Rez Me First!

….Or at least another Priest.

It could be a Soulstone, a Divine Intervention, a vanished Rogue with a pair of cables, or a clever Druid with a well-timed battle rez taken once the coast is clear. The idea is to save the raid the lengthy corpse-run, and to pick up and move on as quickly as possible.

Wipe Prevention – (n.) – \?w?p\ \pri-?ven(t)-sh?n\ – the concept of having at least one raiding member with the ability to Resurrect other members still alive after all other raiders are dead, and the boss or mobs have reset.

Because the entire purpose of wipe-prevention is time-efficiency, it has always frustrated me when the player charged with reviving the raid seems to have no concept of whom to rez first, second, or last. It gets worse when no one else in the raid seems to know what to do, either. After my guild’s last efforts in Sunwell, I decided to write a quick tutorial:

Always resurrect other rezzers first

This is the most crucial point, but even within this simple concept, it makes the most sense to pick some rezzers over others. Three classes have out of combat resurrection spells. Priests have Resurrection, which costs 60% of our base mana. Shamans have Ancestral Spirit which costs 72% of their base mana, and Paladins have Redemption which costs 64% of their base mana. It makes sense to pick up your Priests first, since they will be able to resurrect the most people without having to stop and drink. Remember that HEALER doesn’t necessarily mean REZZER. Druids can obviously not help here, but non-healing Priests, Shamans, and Paladins should. Don’t let them be lazy.

Personally, 60% of my base mana is 1,500. My Shammie brothers-in-arms’ rezzes cost as much as 3,000. I only have to drink to the point where I have 3,000 of my mana back and my regen will allow me to chain-cast rezzes without stopping until the whole raid is up. It makes more sense to pick me up than to pick up an ele shaman with only 250 mp5 and a 9k mana pool.

Resurrect raiders who need to do extra prep second

This means warlocks who need to summon healthstones and demons, Hunters who have to revive their pets, and buff-classes who will need to fill their mana in order to buff. (Mages, Druids)

Last are classes with little prep

Rogues who may need to apply poisons, non-buffing (usually feral) Druids, and Warriors.

Other speed-recovery pointers
  • Once their summoning duties are over, warlocks should drink to replenish their mana, rather than distracting the healers by life-tapping.
  • Group-Buffs should be done as soon as a given party is fully rezzed.
  • If one raider is doing the bulk of the rezzing, another member of their class should take over their buff-assignment (where possible), so they can drink and be ready to go with the rest of the raid.
  • All raiders who are NOT rez classes should eat their buff food and replenish their own mana as soon as they have been revived – this is not the time to take a bio-break or grab a snack.
  • One of the macros I posted in my UI series is my Rez macro. It casts rez, whispers the recipient, and plants a message in my guild’s healer channel to let them know my target. This avoids wasting time while two or three people try to rez the same target.

That can sound like a whole bunch of rules, but the underlying principle is very simple: Rez the people who can help get the rest of the raid up as quickly as possible first. Rez the people who need time to get ready second. Rez the people who need the least time last. You can save enough time this way to get in more attempts, avoid re-clearing trash, or keep a night of farm content from drawing out much longer than it should.

Luv,
Wyn

This Is What Happens When Matticus Leaves Wyn In Charge…

Matt’s going to kill me for this one, but he’s off studying for mid-terms and left me with the keys. I have a couple of actually informative and opinionated posts in the making, but they’re not yet ready for public consumption – and most people wouldn’t read them on a Saturday, anyway. 

One of the really cool things about WoW is how much time and effort Blizzard put into making our virtual home visually stunning. Most of us probably have at least one screenshot of a sunset or moonrise. Here are a few of my favorite non-landscapes from over the years. If you decide to link to your own in the comments, or click on a link provided, please use caution.

 

I took my dog fishing with me. He’s good company

 

We nearly forgot to loot him!

We all got naked for the Illidan pics – There was a lot of reshuffling and “Can you hold this for me? My bags are full!!”

Very artistic, for a duel, don’t you think?

We Love You Mom

It was one of the other girls’ ideas….. The surprise was that the raid went along with it.

Azeroth from the Spire

That big moon you can see from places in Black Temple is actually Azeroth. You can see the Maelstrom in the middle, there. This is on Illidan’s spire.

 Contemplating Nagrand

Still one of my favorite shots – my human wasn’t 70 yet, and I was puttering around in Nagrand. Yes, I farmed the rep for a real Darnassus tiger.

