The Hard Mode Thrill

The post you’re about to read is from the past. I wrote this post on Saturday hours after we had taken down Deconstructor on hard mode. It’s the 10 player version.

Going in there, I figured that this was a boss well within the crosshairs of what our guild was capable of doing.

The adrenaline rush and feeling the entire raid got was immense. It’s been a long time since I had a feeling like that wash over me. I could tell it was the same thing for the others in the group. The challenge, the wipes, and all the little things added up and resulted in a big giant virtual fist pump when we took him down.

Some of these hard modes really transform the fight into a whole new level. The complexity, the demands and requirements transcend everything. Sometimes I think to myself what would have happened if I was in an organization that was way more involved then what Conquest is now. I’d imagine one of the requirements would be doing everything on hard mode first before dialing back. Could you imagine? I tried Thorim on hard mode a few times. It made me appreciate just how much simpler and stress free the easy mode was.

If you’re looking for a pre-nerf Hyjal, Black Temple, or Sunwell type of experience, give hard mode a shot. They do drop Badges of Conquest after all.

That feeling can be replicated on 10 mans. I found it similar to hitting the Zul’Aman bear timer.

Expect a post sometime later this week with a tactical break down of how Syd, myself, and the rest of the raid handled the walking bunch of bolts.

An early teaser

Quick notes though for those of you wanting to get some attempts on him.

  • 1 tank
  • Doable with 2 healers
  • Position at the front of the stairs not to the sides
  • No bots to worry about at all
  • Priority on life sparks that spawn
  • Designate positions for players to run to with gravity well (they spawn void zones)