwise, Intellect would have gained popularity just like a runaway train on a downward slope gains speed.

Do I have to Re-Gear and Re-Gem?

The jury is still out on this one. If the nerf had been directly to Spirit, you certainly would have. You might have even had to throw away your Spirit trinkets–the Spirit-World Glass and the Majestic Dragon Figurine–which would have been a shame. All the Naxx Spirit gear might have suddenly seemed like an unwise purchase. It is true that Intellect is probably already the stronger stat. As such, as mana regen becomes tougher, and you become faced with needing to add more Intellect or more Spirit, you might choose Intellect–if you have a choice. For example, I might still pick the Darkmoon Card Greatness: Intellect over the Spirit version. I’ll also be heading to the PTR with a stack of pure Intellect gems in order to get a sense of whether re-gemming is in order. It does not seem, however, that mp5 will be gaining much status. It’s already the downtrodden healer stat of Wrath, and I expect it to make only slight gains now. You won’t throw away your Spirit gems for mp5, after all, though you probably won’t turn down a necklace or ring with mp5 instead of Spirit once 3.1 hits.

Conspiracy Theories

How is it that two such very different accounts of the nerf have appeared? In my mind, one of two things must have happened.

1. The devs think we’re really stupid. This is the cause that GC hints at in his post. They might not realize that the community, as a whole, is very educated about their game and how it works. I’ve known that Intellect plays a part in my regen ever since 2.4 hit. If this is the case, I’d like to express my disappointment. To use an analogy from my own life, I get better results in my college classes when I treat my students like adults, capable of grappling with complex issues, than when I treat them like children who can only absorb one simple idea at a time. I’d never tell my students that Columbus “discovered” America. That’s an hour lecture on who encountered what and what it means to “explore” new lands that are already full of people.

2. They changed their mind. The devs might have realized that the current spirit-heavy druid and priest gear would become irrelevant. Rather than having to revisit all of those items which play up Spirit, it seemed far easier in the end to keep Spirit and Intellect in balance. It would probably have made people really angry to have to try extreme methods–like using the wrong armor type, or regemming for straight +Intellect regardless of bonuses–to get a competent level of regen with the gear currently available. If so, congrats to them. If they never admit to a change in thinking, I wouldn’t be surprised. All it means is that someone on that team has a few brain cells to rub together. I’ve never been one to think the devs are stupid–they’re just sometimes slow to anticipate the community’s reaction. Being a part of the WoW community, I’m much closer to that reaction and can guess it pretty accurately. If they changed their method of attack on the OFSR regen, they just made a really smart call.

In any case, I am one relieved druid as of today.

Raiding and the Bench

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Deciding who raids and who sits out on any given night is the second-most unpleasant task any raid leader or organizer has to face. (The most unpleasant, of course, will always be loot distribution). From a player’s perspective, it really sucks to ride the pine pony when you had been expecting to raid. However, maintaining a healthy bench is necessary for both raiders and guild masters alike–your bench players are the people you count on to get you through the bad times. As we all must know by now, in any human enterprise you cannot expect to succeed if your plans hinge on achieving a best case scenario every time. There will be ups and downs in any competitive activity, and the game plan has to account for that.

The Bench and Sports

I know I personally have bad memories of sitting bench from high school sports. During my sophomore year of high school, I was allowed to play on both the junior varsity and varsity volleyball squads. This meant that I got two sets of ill-fitting, 1970s-era uniforms, double the practice time, and, guess what? Almost no playing time on the varsity team. Whenever I hear the word “bench” now, I shudder, remembering that experience. However, high school athletes sit the bench faithfully, hoping that someday, somehow, next year, their turn will come. As for volleyball, mine never did–I didn’t even try out the next year. That’s always a risk with the bench. You may never move up.

Raiding with a Bench

In theory, high-end raiding guilds are run by grownups, and sitting bench doesn’t have to be the humiliating experience that many of us remember from high school. We can all share and share alike, right? Wrong. Perhaps because of our high school traumas, many raiders feel territorial about their raid spots, and people may not always volunteer to sit when too many players log on to raid. What you have to do, in the WoW context, is overcome the idea that only inferior players sit bench. That’s not true. Players sit bench for many reasons–class balance, space, attendance, etc. It’s usually not just a question of who’s better, as it almost always is in high school. How can a GM or raid leader manage this situation? The following tips should help a guild master or raid leader keep the bench under control without bruising too many feelings.

