Ulduar Unveiled

ulduar-unveiled

Update 1:32 PM

“Actually, the effectiveness of the vehicles in the Flame Leviathan fight changes depending on the quality of the gear. So someone in full Naxxramas epics (or Ulduar epics!) will have an easier time than someone in greens. “

Source

More information about Ulduar from this blue thread.

  • We know of four additional bosses: Thorim, Freya, Iron Council, and Hodir.
  • PTR will be on a testing schedule. Certain fights will be turned on at certain times so the encounter team can watch it.
  • Both 10s and 25s will be available

Some quick hits here for your Tuesday morning. WoW Europe’s released a lot of details for Ulduar.

Here’s all the stuff that may interest, you in a nutshell:

  • We’ll be engaging one of the Old Gods. Could be the final boss.
  • Contains two separate raid areas. Not sure if it means wings or two instances (a la AQ 40 and 20).
  • Seems one of the main areas will be where we fight the Iron Army. Humanoids (thinking ahead to CC types). I’m thinking a mix of elementals and mechanical mobs as well.
  • 14 bosses, 11 of which have hard modes.
  • Vehicles will be important. Motorcycles, demolishers, and siege engines will be used to breach the first set of Ulduar’s defenses.
  • Sick of vehicles in Malygos Phase 3? We get to use them against the Flame Leviathan (weapons platform), type boss. The Leviathan is a part of the V0-L7R-0N weapons platform (Reference to Voltron, eh Stop?). A boss that’s only touchable via vehicles. Once it reaches a certain percentage, players can then assault the tank’s back and destroy it.
  • Flame Leviathan encounter has four defensive towers that can be destroyed. The more towers left up, the more challenging the encounter. Ergo, better and more loot.

More details to come. Yours truly will be leading a task force in there on the PTR. As you may suspect, I will be writing up healing strategies for Ulduar as soon as I devise them. Expect the usual Photoshop diagrams to accompany them.

15 thoughts on “Ulduar Unveiled”

  1. I have my reservations.

    It seems to me WoW is increasingly becoming a platform game. If I wanted to play Super Mario or Simon Says I’d buy those games.

    What is so wrong with the playstyle of WoW raiding that designers look at it and say well obviously you’d all prefer to ride motorbikes or fly dragons.

    Having said all that I’m sure I’ll really enjoy it the first few times. Not sure I’m up for farming it for months especially if there’s some gimmick to a fight that I suck at – a jump I can’t make or some mid-air fiasco like the Sons daily involving mid-air dragon wrestling.

    Another quibble is the lore. We now know that the bosses include Freya, Tyr and Mimir, gods and a goddess from Norse mythology. How did they wonder into Azeroth? Who’s next, Aragorn Gimli and Frodo for the mystery raid instance of 3.2?

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  2. @Gothica: point well taken about the Norse gods. Maybe they thought we wouldn’t notice.

    And I love your idea. I would love to kick Frodo’s butt!

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  3. @DocHoliday: Controls Ulduar? How do you mean? Did I miss something somewhere saying Ulduar raid was going to be a PvP format like Wintergrasp?

    @Gothica: I’d get used to it if I were you, RPs have a long standing tradition of stealing from mythologies and popular fictions. The flip side of the coin is we get Voltron references too and I’ll take that any day of the week!

    @Sydera: What’d Frodo ever do to you except have an ambigious relatonship with his companion that got pretty friggin’ annoying in the last half of the final book?

    Holy Duegs last blog post..The Hodir Accord

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  4. Just wanted to point out that at least one of my 2009 predictions came true – more vehicle based fights. Having said that, screw vehicles right in the tail pipe – have had enough of the buggy, clumsy, counter-intuitive and 1-1-2 spamming crap to last me a whole xpac.

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  5. Just wanted to point out the Hard mode comments by Valnoth:

    “Ulduar is intended to be enjoyed by everyone that wants to raid, not just hard core raiders. Hard Modes are intended for people that want additional challenges and rewards. You might view them as a gimmick, but I assure you that hard modes will test the mettle of the most seasoned raiding guilds. The choice is yours, my friend.

    With that said, we have no intention of stopping with hard modes.”
    (http://forums.worldofwarcraft.com/thread.html?topicId=15198911277&pageNo=1&sid=1#16)

    And:

    “Hard mode rewards will be the best in the game.

    With that said, I want to be sure that everyone understands: Hard mode is hard. Some hard modes are harder than others. Then there’s Algalon the Raid Destroyer. He feeds off of your tears.”
    (http://forums.worldofwarcraft.com/thread.html?topicId=15198911277&sid=1&pageNo=3)

    I for one am super excited about some truly challenging content. It seems that Hard Mode encounters provide the chance for some Sunwell level goodness without totally blocking 90% of raids and that just makes me giddy. Here’s hoping that this Algalon is Felmyst-ish: requiring a high level of skill and coordination without the stupidly punishing M’uru traits. Some thing at least on the level of Keal and Vashj.

    Can’t wait!

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