Two weeks ago on a Monday night, the biggest (and most annoying) turtle since Firelands went down on heroic mode. Took us over 70 attempts before we were finally able to kill the oversized shell. It’s the same thing for about 6 minutes non-stop and it demands an unbelievable amount of focus from really key players. If even one person stops thinking or loses sight, it’s an automatic wipe. I probably caused maybe 20% of the wipes due to bad calls, mis-kicks or other stuff. The DBM option which automarks turtles is a god send.
I had three total kickers including myself and my job was to tell the kickers which shell to kick for breaths and for debuffs. In addition, I had to direct ranged DPS traffic. We were consistently getting him low to around 25 to 30% but we kept losing our kite tank (we used a Death Knight for this as we didn’t have a tanking Monk available). What’s funny is that ont he final attempt of the night, I errantly forgot to refresh my shield (or it was taken out by a rock fall or a turtle spinning and I didn’t see it). At that moment, my duties were absolved of all kicking and I was able to instantly focus on directing traffic and set up a specific order on which shells would be used when.
Maybe I should die more often.
This is indeed a fight where the fate of the many rest on the shoulders of the few.
Things that can go wrong
- Your kite tank dying
- Your main tank dying
- Your main tank pulling bat aggro somehow
- Your misdirectors unable to misdirect bats
- Your kickers not kicking
- Your kickers missing
- Your shields not being refreshed on people
The lockout was subsequently extended and we made a large push towards Iron Qon. We actually were able to pick up where we left off since we last worked on him about two months ago. We hit phase 4 a few times, jockeyed around with the DPS order. Turns out killing Fire Quillen guy first might not be the best idea since the shields from the Ice Quillen caused us to miss a whole bunch. We switched our targets, delayed our Heroism into that phase and unloaded everything. This was one of the few attempts where we had just about everyone alive and managed to stay stable throughout it.
Thank goodness. That put us to 6/13. Now we have two more days to make it 7. I feel like we’ve made a really strong push at the end of the tier and helped make up for lost time. I just hope that it’s enough momentum to really get us going into Siege. Rumors are that other Alliance guilds are either switching servers or switching factions. A shame really. Our server’s going to slowly shift towards faction imbalance if it does go through.
Grats, Matticus!
Originally my guild was going to one-tank Tortos (damn pallys!), but after only 3 attempts we realized: NOPE! Ain’t going to happen!
We decided to move to the kiting strat, and even though I’m a blood DK, we opted for our frost dk to kite and I sat out (since we were one-tanking I was sat because my dps OS is bad…).
He put on Blood Pres and went to town, after a night of pulls, it was dead. A tough boss, for sure!
Twins really isn’t that hard, and if you don’t mind my advice: Save the celestials for Phase 2 (well, use Chi Ji at the end of Phase 1 to hit both twins). Use the celestials before each Nuclear Inferno. When we did that, it was almost laughable how easy they were to heal.
Good luck, and here’s hoping you hit 7/13!