1. Have Thoughtful Recruiting Goals

The first line of defense against bench trouble is a thoughtful recruiting plan. You do have to recruit more than 25 players for a 25-person raiding team. A good goal is approximately 15% more, or 4 extra raiders. These 29 players should all have equal ranking and equal access to raid spots. In a guild with typical attendance (75%), most raids will be exclusively composed of these 29 people, and only rarely will any of them have to sit bench. Make sure that sitting bench is part of your guild culture. Your raiders should expect that their number will come up once in a while. If you have far too many raiders at present, I have a piece of advice that doesn’t seem particularly proactive–just wait. Don’t gkick a bunch of your players or tell them there isn’t room. In the virtual world, balance changes in the blink of an eye, and there are always people leaving raiding, or the game as a whole. Any time you’re not recruiting, your guild is shrinking, and you can can just wait until the numbers come into balance.

2. Institute a Substitute Rank

Typical raider attendance, which I ballparked at 75%, can drop much lower in hard times. We’re in a difficult spot right now in WoW, with the Wrath content feeling stale to many high-end raiders and Ulduar still many weeks away. If your guild hasn’t had any roster shakeups in the last few weeks, you’re highly atypical. In order to get through the bad times, you may want to institute a substitute rank in your guild. In Conquest, Subs are players who are well-qualified to raid all content but typically joined at a time when we weren’t recruiting their class for permanent spots. Some Subs simply have more time constraints than our raiding policy allows for–often one or two raids per week is just fine for them, and they remain very happy at this rank. Many Subs joined Conquest for social reasons, but some became members of the guild hoping for an opportunity to move into the Raider rank. This has happened for very many of our Subs over the last few weeks as people’s interests have taken them in different directions. I am always happy to see a dedicated Sub get promoted. Of course, sometimes a Sub will move on to a different guild that has a permanent spot for them–to me, that’s great too, because it means that the player is closer to meeting their in-game goals.
If your guild uses a Substitute rank, it offers you a sort of pre-recruiting option. You will be able to promote from within when vacancies occur. After all, you never know when one of your players will disappear without a word. In the anonymous virtual world, this happens all too often. Thus, it’s in your best interest as GM to keep a list of subs and keep them happy. How to do this? Invite them on farm raids, 10-mans, Vault of Archavon, etc–whatever your guild’s more laid-back events happen to be, and give them a prize for their efforts. Most Subs will get loot naturally as many drops from farm content will go uncontested.

3. Have an Attendance Policy

My experience with attendance policies, both as a professor and as a raider, is that people tend to ignore them. They’re only usually enforced in the limit cases. I may have a policy on my books that says I lower a student’s grade after 3 absences, but I’m not likely to actually do it until they have 7 or 8. Despite this tendency, you need to put some kind of attendance policy on your books. It is true that it is not practical to demote someone who has 72% attendance when your policy says they need 75%. Yet, attendance figures should factor into some of the tough decisions that you might make as a leader. For example, if you need to bench one of your 29 raiders for an Obsidian Sanctum 3 drakes raid, and your choice comes down to two dps players, one with 70% attendance and one with 90%, let 90% guy have the spot. If your guild uses loot council, let attendance factor into the decision-making process. If you do enforce your attendance policy in any way, you ought to track it via your guild’s website so that people can see how they stand relative to each other. Matticus recently found a great way to do this for Conquest through EQDKP plus. As a raider, it’s a good reality check. I can see that I have 83% attendance, which is actually lower than I thought I had. I had forgotten that I took time off at Christmas. These sorts of selective blindness can have raiders thinking that decisions are unfair or arbitrary. It’s always good to see the actual numbers.

4. Keep Your Members Educated

The degree of success your guild has with the bench problem will depend almost entirely on how you communicate the matter to your raiders. Make sure that players know how attendance will be assessed and what will be expected of them. If you have a raider rank, get those players used to the idea of sitting out once in a while. In Conquest, those decisions are made based on the advantages/disadvantages of certain classes and specs in specific encounters. However, we try not to bench the same person too often. Sitting the bench is a responsibility everyone–even officers–should share. Another good policy is to ask for volunteers, especially if it’s a farm raid and class balance isn’t so crucial. Sometimes there’s a player who really just wants to go to bed. If so, be sure to thank them when you move a player into their spot. To me, a thanks from the raid leader or guild leader means a lot.

Conclusions

As the GM or raid leader, you can never entirely eliminate the bench problem. You can never recruit the exact perfect number for all situations, and you can never enforce any attendance policy so strictly that you will never fall short of filling a raid. I think it’s far better to have too many than too few show up to raid. If you’d like to keep your raiders healthy and happy, on bench and off, make sure to have clear policies that you enforce fairly. Make sure that many different players share the bench burden. When people see this happening, for the most part they will accept an occasional sideline, knowing that it won’t happen to them every raid, every time.

