Raiding Epiphany

You know that time when you’re working on a new boss and it just seems like you keep hitting that same block over and over? For us, it was Blackfuse. We’ve been working on the guy for the past month now. We kept bringing him down to about 65% but we’d keep consistently buckling during that first magnet phase. It was a combination of fires, mines, overload, or something else that was seemingly unavoidable.

Then all of a sudden, the clouds part.

Sunlight shines right through.

The players are struck with a wave of epiphany.

Our attempts improve dramatically. We made it past the the first magnet phase, then the second magnet phase, and now we’re breaching below 50% more often than not.

It’s like being able to breathe again after having clogged sinuses for so long.

That’s kind of where we’re at now. I call it cautious optimism, but if this level of improvement continues, then we’ll be on track.

Retooling and rebuilding

Not long after the proposed schedule went out, I had a few members express their inability to commit to that schedule. As a result of that, I did end up losing some fine players and friends.

It’s a little funny how things work out though. I was approached by a previous raider who’d been out of the game for a while and with a different group. Turns out the players in there were looking to move on up and get into some of the more top tier content in the game. Instead of trying to transition from a 10 man to a 25 man guild, they were toying with the idea of flat out signing on with a 25 man guild.

The beauty of the current state of raiding is that players can easily cross-realm on any difficulty. For the past month, we’ve been raiding with many of these players and they didn’t have to change servers at all yet. A few of them made the leap earlier on because they liked what they were seeing. Some others are still holding off for now, but it seems an amicable solution for everyone.

Conquest veterans can be rested a little more on the earlier encounters to conserve energy and mental fortitude for some of the more challenging bosses like Thok and Blackfuse.

Newer players are embracing the challenge and accessibility of heroic raids. Many of them actually fit right in with no problem. Of course, a few of them are understandably upset since they used to be the top dog in their former organization but are now being completely out DPS’d by sheer differences in gear alone. But that’s obviously an easy problem to resolve.

Our raid has received a notable shot of adrenaline, at least!

A post-Blizzcon release

How about that cinematic, eh?

Along with the November 13, 2014 release date?

That’s quite some time away! I was really hoping for an earlier release but it wasn’t meant to be, I guess. Blizzard’s stated time and time again that they’re committed to providing a more timelier expansion release.

What are your thoughts on the 2.5 week leveling period? Raids don’t open until week 1 of December. In previous expansions, raids opened up exactly a week after. I understand their rationale for Warlords in that they didn’t want to release the game during Remembrance Day (November 11th) and then there’s the American Thanksgiving holiday the week after. In theory, I could relax my levelling speed a bit.

But c’mon, my pride is on the line here.

I was beaten to the level cap in the guild for the first time in Mists when I had been the sole title owner from Burning Crusade, to Wrath, and to Cataclysm.

By a non-Asian, no less!

Need to regain my title here!

For more thoughts on the levelling process and the release date, check out the recent episode of The Edge!

httpv://www.youtube.com/watch?v=iByQHQBT8VE

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Shadow Priest Warlords Leveling not as Easy

As you might have guessed, I was one of the privileged few to have been offered a slot in the Warlords of Draenor friends and family alpha that went live a few days ago. I was quite intent on making my mark in Wildstar’s Nexus but I’ll have to put that on hold.

Unfortunately, only the Horde side is available for play meaning I had to create a Blood Elf priest.

I’ll need to take a long cold shower after this play session.

I feel so filthy.

Anyway, I’m not going to delve too much into garrisons too much. The only base building I can do effectively is in Starcraft 2. But, head over to BlizzPro for their hands-on with garrisons.

Just as I’ve done in previous expansions, I plan to blitz my way to the max level as quickly as I can. Each expansion brings with it new tools, new systems, and new spells to help that process.

spriest-leveling

For Shadow Priests, Warlords made it a little tougher. The changes to Shadow and the loss of certain healing spells slowed down leveling. No Renew means I can’t simply keep refreshing Renew whenever it wears off. It means I have to stop and eat more to replenish my health. Flash Heal is obviously no help since it wasn’t designed to top a player off quick in Shadow. Prayer of Mending’s cast time means it can’t just be applied on the run either. Divine Star also lost the healing component.

Thankfully, I can still rely on Power Word: Shield to soak at least some of the damage. Vampiric Embrace, glyphed Psychic Scream, and Dispersion are going to be workhorse cooldowns during the grind.

At the moment, I’m capped at level 92 but level 100 talents are unlocked and can be selected. Auspicious Spirits is a neat talent but Clarity of Power seems to be useful when grinding or farming mobs since you can just go straight to Mind Flay instead of applying a DoT that isn’t going to last the full duration anyway.

draenor-perk-unlocked These Draenor perks are actually quite nice. They offer bits of quality of life improvements. I managed to obtain the Enhanced Shadow Orbs perk quickly after hitting 91 and Enhanced Mind Flay at 92.