Tree vs. Spaceman Spiff

There’s a better action shot of this duel… But the speech bubble makes the joke.

Epic PvP

Some back-story here: I met Tras while I was leveling through STV. He’s one of those 70’s that likes to gank all day. When I didn’t see him for a while, I got a little worried about him (I know, carebear.), so I asked a friend to roll hordeside and send him an in-game mail. We started talking on vent, and became good friends. One day, world defense was spamming about STV, and I thought I knew who it was. I showed up to watch the chaos, and a lowbie (no doubt tired of corpse-running) asked me to DO SOMETHING. Nevermind that a Holy Priest in full PvE gear is no match for a Fire Mage atop a yardarm, I went in swinging. I don’t think the lowbie thought it was very funny…..

So I was walking through Shat one day…. and saw this nonsense going on. Proof that Shamans are powerless under a full moon.

 

I raided with stock UI all the way up to Vashj and Kael. No lie. And this was on a 15” monitor. Yeah, I don’t know how I did it, either.

This appeals to my girly aesthetics.

It's a Wipe

Learning Archi is fun. Thankfully, fire doesn’t damage your armor.

 

And that’s pretty much a round-up. There are more, of course, but most of them are more meaningful to the people and guilds that they feature. If you haven’t done it in a while, I recommend flipping through your screenshots. The nostalgia factor is enough to make it worthwhile, and you just might find yourself some new wallpaper.

Why I Always Care About The Meters

You’ll frequently hear raiders knowingly make comments about “the meters.” DPSers who have to crowd-control or dispel have a bit of a case; it’s harder to be #1 if you have more to worry about than standing still, popping pots, and hitting your spells in the right order. Healers occasionally have a point, too: Purge, Dispel, Cure, BoP, PW: Shield, and buffs all take not only mana, but global cooldowns out of our resources to be the “best” healer on the charts.

Here’s the thing though: you will rarely, if ever, find someone complaining about the unfairness of the meters when their name is consistently at the top. Here are a few reasons why I never forget to check the meters:

Supervisory

Whether you think a player is afk’ing trash, throwing out the wrong heals, or making a serious contribution, it will show up on the meters. Add-ons like Recount or WWS allow you to access your players’ habits with an unbelievable level of detail. If you don’t know what’s wrong, you can’t make it better. If you don’t know what’s right, you can’t give meaningful encouragement. Especially when making quantum leaps in content, (10-mans to 25-mans, or jumping tiers) being able to coach your players effectively through the transition is important.

Consistency

This works a couple of ways. On a micro-level, some classes are better suited for certain fights than others. If your Druids typically own highly-mobile fights like Leotheras or Supremus, and a new Druid isn’t keeping up with their peers, it’s a good indication that they need some help. On a macro-level, if, week after week, no matter what the fight, a certain player is always dead-last or near to it, there’s either a gear, hardware, or player issue. The raid leaders need to be able to address underperformance quickly. Why give a raid spot to a 9th healer when you’re effectively only fielding 8? Bring in another DPS, and make the fight shorter instead.

Personal Benchmarks

The first time I consistently broke 1,000 HPS was on Illidan. At first I was proud, but then I realized that I should be pushing my limits that much on EVERY fight. The first screen shot of me breaking 2,000 HPS serves as a constant reminder of my capability, and pushes me to work, heal, and fight harder; every boss, every time. It’s also fun to have some small competition to wake you up when farm content gets boring. Personally, if my favorite resto Shaman gets within 1% of my heals, I start working harder to keep my #1 spot – and he’s not afraid to point it out when he’s gaining on me.

Comparative Benchmarks

I’ve heard the arguments that the meters are skewed: AoE healers always win, healers assigned to players taking the most damage always win, healers that can hold still always win, healers that don’t have to Dispel, Cure, etc. always win. It’s not about winning. It’s about proving to yourself and your raid that you’re doing the best you can. I’ve fought for the top spot with Shamans, Pallys, and Druids. Every guild and healing corps. is different, and the sooner people stop making excuses and start pushing themselves to be their absolute best, the faster the bosses all die.

Accuracy

No meter is perfect. Some of them don’t ascribe things like the last tick of Lifebloom, or the ping of a ProM to the caster. I haven’t seen one yet that records the absorption of PW:S as the life-saver it is. You can tweak some of them so that overhealing or out-of-combat heals show up as effective healing. They all have their quirks, but any data collected over time irons out a lot of the inaccuracies and shows you real trends. I would never chew a player out over one bad night. But if that same player has nothing but bad nights, it’s important to have specific concerns to address with either them, or their class leader.