Girls Hate Chuck Norris: On Women and Raiding Guilds

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This article, including the title, is inspired by some of the comments on yesterday’s post from Matticus about gauging the success of raiding guilds. I thought that the issue of women and raiding, which appears on the original checklist, deserved its own post. However, I am quite aware that every time a blogger makes a post about gender and raiding, he or she gets excoriated in the comments. Gender issues–and more particularly, women’s experience in WoW–has a tendency to cause temperatures to rise. On the one hand, some commenters protest that there’s no gender-influenced experience in the game. Men and women play exactly the same way, and after all, women are just men with boobs. Still others complain about the bad behavior of women players, claiming that they’re princesses, bitches, or femmes fatales who love to take advantage of gullible men. Another group, mostly women posters, laments the poor treatment they’ve received in the past. I do realize what the comments for this post will look like, but I’m going to give you my take on the gender issue anyway. After all, I didn’t start blogging because I don’t like to speak my mind!

First off, I’ll tell you my overall stance on the issue. I would like to forward the radical notion that women raiders are people. By this, I mean that they are multi-faceted, flawed, and idiosyncratic, just like male raiders. However, women and men are not the same, neither in the game nor in life. We are each influenced by our culture, and how culture treats each of us has a lot to do with gender.

However, I also think that WoW is unique in that it lets us perform–or not perform–our biological sex as we like. I do, by the way, subscribe to Judith Butler’s notion that gender, in general, is performative. By this I mean that what men are, and what women are, is a collection of behaviors that individuals may or may not subscribe to. It is possible, if difficult, in society to “perform” a gender that does not conform to one’s biological sex. In WoW, it is incredibly easy to do so–after all, how many men play women characters? This doesn’t make them weird–they are just taking advantage of one of the fun and imaginative aspects of gameplay. Women occasionally roll male toons as well. I know I personally used to borrow Briolante at level 60 because I liked tanking more than healing and was too lazy to level a warrior of my own. All this is to say that virtual environments like WoW allow us to have a more abstracted approach to gender performance. We can perform differently though our avatars, through guild chat, and through vent–and all of this adds up to some really interesting situations.

At some point, I think I’ll do a whole post on men who play women characters, but for today, I’m really interested in whether women ACT like stereotypical women in the game, and how they go about doing so.

In order to really explore this question, I’d like to look at some of the most common generalizations about women in WoW and share how I respond to each of these issues. I’m not trying to be representative of all women here–as always, I only represent myself. Take from it what you will.

Stereotype #1 Women Are Bad Players

I have put this stereotype at the top of my list because to me, it’s the least true of all. This idea comes from a cultural bias. It’s true enough that video games aren’t often considered toys for little girls, and many women raiders (including me) probably grew up watching our brothers play video games. But you know what? I can sure as hell play WoW now. The #1 thing that gets my goat in terms of stereotypes about girl gamers is the idea that I can’t play my toon because I have boobs. Maybe they get in the way? I’ll assure you, it’s not a problem for me or any of the other girl raiders I know. Estrogen doesn’t cause my addons to fail, and it sure doesn’t entice me to turn with the keyboard. The truth is that there are good and bad players of both genders. Women might be slightly more noticed when they lack skill because that’s what people expect. There’s a natural human bias toward finding examples that correspond to one’s expectations. That doesn’t mean that the old hackneyed ideas are correct–far from it.

Stereotype #2 Women Get Offended Easily

I’ve followed up the least true stereotype with the one that is most true, especially in the context of WoW. Women’s experience of the world is a little different from men’s. A lot of us face gender-related challenges at home or in the workplace. I know I’ve been treated differently all my life–by parents, college, work, relationships–than my brother, and we’re really similar in ability, personality, and upbringing. I can’t generalize what kinds of behaviors bother all women, but I will share the things that do and do not annoy me in-game.

1. Epeen
Some people think women are offended by in-game boasting, but I don’t mind. I’m not sure if I’m typical or not for a woman raider, but I do think that I’m not a participant in the all-boys-big-epeen-club. I don’t mind it, though. When the boys are jockeying for position on the meters, or for the main tank spot, I think that’s funny, maybe even charming. It’s good to have something to strive for.