More to come later! I’ve got a Shaman I want to try out.

I have never seen healing or DPS numbers this low in a long time.

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Active Mana Regeneration: Not a Fan

Edit: This feature has since been removed from Warlords.

Have you seen the latest news for healers? They took away our Hymn of Hopes, our Innervates, and stuff.

Actually, they gave Innervate back. Have a gander at the latest section from the patch notes:

Active Mana Regeneration (New)

Another part of the changes to healing is providing a way for them to better manage their mana. There are ways to spend more mana for more healing but, we’re also adding methods for healers to trade extra time or healing or more mana to use later in a fight when they really need it.

Druid

  • Innervate has been redesigned to now have a 2-second cast time with no cooldown, and causes the Druid to gain 2.5% of maximum mana every 4 seconds for 8 seconds.  Spending any mana on a healing spell will cancel this effect.

Monk

  • Crackling Jade Lightning‘s channel duration has been reduced to 4 seconds.
  • Stance of the Wise Serpent now also causes Crackling Jade Lightning to cost no mana, and restore 2% of the Monk’s maximum mana if the ability is channeled for its full duration.

Paladin

  • Divine Plea has been redesigned to be instant cast with no cooldown, and consume 3 Holy Power to immediately regain 7% of maximum mana.

Priest

  • Atonement is no longer triggered by Penance.
  • Penance now also refunds 1.1% of the Priest’s maximum mana each time it deals damage.
  • Chakra: Chastise in addition to existing effects, now also causes Smite and Holy Fire to restore 0.75% of maximum mana each time they are cast instead of costing mana.

Shaman

  • Telluric Currents is now a passive ability for Restoration Shaman and causes Lightning Bolt to restore 1.25% of maximum mana each time it is cast instead of costing mana.
  • Glyph of Telluric Currents: This glyph has been removed.

Huge, yes? Our combat regeneration has evolved quite a long way. During vanilla, we had to work with the 5 second rule: Stop doing anything for 5 seconds to unleash the full power of our mana regen. Then we went to a model where classes had different abilities to use on cooldown (while other classes just didn’t have to worry about mana at all). More changes are being worked with now to shake things up.

What happened to Druids?

I can see Druids are understandably upset with how Innervate’s going to work now. It was originally supposed to be removed but now it’s back. Are Druids really supposed to just sit there for 8 seconds and not do anything while Innervate does what it does? Any healing spells automatically interrupt it. But if you cast your damage spells, you’re negating the damage you’re regenerating.

Doesn’t make sense.

Unless you consider that Wrath isn’t going to cost you any mana.

Now you’ve got something to do while you wait for Innervate to gas you up. Spam that Wrath! But know that you can always cut Innervate off at anytime with a healing spell. Useful for those unexpected emergencies that tend to flare up during raid combat.

What happened to Priests?

Out of all them, the Priest mana abilities are the most interesting. And I say that not because I’m a Priest. I’m just that biased. Because Priests are the master class.

I’m a little concerned about the Penance one. It’s normally used on cooldown for me. There’s almost always someone that can benefit from a fast burst heal. So to use that on a hostile target instead of a friendly is concerning. Can’t quite place my finger on the why.

The Holy Priest side of things is going to be even more engaging. Now I have to actually bind a key to the Chakra: Chastise stance specifically. Priests will need to really get used to Chakra dancing. There were times through this expansion you can get away with being a little lazy and be in the non-optimal Chakra. But with the removal of Hymn of Hope, you have to pay attention and ensure you’re in the right stance or else you’re not going to have any mana left to do anything.

What’s this mean for healers overall?

Much of the regen mechanics are designed to give healers key decisions to make. Do I continue to burn through my mana reserves? Or should I take a moment now and risk raid integrity and regenerate mana? If you’re not already communicating with your other healers now, you need to start. Practice with mana potions or something. Raids in Warlords will typically be rocking 4 to 5 healers at most. If a Resto Druid needs to stop healing for a bit, the rest of the healers need to know. That’s 20% to 25% less healing power during those brief seconds. It helps to know the encounters inside and out. When are the less stressful parts of the encounter? When is the most stressful part? At what stage should I ensure I have a sufficient amount of mana reserves remaining? Not sure how tightly tuned the next raid instances will be, but you’re going to have to practice doing some DPS.

I’m going to miss just relying on Hymn of Hope and Shadowfiend. As if we didn’t have enough to do already. Didn’t exactly sign up to DPS. I just want to stare at health bars and do what I do best: Heal players, not spend part of my time DPSing because I have to.

Eh, I have no doubt I’ll probably change my mind later when I can give the game a spin. Until then, I’ll just keep on griping.

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