Timing

Even if the quantity of healing going out is enough, if the timing is off, it doesn’t matter . A tank taking hits for 10k needs an 8k heal. Unless they’re already topped off. Or they’re already dead. Overhealing is sloppy and wasteful, sure, but it’s also unavoidable to an extent. And to be completely honest, if no one’s dying it doesn’t matter much. But if they ARE dying, you need to be able to identify the problem. Grim-meters let you know if poor timing (and inattentive healers) were the culprit, or if the tank needs to put Shieldwall on their bars and learn to move out of fires.

Fairness

Let’s face it. No one wants to be stuck working on the same boss for weeks on end. If the definition of insanity is performing the same action but expecting a different result, it can’t be far from madness to randomly change set-ups without any data behind the decision. If you need to replace a player, you have to know whom to replace. The last thing good leaders want to do is pull a player that’s really doing their best, and keep someone who’s not working hard. And if you’re the one on the cut list, having some data to back up your desire to stay is always a good idea.

No metric is perfect. You can nitpick any measurement of success as biased in any number of ways, and healing meters are no different. The meters are absolutely not the end-all, be-all identifier for the “best” healer – but they are an invaluable tool for improving overall raid performance. My bet is that if you watch them for yourself, and for your raid, and make some key decisions based on the information you learn, you and your guild will progress further, faster, and with better players.

Extreme Makeover – Matt’s UI: Part 2 (Addons that I use)

Here’s the before post of my UI when I was in the process of tearing it down entirely. This is the after post of my UI in various stages throughout one of Sunday’s raids.

matt-ui2-tb
Clicking on the image takes you full screen. While you’re there, proceed to laugh at the 2 melee that died.

I’m extremely happy and satisfied with the way it looks now. Before I had to drag my eyes all over the screen to get information I needed. I sat down last week and spent a good, solid 3 hours asking for some advice from the lads in the BA Chatroom. Some of the modifications will be the same. But there are some brand new elements. I designed my interface with the goal of having important information towards the center of the screen because that’s where my eyes will be concentrated a majority of the time. All files are linked to either Curse Gaming or WoW Ace.

The Meat and Potatoes

matt-ui5 Here’s a cropped action shot of the force in Black Temple taking out the trash.

Metahud: I was inspired by Top Gun for this one. Instead of using the normal boxy frames to display my health and targets, I opted to use something called a HuD (Heads up Display). It has a nice graphical representation of my target’s health, my health, my target’s power bar (mana, energy, rage), and my mana. My information’s on the inner circle and my target’s are on the outer circle. Not only that, but it shows me the hard numbers of a person’s health and their percentage. On the top right, you can see the cast time remaining on a spell (Greater Heal which I just finished casting). Notice that I have an Ashtongue Primalist targetted (bad guy).

Metahud displays me the approximate range to that target (9 – 28 yards). It also tells me who it has targetted (Lang, our MT). I moved Pitbull’s Target of Target bars to the bottom right for the sake of contrast and easy selection (until I figure out how to change those colors).

DoTimer: Knowing when your cooldowns are up is integral to any healer as it allows us to time our trinket use and other "long CD" spells. I moved my cooldown window to the center of the screen below my HuD. In this case, by being aware of when Prayer of Mending is up, I can get ready to activate that on Lang instead of dropping a Greater Heal. Knowing your Cooldowns allows you to mentally adjust your spell process on the fly without having to constantly guess to see if you can cast a spell or not.

ScrollingCombatText: At the top, you can see the amount of mana I’m getting back. I believe it’s mana spring totem. I moved SCT above the HuD and set the transparency to 50%. Not only mana, but it displays other important information like health gain or damage done to and so forth.

NaturEnemyCastBar: I still like NECB. It tracks the cooldowns of other people around me. Never again will you have to ask when banish is up. I repositioned it slightly from where it was in the shot above. It’s now located towards the middle of the screen and is flush against the power bars on the right.

Elkano’s Buff Bars: Far right side. I like it better then the default Blizzard one. It shows me both buffs and debuffs and the time remaining.