2. Foul language
I’m not bothered by foul language. Most of those 4-letter words don’t offend me at all, because they refer to things that are universal. For example, anyone can be an asshole, regardless of gender, religion, social class, or race. Therefore, it’s ok by me to see that word–and a host of others that Matt wouldn’t let me write on the blog–in guild or raid chat.

3. Discriminatory or harrassing language
On the other hand, I am extremely upset by racial or religious slurs, and also by “rape” comments directed at female bosses. I don’t like anti-gay language at all either. I think for me, the language question is all about whether it’s hurtful to somebody specific. However, I’m not offended by this type of language because I’m a woman. It’s my life experiences–my job, my friends, my politics–that make me think the way I do about discrimination. It has nothing to do with gender.

4. Being treated like a sex object
I almost never have to deal with this problem. I am never flirtatious in guild chat or whispers, and it annoys me when women behave that way. I’d rather not have my raiding–or instancing, or whatever–be about sex in any way shape or form. But the few times someone–always someone I don’t know–has made a lewd comment to me have really pissed me off. Mild flirting is ok, and I can see how it could certainly enhance a single woman’s experience of the game, but I make it pretty clear to my guildmates that I’m taken.

Stereotype #3: Women are troublemakers

I will amend this one to people are troublemakers. I’ve seen men whine over meaningless things, and I’ve seen women do it to. I’ve seen both genders start dumb arguments over nothing, and I’ve witnessed both genders do their part to break up guilds. WoW players have a tendency to QQ, whether on the official forums or in guild chat. It has very little to do with any certain demographic.

Stereotype #4 Women hate each other

We’ve all seen those tv shows where catty women waggle their fingers and scream at each other without apparent cause. I think that women raiders tend to get along quite a bit better than that–or at least, we’re polite on the surface. I don’t know quite what it is, but competition style does seem to me to be influenced by gender. The men post damage meters, and the women make snide remarks to each other about other women. I’ve met and played alongside women who consider WoW a boys’ club with room for exactly one girl. That’s not me. I feel a lot of solidarity for other women players and I am much more likely to promote and encourage them than criticize them. I don’t get jealous or competitive with other women–I want them to keep playing, more than anything else, so I don’t have to break into the All Boys Treehouse–No Girls Allowed.

Stereotype #5 Women want free stuff

I see this one pretty often, and it really puzzles me. I consider men and women equal. I expect to pay full price for everything I get or buy. I don’t want preference on loot, and I don’t want free money. Now, if you want to give me some greens because I’m leveling enchanting and giving free enchants to guildies on the way up, awesome! I’ll take them with thanks. But if you send me a gift because I’m a woman? I’m sending that crap right back. I have to think that most of the stories of women getting free loot/gold are the virtual equivalent of urban legends. Sure, somewhere there was a basis in truth, but it’s not a widespread occurrence.

Stereotype #6 Women love cute things

Hearts. Puppies. Rainbows. Flowers. Hugs. Lolcats. Yes, I adore these things. And it’s not just me! In my former guild, Eieldin, a female hunter, had a very enviable collection of non-combat pets–before everyone was collecting them. Jesmin, also of my former guild, told even more cat stories than I do. However, I am of the opinion that deep down, everyone loves cute. The object of our adoration may vary, but everyone has a soft spot. What was the one thing that convinced me that Kimbo, Conquest’s raid leader, had to be a nice guy underneath the gruff exterior? He owns a cat. In terms of the game, I play for aesthetics during my casual time. I dress up my bank alts in pretty dresses, and I get a lot of haircuts on my lowbie characters, but you know what? All of that goes out the window when I’m raiding. I put away my little dragons and kitties, shift into Rotten Broccoli form, and get down to business. During downtime, though, I’ll be asking Kimbo about the latest thing his cat did. Kimbo’s cat is awesome.

Conclusions

One of the things I appreciate about Conquest is that, rude and crude as some of the boys are, I’m not treated like a sex object or a giant bitch. In fact, I’m neither. I am myself, full of quirks and foibles. I can do my job a well as anyone else can. The great thing about WoW, and gaming in general, is that men and women have equal potential. Performance in the game doesn’t come down to upper body strength, and all of us can learn how to play our characters at a very high level if we want to put in effort and time. It saddens me that some people have preconceived notions about women gamers, especially when the game world does such a nice job of leveling the playing field. Our virtual representations, our avatars, erase differences–they blur out class, race, religion, creed, and even gender. Heck, the slang and leetspeak so commonly seen in WoW even erase differences in education. You never know who’s behind the computer, and I like it that way. Here’s hoping that the potential for equality someday becomes a reality, if not in WoW, in the next generation of MMOs.