Pitbull Unit Frames: Yes, I know a lot of people pressured me suggested to use Grid. It’s a lightweight raid frame, I got it. But I’m already married to Pitbull! I have this set up on the left side along with my own frame and my target’s frame right below. It’s slightly larger then the raid frames above (Refer to the first shot). The reason why I wanted two of them is so that there’s less eye movement for me to do. If I’m focusing on raid healing, I still have my target up on the left side. If I’m focused on tank healing, I can keep my eyes glued to the center. Each portion of the screen is set up for a different purpose. Also interfaces with Prat =).

Deadly Boss Mods: Raid requirement. Either use that or Bigwigs. But either way, it’s a must for raiding. I placed mine at the top with full opacity above SCT.

Quartz: It’s a graphical bar that shows cast times and stuff which adjusts for latency.

Visualheal: Displays in a bar the approximate amount of health they will gain when factoring in your heal so you can visually see it (hence the name?).

Bottom of the Barrel


Poison elementals are serious business. We made our Druid tank shift out and cleanse. 

My chat windows and other secondary information is located at the bottom of the screen. From left to right, it’s combat text/general chat, Omen, Bars, Recount, chat windows 1, and Guild/raid/healer chat.

Prat: It came highly recommended as thee chat frame of choice. Shows timestamp, colors the player name according to class, level, group number of person, and more importantly no annoying overlapping scroll arrows!

Big Brother: Raid Leaders – This is a must for you guys. Found out who broke that sheep! Also displays nifty stuff like flasked players, buffs that may or may not be missing, etc, etc.

Omen: The standard in threat meters now. Don’t enter a raid without it. You can have it minimized as long as it’s transmitting. Although 9 times out of 10 it won’t matter for healers, it’s still nice to have around.

Bongos2: I use Bongos2 for my bars. I shrank it as small as I could since I’ve mapped every option to a key at this point. Anything I need to click on is at the top anyway.

Recount: See previous post on this excellent measurement and raid diagnostic tool. Has meters for everything and you can output the information into raid. Warning: Can inflate ego.

Stuff you don’t see

All that stuff above was meant primarily for raiding and healing. Here’s all the addons that make other aspects of WoW a little easier to manage.

ATSW: It stands for Advance Trade Skills Window. I use it to keep track of and sort my various enchanting and tailoring recipes easily. Might be abandoning it soon due to lack of support. Exploring for some alternatives.

Cartographer: This handles my mapping functions. Shows my coordinates, and tracks herbs/mining nodes and the like.

 TipTac: This is a particularly useful addon. It’s a simple tooltip information window. In this case, all I did was mouse over Maeve and it displays information like his title, Guild, buffs, health, spec, and who else has him targetted. It sure as hell beats the default tooltip in the game.

Swatter: Do you have annoying UI error messages that seem to show up? I use Swatter mostly to debug the information and then close it afterwards. Doesn’t seem to be in active development as I can’t find a link.

XLoot: It’s a looting interface. It’s a simple remake of the default loot window.

XRS: It stands for X Raid Status. This raid leading addon echoes what buffs are missing from the raid. Make sure you have an A. Like Kilmster says, rain of fire is serious business. Full buffs should be granted before attempting to go into one.

Stinky Queue: Lets me group queue into Alterac Valley. Will be obsolete once 2.4 comes.

oRA2: I had to install this addon to please the brass. This is the Patriot Act for raid leaders. I give up my privacy so that I can raid. With it, they can see the durability of my armor, reagents, potions, underwear size and so on.

Itemrack: Lets me switch outfits with a click of a mouse button. I can go from suave and sophisticated to smooth and sexy in under a second. No more having to search through bags and equipping every piece of gear manually.

Caster Weapon Swapper: Automates the switching of weapons. I use it to manage my Spellsurge, mana regen, and healing staves. It switches them based on my mana pool and what I’m doing. I wrote a post about it a while ago.

Aloft: Replaces the default Blizzard name plates.

Atlasloot Enhanced: It’s a database of items obtainable from vendors and drops from bosses.

Proximo: If you plan on doing any kind of Arena PvP, you will want this addon. Helps you identify and coordinate your efforts on taking down players in PvP.

Class Specific

Serenity: It’s a priest specific addon, I believe. It just announces who I’m ressing and Shackling in chat.

Totemus: Similar to Serenity, Totemus is for my Resto. Shaman and shows me the time remaining on my totems.

Pally Power: This is a must have for any Paladin. Handles Blessings without you losing your mind.